Difference between revisions of "Byzantium: Nightmares Undreamed Of"

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(Player Characters)
(Player Characters)
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*[[Tomás the Red-Handed Bastard]], Fighter, Init +1, Speed 8, AC 13, '''Disposition 10/12 | Health 3/13 ''right leg incapacitated''''', Saber attack +3, Sling attack +3, Aura of Intimidation
 
*[[Tomás the Red-Handed Bastard]], Fighter, Init +1, Speed 8, AC 13, '''Disposition 10/12 | Health 3/13 ''right leg incapacitated''''', Saber attack +3, Sling attack +3, Aura of Intimidation
 
*[[Byzantium:_Nightmares_Undreamed_Of:Amata|Amata]], Shadowsneak, Spells 3/3, Init +1, Speed 8, AC 13, Disposition 7/7 | '''Willpower 10/12''', '''Psychic Armor 4/6''', sword attack +0, dagger attack +0, Precognition
 
*[[Byzantium:_Nightmares_Undreamed_Of:Amata|Amata]], Shadowsneak, Spells 3/3, Init +1, Speed 8, AC 13, Disposition 7/7 | '''Willpower 10/12''', '''Psychic Armor 4/6''', sword attack +0, dagger attack +0, Precognition
*[[Trystane Lyandre]], Champion of Good, Init +1, Speed 8, AC 13, '''Disposition 0/15 | Health 15/16''', baton attack +2, dagger attack +2, shortbow attack +3
+
*[[Trystane Lyandre]], Champion of Good, Init +1, Speed 8, AC 13, '''Disposition 0/15 | Health 15/16 | Intelligence 8/13''', baton attack +2, dagger attack +2, shortbow attack +3
 
*[[Caldwell Ulverman]], Cultist of Yuhannah, Init -1, Speed 8, AC 13, '''Disposition 1/6''', battleaxe +2, dagger +2, throwing knives +1 (10 yard range)
 
*[[Caldwell Ulverman]], Cultist of Yuhannah, Init -1, Speed 8, AC 13, '''Disposition 1/6''', battleaxe +2, dagger +2, throwing knives +1 (10 yard range)
 
*[[Havis Tetto]], Assassin, Init +2, Speed 9, AC ??, Disposition 9/9, shortsword, dagger, throwing knives
 
*[[Havis Tetto]], Assassin, Init +2, Speed 9, AC ??, Disposition 9/9, shortsword, dagger, throwing knives

Revision as of 19:43, 3 April 2019


Recruitment | Re-Recruitment | Re-Recruitment 2 | OOC | IC

Old warrior Ethiopia photo by Izidor Gašperlin.jpg

Byzantium pitch.png

Player Characters

  • Tomás the Red-Handed Bastard, Fighter, Init +1, Speed 8, AC 13, Disposition 10/12 | Health 3/13 right leg incapacitated, Saber attack +3, Sling attack +3, Aura of Intimidation
  • Amata, Shadowsneak, Spells 3/3, Init +1, Speed 8, AC 13, Disposition 7/7 | Willpower 10/12, Psychic Armor 4/6, sword attack +0, dagger attack +0, Precognition
  • Trystane Lyandre, Champion of Good, Init +1, Speed 8, AC 13, Disposition 0/15 | Health 15/16 | Intelligence 8/13, baton attack +2, dagger attack +2, shortbow attack +3
  • Caldwell Ulverman, Cultist of Yuhannah, Init -1, Speed 8, AC 13, Disposition 1/6, battleaxe +2, dagger +2, throwing knives +1 (10 yard range)
  • Havis Tetto, Assassin, Init +2, Speed 9, AC ??, Disposition 9/9, shortsword, dagger, throwing knives

NPC Squad Members

  • Stanles Lear, Spellslinger, Spells 4/4, Init +2, Speed 8, AC 14, Disposition 3/7 | Charisma 9/10 | Willpower 4/5, Psychic Armor 3/3, rapier attack +0, Pistol attack, Wizard Sword attack +3 with 2d4+1 damage, Imbuement: Aura of Deadliness
  • Ren Thephanos, Blood Caster, Spells 3/3, Init +0, Speed 7, AC 13, Disposition 0/7 | Health 10/14 , Psychic Armor 8/8, composite bow attack +0, bastard sword attack +0, Imbuement of Removing Intoxicants

Sample Byzantium Character Sheet

Characters Lost in Nightmare

Name Align Profession Hit Die Cha Dex Fer Hlth Int Will Social Class Motivation Background Defining Aspect Secret
Tomás the Red-Handed Bastard Neutral Fighter d8 04 13 15 13 07 11 10 get free of this curse Bourgeois Bastard Born of Ambition I Work Oddjobs in This Mad City I Love Help, I’ve Fallen / Can’t Get Out!
Amata Chaotic Shadowsneak d6 11 13 11 11 13 12 08 defiant survival A Slave to My Birth Agent of Change, One Step at a Time The Stars Know My Name
Trystane Lyandre Good Champion d8 16 13 11 16 13 09 09 outsider/absolution Faith and Service Light Lost in Darkness Seeking Redemption, But
Caldwell Ulverman Neutral Cultist d6 09 06 10 10 12 15 09 uncover Enigmas Theosophical Bookhound Argent Key of Yuhannah Yuhannah the Unrevealed
H’avis Tetto Evil Assassin d8 08 17 10 11 11 15 11 redemption vision One Son Too Many Gold and Blood Words are Weapons, Too
Stanles Lear Neutral Spellslinger d6 10 17 11 11 13 05 16 professionally hated State-Sponsored War Wizard Spells and Pistols at Sunrise No/Accident / Sober/Once
Ren Thephanos Chaotic Blood Caster d6 11 11 11 14 15 09 13 FAME A Rebel Heart All the Nightmares are but a Stage Risky Business
Name Resentment Institution
Tomas 0
Amata 0
Trystane 0
Caldwell 2
H'avis 0
Stanles 1
Ren 1

Byzantium

Factions

NPCs

  • Ghazil Khan | post | description | A not unimportant minor vassal of the Duchess of the Three Winds. Baronet of something, though he prefers the Eastern titles. Something to do with ships and artichokes, that delicacy within the City.
  • Cypress' Master | first appearance | She's wearing her human form today, her black hair long now, almost to her waist. It's pretty. She's always pretty, even when she's not human.
  • Ensi the Bloodhound | first appearance | redheaded bard in tooled leathers of cream and burgundy, overly fond of her spyglass. New on the scene. Full of herself. Not much sense.
  • Mudaris Arshan Hayati | first appearance | a mystic, former instructor at the University. Older, copper-skinned. Has a reputation as a legendary old-timer. Supposed to be a mentor to other Hunters, and very hard to find.
  • Kashif Anwar Mualidi | first appearance | silk-trader, weaponsmith, assassin who's been around for a bit. Self-destructive peacock. Ivory-skinned and haired, with pink bloodshot eyes. Sharpened metal for fingernails.

Rumors and Leads

Notable Posts

House Rules

Chargen

  • Players who lack any 13s or better in the starting attribute array for their character may either swap one set of attributes (per normal) or advance one of their Primary Attributes to 13.

Contacts

You each start play with a number of Contacts = 1 + CHA modifier (negative modifiers result in bonus Contacts automatically beginning on the lower end of the Reaction table). You can declare your unused Contacts at any time during play. You will have the opportunity to make additional Contacts in play, and can make a Between Adventures move in some extended downtime situations to generate more open Contacts if your current open Contacts are exhausted. When you activate a Contact, I'll roll against the Reaction and Seeing a Man About a Dog tables (TNU 137-138) to determine their current opinion of you and their ability to render the aid you desire. (With the exception that free Contacts generated by negative CHA will at best have a neutral Reaction).

Dodging

Per this OOC post, this revision replaces the Dodging text on TNU p. 221.

You may choose to dodge all incoming attacks instead of taking offensive action. You must declare this on your own action or the first time you are attacked in the round. While dodging, opponents use Disadvantage against your Dexterity score instead of attacking your Armour rating as their target number when rolling for attacks. If you declare that you are dodging during your action, you may also move. If you declare you are dodging before your turn in the initiative order, you may not do anything on your turn. Dodging counts for all attacks during the round.

Dodging also makes it harder for enemies to throw things at you, but counts the same as any other movement where firearms are concerned.

You cannot dodge if you are encumbered, or if you are wearing heavy armour.

Equipment

Backpacks take up one of the encumbering item slots, grant a free encumbering item slot, and can carry up to your allowed encumbrance. e.g. A backpack takes up an encumbering item slot, but you could carry a musical instrument inside it for free, all of your small items, and another three encumbering items (assuming you don't have any other encumbering items).

Spells

Variations are a new feature in The Nameless Grimoire. I'll be treating Variations as a variation on the spell that can be cast spontaneously, if the spell is mastered and memorized.

Imbuements: You may select one spell you have mastered, and receive a narrative effect for possessing mastery in it that we negotiate. So, for instance, selecting Open as your Imbuement might mean that your character can always open small, unlocked containers within 10' of them with the motion of a finger. Selecting Perfect Orientation might mean that your character can always orient to true north and the direction 'up'. Characters will have the opportunity to acquire additional Imbuements, both as a result of attaining new specific levels and through narrative devices.

You've the option for selecting to use Spell Corruption rules instead of the Vancian spell memorization from the published rules. Johnstone Metzger has posted this variant on Google+.

I'll be introducing additional Spell Personalization customizations from the game's author as we progress in play.

Hanging Ritual Spells