Difference between revisions of "DURGAZ"

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(What is the worst thing [the Shadow] could do to your hero? ''(this could include things done to loved ones)'')
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===Contacts===
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[[image:Midnight_orc_image.jpg|right]]
* ''' Valendil '''
 
<blockquote>Elven wildlander. Was in pursuit of a trio of Orcs bearing a female captive into the woods, only to see a fourth Orc ambush and slay two of them. The third Orc fled into the woods; Valendil was able to finish him off easily from a distance, but not before seeing Durgaz press a fallen Orc’s dagger into the captive’s hand and instruct her to flee. He tracked the mysterious Orc to his campsite and, after observing him for a day or two, revealed himself and offered parlay. Durgaz has assisted the elf's band on more than one occasion since.</blockquote>
 
* ''' Walden Mikhail '''
 
<blockquote>An elderly man who lives in a remote cottage outside [insert village name here] and makes a living selling poultices and herbal remedies to the townsfolk. Durgaz initially witnessed the man plying his trade from a distance. Later, having been badly injured by a bear, he dragged himself to the old man’s door and offered to trade fresh-caught game for healing. To his surprise, the old man readily agreed: he was, Durgaz realized, completely blind. Since then, Durgaz has often brought the man gifts of meat and vegetables, sometimes (though not always) requesting  the old man’s concoctions in return, and even shared meals with him from time to time. He only comes at night, and as far as he knows, the old man does not know that he is an Orc.</blockquote>
 
* ''' Marena Suzerain '''
 
<blockquote>Was pulled off the street and abducted by three Orcs several months ago, only to have a fourth Orc come unexpectedly to her aid. Like Ivor (see below), she probably wouldn’t be able to tell Durgaz from any other Orc. (For that matter, it’s not necessarily certain that Durgaz would be able to distinguish her from any other human female.)</blockquote>
 
  
===Enemies===
+
==='''[[Durgaz's Stuff he knows]]'''===
* ''' Talûn-karkû, the white worm '''  
+
'''***EYES ONLY***''' This is a specialized "lorebook" of all things that would be immediately available (without skill checks) for the character. Things will be posted as they come up or are asked about. Players other than Durgaz SHOULD NOT read this information.
<blockquote>
 
Captain in command of Durgaz’s regiment, an ambitious Orc who never reported Durgaz’s treachery to his superiors because he feared it would reflect badly on his leadership abilities. On a personal level, however, considers the incident a stain on an otherwise perfect military record and would love to see Durgaz found and made an example of.
 
</blockquote>
 
* ''' Radagug, the dog '''  
 
<blockquote>
 
Durgaz’s older brother (he has 4 brothers, and 5 half-brothers) by blood. Harbored a great deal of jealousy toward his younger brother, due to Durgaz’s superior ability and skill with arms. When Durgaz deserted, Talûn-karkû assigned him to his brother’s position, but made no secret of the disdain he felt for any and all of the traitor’s family.
 
</blockquote>
 
* ''' Ivor Adhbain '''
 
<blockquote>
 
Durgaz slaughtered his family two years ago. Ivor himself lost his right arm at the shoulder and was left for dead among the corpses of his friends and family. He has since become an active agent for those opposing the Shadow in [some local village]. Whether he would be able to distinguish Durgaz from any other orc … well, that depends on how well he remembers the night he lost everything and his life changed forever.
 
</blockquote>
 
  
===Locations===
 
* ''' Durgaz's Campsite '''
 
<blockquote>It’s not much, just a rope, a few cut saplings and a large piece of canvas, but it’s home. Durgaz has been living out here in the woods since shortly after his defection; he spends the majority of his time hunting or gathering food when necessary and occasionally visiting with Walden. The rest of the time, he keeps an eye on what he knows are routes well traveled by Orcish armies, committing sabotage or assassinations when possible. Valendil (see above) knows where he is, although Durgaz does not know the location of the elves' camp.</blockquote>
 
 
===Organizations===
 
* ''' Dafrum-Dâgalûr '''
 
<blockquote>Durgaz’s old regiment, consisting of somewhere between 400 and 500 Orcs at any given time. Led by Talûn-karkû, the white worm (see above), a fearsome Orc with a distinctive mane of white hair. Consists of members from approximately a dozen families, all of whom are constantly jockeying for position within the regiment (whose leaders are, of course, doing the same within the army of which the regiment is part.) Durgaz’s treachery is not tremendously well-known within the regiment, as open discussion of the incident tends to rouse Talûn-karkû’s anger. Among those that do know, not much is known beyond the fact that Durgaz went mad, killed two fellow soldiers and fled. It is assumed that he is dead.</blockquote>
 
* ''' The Azog-Hai '''
 
<blockquote>Durgaz’s tribe, consisting of 3000+ Orcs. Durgaz’s father was killed long ago in battle; his mother is a skilled herbalist as well as a practiced hand in the politics of the tribal leadership. She does not know about Durgaz’s treachery; odds are high that she would not especially care, given that she has more than twenty other children.</blockquote>
 
 
==possible Covenant Items==
 
*  ???
 
 
 
 
==10 QUESTIONS==
 
These questions will aid in creating ideas and stories that cater to your hero. It will also help flesh out your hero. You are welcome to create addional background questions. But these short answers are all that's necessary here.
 
 
===Describe what your hero's glorious death might be===
 
Sacrificing himself in a way that might lead other Orcs to question their roles as the Shadow's footsoldiers, and possibly lead them to the other side.
 
 
===Describe what your hero's worst fated death at the hands of [the ENEMY] might be===
 
Dying alone, outside of battle. Realizing with his last breath that his decision to abandon the Shadow hadn't really made any difference.
 
 
===What is the worst thing [the Shadow] could do to your hero?  ''(this could include things done to loved ones)''===
 
Consistently undermine his efforts to do good: burn down a village he had been working to protect, murder a person he had tried to save, etc.
 
 
===Describe a victory that your hero would like to have against [the Shadow]===
 
 
===What action would your hero never do?  (meaning type of action "like burn a village down", NOT a general idea like "give in to the shadow")===
 
 
===What would cause your hero to break down to sadness or fear?===
 
 
===What do you hope your heroe's honorific would be?  ''(An honorific is a word or expression that conveys esteem or respect and is used in addressing or referring to a person. Honorifics are usually placed immediately before or after the name of the subject. e.g. '''Thok the Orc Masher!''')''===
 
 
===What would it take for your hero to turn traitor?  (these can result from bribe or blackmail)===
 
 
==='''PLAYER''':  What's your favorite monster or NPCs to fight?!!===
 
 
==='''PLAYER''':  What do you most enjoy about RPGs & D&D? '' (meaning battling monsters, solving puzzles, political roleplaying, etc..?)''===
 
  
  
 +
==Introduction==
 +
#[[Durgaz: Contacts|Contacts]]<br>
 +
#[[Durgaz: 10 Questions|10 Questions]]<br>
 +
#[[Durgaz: Enemies|Enemies]]<br>
 +
#[[Durgaz: Locations|Locations]]<br>
 +
#[[Durgaz: Organizations|Organizations]]<br>
 +
#[[Durgaz: Miscellaneous|Miscellaneous]]<br>
  
 +
== Gear ==
 +
* ''Armor/Clothes:''
 +
** Half-plate armor, scavenged from an orcish soldier
 +
** Open-faced plate helmet, '' [[Vanguard|'Vanguard']] ''
 +
** Spiked steel mask, '' [[The Veil of Hell|'The Veil of Hell']] ''
 +
* ''Weapons:''
 +
** Talûn-karkû's Vardatch, '' [[Dragondoom|'Dragondoom']] ''
 +
** orcish composite longbow
 +
** 11 arrows
 +
** silvered punch-dagger
 +
* ''Books''
 +
** The Book of Erotic Orcish Poetry  [7.9 lbs]
 +
* ''Charms:''
 +
** (True) a small carved figurine with broken chains dangling from its wrists. Grants the possessor a +4 on Will saves vs. Compulsion effects.
 +
** (True) a tiny wooden mask with no eye-holes. Makes the possessor invisible to Fell.
 +
** (Greater) a yellow and red silk rosette. When smashed, grants a +2 luck bonus to AC for one minute.
 +
** (?) a woven silk wrist strap. When it fastened to the wrist and the hands held out, grants '''detect undead''' in a 60' cone for up to 1 minute.
 +
** (?) a feathered tassel. When the bearer is struck by an attack that beats his AC by 1 or 2, it activates and increases his AC by 1 or 2 against this attack only.
 +
* ''Other''
 +
** set of enchanted blacksmith tools (+4 craft, and another ability that involves reading Elfish)
 +
**  a [http://wiki.rpg.net/images/3/37/White-Worm-fingers.gif necklace of bog orc tusks and two of the White Worm's fingers.]
 +
** small whetstone
 +
** enormous wolf hide, covered in small symbols carved with a heated dagger
 +
** A ''leaf'', with writing, somehow...  It's a mystery!
 +
** 2 sets of manacles
 +
** 6 potions of Cure Serious Wounds (cure 3d8+5 damage each).
 +
** A vial wrapped in a piece of parchment. On the parchment is a drawing of an Orc with snakes for arms. ("The viscious tonic that is azure in color. It smells like peach, tastes like nuts and black pepper.")
 +
** 30' of silk rope
 +
** 27 doses of Aranasil poison (DC 31, Injury, 2d6 Str initial, 2d6 Str secondary).
 +
** A mysterious golden sphere, given by the Witch-Queen.
  
 +
==Misc==
  
  
 +
<br>
 +
----
 +
[[Midnight: North & South Portal|PORTAL]] &nbsp;|&nbsp; [[Midnight RPG - THE SOUTHIES|THE SOUTHIES]] &nbsp;|&nbsp; [[DURGAZ]] &nbsp;|&nbsp;  [[ERANON]] &nbsp;|&nbsp; [[ZAL'KAZZIR]] &nbsp;|&nbsp; [[Kyuad|KYUAD]]
 
----
 
----
[[Midnight: the SHADOW KILLERS]]
 

Latest revision as of 03:18, 17 December 2008

Midnight orc image.jpg

Durgaz's Stuff he knows[edit]

***EYES ONLY*** This is a specialized "lorebook" of all things that would be immediately available (without skill checks) for the character. Things will be posted as they come up or are asked about. Players other than Durgaz SHOULD NOT read this information.


Introduction[edit]

  1. Contacts
  2. 10 Questions
  3. Enemies
  4. Locations
  5. Organizations
  6. Miscellaneous

Gear[edit]

  • Armor/Clothes:
  • Weapons:
    • Talûn-karkû's Vardatch, 'Dragondoom'
    • orcish composite longbow
    • 11 arrows
    • silvered punch-dagger
  • Books
    • The Book of Erotic Orcish Poetry [7.9 lbs]
  • Charms:
    • (True) a small carved figurine with broken chains dangling from its wrists. Grants the possessor a +4 on Will saves vs. Compulsion effects.
    • (True) a tiny wooden mask with no eye-holes. Makes the possessor invisible to Fell.
    • (Greater) a yellow and red silk rosette. When smashed, grants a +2 luck bonus to AC for one minute.
    • (?) a woven silk wrist strap. When it fastened to the wrist and the hands held out, grants detect undead in a 60' cone for up to 1 minute.
    • (?) a feathered tassel. When the bearer is struck by an attack that beats his AC by 1 or 2, it activates and increases his AC by 1 or 2 against this attack only.
  • Other
    • set of enchanted blacksmith tools (+4 craft, and another ability that involves reading Elfish)
    • a necklace of bog orc tusks and two of the White Worm's fingers.
    • small whetstone
    • enormous wolf hide, covered in small symbols carved with a heated dagger
    • A leaf, with writing, somehow... It's a mystery!
    • 2 sets of manacles
    • 6 potions of Cure Serious Wounds (cure 3d8+5 damage each).
    • A vial wrapped in a piece of parchment. On the parchment is a drawing of an Orc with snakes for arms. ("The viscious tonic that is azure in color. It smells like peach, tastes like nuts and black pepper.")
    • 30' of silk rope
    • 27 doses of Aranasil poison (DC 31, Injury, 2d6 Str initial, 2d6 Str secondary).
    • A mysterious golden sphere, given by the Witch-Queen.

Misc[edit]



PORTAL  |  THE SOUTHIES  |  DURGAZ  |  ERANON  |  ZAL'KAZZIR  |  KYUAD