Durgaz's, Black Mask Orc

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the Black Mask

Created by Durgaz Mirrorbreaker, this "army" is little more than the remains of Shealgruf One-Arm's legion... It is unknown at this time how they will proceed...

Unit Numbers

Orc

Prior to The Battle for First-Hold there were over 163 orc in this unit, previously called the "Blood Wolves". These orc were purposely mis-matched from seperate tribes and clans. One-Arm allowed no more than a dozen orc from any one clan in this unit. And under no circumstances would more than five orc of the same clan work within a smaller Fist Unit. These are their current numbers.

  • 163 - 45 defectors =
  • 118 - 12 captured defectors =
  • 106 - 3 (killed by Durgaz as examples) =
  • 103 - 24 (4 units of 6 orc gone to find the defectors at Durgaz's order) =
  • 79 (in camp at current, plus the 12 captured defectors)
TOTAL UNIT = 103 at current.

Darkin

Darkins have been bred over the centuries by the orcs who fight for the dark lord. Originally dire wolves, these creatures have been instilled with an evil intelligence and a great hatred of humans, elves, and other non-orc feykind. They are trained as mounts and companions, and are said to be able to track creatures over great distances even without their masters to guide them. The sound of a darkin’s howl sends shudders through those who hear it, for it usually means orcs are on the horizon and preparing for battle.
TOTAL UNIT = 129 at current. (in camp at current, several escaped with their masters in defection, several more have been eaten by the camp)

Darkin Statistics

Large Animal
Hit Dice: 6d8+12 (39 hp)
Initiative: +2 (Dex)
Speed: 40ft. (8 squares)
Armor Class: 14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Base Attack/Grapple: +4/+10
Attack: Bite +5 melee (d10+3)
Full Attack: Bite +5 melee (d10+3)
Space/Reach: 10 ft./5 ft.
Special Attacks: Rage, Trip
Special Qualities: Scent
Saves: Fort +7, Ref +7, Will +3
Abilities: Str 15, Dex 14, Con 15, Int 4, Wis 12, Cha 11
Skills: Hide +4, Listen +6, Move Silently +4, Spot +6, Wilderness Lore +7*
Feats: Alertness, Improved Natural Weapon (Bite), Track
Environment: Any land and underground.
Organization: Solitary or pack (4-12)
Alignment: Usually neutral evil
Challenge Rating: 4
Advancement: 7-12 (large)
When found in the wild, darkins will either be found alone or with a pack. Wild darkins are quite common in the north, where individuals have escaped and formed packs, or where their orcish masters were killed, leaving them to fend for themselves.
Combat
Darkins are vicious in combat, using their bite attacks to rip their enemies apart. They have been bred to fly into a rage when outnumbered or injured, which increases their power and durability and allows them to overcome otherwise greater foes.
Rage (Ex): A darkin that takes damage in combat flies into a berserk rage the following round, clawing and biting madly until either it or its opponent is dead. An enraged darkin gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily, but a trained handler or rider can calm the creature down with a successful Handle Animal check (DC 15).
Trip (Ex): A darkin that hits with a bite attack can attempt to trip the opponent (+2 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the darkin.
Skills: *Darkins receive a +4 racial bonus to Wilderness Lore checks when tracking by scent.


Notable Orc

The Four

These four orc stepped forward first, looking to lead, giving Durgaz informations about the defectors and others speaking ill of their new leader. They arranged a deal with Durgaz to go after the defectors, with a small Fist of 5 orc, their Darkin, two boro driving a cage. They would each go seperate ways from camp... If they return successful they would be given leadership, as promised by Durgaz. Whoever returned with most success would be most rewarded. They are all related - either brothers or cousins of one another...

  • Durgar: formerly called #12, of 25 in column 2. Formerly of the Wolf Mother Tribe. (he was the first orc to take a name)
  • Akule: formerly called #23, of 25 in column 1. Formerly of the Wolf Mother Tribe. (he led the boro out of First-Hold and was the first to question Durgaz leadership "We should then, follow your words? Not actions?")
  • Ithula: formerly called #17, of 25 in column 7. Formerly of the Wolf Mother Tribe.
  • Noss: formerly called #6, of 25 in column 3. Formerly of the Wolf Mother Tribe.

The Few

Standouts to Durgaz's call and questions. These orc stepped forward to take up Durgaz's new mission.

  • Sardric: formerly called #7, of 25 in column 5. Formerly of the Mother Blood Tribe. Formerly a warchief in Highwall, he was a member of the Mother of Blood Tribe and an experienced soldier who has served for some time in central Eredane. He was also a secret Follower of the White Mother but is now outcast from both his warband and his tribe. His inherent rage against that which would enslave him has turned him against Izrador, but he only seeks to find his own way and fight no longer...
  • Chogon: formerly called #100, of column 4. Formerly of the Mother of the Blooded Claw Tribe, among Noatha's Blooded Claw sect. He seemed attentive to Durgaz's questions, singling himself out for saying... "because there is another way"






PORTAL  |  THE SOUTHIES  |  DURGAZ  |  ERANON  |  ZAL'KAZZIR  |  KYUAD / Bill