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|[[Landsoftheblacksea:Main_Page/races|'''Races''']] || [[Landsoftheblacksea:Main_Page/religion|'''Religions''']] || [[Landsoftheblacksea:Main_Page/realms|'''Realms''']] || [[Landsoftheblacksea:Main_Page/geography|'''Geography''']] || [[Landsoftheblacksea:Main_page/organizations|'''Organizations''']] || [[Landsoftheblacksea:Main_Page/languages|'''Languages''']]  || [[Landsoftheblacksea:Main_page/time_calendars|'''Time & Calendars''']]
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[[Landsoftheblacksea:Main_Page | '''<< Back to Main Page''' ]]
 
[[Landsoftheblacksea:Main_Page | '''<< Back to Main Page''' ]]
  
[[File:Landsoftheblacksea.jpg|right|800px|Map of the Lands of the Black Sea]]
+
[[File:Lands_of_the_Black_Sea_(new7).jpg|right|800px|Map of the Lands of the Black Sea]]
  
== [[Landsoftheblacksea:Main_Page/realms/athervon | Athervon]] ==
+
== Human Realms ==
 +
 
 +
=== [[Landsoftheblacksea:Main_Page/realms/athervon | Athervon]] ===
 
The adventure is taking place in Athervon right now.  It
 
The adventure is taking place in Athervon right now.  It
 
is currently dominated by a monotheistic religion ([[Landsoftheblacksea:Main_Page/religion#The_Holy_Faith |The Holy Faith]]). It was conquered
 
is currently dominated by a monotheistic religion ([[Landsoftheblacksea:Main_Page/religion#The_Holy_Faith |The Holy Faith]]). It was conquered
Line 12: Line 22:
 
treated as second-class citizens.
 
treated as second-class citizens.
  
== Ûgozh ==
+
=== Ûgozh ===
 
Is a nasty place swarming with Orcs, pirates, giant-kin, and other such folk; fortunately, it is separated from Athervon’s western boarder by the high peaks of the Iron Mountains; the last invasion was several generations ago, and the dark folk appear to be satisfied to fight amongst themselves – at least for the time being.
 
Is a nasty place swarming with Orcs, pirates, giant-kin, and other such folk; fortunately, it is separated from Athervon’s western boarder by the high peaks of the Iron Mountains; the last invasion was several generations ago, and the dark folk appear to be satisfied to fight amongst themselves – at least for the time being.
  
== Bakuland ==
+
=== Bakuland ===
 
A wilde, desolate area ruled by warlords.
 
A wilde, desolate area ruled by warlords.
  
== [[Landsoftheblacksea:Main_Page/realms/anida | Anida]] ==
+
=== Ivepia ===
 +
A small land ruled over by the High Council of its largest city, Amivi, which sits on the southern edge of the Dire Fens, along the coast of the Bay of Oerni.  Ivepia prides itself on self-rule of most of its settlements, which share of a bond for the common defense.  The military is largely volunteer in nature, as military service provides citizenship benefits and entre into the realms of politics and buisness afterwards.  The Ivepian military has a long tradition, with constant practice against the raiding forces of the Fens, and has a  fearsome reputation amongst the neighboring lands.  Ivepia has the distinction of having never invaded another realm during its existence - its expansion has come by way of other regions voluntarily joining the federation vice force of arms.
 +
 
 +
=== [[Landsoftheblacksea:Main_Page/realms/anida | Anida]] ===
 
The most powerful of the Wild Coast realms is Anida, an old Kingdom that once controlled the entire southern
 
The most powerful of the Wild Coast realms is Anida, an old Kingdom that once controlled the entire southern
 
coast of the peninsula as well as many of the islands now controlled by The Sea Lords, but has since declined and lost these territories.
 
coast of the peninsula as well as many of the islands now controlled by The Sea Lords, but has since declined and lost these territories.
  
== Elb ==
+
=== Elb ===
  
== Sea Lords ==
+
=== Sea Lords ===
 
Inhabited by a variety of Pirates, who have formed an ogliarchy of sorts, although it is only a very loose form of government. They patrol the Imurian Sea, the Black Sea, and even as far as the mouth of the Bay of Oerni and the southern Athervon coast, although Athervon's strong navy makes raids that far north rare.  They are the primary suppliers of slaves to the Jhonian Empire and Issyria.
 
Inhabited by a variety of Pirates, who have formed an ogliarchy of sorts, although it is only a very loose form of government. They patrol the Imurian Sea, the Black Sea, and even as far as the mouth of the Bay of Oerni and the southern Athervon coast, although Athervon's strong navy makes raids that far north rare.  They are the primary suppliers of slaves to the Jhonian Empire and Issyria.
  
== [[Landsoftheblacksea:Main_Page/realms/issyria|Issyria]] ==
+
=== [[Landsoftheblacksea:Main_Page/realms/issyria|Issyria]] ===
 
An ancient land.  Originally a powerful realm called Is’ri-a that was dominated by a religion that focuses on death and the dead.   When the Jhonians begain their Holy War, their first conquest was Is’ri-a.  After their victory, the country was renamed Issyria, and much of the population has been converted to the True Faith. 
 
An ancient land.  Originally a powerful realm called Is’ri-a that was dominated by a religion that focuses on death and the dead.   When the Jhonians begain their Holy War, their first conquest was Is’ri-a.  After their victory, the country was renamed Issyria, and much of the population has been converted to the True Faith. 
  
== [[Landsoftheblacksea:Main_Page/realms/jhon | Jhonian Empire]] ==  
+
=== [[Landsoftheblacksea:Main_Page/realms/jhon | Jhonian Empire]] ===  
 
Jhon was originally a small slip of fertile land boxed in between high mountains, desolate steppes, and the unending desert waste of the Sea of Sand.  After the appearance of The Prophet and the rise of the True Faith of A’Salam, the Jhonians initiated an expansion to bring their religion to the world, by force if necessary.  They conquered much of the Lands and for over a hundred years held sway over the largest Empire ever known.  But in the last century, parts of the Empire have broken away, and it is beginning to contract.  Nonetheless, Jhon is still by far the most powerful realm in the Lands.  Slavery is legal within Jhon, and it is the second major consumer of slaves in the Lands (Issyria being the first). They are the most advanced human culture with respect to learning, and the schools and colleges and libraries in the Capitol of Ajuhar-al-Sahir are second only to those of the Grey Elves.
 
Jhon was originally a small slip of fertile land boxed in between high mountains, desolate steppes, and the unending desert waste of the Sea of Sand.  After the appearance of The Prophet and the rise of the True Faith of A’Salam, the Jhonians initiated an expansion to bring their religion to the world, by force if necessary.  They conquered much of the Lands and for over a hundred years held sway over the largest Empire ever known.  But in the last century, parts of the Empire have broken away, and it is beginning to contract.  Nonetheless, Jhon is still by far the most powerful realm in the Lands.  Slavery is legal within Jhon, and it is the second major consumer of slaves in the Lands (Issyria being the first). They are the most advanced human culture with respect to learning, and the schools and colleges and libraries in the Capitol of Ajuhar-al-Sahir are second only to those of the Grey Elves.
  
== The Haradi Coast ==
+
=== The Haradi Coast ===
 
A thin strip of semi-arable land running between the Copperwash Mountains and the eastern coast of the Bay of Oerni, from where the Sea of Sand ends on its south, to the southern borders of Veniri at the north.  The Haradi Coast is the domain of numerous princes, and other minor states, which exist primarily as the only land route to Jhon and the southern and eastern lands - if one wants to trek through the Sea of Sand.  The coast itself is a mishmash of cultures.  The largest city, Dharulam, is a major hub of trade, where northern carvans exhange goods with those crazy and experienced enough to traffic back and forth through the desert.
 
A thin strip of semi-arable land running between the Copperwash Mountains and the eastern coast of the Bay of Oerni, from where the Sea of Sand ends on its south, to the southern borders of Veniri at the north.  The Haradi Coast is the domain of numerous princes, and other minor states, which exist primarily as the only land route to Jhon and the southern and eastern lands - if one wants to trek through the Sea of Sand.  The coast itself is a mishmash of cultures.  The largest city, Dharulam, is a major hub of trade, where northern carvans exhange goods with those crazy and experienced enough to traffic back and forth through the desert.
  
== Hazur ==
+
=== Hazur ===
  
== Chandrahaar ==
+
=== Chandrahaar ===
  
== Usohaan ==
+
=== Usohaan ===
  
== Nihar ==
+
=== Nihar ===
 
An empire that dominates a huge island landmass to the south and east, beyond Chandrahaar and Iruzhin. They have been relatively unaffected by the history of the mainland due to several natural navigation obstacles and a policy of isolation as well as a strong military.
 
An empire that dominates a huge island landmass to the south and east, beyond Chandrahaar and Iruzhin. They have been relatively unaffected by the history of the mainland due to several natural navigation obstacles and a policy of isolation as well as a strong military.
  
== [[Landsoftheblacksea:Main_Page/realms/veniri | Veniri]] ==
+
=== [[Landsoftheblacksea:Main_Page/realms/veniri | Veniri]] ===
  
 
A nation of merchants, is the largest and most powerful of these states, and is the primary rival of Athervon with respect to military power and trade – the two Kingdoms have had several small wars over the years.  It is one of the few countries that was not conquered by Jhon, being the limit of the reach of the Empire before it began its current retraction.
 
A nation of merchants, is the largest and most powerful of these states, and is the primary rival of Athervon with respect to military power and trade – the two Kingdoms have had several small wars over the years.  It is one of the few countries that was not conquered by Jhon, being the limit of the reach of the Empire before it began its current retraction.
  
== B'Narj ==
+
=== B'Narj ===
  
== Oyirlan ==  
+
=== Oyirlan ===
  
== Sunderlan ==
+
=== Sunderlan ===
  
== The Barbarian Kingdoms ==
+
=== [[Landsoftheblacksea:Main_Page/realms/thebarbariankingdoms|The Barbarian Kingdoms]] ===
 
A collection of small chiefdoms and kingdoms of the Vulkul people, spread thinly across the large island to the north, a quasi-Viking culture. They are raiders, continually threatening countries on the northern and eastern coast of the mainland.
 
A collection of small chiefdoms and kingdoms of the Vulkul people, spread thinly across the large island to the north, a quasi-Viking culture. They are raiders, continually threatening countries on the northern and eastern coast of the mainland.
  
Generally speaking, the northern humans break into two groups - the larger clans, which tend to live in the more southern reaches of the lands near the land bridge to Veniri and Athervon (which is still the frozen north to most of the civilized kingdoms), and smaller and less civilized tribes that live spread across the farther northern reaches, including the far eastern and western regions that are separated from the main landmass by the bays and seas.  Things tend to get more barbaric and less civilized as you move north and east or west from the land bridge, but there are some exceptions to that, particularly along the coasts.
+
=== Iruzhin ===
 
+
A large, multicultural Kingdom that encompasses the plains bounded by Dreadwood Forest to the North, The Hazurian steppes to the West, the Lions Teeth Mountains to the South, and the Sea of Serpents to the East.  It was conquered by Jhon over 150 years ago, but has always been a difficult subject realm due to its size and geography.  Recently, there are rumors that a civil war is brewing in the Kingdom led by some who wish to overthrow the yoke of Jhon.
Right now, the southern-most area of the land bridge east of the Grey Mountains and Thornwood, bordered by Veniri on the south, has been proclaimed as the Northern Protectorate by the Kingdom of Athervon.  This is based on a recent "alliance" between the King of Athervon and the leaders of the largest clans in that area.  The tribes swear fealty to the king and provide a levy of troops and tribute in the form of timber and other resources that are fairly common in their lands. In return they receive shipments of finished metal goods, weapons, and armor.  This works out well for both sides, as the clans generally use these goods to harass Veniri, Athervon's most common rival in trade and war.  But the traffic between Athervon and the Northern Protectorate must either go through the rugged terrain of Thornwood and the Grey Mountains, or it must try to hide itself as it passes through Veniri, making the exchange between the Clans and Athervon difficult to say the least. Veniri hopes that with sufficient pressure, they can break the alliance.
 
 
 
=== The Northern Protectorate ===
 
Most of these clans speak a common tongue of the north (Woegir), a word which is also generally used to refer to the particular subrace of Vulkuls that most of them sprang from.  The exception is the Ice-Axe Clan, which traces a different lineage and speaks a different tongue, Anajaarae, that is more common in the far northern reaches of the Frozen Wastes.
 
  
==== Fox Clan ====
+
== Elven Realms ==
Allied with Athervon; most recent clan to do so; smallest of great clans, but still far larger than any of the scattered tribes further north in the Frozen Wastes.
 
  
==== Crossed-Axe Clan ====
+
=== [[Landsoftheblacksea:Main_Page/realms/uthal'ion | Uthal'ion]] ===
Currently debating joining alliance within clan; only slightly larger than Fox Clan
 
  
==== Great Bear Clan ====
+
The realm of the [[Landsoftheblacksea:Main_Page/races#Snow_Elves | Snow-Elves]].  A good deal of the Thornwood Forest is considered to be part of the realm of the Snow Elves; there is a “no man’s land” inside the border of the forest between the lands of men (primarily Athervon) and where the Snow Elves consider their realm to begin.
Farther north, as yet not approached by Athervon about alliance; 2nd largest of great clans
 
  
==== Snow-Lion Clan ====
+
== Dwarven Realms ==  
Allied with Athervon; largest of the great clans
 
  
==== Ice-Axe Clan ====
+
=== [[Landsoftheblacksea:Main_Page/realms/fhÿldrmüdhrm | Fhÿldrmüdhrm]] ===
Farthest north and third-largest of great clans; rejected alliance with Athervon.  Speak Anajaarae and generally considered brutal savages by the standards of the other great clans.  Strong warriors individually but untrained in strategy and tactics, tend to rely on brute-force.  Favor axes as the name suggests.
+
Strong clan residing in mountains between Athervon and the barbaric, dark lands on the western side of the Iron Mountains.  Wealthy from mining precious metals and gemsHave allied with the men of Athervon in the past, but have also had periods of rivalry and/or cool relations. A common foe tends to reunite their interests. Current relations are cordial but there is no formal alliance between the two peoples.
 
 
=== The Frozen Wastes ===
 
Generally speak Anajaarae, at least in the central regions; further west and east, Anajaarae falters, and tribal dialects and/or foreign tongues tend to appear in its place.
 
 
 
==== Ice-Eye Tribe ====
 
Live north and west of the Grey Mountains.  Relatively peaceful people who raise goats and hunt in the mountains and fish in the rivers during the warmer months.  Skilled mountaineers, they are deadly fighters in the peaks and passes of the northern grey mountainsSpeak Anajaarae and their tribal dialect.  So named for the ice-blue eyes of all in the clan – different hair colors are common, but all members of the tribe have blue eyes.
 
 
 
== Iruzhin ==
 
A large, multicultural Kingdom that encompasses the plains bounded by Dreadwood Forest to the North, The Hazurian steppes to the West, the Lions Teeth Mountains to the South, and the Sea of Serpents to the East.  It was conquered by Jhon over 150 years ago, but has always been a difficult subject realm due to its size and geography.  Recently, there are rumors that a civil war is brewing in the Kingdom led by some who wish to overthrow the yoke of Jhon.
 

Latest revision as of 07:31, 21 April 2024

Races Religions Realms Geography Organizations Languages Time & Calendars

<< Back to Main Page

Map of the Lands of the Black Sea

Human Realms[edit]

Athervon[edit]

The adventure is taking place in Athervon right now.  It is currently dominated by a monotheistic religion (The Holy Faith). It was conquered by the Jhonian Empire and ruled as a subject territory for about 100 years.  About 100 years ago Athervon rebelled, inspired by the leaders of The Holy Faith, and successfully ousted the Jhonians.  Feelings have cooled since then, but Jhonians and other cultures that arrived during their occupation are still treated as second-class citizens.

Ûgozh[edit]

Is a nasty place swarming with Orcs, pirates, giant-kin, and other such folk; fortunately, it is separated from Athervon’s western boarder by the high peaks of the Iron Mountains; the last invasion was several generations ago, and the dark folk appear to be satisfied to fight amongst themselves – at least for the time being.

Bakuland[edit]

A wilde, desolate area ruled by warlords.

Ivepia[edit]

A small land ruled over by the High Council of its largest city, Amivi, which sits on the southern edge of the Dire Fens, along the coast of the Bay of Oerni. Ivepia prides itself on self-rule of most of its settlements, which share of a bond for the common defense. The military is largely volunteer in nature, as military service provides citizenship benefits and entre into the realms of politics and buisness afterwards. The Ivepian military has a long tradition, with constant practice against the raiding forces of the Fens, and has a fearsome reputation amongst the neighboring lands. Ivepia has the distinction of having never invaded another realm during its existence - its expansion has come by way of other regions voluntarily joining the federation vice force of arms.

Anida[edit]

The most powerful of the Wild Coast realms is Anida, an old Kingdom that once controlled the entire southern coast of the peninsula as well as many of the islands now controlled by The Sea Lords, but has since declined and lost these territories.

Elb[edit]

Sea Lords[edit]

Inhabited by a variety of Pirates, who have formed an ogliarchy of sorts, although it is only a very loose form of government. They patrol the Imurian Sea, the Black Sea, and even as far as the mouth of the Bay of Oerni and the southern Athervon coast, although Athervon's strong navy makes raids that far north rare.  They are the primary suppliers of slaves to the Jhonian Empire and Issyria.

Issyria[edit]

An ancient land.  Originally a powerful realm called Is’ri-a that was dominated by a religion that focuses on death and the dead.   When the Jhonians begain their Holy War, their first conquest was Is’ri-a.  After their victory, the country was renamed Issyria, and much of the population has been converted to the True Faith. 

Jhonian Empire[edit]

Jhon was originally a small slip of fertile land boxed in between high mountains, desolate steppes, and the unending desert waste of the Sea of Sand.  After the appearance of The Prophet and the rise of the True Faith of A’Salam, the Jhonians initiated an expansion to bring their religion to the world, by force if necessary.  They conquered much of the Lands and for over a hundred years held sway over the largest Empire ever known.  But in the last century, parts of the Empire have broken away, and it is beginning to contract.  Nonetheless, Jhon is still by far the most powerful realm in the Lands.  Slavery is legal within Jhon, and it is the second major consumer of slaves in the Lands (Issyria being the first). They are the most advanced human culture with respect to learning, and the schools and colleges and libraries in the Capitol of Ajuhar-al-Sahir are second only to those of the Grey Elves.

The Haradi Coast[edit]

A thin strip of semi-arable land running between the Copperwash Mountains and the eastern coast of the Bay of Oerni, from where the Sea of Sand ends on its south, to the southern borders of Veniri at the north. The Haradi Coast is the domain of numerous princes, and other minor states, which exist primarily as the only land route to Jhon and the southern and eastern lands - if one wants to trek through the Sea of Sand. The coast itself is a mishmash of cultures. The largest city, Dharulam, is a major hub of trade, where northern carvans exhange goods with those crazy and experienced enough to traffic back and forth through the desert.

Hazur[edit]

Chandrahaar[edit]

Usohaan[edit]

Nihar[edit]

An empire that dominates a huge island landmass to the south and east, beyond Chandrahaar and Iruzhin. They have been relatively unaffected by the history of the mainland due to several natural navigation obstacles and a policy of isolation as well as a strong military.

Veniri[edit]

A nation of merchants, is the largest and most powerful of these states, and is the primary rival of Athervon with respect to military power and trade – the two Kingdoms have had several small wars over the years.  It is one of the few countries that was not conquered by Jhon, being the limit of the reach of the Empire before it began its current retraction.

B'Narj[edit]

Oyirlan[edit]

Sunderlan[edit]

The Barbarian Kingdoms[edit]

A collection of small chiefdoms and kingdoms of the Vulkul people, spread thinly across the large island to the north, a quasi-Viking culture. They are raiders, continually threatening countries on the northern and eastern coast of the mainland.

Iruzhin[edit]

A large, multicultural Kingdom that encompasses the plains bounded by Dreadwood Forest to the North, The Hazurian steppes to the West, the Lions Teeth Mountains to the South, and the Sea of Serpents to the East.  It was conquered by Jhon over 150 years ago, but has always been a difficult subject realm due to its size and geography.  Recently, there are rumors that a civil war is brewing in the Kingdom led by some who wish to overthrow the yoke of Jhon.

Elven Realms[edit]

Uthal'ion[edit]

The realm of the Snow-Elves. A good deal of the Thornwood Forest is considered to be part of the realm of the Snow Elves; there is a “no man’s land” inside the border of the forest between the lands of men (primarily Athervon) and where the Snow Elves consider their realm to begin.

Dwarven Realms[edit]

Fhÿldrmüdhrm[edit]

Strong clan residing in mountains between Athervon and the barbaric, dark lands on the western side of the Iron Mountains. Wealthy from mining precious metals and gems. Have allied with the men of Athervon in the past, but have also had periods of rivalry and/or cool relations. A common foe tends to reunite their interests. Current relations are cordial but there is no formal alliance between the two peoples.