Difference between revisions of "Combat Notes"

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(Added routine tactics for Eldariel)
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- Main Page; [[The Lost City]]
 
- Main Page; [[The Lost City]]
  
 
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===Combat Stats Table===
 
     Character:                          Total  Current  Armor  Initiative  Movement Melee  Primary      Secondary  Ranged    Primary        Secondary    Notes     
 
     Character:                          Total  Current  Armor  Initiative  Movement Melee  Primary      Secondary  Ranged    Primary        Secondary    Notes     
 
                                           HP      HP    Class    Bonus      Rate  Bonus  Melee        Melee      Bonus    Ranged        Ranged     
 
                                           HP      HP    Class    Bonus      Rate  Bonus  Melee        Melee      Bonus    Ranged        Ranged     
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     '''[[Aristophel]]''' 0/1 : [[Sleep]]
 
     '''[[Aristophel]]''' 0/1 : [[Sleep]]
 
     '''[[Brother Valarn Ohlarinse]]''' 1/1 : [[Cure Light Wounds]]
 
     '''[[Brother Valarn Ohlarinse]]''' 1/1 : [[Cure Light Wounds]]
     '''[[Eldariel the Lost]]''' 1 : Ventriloquism
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     '''[[Eldariel the Lost]]''' 1/1 : [[Ventriloquism]]
 
     '''[[Sparrow]]''' 0/1 :  [[Sleep]]
 
     '''[[Sparrow]]''' 0/1 :  [[Sleep]]
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 +
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===Routine Tactics===
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====Eldariel====
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*Take up second rank, wielding spear
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*Set spear versus charge if possible
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*Fight with spear in second rank
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*If melee devolves to CQC, stow spear and draw sword
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*If combat is beyond charge range, stow melee weapon and draw bow

Revision as of 10:44, 25 January 2015

- Main Page; The Lost City

Combat Stats Table

   Character:                           Total  Current  Armor  Initiative  Movement Melee   Primary       Secondary  Ranged    Primary        Secondary     Notes     
                                         HP      HP     Class     Bonus      Rate   Bonus   Melee         Melee      Bonus     Ranged         Ranged     
   Aristophel                             4       4      8         +1        12"     -1     Dagger 1d4-1               +1      Dagger 1d4  
   Bluto                                  9       9      1(2)      +1        6"      +3     BAxe 1d8+3    WHamm 1d6+3  +1      HAxe 1d6+3    XBow 1d6      29 Quarrels
   Brother Valarn Ohlarinse               6       6      4         +0        6"      +0     Mace 1d6      Staff 1d4    +0                 
   Eldariel the Lost                      7       7      5         +0        9"      +0     Sword 1d8     Spear 1d6    +0      Lbow 1d6                    19 Arrows
   Grimgar     Paralyzed                  8       5      1(2)      +1        9"      +3     Sword 1d8+3   Haxe 1d6+3   +1      Haxe 1d6+3    Shbow 1d6     18 Arrows
   Havan                                  4       3      5(7)      +1        12"     +0     Sword 1d8     Dagger 1d4   +2      LBow 1d6      Dagger 1d4    19 Arrows
   Liku Iburte                            9       9      3         +0        9"      +3     THSwd 1d10+3  Dagger 1d4   +0      Shbow 1d6            na     19 Arrows     
   Sparrow                                4       4      8(9)      +1        12"     +0     Dagger 1d4                 +1      Dagger 1d4

        Ayune                             6       6      5         +0        9"      +1     Sword 1d8+1   Spear 1d6+1  +0     Handaxe 1d6+1                Morale 9 
        Darue                             6       6      5         +0        9"      +1     BAxe  1d8+1   Spear 1d6+1  +0     Hammer  1d6+1                Morale 9


   Spells
   Aristophel 0/1 : Sleep
   Brother Valarn Ohlarinse 1/1 : Cure Light Wounds
   Eldariel the Lost 1/1 : Ventriloquism
   Sparrow 0/1 :  Sleep


Routine Tactics

Eldariel

  • Take up second rank, wielding spear
  • Set spear versus charge if possible
  • Fight with spear in second rank
  • If melee devolves to CQC, stow spear and draw sword
  • If combat is beyond charge range, stow melee weapon and draw bow