Blue Rose: Freedom Never Dies

From RPGnet
Revision as of 10:21, 6 February 2014 by 85.226.8.86 (talk)
Jump to: navigation, search

Snow is falling over the cruel city of Sarn, capital of the dark kingdom of Kern. For three hundred years, it has lain in the grip of Jarek the Lich King, last of the Sorcerer Kings. By his command, the people of Kern must slave endlessly in his mines and factories all their living days - and when they die, his sorcery animates their lifeless husks and makes them resume their toil. His will is carried out by the Servitors, his spies and slavemasters; the Knights of the Skull, his faceless soldiers and enforcers; and the Shadow-Taken, his disciples in the dark arts.

But even the most brutal of tyrants can not crush all hope. In secret, the people of Kern gather to tell tales of the true gods and of the green lands to the south where people live free. The bravest among them go even further, and secretly work against the Lich King and his works - strike down the most brutal of his servants, help the needy that he neglects, and do what they can to preserve those remaining sparks of beauty and sanctity in the land that he would stamp out. They are the Resistance.


Freedom Never Dies is a Blue Rose campaign Narrated by Baeraad. It follows a group of members of the Kern Resistance as they seek to oppose the Lich King, protect the innocent people he oppresses, and guard the remaining traces of Light and beauty in Kern for the day when he can finally be overthrown.


Main links


Notes on life in Kern


House Rules


Locations

The city of Sarn

  • The Brimming Tankard, a tavern used as a Resistance meeting point.
  • The keep of Mal'sheed. The fortified townhouse where the Servitor Mal'sheed lives and works. It is guarded by zombies and Skull Knights, and contains a great many garish treasures that Mal'sheed has collected. The darkfiend himself spends his time in his sanctum atop one of the five towers.

The province of Soderlage

  • Barrowsgate Keep. An abandoned castle, supposedly haunted. Taryn's father claimed before his death that he left something there for his daughter to recover. Mal'sheed also wants something from it - a purple shas crystal, about the size of an eyeball, encircled by three rings of iron. The nature of either object is still a mystery at this time.
  • Coal Black. A village near Farekull.


Player Characters


Non-Player Characters

The Resistance

  • "The Nightingale," legendary Resistance leader
  • "Fledgling," the Nightingale's carer
  • Annin, Lawspeaker of Farekull

The Lich King's minions

  • Mal'sheed, a darkfiend of the Court of Greed and Servitor of the Lich King
  • Cian'tresh, a Vata'sha Skull Knight and member of Mal'sheed's personal guard
  • Gujta, Servitor ruler of Farekull
  • Halidan, called "the Heartless," a master of the Shadow Dance
  • Jolek, a Shadow Dancer and disciple of Halidan
  • Melk, a Shadow Dancer and disciple of Halidan
  • Trin'lia, a Vata'sha Shadow Dancer and disciple of Halidan
  • Galshuud, a sorcerer and ally of Halidan

Jarzoni agents

  • Hobson, a Jarzoni priest-adept and spy for the Theocracy
  • Jokan, Jarzoni-born inn-keeper of the Cup Running Over in Farekull

Innocent bystanders

  • Dalrek, a villager in Farekull