Firefly: Hunter's Moon - Main Page

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CREW DATA

You are welcome to use the following Template for your character sheet or replace it with your own format. Just make sure skills, distinctions, and signature assets are clearly labeled with their appropriate die notation as well as which distinction triggers are active and available for use.

Character Files/Meta-Currencies

Character Role Played By Plot Points BDHD EP
Cat Salazar Pilot squidheadjax 5
"Oz" (Austin) Channing Commando Xadun 2 1d8
Manuel "Mel" Krause Captain Muskrat 2 1d10, 1d12
Karlena Zheng Mechanic Andrensath 3
Maleena Skye Ship's Doctor Stacie.Winters1 3 1d10
Garam "Gorram" Arellio First Mate Aliexster 2
Ashley "Ash" Tao Hacker jamieth 4 2xd10
All GMCs (Keeper of Shenanigans) brahnamin 8 - -

Complications/Assets

Assets with 2 PP invested will be marked with an [E] to denote episode assets.

Complication Die Crew Members
Flagged by the Alliance

Hey! You're Cat Salazar!

[d8]

[d6]

Ash

Cat (potentially others)

Scene Asset Die Crew Members
Biodyne Access Pass [E]

Hunter's Moon System Hack [E]

-EVA Upgrade-

[d8]

[d6]

[d6]

All [except Ash]

Ash

Maleena

Current Episode [1] - The Saltwife

The crew must extract a compromised resistance scientist who doesn't want to be found from Boros, an Alliance stronghold world in the Georgia system, before she is discovered


NPCs

Offworld

  • Major Marcus Alec - Employer
    • Josiah Barnes - Major Alec's aide
  • Captain Harding - Alliance Patrol Vessel Memphis


Shatterfall

  • Dr. Freja Madsen - In Need of Rescuin
    • Chloe Parker - Assistant to Dr. Madsen/Biodyne liaison to the crew
    • Dr. Bartholomew Brandt - Xenoaquabiologist; Colleague of Dr. Madsen
  • Ben Mills - Diver, Boat Rentals, local guide

Locations

  • Boros - Third Planet in the Georgia System [Heavy Alliance Presence]
  • Shatterfall - Moderate seaside scientific settlement in the tropics, established for the study of Oceanography and Marine Biology.



SHIP DATA

  • || ENGINES [d8] || HULL [d6] || SYSTEMS [d10] ||

Hunter's Moon: Mayfly Class Survey/Salvage Vessel

HM MCSSV2.png

Note: BOLDED items below are unlocked and available for crew use.

Distinctions

Mayfly Class [d8] The Mayfly is a survey and salvage vessel favored by the mining conglomerates before the war. It has since been made obsolete by newer and better models with the stabilization that followed Alliance victory, but to smugglers and other types who want to steer clear of the law, the battered little ships are worth their weight in Platinum. Especially when it comes to getting into or out of tight spaces.

  • Step Back - Roll d4 Instead of d8 for 1 PP
  • State of the Art Sensor Array - Step back Systems for the remainder of the scene to add a scale die to your dice pool for one Action involving the ship.
  • Asteroid Dodger - When maneuvering in tight quarters, step back Systems to step up or double Engines.


Ghost In The Machine [d8] You didn’t come by your vessel entirely legal like. Its last known port gutted by Reaver attack, your boat has been reported Destroyed/All Hands Lost by the previous owner, a member of the Triads in some standing, who is still quietly keeping an eye out for his missing craft.

  • Step Back - Roll d4 Instead of d8 for 1 PP'
  • Flagged: Take or step up a complication related to your boat's questionable legal status to reroll a die when dealing with the Law.
  • Spoofed Systems - Spend 1 PP to reroll a pool containing Systems against any attempt to find the ship.


Smuggler's Delight [d8] Certain ships have been modified to address the needs of “privacy minded” crews.

  • Step Back - Roll d4 Instead of d8 for 1 PP'
  • Hidey Holes: When a Crewmember is trying to conceal cargo, add the ship’s Hull die to the roll.
  • Covert: When making a Sneak roll with the ship, the pilot may spend 1 PP to reroll.

Signature Assets

Electromagnetic Shielding [d8] Your systems have been upgraded with advanced shielding and programs designed to keep hackers out and your digital and heat signature in. When power is shut down to minimal safe amounts, it’s nearly impossible to detect your ship from a distance.

Reinforced Armor [d8] Some captains don’t feel safe without a strong hull that can withstand a few dents, dings, and bullets along the way. Hulls may be reinforced with all types of metals and synthetic fibers to avoid weighing the ship down.

Diceless Assets

  • Sick Bay (Fully stocked, partially automated surgical theater)
  • Machine Room (Tap and Die equipment, etc)
  • Grading Room (Full lab geared specifically towards chemistry, metallurgy, xenogeology)
  • Sub-Deck (Smuggler's cache set below the deck plates of the Cargo Deck)
  • Mules (two 6-wheeled heavy ground transports, one covered, one open-bed)
  • Shuttle (2 man cockpit + 6 jump seats) || Engines [d6] || Hull [d4] || Systems [d8] ||
  • EVA Suits (enough for crew and passengers)

Berth Assignments

  • Captain - Aft Port
  • Pilot - Aft Starboard
  • Commando - Mid Starboard
  • Mechanic - Engine Room
  • Stowaway - Hidden Utility Juncture
  • Doctor - Sick Bay
  • First Mate -



METAGAME TOOLS

Threads

Recruitment Thread

OOC Thread

IC Thread

Resources

Online Character Generator Make your own Firefly character.

Orokos Online Dice Roller.

Absences Thread If you can't post for whatever reason let us know here or in OOC.

Firefly RPG (PDF) You can play in this game without your own copy of the Firefly RPG, but if you'd like to pick it up, the PDF is available at DriveThruRPG for $19.99 at the time of this posting. (I am not affiliated with Margaret Weis Productions, and receive no compensation of any kind from any purchase of this product).

Expectations

Post Frequency

  • I am asking for a daily posting commitment for this game. Post at least once each day in the IC thread (as appropriate), and feel free to wear out OOC with questions, suggestions, plans and shenanigans. Lather, Rinse, Repeat, as needed.

Post Absences

  • If you will NOT be able to post, for whatever reason, please ping us in OOC so we know what is going on or post to the Absences Thread (I pretty much check that thing every time it lights up).

Post Formatting

  • Please bold your character's name in all caps at the top of each IC post OR bold the first instance of your character's name in the body of the post. We all game with lots of folk, sometimes with the same players in different games; this just makes it easier to keep track of which character we're addressing.
  • Please sblock all OOC content in your IC posts. Roll your dice in the order you list them. And link your results back to your dice roller. OOC commentary directly related to your IC post is perfect for sblock text within the IC post. All other OOC content should go in the OOC thread itself.

Questioning the GM

  • If you have any questions, comments, ideas, or concerns, by all means please post them to OOC or PM me. Particularly if you have a concern about trackables (like PP, BDHD, or EP) that may not have been updated or may have been updated incorrectly on the wiki. I'm pretty good at making sure that stays as up to date as I can make it, but sometimes things slip through the cracks. (I will try to do this in one fell swoop after I make my IC post each day). Likewise if you have suggestions or ideas for episodes, whatever, drop me a line. I'm always looking for ways to make the game better.



ARCHIVES

Show Premise

Timeline: Hunter's Moon begins less than a year after the end of the Unification War, before the byword Reaver is even a whispered threat in the inner systems.

Trigger Event: The Raven's Eye, a space station and shipyard in orbit around Highgate in the Blue Sun System, is breached by an unknown cluster of ships whose opening salvo fuses the station's magnetic docking locks, preventing any ship in hard-dock from easily departing.

Those ships powerful enough to do so, blast free, heedless of the inevitable damage to the station and subsequent loss of human life, but with rare exception these ships, themselves damaged in their violent departure, are picked off before they can escape.

As the assailants from the invading fleet breach the station, a sparse handful of resourceful souls steal a Mayfly Class Survey and Salvage vessel hung in dry dock awaiting repairs and not sealed in place by the fused mag clamps on the outer shell, tearing away from the station under cover of debris left behind by the violent departure of larger vessels. The stout little ship is surprisingly tough and agile, dodging or shrugging off potential hazards as it flees the system.

It's register lists its designation as the Hunter's Moon.

Opening Scene: Forward six months. The thrown-together crew that fled the Raven's Eye together in an appropriated ship has had time to get to know each other and their peculiar little vessel - which seems to have been heavily retrofitted to accomodate work somewhat less legal than its original mission design of prospecting asteroids and rescuing folk gone lost in the belts. Whoever owned the Hunter's Moon before them was plainly a smuggler or worse. But for all she doesn't look like much, she's a gorramn fine ship.

And now her crew has its first legitimate job.

Previous Episodes