Difference between revisions of "DURGAZ"

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[[Image:Midnight logo image.jpg|frame| <br> '''[http://darknessfalls.leaderdesslok.com/images/eredane_map1.jpg MAP OF EREDANE]'''  <br> '''Welcome to the Midnight: North & South campaign wiki.''' <br> With the Campaigns beginning on October 7th 2006, this wiki site is a resource for a face-to-face tabletop fantasy role-playing game using the Midnight Setting for the Dungeons and Dragons system.  This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web!  The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group.  A "campaign series bible". <br>  Two seperate campaigns in the same Midnight world continuity.
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[[image:Midnight_orc_image.jpg|right]]
<br> '''[[Midnight RPG - THE NORTHERS]]''':
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<br> '''[[Midnight RPG - THE SOUTHIES]]''':
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==='''[[Durgaz's Stuff he knows]]'''===
<br>  There is also a third, mini-campaign in this continuity
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'''***EYES ONLY***'''  This is a specialized "lorebook" of all things that would be immediately available (without skill checks) for the character.  Things will be posted as they come up or are asked about.  Players other than Durgaz SHOULD NOT read this information.
<br> '''[[Mighight RPG - RAIDING LARDUN]]''':
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<br> <br> '''the Campaign Connections'''  <br> [[Midnight Basics]]:  a very short info brief about the difference of '''Midnight''' and '''D&D'''.  <br>  <br> [[Midnight Character Creation]]:  all the notes on creation your character.  <br> [[Midnight PRE-GAME Character Background]]:  herein are all the various options for players to do character background and the awards for the efforts. <br> <br>  [http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/ Midnight: North & South Yahoo Discussion]:  This is where the group actively discusses game events, recaps as well as the planning of game gatherings and general group chit chat<br> <br>  [[Midnight: Chapters of the North & South]]:  This is the spot for game session recaps by both GM and Players, described by the chapters of our books through.   Midnight: North & South [http://en.wikipedia.org/wiki/Serial serial] campaign is broken into story arcs.  [http://en.wikipedia.org/wiki/Story_arc What are Story Arcs]? <br>  <br> [[Midnight Party Game Calendar]]:  Here are the working calendars for the two parties.<br><br> '''Quotes''' <br> [[Midnight: North & South Game Inspiration Quotes]] ]]
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<br>
 
  
[http://wiki.rpg.net/index.php/Durgaz:_Contacts Contacts]<br>
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==Introduction==
[http://wiki.rpg.net/index.php?title=Durgaz:_10_Questions 10 QUESTIONS]<br>
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#[[Durgaz: Contacts|Contacts]]<br>
[http://wiki.rpg.net/index.php?title=Durgaz:_Enemies Enemies]<br>
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#[[Durgaz: 10 Questions|10 Questions]]<br>
[http://wiki.rpg.net/index.php?title=Durgaz:_Locations Locations]<br>
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#[[Durgaz: Enemies|Enemies]]<br>
[http://wiki.rpg.net/index.php?title=Durgaz:_Organizations Organizations]
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#[[Durgaz: Locations|Locations]]<br>
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#[[Durgaz: Organizations|Organizations]]<br>
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#[[Durgaz: Miscellaneous|Miscellaneous]]<br>
  
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== Gear ==
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* ''Armor/Clothes:''
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** Half-plate armor, scavenged from an orcish soldier
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** Open-faced plate helmet, '' [[Vanguard|'Vanguard']] ''
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** Spiked steel mask, '' [[The Veil of Hell|'The Veil of Hell']] ''
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* ''Weapons:''
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** Talûn-karkû's Vardatch, '' [[Dragondoom|'Dragondoom']] ''
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** orcish composite longbow
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** 11 arrows
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** silvered punch-dagger
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* ''Books''
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** The Book of Erotic Orcish Poetry  [7.9 lbs]
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* ''Charms:''
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** (True) a small carved figurine with broken chains dangling from its wrists. Grants the possessor a +4 on Will saves vs. Compulsion effects.
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** (True) a tiny wooden mask with no eye-holes. Makes the possessor invisible to Fell.
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** (Greater) a yellow and red silk rosette. When smashed, grants a +2 luck bonus to AC for one minute.
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** (?) a woven silk wrist strap. When it fastened to the wrist and the hands held out, grants '''detect undead''' in a 60' cone for up to 1 minute.
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** (?) a feathered tassel. When the bearer is struck by an attack that beats his AC by 1 or 2, it activates and increases his AC by 1 or 2 against this attack only.
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* ''Other''
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** set of enchanted blacksmith tools (+4 craft, and another ability that involves reading Elfish)
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**  a [http://wiki.rpg.net/images/3/37/White-Worm-fingers.gif necklace of bog orc tusks and two of the White Worm's fingers.]
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** small whetstone
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** enormous wolf hide, covered in small symbols carved with a heated dagger
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** A ''leaf'', with writing, somehow...  It's a mystery!
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** 2 sets of manacles
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** 6 potions of Cure Serious Wounds (cure 3d8+5 damage each).
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** A vial wrapped in a piece of parchment. On the parchment is a drawing of an Orc with snakes for arms. ("The viscious tonic that is azure in color. It smells like peach, tastes like nuts and black pepper.")
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** 30' of silk rope
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** 27 doses of Aranasil poison (DC 31, Injury, 2d6 Str initial, 2d6 Str secondary).
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** A mysterious golden sphere, given by the Witch-Queen.
  
==possible Covenant Items==
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==Misc==
*  ???
 
  
  
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<br>
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----
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[[Midnight: North & South Portal|PORTAL]] &nbsp;|&nbsp; [[Midnight RPG - THE SOUTHIES|THE SOUTHIES]] &nbsp;|&nbsp; [[DURGAZ]] &nbsp;|&nbsp;  [[ERANON]] &nbsp;|&nbsp; [[ZAL'KAZZIR]] &nbsp;|&nbsp; [[Kyuad|KYUAD]]
 
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[[Midnight: North & South Portal]]
 

Latest revision as of 03:18, 17 December 2008

Midnight orc image.jpg

Durgaz's Stuff he knows[edit]

***EYES ONLY*** This is a specialized "lorebook" of all things that would be immediately available (without skill checks) for the character. Things will be posted as they come up or are asked about. Players other than Durgaz SHOULD NOT read this information.


Introduction[edit]

  1. Contacts
  2. 10 Questions
  3. Enemies
  4. Locations
  5. Organizations
  6. Miscellaneous

Gear[edit]

  • Armor/Clothes:
  • Weapons:
    • Talûn-karkû's Vardatch, 'Dragondoom'
    • orcish composite longbow
    • 11 arrows
    • silvered punch-dagger
  • Books
    • The Book of Erotic Orcish Poetry [7.9 lbs]
  • Charms:
    • (True) a small carved figurine with broken chains dangling from its wrists. Grants the possessor a +4 on Will saves vs. Compulsion effects.
    • (True) a tiny wooden mask with no eye-holes. Makes the possessor invisible to Fell.
    • (Greater) a yellow and red silk rosette. When smashed, grants a +2 luck bonus to AC for one minute.
    • (?) a woven silk wrist strap. When it fastened to the wrist and the hands held out, grants detect undead in a 60' cone for up to 1 minute.
    • (?) a feathered tassel. When the bearer is struck by an attack that beats his AC by 1 or 2, it activates and increases his AC by 1 or 2 against this attack only.
  • Other
    • set of enchanted blacksmith tools (+4 craft, and another ability that involves reading Elfish)
    • a necklace of bog orc tusks and two of the White Worm's fingers.
    • small whetstone
    • enormous wolf hide, covered in small symbols carved with a heated dagger
    • A leaf, with writing, somehow... It's a mystery!
    • 2 sets of manacles
    • 6 potions of Cure Serious Wounds (cure 3d8+5 damage each).
    • A vial wrapped in a piece of parchment. On the parchment is a drawing of an Orc with snakes for arms. ("The viscious tonic that is azure in color. It smells like peach, tastes like nuts and black pepper.")
    • 30' of silk rope
    • 27 doses of Aranasil poison (DC 31, Injury, 2d6 Str initial, 2d6 Str secondary).
    • A mysterious golden sphere, given by the Witch-Queen.

Misc[edit]



PORTAL  |  THE SOUTHIES  |  DURGAZ  |  ERANON  |  ZAL'KAZZIR  |  KYUAD