Star Trek: Mercury

From RPGnet
Jump to: navigation, search

STM0002.png

Game Data[edit]

Character Rank Role Player PP XP Stress Challenged Values Acted?
Erin "Mac" MacAran Commander CO brahnamin 1 0
Mena Lt Cmdr XO Kittlefish 1 0
Vayla Asura Lt Cmdr Science Sage Genesis 1 0
Doctors Vanderkemp Lt Cmdr Counselor the Inmara 1 0
Chalco Ensign Engineering Brontes 1 0
Tanner van Zandt Ensign Navigation Captain Tylor 1 0
Mili Miyashita Ensign Quartermaster CitizenKeen 1 0

Doom Pool[edit]

d4d6d8d8d10

Crisis Pools[edit]

  • Rescue Survivors d6d6d4

Supporting Characters[edit]

USS Mercury NCC-1946[edit]

The ship is a Kelvin Timeline film-era variant of VOY's Nova class, developed from information retrieved from the Jellyfish. As such, she is a small short-range science, research, and surveying ship. Even though Mercury is intended to be a short-range vessel, lessons learned from the Franklin Incident caused Starfleet to include a full fabrication lab and hydroponics bay, in case of "surprise" long deployments.

Storyline[edit]

Scene 1 "Does Anybody Know What We Are Looking For?" (downtime)[edit]

Mercury, finished with her shakedown, departs from Starbase Yorktown in 2264 with a fresh-faced and excited crew.

Scene 2 "And I Rode a Million Miles" (action)[edit]

Having sensed survivors from a shipwreck, Mercury must decide what to do about it.

  • Chalco attempts (Roll 13, d10 Effect) to contact the crashed ship (Crisis: Roll 10, d6 Effect).
  • Chalco attempts (Roll 12, d10 Effect) to reinforce the transport process (Crisis: Roll 8, d4 Effect).
  • Lt. Commander Drs. Vanderkemp ease Charlie into talking.
  • Chalco attempts (Roll 11, d6 Effect) to scan the blackbox (Crisis: Roll 5, d4 Effect)

Cortex Rules Mods[edit]

Star Trek Mercury Rules Doc