Difference between revisions of "Attack of the Pentan mummies"

From RPGnet
Jump to: navigation, search
(characters)
(characters)
Line 113: Line 113:
  
  
*'''Proxenus'''. A middle class farmer from Sun Dome country, a conservative patch of ossified culture in which Proxenus is a misfit, he is a tall, lean hoplite of traditional appearance apart from a set of very unconventional trousers. He seems to have a problem with tradition, authority, restrictions and generalists. Rather than outward defiance, he prefers to slide off through unexpected avenues of approach and suddenly appear, having achieved his goals and showing you the paperwork you signed for. This is not an endearing trait, and his perpetual smirk does not help matters. As a result he is often sent on any and all sorts of tasks away from those in charge, a situation that suits everyone. Proxenus, with his aversion to doing anything simple, tends to blunder into complex situations beyond his comprehension and competence. The Adventure of The Rainbow Mounds is a good example, where a simple bounty turned into a series of mythic heroquest encounters, a forming of friendships with a variety of trollkin and his ejection via dragonewt plinth into the far distance. As he was already overdue, this not making matters any better.Proxenus has managed, in defiance to all probability and good taste, to accomplish the harder version of the Hill of Gold Heroquest (entirely due to doughty companions). As such his yellow accoutrements have turned red and he has access to fire powers. Go figure.
+
*'''Proxenus'''. A middle class farmer from Sun Dome country, a conservative patch of ossified culture in which Proxenus is a misfit, he is a tall, lean hoplite of traditional appearance apart from a set of very unconventional trousers. He seems to have a problem with tradition, authority, restrictions and generalists. Rather than outward defiance, he prefers to slide off through unexpected avenues of approach and suddenly appear, having achieved his goals and showing you the paperwork you signed for. This is not an endearing trait, and his perpetual smirk does not help matters. As a result he is often sent on any and all sorts of tasks away from those in charge, a situation that suits everyone. Proxenus, with his aversion to doing anything simple, tends to blunder into complex situations beyond his comprehension and competence. The Adventure of The Rainbow Mounds is a good example, where a simple bounty turned into a series of mythic heroquest encounters, a forming of friendships with a variety of trollkin and his ejection via dragonewt plinth into the far distance. As he was already overdue, this not making matters any better.Proxenus has managed, in defiance to all probability and good taste, to accomplish the harder version of the Hill of Gold Heroquest (entirely due to doughty companions). As such his yellow accoutrements have turned red and he has access to fire powers. Go figure.His weapons are spear, sword and (shudder) mace. He's so for it when he gets home.
His weapons are spear, sword and (shudder) mace. He's so for it when he gets home.
 

Revision as of 02:38, 21 June 2011

Or some such rot..... 'They were big,red and smelt of fish' Lunar Peltast Tommy Ruff.

New threads


Longtooth Cat Players

Interlopers

  • Chalkline Proxenus Yelmalion
  • Road Scholar Dolwynn Flewynn A hunter and secret Orlanthi
  • Orendal the Giant Storm Bull ex mercenary from Syllia played by Bandos.
  • Baron Greystone. Rothar Foe-Smiter. Praxian Bison rider
  • Kwll. Palmir Humakti, former mercenary
  • Jarenst Apple lane farmer's son and member of the fyrd. Elmalian juvenile rock lizard .
  • Monstermash Slim Dusty Lhankor Mhy wild sage, dusty traveller of the road, keeper of lists and asker of impertinent questions.
  • PC template

Loot/equipment

  • Loot
  • From Apple Lane You will have a lantern each with an extra flask of oil. 5 torches . 10m of rope per man. 5 bronze rings. I mirror. Three days food and cider in a small barrel. A spare blanket for each man. Two spare spear shafts 2m long. 10 Ironwood stakes. A saw. 2 wood axes. 5 sacks and panniers on each mule, packed with straw. A bundle of firewood. A Tarpaulin. A hammer.
  • A large copper kettle, Orkal's.
  • Various cooking pots and pans Belkar's
  • The lunar nco's 8 man tent

Village npc's

  • Aiti Hearthmother priestess
  • Woodpecker Priest of Foundchild
  • Yadesh three claw Runelord Of Foundchild
    • father of White Auroch
  • Cat sees the Spirits Shaman of the tribe
  • Walking on Sunshine Loonie old geezer that lives in the Bee hive shrine
    • Worships Tharkantus and is of course a priest.
  • Uyami. hottest girl in town, beloved of Udesh.
  • Kittens
  • Toms

Village

Sites of Interest

  • Lion's Barrow/Griffin mountain
  • Zong's knuckles
  • Gork's hills

Where

Premise for Longtooth Cat players

  • The character is a member of a stone age hunter gathering tribe. In the prime of his life. Unlike the other dog using tribes of the area, the Long tooth clan are an ancient Hsunchen people, who came from the far away, who have lost their link to their ancestor spirit... Long toothed cat. Sakkar in ancient peloria?
  • Myths say that during the darkness a daughter of Fralar, king of the carnivores,was seduced by Foundchild, their child was Long tooth cat. Later Hearth mother welcomed her as a daughter and was she was much loved by her Father.
  • Brother Dog became jealous and with tricksters aid, they turned Votank against his half sister. Long tooth cat was killed (at the top of what is now called Griffin mountain, but as Lion's Barrow to the cat people) and her children scattered. Since that time the Long tooth cat people have lost both their cat companions and their associated cat powers. A Tribe of wandering people, that has dwindled to one small clan....
  • You could believe you are a cat who has been trapped in human form or a human who has lost their cat powers. All members of the clan have vague catlike attributes, cat like eyes, or elongated ears, hairier than normal perhaps, some are lazy or others sexual predators. But they look 99% human.
  • Lion's Barrow/Griffin mountain is a holy site and no one is allowed to climb it.

Hunting grounds

  • Far to the North, way away from other human Votanki clans.They are nomadic, but during the winter seasons they shelter in their holy site amongst the bones of a long dead dinosaur, centered around the mystical Longtooth cat stone. Myths and cave paintings tell that it once carried a village on its back, filled with dragon creatures. But out of the South came a man of the sun, on the back of hawks, who killed them all, freeing the stone and the people from their slavery.
  • The land: Tall grasses, clumps of trees, river, hills and mountains to the East, full of Trolls. A lone mountain to the south with gryphons. Bison, deer, dinosaurs that local myths tie in with the giant skeleton that the clan lives under, aldyami (elves) in the big forests, Pentan horse nomads to the North. Dog Votanki to the South , where there are rumours of three giant built citadels.
  • The clan follows the way of Found child the hunting god, and pray to their ancestors. Long tooth cat sometimes answers, but is unable to bestow any powers until the cats are brought back.....
  • Lion's Barrow/Griffin mountain is a holy place, site of the Long tooth ancestor's death at the hands of Brother dog and her half brother Votank.
    • New blood is always welcome to the tribe. Their are several members of the tribe, who as children were snatched from elsewhere, or prisoners offered their freedom if they joined and made a family.

old threads

old wikis

characters

  • Rothar Foe-Smiter, son of Garr, is a young warrior from the Three Marks clan of the Bison people. He left home to fight the Lunar invaders, but was forced to lay low in Sartar. The villagers of Apple Lane offered him a haven, and when they asked him to help retrieve what had been stolen by trolls, he agreed. In accomplishing this task, he met stalwart companions and joined a group of newtlings. In the course of helping return the newtling ancestor King Eft, he helped to slay a first age lizard, and made strong allies for the future. He heroquested as Waha, and helped to defeat the servants of Chaos. His new-found confidence shines through. His skin was toughened by the blood of the lizard, and he has gained an uncanny awareness of the presence of certain lizards. The newtlings tattooed a warmth matrix upon him. From King Eft's treasures Rothar was given a bracelet that will allow waterbreathing. Through his heroquest, Waha has granted him repeated access to Makalla, a spirit of Law. The death of one of the villagers has left Rothar in possession of the “Tin Cow Bell” which contains the spirit Buttercup. From one of the defeated trolls he has gained a Shimmer matrix. And finally, he has agreed to continue the pursuit of Whiteye, the troll leader of the bandits. Altogether, things are looking up for the man from Prax.


  • Proxenus. A middle class farmer from Sun Dome country, a conservative patch of ossified culture in which Proxenus is a misfit, he is a tall, lean hoplite of traditional appearance apart from a set of very unconventional trousers. He seems to have a problem with tradition, authority, restrictions and generalists. Rather than outward defiance, he prefers to slide off through unexpected avenues of approach and suddenly appear, having achieved his goals and showing you the paperwork you signed for. This is not an endearing trait, and his perpetual smirk does not help matters. As a result he is often sent on any and all sorts of tasks away from those in charge, a situation that suits everyone. Proxenus, with his aversion to doing anything simple, tends to blunder into complex situations beyond his comprehension and competence. The Adventure of The Rainbow Mounds is a good example, where a simple bounty turned into a series of mythic heroquest encounters, a forming of friendships with a variety of trollkin and his ejection via dragonewt plinth into the far distance. As he was already overdue, this not making matters any better.Proxenus has managed, in defiance to all probability and good taste, to accomplish the harder version of the Hill of Gold Heroquest (entirely due to doughty companions). As such his yellow accoutrements have turned red and he has access to fire powers. Go figure.His weapons are spear, sword and (shudder) mace. He's so for it when he gets home.