Difference between revisions of "Kyuad"

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(Covenant Items)
(Gear)
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* ''Armor/Clothes:'' pants, a duster-like robe/coat, a black cloak/cape, simple travelling gloves, boots, belt, etc.<br>
 
* ''Armor/Clothes:'' pants, a duster-like robe/coat, a black cloak/cape, simple travelling gloves, boots, belt, etc.<br>
 
* ''Weapons:'' 1 drop-sheathed dagger<br>
 
* ''Weapons:'' 1 drop-sheathed dagger<br>
* ''Pack:'' Contains his profession tools that allow him to work as an undertaker.  This includes a small bone saw for getting through the spinal column, some linen and woven cotton paper for wrapping a body, and jars of chemicals for embalming.  Also, 4 lbs. of salt and food for 6 days (paid for with starting vp).  <br>
+
* ''Pack:'' Contains his profession tools that allow him to work as an undertaker.  This includes a small bone saw for getting through the spinal column, some linen and woven cotton paper for wrapping a body, and jars of chemicals for embalming.  Also, 4 lbs. of salt and food for 6 days, as well as 250vp worth of fine paper, and 280vp worth of quality ink.  <br>
* ''Spellbook:'' Kyuad carries a book that serves as his lorebook and spellbook.  It's a little thicker than the Midnight book, and better-bound, but otherwise the same size.  The book is in his pack.  ''The character is 100% dependant on this book!''<br>
+
* ''Books''
 +
** Found in ShadowWall
 +
*** ''History of Herbs'', by Yszer Oralum (Erenlander)
 +
*** ''Lexicon on Sewing'', by Porcho (Trader's)
 +
*** ''The Compendium on Time - the Life of Aryth'', by Vrolk (Colonial) ... '''''Note:''''' The book seems to be based heavily on the Sahi, with many quotes from it.  Vrolk is connected to the Cadaverous Eye in Cambrial, and one of the spellbooks is his.
 +
* ''Spellbook:'' Kyuad carries a book that serves as his [[Kyuad's Lorebook|lorebook]] and spellbook.  It's a little thicker than the Midnight book, and better-bound, but otherwise the same size.  The book is in his pack.  ''The character is 100% dependant on this book!''
 +
* ''The Grimoire of Bile'' by Umann-Ui ''(spellbook)''
 +
** Spells
 +
*** Level 0: ''ghost sound, read magic''
 +
*** Level 1: ''assist, deep breath, detect astirax, far whisper, obscuring mist''
 +
*** Level 2: none
 +
*** Level 3: ''dispel magic, tongues''
 +
*** Level 4: ''remove curse''
 +
* ''The Cyclopaedia of Vrolk the Vile'' by Vrolk ''(spellbook)''
 +
** Spells
 +
*** Level 0: ''disrupt undead, read magic, touch of fatigue''
 +
*** Level 1: ''cause fear''
 +
*** Level 2: ''command undead, ghoul touch, decomposition, fell forbiddance, ray of weakness, shroud of undeath, withering speech''
 +
*** Level 3: ''blood boil, dispel magic, halt undead, tongues, vampiric touch''
 +
*** Level 4: ''animate dead, bestow curse, crushing despair, cause critical wounds''
 +
*** Level 5: ''blight, nightmare, nexus fuel''
 +
*** Level 6: none
 +
*** Level 7: ''insanity''
 +
*** Level 8: ''horrid wilting, trap the soul''
 
* ''Magic Items:''  
 
* ''Magic Items:''  
 +
** Echo's Splinter ''(wooden staff)'' - Found chain-locked in a crate in the attic of ShadowWall, within a fitted silk slipcase.  This impossibly hard wooden staff is some 4" in diameter and a full 6.5' long.  It is nearly straight with a slight crook in the top section.  It weighs approximately 25 lbs.  The staff holds a series of runes on it, etched into the wood by dark magic and fire - as if burned into the wood against its will.  While the runes can be felt and seen slightly - only pathwalkers can deepen the scars enough to read and use.  (runic record, multiple use, energy-activated)
 +
*** Spells
 +
**** Level 0: ''arcane mark, dancing lights, detect magic, read magic''
 +
**** Level 1: ''detect secret doors, shield, unseen servant''
 +
**** Level 2: ''continual flame, knock, shatter''
 +
** Runic Dice (31) - This set of polyhedrons was found in the cupboard at ShadowWall.  The runes seem to read notations concerning spices, herbs and health.  Made of odd porous stone these dice can be put into food and in a pinch could be used as food themselves (one meal ration), beyond the spell description.  (runic record, single use, use-activated - spell: as ''stone soup'')
 +
** Spell Talisman: A woven undershirt with embroidery that looks like a glowing leaf.  '''Spell: False Life'''
 
** potion of ''lesser restoration'' (in pack)
 
** potion of ''lesser restoration'' (in pack)
 
** a magical box (covenant item) was found in Walden's home and given to [[Eranon]].
 
** a magical box (covenant item) was found in Walden's home and given to [[Eranon]].
 
** ''Scrolls''
 
** ''Scrolls''
 +
*** 8 x ''cure minor wounds'' - CL1, 1hp
 
*** 4 x ''comprehend languages'' - CL2, 20 minutes
 
*** 4 x ''comprehend languages'' - CL2, 20 minutes
*** 8 x ''cure light wounds'' - CL2, 1d8+2
+
*** 8 x ''cure light wounds'' - CL2, 1d8+2hp
 +
*** 10 x ''disguise ally'' - CL3
 
*** 8 x ''mage armor'' - CL2, +4 armor AC, 2 hours
 
*** 8 x ''mage armor'' - CL2, +4 armor AC, 2 hours
 +
*** 1 x ''silver blood'' - CL3
 +
*** 1 x ''speak with fell'' - CL5
 
* ''Charms:''  
 
* ''Charms:''  
** a twig that grants +2 Fortitude (in pack)
+
** a twig that grants +2 Fortitude  
** a tassle, of unknown use (Gertrude took this out of Kyuad's pocket)
+
** a tassle, of unknown use  
** a child's block (Gertrude took this out of Kyuad's pocket)
+
** a child's block
  
 
= Nisse the familiar =
 
= Nisse the familiar =

Revision as of 20:43, 22 February 2007

Kyuad and Caffel have worked together to create a secret language, called Safati. They are busy working together on defining the structure and usage of the language, and will soon begin work on a writing system, alphabet, and lexicon.

Kyuad's current skill with Safati: fluent (3)



Kyuad, Erunlander Channeler

Kyuad Finustion Kyuad is pronounced (kiuw-ODD). The first part of the name is pronounced very quickly and subtly, so fast that it's hard to even recognize the letters -yu-. Said alone, it sounds like you're saying the letter Q with as little effort as possible. The last part of this sound is an "ooo" sound, and because it's said so quickly, it almost changes the second syllable of the name into the word "wad." The a in Kyuad gets all the emphasis.

Background

He has known ever since he was a boy that he was not of this world. He was still-born and mysteriously light and translucent. The young woman who performed the duties of undertaker for the village visited the house to ensure the passage of the newborn, and once there declared him alive.

She saw something unique in him, and stayed in the village for many years, overseeing his growth and training. She did what she could to teach him about the differences between the world of spirit and the material world. Life exists in both, and sometimes life from each realm bleeds over into the other. That is the source of undeath. He is an example of both life bleeding into the realm of spirit, and of spirit invading the physical world. Somehow he is unique, born dead and yet still alive, with a spirit lost and a spirit gained. Not quite fully alive, and not undead either. The mystery of his life is something both of them together have devoted their lives to studying.

She still serves as his benevolent mentor. Her unique abilities grant her foreknowledge of events that have not yet come to pass. Because of this, she has seen a great opportunity for him to avoid his own death by opposing the forces of the Shadow. How much of her knowledge she shares with him is still unknown, but he trusts her with his life, such as it is.

Kyuad's personality is that of a scientist. He is constantly studying the world and the nature of magic, in an attempt to understand himself, and the world of Aryth. A huge part of this is the study of positive and negative energies, how and why they still affect the world after the Sundering, and how undead creatures factor into the overall balance of nature.

10 questions

  • Describe what your hero's glorious death might be.
    • Finally having cast off his mortal coil, he has found a way to live on as a Good spirit-like undead magical explorer, learning about the fate of the rest of Aryth. Having studied the lore and secrets of the rest of the world, and marshalled armies of tremendous might, he returs to Eredane with armies of undead, dragon, and man, and joins the final battles that decide once and for all the fate of Izrador.
  • Describe what your hero's worst fated death at the hands of [the ENEMY] might be.
    • A concentrated effort from many powerful legates finally enable them to Rebuke and Command him. Used as a tool of the Shadow, his fate is sealed when he is forced to battle elves in the Caraheen.
  • What is the worst thing [the Shadow] could do to your hero? (this could include things done to loved ones)
    • Rebuke him. Or, before that's possible, strip him of his literacy.
  • Describe a victory that your hero would like to have against [the Shadow].
    • He would have a hand in the destruction of Theros Obsidia and all who reside there.
  • What action would your hero never do?
    • Have sex with a man
    • Raise the innocent or Good-aligned as undead minions.
  • What would cause your hero to break down to sadness or fear?
    • Sadness: A fell infant. duuuude
  • What do you hope your heroe's honorific would be?
    • "Exhaulted" "Merciful"
  • What would it take for your hero to turn traitor? (these can result from bribe or blackmail)
    • The promise of founts of knowledge.
  • PLAYER: What's your favorite monster or NPCs to fight?!!
    • Anything intelligent enough to use tactics and have great swag. Except vampires - they suck. Goblins are always fun, since they're almost people, and not so monstrous that there are no laughs to be had.
  • PLAYER: What do you most enjoy about RPGs & D&D? (meaning battling monsters, solving puzzles, political roleplaying, etc..?)
    • Kevin :) Okay, with less sucking up... I love working toward having a great story to tell. Building interesting twists in the history of the characters that comes together in the end to be really intriguing. Many times, this comes through killing bad guys, which I love. Especially if I get to keep their stuff and get rich. Not so big on the puzzles.

3x3

Contacts

  • Yarnther - gnome merchant, frequently travels collecting curiosities. Pays well for magics and favors. The pawn broker
  • Maoli - Kyuad's mother. Shortly after he was born, she was taken into captivity to serve as a concubine for an orc leader. Her captor was a particularly sadistic orc who made her choose between her life or her son's. He told her he could take her baby, so he could have a new sacrifice to hand over to the legates, or he could take her as his slave for the rest of her life. She chose to let her baby live, and left Kyuad with her young married niece. Her spirit worn down by the evils of orc enslavement, Maoli is a defeated person who has attempted suicide many times. She resents Kyuad and blames him for her current situation, but she is still his mother, deep in her heart. Her attitude toward him could shift either way.
  • Valendil - The wood elf arrived in a town once while Kyuad was visiting, and requested help with two allies. Some of the people rejected him, claiming that being an elf in the town was enough to bring death to them all if the legates ever found out. The situation escalated until someone threw a rock, hitting one of the wounded. Someone in the town offered Valendil sanctuary in their home. Barely alive, one of the two elves survived with the help of some townspeople. However, the other had been injured enough from the rock that she died. Kyuad was brought in to assist with the passing, and learned some of the elven ways of dealing with death. During Valendil's stay in this town, Collune got word to Kyuad that there was someone he must meet named Durgaz, who would aid him in his travels. Valendil helped Kyuat reach Durgaz.

Allies

  • Collune Rahnvalla - Collune is a Seer pathwalker and a charismatic channeler who specializes in necromancy and divination, and who is a skilled undertaker. Collune was a young girl when she met Kyuad. She was just learning how to serve as an undertaker when she heard that a baby was still-born in the town through which she travelled. She and her teacher arrived and saw that he was still alive, but very close to death. Once healthy again, Collune took a special interest in the baby's life, and settled permanently in the village as soon as she had finished her training. Her divinations lead her to see in him a strong portent for a life of great danger and importance. Kyuad and Collune share a strong bond. She has taught him much of what he knows, and supports his quest for knowledge. She also brings to him warnings and guidance that leads him to where she learns he needs to be. She and Kyuad are creating a language together called Safati. Collune lives very simply, working as an undertaker for Hillbird and other towns in the region. To the outside world, she seems to have a very average life, like anyone else. Collune sometimes sends messages to Kyuad.
  • Yari Merhabaan - A skilled artist and student of languages and writing. An adherant of the Sahi. Kyuad saved his life's work from a greedy legate, so he owes Kyuad greatly. He taught Kyuad Colonial and has been working on learning Safati.
  • Gilgal Callan - He saved Kyuad's life, but at the cost of his own. Occasionally, his spirit contacts Kyuad and gives him advice, or helps him in some other way. Most commonly this is through dreams, but sometimes he directly intervenes in Kyuad's waking life as well. His spirit has become only more devoted to Kyuad since his death, perhaps hoping that some day the two friends will find a way to truly commune again. Or perhaps he knows something of the nature of Kyuad's existance that others cannot recognize.

Enemies

  • Nashvahd - Sarcosan outrider. He hates magic and anyone who studies the dead. He especially hates Kyuad because during one of his first assignments as an undertaker, he was unable to prevent Nashvahd from having to kill his undead father. He was forced to chop off the head of his animated father when he bit two of Nashvahd's fingers off. The horrors of that moment have haunted his dreams ever since, and the injury has physically marred him, preventing him from advancing in caste.
  • Gorrie Sander - Gorrie was once smitten with Kyuad when the two of them were young. She had decided that she was going to be his wife someday, and despite his lack of interest, interjected herself into his life whenever she could. The disruption and distraction this caused lead to a number of problems, each one solidifying Kyuad's distaste for her. Gorrie decided that Collune must be trying to keep the two of them apart with all the studying that she had Kyuad doing, and set out to kill Collune. Collune foresaw the dire consequences of Gorrie's plan, and fingered Gorrie as a lawbreaker, resulting in her enslavement. Gorrie hates Collune with a burning rage, and has now turned against Kyuad as well, since she thinks he chose Collune over her.
  • Legate Pessiogn - As a boy, Diero Pessiogn and Kyuad were very close friends. Both had their hobbies, and both persued them with unusual intensity. While Kyuad was focused on studying the knowledge of the living form and how it works, Diero strove to one day be a great legate, and studied the religious beliefs and practices of the Shadow. They were intense and brooding teenagers, but still friends as fast as ever, when Diero discovered Kyuad dabbling in the use of magic. Diero became a legate merely because he wanted the prestige of being one who practices magic, and being at his core a coward, he was unwilling to risk his life by thwarting the restrictions against channeled magics. Infuriated, Diero resented Kyuad's willingness to break the law that he'd devoted so much of his life to, in order to accomplish Diero's own goals. While truly Diero resents Kyuad for having the bravery to take a risk that he could never take, Diero instead focuses his rage on Kyuad for "taking the easy way, the bad way." Diero and Kyuad were never friends again from that day forward, but out of respect for the friendship they once shared, Diero has never acted against Kyuad for breaking the law. He does care for his friend and doesn't want to see him get killed.

Locations

  • Hillbird - This is the village where Kyuad, Collune, and Diego all lived, until recently. Collune still lives there and works as an undertaker for the region. Kyuad only recently left at her urging, in order to learn more about the world and himself. The town is simple and small, not on any trade routes, and fairly isolated.

Covenant Items

Kyuad's old covenant items

Verdigris Helm

A bronze helmet, with verdigris stains over much of it. It was once owned by someone named Wascen Witherfist, who fancied himself a prophet of a god of disease/decay/corruption. The helmet can give diseased skin a look of beauty, and can cause disease in others. Wascen was particularly set against the elves, though mostly because they feared that his so-called god wished to destroy their forests. Given a choice, he would have converted elves, wishing to give them the chance to embrace the decay inherant in all life.

Vieredelin

This is primarily a mining tool, but it can be separated into four smaller tools. Two of these are: a heavy pick and a light pick (usually used together by someone skilled at using Two-Weapon Fighting). Obviously, a dwarven item. The Vieredelin is fabled to have been the first pick to break through to a famous cavern system, where modern holds are now located. Against some great and terrible foe, the Vieredelin was used to deal the deathblow. It was said that the pick pinned the foe's spirit to the rock in that place, ensuring that he/she could bother no one in the afterlife.

Berufs Parir

In the Dornish homelands across the oceans, they had a tradition of fire brigades in their villages. They typically built their homes out of wood and lashes, making them particularly combustable, so no village (or even household) went without some fire prevention/fighting training, and it was common for most men of an adult age to compete in contests that tested their ability to fight a fire and save people from fire. The Berufs Parir was once part of a larger device used in fighting fires, but is now nothing more than an enchanted leather tube. It has a burned-in flame motif on its surface. It is about an inch across at each end, stiff enough to hold its shape as a tube but very flexible when bent. Breathing in from one end of the tube provides pure, breathable air, no matter what's on the other end. Needless to say, it's fireproof. It probably does other things too.

Gear

Date: Nov 26th

  • Armor/Clothes: pants, a duster-like robe/coat, a black cloak/cape, simple travelling gloves, boots, belt, etc.
  • Weapons: 1 drop-sheathed dagger
  • Pack: Contains his profession tools that allow him to work as an undertaker. This includes a small bone saw for getting through the spinal column, some linen and woven cotton paper for wrapping a body, and jars of chemicals for embalming. Also, 4 lbs. of salt and food for 6 days, as well as 250vp worth of fine paper, and 280vp worth of quality ink.
  • Books
    • Found in ShadowWall
      • History of Herbs, by Yszer Oralum (Erenlander)
      • Lexicon on Sewing, by Porcho (Trader's)
      • The Compendium on Time - the Life of Aryth, by Vrolk (Colonial) ... Note: The book seems to be based heavily on the Sahi, with many quotes from it. Vrolk is connected to the Cadaverous Eye in Cambrial, and one of the spellbooks is his.
  • Spellbook: Kyuad carries a book that serves as his lorebook and spellbook. It's a little thicker than the Midnight book, and better-bound, but otherwise the same size. The book is in his pack. The character is 100% dependant on this book!
  • The Grimoire of Bile by Umann-Ui (spellbook)
    • Spells
      • Level 0: ghost sound, read magic
      • Level 1: assist, deep breath, detect astirax, far whisper, obscuring mist
      • Level 2: none
      • Level 3: dispel magic, tongues
      • Level 4: remove curse
  • The Cyclopaedia of Vrolk the Vile by Vrolk (spellbook)
    • Spells
      • Level 0: disrupt undead, read magic, touch of fatigue
      • Level 1: cause fear
      • Level 2: command undead, ghoul touch, decomposition, fell forbiddance, ray of weakness, shroud of undeath, withering speech
      • Level 3: blood boil, dispel magic, halt undead, tongues, vampiric touch
      • Level 4: animate dead, bestow curse, crushing despair, cause critical wounds
      • Level 5: blight, nightmare, nexus fuel
      • Level 6: none
      • Level 7: insanity
      • Level 8: horrid wilting, trap the soul
  • Magic Items:
    • Echo's Splinter (wooden staff) - Found chain-locked in a crate in the attic of ShadowWall, within a fitted silk slipcase. This impossibly hard wooden staff is some 4" in diameter and a full 6.5' long. It is nearly straight with a slight crook in the top section. It weighs approximately 25 lbs. The staff holds a series of runes on it, etched into the wood by dark magic and fire - as if burned into the wood against its will. While the runes can be felt and seen slightly - only pathwalkers can deepen the scars enough to read and use. (runic record, multiple use, energy-activated)
      • Spells
        • Level 0: arcane mark, dancing lights, detect magic, read magic
        • Level 1: detect secret doors, shield, unseen servant
        • Level 2: continual flame, knock, shatter
    • Runic Dice (31) - This set of polyhedrons was found in the cupboard at ShadowWall. The runes seem to read notations concerning spices, herbs and health. Made of odd porous stone these dice can be put into food and in a pinch could be used as food themselves (one meal ration), beyond the spell description. (runic record, single use, use-activated - spell: as stone soup)
    • Spell Talisman: A woven undershirt with embroidery that looks like a glowing leaf. Spell: False Life
    • potion of lesser restoration (in pack)
    • a magical box (covenant item) was found in Walden's home and given to Eranon.
    • Scrolls
      • 8 x cure minor wounds - CL1, 1hp
      • 4 x comprehend languages - CL2, 20 minutes
      • 8 x cure light wounds - CL2, 1d8+2hp
      • 10 x disguise ally - CL3
      • 8 x mage armor - CL2, +4 armor AC, 2 hours
      • 1 x silver blood - CL3
      • 1 x speak with fell - CL5
  • Charms:
    • a twig that grants +2 Fortitude
    • a tassle, of unknown use
    • a child's block

Nisse the familiar

Nisse, Myling (or Utburd) Familiar

Tiny Magical Beast
Hit Dice: 2 (7 hp – half of master’s 14)
Initiative: +3
Speed: 10 ft. (2 squares), fly 60 ft. (average)
Armor Class: 18 (+2 size, +3 Dex, +3 natural), touch 15, flat-footed 14
Base Attack/Grapple: +1/–9
Attack: Talons +6 melee (1d4–2)
Full Attack: Talons +6 melee (1d4–2)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks:
Special Qualities: Low-light vision, share spells, empathic link, deliver touch spells
Saves: Fort +2, Ref +5, Will +5
Abilities: Str 6, Dex 17, Con 10, Int 6, Wis 14, Cha 6
Skills: Listen +4, Spot +16
Feats: Alertness, Weapon FinesseB, Improved Evasion

This hauntingly beautiful hawk has a combination of ash-gray and white feathers with black highlights. It is known for its unusual flight patterns (which are stiff and perfunctory) and its evocative songs of chanted flutes and whistles. In the folklore of southern Erenland, the myling’s song and strange flight habits are said to frighten away phantasmal spirits. Because of this, they are either seen as a good omen because they protect others from ghosts, or they are seen as bad omens because their presence may mean a haunting is nearby. In northern Erenland, Dornish folklore describes the utburd as secretive messenger who brings word from freed spirits. A myling familiar grants its master a +2 bonus on Fortitude saves.

Combat

Mylings combine both talons into a single attack.

Skills: Mylings have a +8 racial bonus on Spot checks.




Midnight RPG - THE SOUTHIES
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