Difference between revisions of "Midnight: North & South Portal"

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[[Image:Midnight logo image.jpg|frame| <br> <br>'''the Campaign Connections'''  <br> [[Midnight Basics]]:  a very short info brief about the difference of '''Midnight''' and '''D&D'''.  <br>  <br> [[Midnight Character Creation]]:  all the notes on creation your character.  <br> [[Midnight PRE-GAME Character Background]]:  herein are all the various options for players to do character background and the awards for the efforts. <br> <br>  [http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/ SHADOW KILLERS Yahoo Discussion]:  This is where the group actively discusses game events, recaps as well as the planning of game gatherings and general group chit chat.  <br> <br>  [[SHADOW KILLERS Back Chapter Bin]]:  This is the spot for game session recaps by both GM and Players, described by the chapters of our books through.  SHADOW KILLERS [http://en.wikipedia.org/wiki/Serial serial] campaign is broken into story arcs.  [http://en.wikipedia.org/wiki/Story_arc What are Story Arcs]? <br>  <br> [[Midnight Party Game Calendar]]:  Here are the working calendars for the two parties.<br><br> '''Quotes''' <br> [[SHADOW KILLERS Game Inspiration Quotes]] ]]
+
[[Image:Midnight logo image.jpg|frame| <br> '''[http://darknessfalls.leaderdesslok.com/images/eredane_map1.jpg MAP OF EREDANE]'''  <br> '''Welcome to the Midnight: North & South campaign wiki.''' <br> With the Campaigns beginning on October 7th 2006, this wiki site is a resource for a face-to-face tabletop fantasy role-playing game using the Midnight Setting for the Dungeons and Dragons system.  This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web!  The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group.  A "campaign series bible". <br>  Two seperate campaigns in the same Midnight world continuity.
''Armies of Elves, Dwarves and Men attempted to defeat Izrador the Enemy, the Shadow in the North, <br> in the most important and final of battles in the Third Age.  They met and fought valiantly against armies of Orc, Demon, Dragon and other Shadow Minion on the southern shore of the Pellurian Sea. <br> But…  They lost.  <br> It is the the Last Age of man… <br>  <br> The Light at the End of the Tunnel grows dim in these final days. <br> From the NORTH, from the SOUTH... It makes no difference; their hope... <br> Salvation of mankind, elfkind, the men of stone <br> and those that wish to live free...<br>and if destiny survives they shall reforge, what would not be...  <br><br> '''“Isil’zha Voren!”'''  <br> A battle cry from the black tongue meaning  “In His Name.”  <br> These three words shall be spoken as a blessing, an oath, and a prayer for the One…  <br> The Fey not birthed of Fey.''<br>
+
<br> '''[[Midnight RPG - THE NORTHERS]]''':
----
+
<br> '''[[Midnight RPG - THE SOUTHIES]]''':
<br><br>
+
<br>  There is also a third, mini-campaign in this continuity
'''Welcome to the Midnight: North & South campaign wiki.''' <br> With the Campaigns beginning on October 7th 2006, this wiki site is a resource for a face-to-face tabletop fantasy role-playing game using the Midnight Setting for the Dungeons and Dragons system.  This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web!  The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group.  A "campaign series bible". <br>  Two seperate campaigns in the same Midnight world continuity.
+
<br> '''[[Mighight RPG - RAIDING LARDUN]]''':
*  '''[[Midnight RPG - THE NORTHERS]]''':
+
<br> <br> '''the Campaign Connections'''  <br> [[Midnight Basics]]:  a very short info brief about the difference of '''Midnight''' and '''D&D'''.  <br>  <br> [[Midnight Character Creation]]:  all the notes on creation your character.  <br> [[Midnight PRE-GAME Character Background]]:  herein are all the various options for players to do character background and the awards for the efforts. <br> <br>  [http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/ Midnight: North & South Yahoo Discussion]:  This is where the group actively discusses game events, recaps as well as the planning of game gatherings and general group chit chat.  <br> <br>  [[Midnight: Chapters of the North & South]]:  This is the spot for game session recaps by both GM and Players, described by the chapters of our books through.  Midnight: North & South [http://en.wikipedia.org/wiki/Serial serial] campaign is broken into story arcs.  [http://en.wikipedia.org/wiki/Story_arc What are Story Arcs]? <br>  <br> [[Midnight Party Game Calendar]]:  Here are the working calendars for the two parties.<br><br> '''Quotes''' <br> [[Midnight: North & South Game Inspiration Quotes]] ]]
*  '''[[Midnight RPG - THE SOUTHIES]]''':
 
 
<br>
 
<br>
All the people of '''[Eredane]''' know that freedom is a dying word. '''[The Shadow in the North]''' is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his '''[Night Kings]'''. <br> But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow. [[Daily Life Under the Shadow]] <br><br> Through the ages destiny has searched for those with the will and want to make a difference in the Last Age of Man the Light is cast to two groups thousands of miles seperated by land but standing side by side against the Shadow in the North. One group of '''[Pathwalkers]''' begins their journey in the space between '''[Alvedara]''' and '''[Cambrial]''', while the other find their journey beginning just below '''[Cale]''' some distance from '''[Steel Hill]''' and the '''[Veradeen]'''.
+
''
----
+
''Armies of Elves, Dwarves and Men attempted to defeat Izrador the Enemy, the Shadow in the North, in the most important and final of battles in the Third Age. They met and fought valiantly against armies of Orc, Demon, Dragon and other Shadow Minion on the southern shore of the Pellurian Sea. <br> <br> But… They lost. <br> It is the the Last Age of man… <br> <br>Hope takes hold for one last effort.
 +
The dream... salvation of mankind, elfkind, the men of stone and those that wish to live free...  The Queen of Elves, the King of Dwarves, Patriarch of Dragonkind, Kith & kin of halfling and gnome, the Sons of Man - they call to you. <br> <br> What will you do? <br> WHAT MUST YOU DO? <br> For destiny to survive you must reforge, what would not be... <br> <br> '''“Agh burzum-ishi krimpatul!”''' <br> The words of hope strung together in the black tongue meaning “Out of darkness bind them!”
 +
 +
These bainful words shall be spoken as a rally cry, a call, a voice in the darkness - asking for help...  
  
 +
Asking for hope...''<br>
  
==People & Groups==
+
===the Pathwalker Heroes===
 
[http://darknessfalls.leaderdesslok.com/images/eredane_map1.jpg the Continent of EREDANE] on the world of Aryth in the heart of MIDNIGHT.
 
<table border="1">
 
  
<tr align="center">
 
      <th colspan="5" width="100%"> [http://wiki.rpg.net/index.php/Midnight_RPG_-_THE_SOUTHIES SOUTHERN PARTY] <br> the SOUTHERN campaign will begin somewhere South West of the city of Cambrial, but not deep into the Aruun Jungle, Erethor.</th>
 
</tr>
 
<tr align="center">
 
      <th width="6%">[[Midnight: the Shadow Killers player Andrew|ANDREW]]</th>
 
      <th width="6%">[[Midnight: the Shadow Killers player Steve|STEVE]]</th>
 
      <th width="6%">[[Midnight: the Shadow Killers player Jason|JASON]]</th>
 
      <th width="6%">[[Midnight: the Shadow Killers player Wayne|WAYNE]]</th>
 
      <th width="6%">[[Midnight: the Shadow Killers player Bill|BILL]]</th>
 
</tr>
 
<tr align="center">
 
      <td> [http://darknessfalls.leaderdesslok.com/midnight_races.htm Orc] </td>
 
      <td> [http://darknessfalls.leaderdesslok.com/midnight_races.htm Wood Elf] </td>
 
      <td> [http://darknessfalls.leaderdesslok.com/midnight_races.htm Erenlander] </td>
 
      <td> [http://darknessfalls.leaderdesslok.com/midnight_races.htm Halfling] </td>
 
      <td> [http://darknessfalls.leaderdesslok.com/midnight_races.htm Erenlander]</td>
 
  
</tr>
 
<tr align="center">
 
      <td> [http://darknessfalls.leaderdesslok.com/midnight_fighter.htm Fighter] </td>
 
      <td> [http://darknessfalls.leaderdesslok.com/midnight_wildlander.htm  Wildlander] </td>
 
      <td> [http://darknessfalls.leaderdesslok.com/midnight_defender.htm Defender] </td>
 
      <td> [http://darknessfalls.leaderdesslok.com/midnight_rogue.htm Rogue] </td>
 
      <td> [http://darknessfalls.leaderdesslok.com/midnight_channeler.htm Channeller] </td>
 
  
</tr>
+
----  
<tr align="center">
 
      <td> [http://darknessfalls.leaderdesslok.com/hp-seer.htm Seer] </td>
 
      <td> [http://darknessfalls.leaderdesslok.com/hp-naturefriend.htm Naturefriend] </td>
 
      <td> [http://darknessfalls.leaderdesslok.com/hp-pureblood.htm Pureblood] </td>
 
      <td> [http://darknessfalls.leaderdesslok.com/hp-feyblooded.htm Feyblooded] </td>
 
      <td> [http://www.againsttheshadow.org/index.php?page=28 Foundling]</td>
 
 
 
</tr>
 
<tr align="center">
 
      <th width="6%"> [[DURGAZ]] </th>
 
      <th width="6%"> [[ERANON]] </th>
 
      <th width="6%"> [[THORTON]] </th>
 
      <th width="6%"> [[DOCTOR]] </th>
 
      <th width="6%"> [[Kyuad|KYUAD]] </th>
 
</tr>
 
</table>
 
 
<br>
 
<br>
<table border="1">
 
 
<tr align="center">
 
      <th colspan="5" width="100%"> [http://wiki.rpg.net/index.php/Midnight_RPG_-_THE_NORTHERS NORTHERN PARTY] <br> the NORTHERN campaign will begin somewhere North West of the Cale ruins, but not deep into the Veradeen, Erethor.</th>
 
</tr>
 
<tr align="center">
 
      <th width="6%">[[Midnight: the Shadow Killers player Pamela|PAMELA]]</th>
 
      <th width="6%">[[Midnight: the Shadow Killers player Pete|PETE]]</th>
 
      <th width="6%">[[Midnight: the Shadow Killers player Kristian|KRISTIAN]]</th>
 
      <th width="6%">[[Midnight: the Shadow Killers player Aaron|AARON]]</th>
 
      <th width="6%">[[Midnight: the Shadow Killers player Bill|BILL]]</th>
 
</tr>
 
<tr align="center">
 
      <td> [http://darknessfalls.leaderdesslok.com/midnight_races.htm Snow Elf] </td>
 
      <td> [http://darknessfalls.leaderdesslok.com/midnight_races.htm Dorn] </td>
 
      <td>  [http://darknessfalls.leaderdesslok.com/midnight_races.htm Dorn] </td>
 
      <td> [http://darknessfalls.leaderdesslok.com/midnight_races.htm Erenlander] </td>
 
      <td> [http://darknessfalls.leaderdesslok.com/midnight_races.htm Dwarf] </td>
 
 
</tr>
 
<tr align="center">
 
      <td> [http://darknessfalls.leaderdesslok.com/midnight_barbarian.htm Barbarian] </td>
 
      <td> [http://darknessfalls.leaderdesslok.com/midnight_rogue.htm Rogue] </td>
 
      <td> [http://darknessfalls.leaderdesslok.com/midnight_wildlander.htm  Wildlander] </td>
 
      <td> [http://www.systemreferencedocuments.org/35/sovelior_sage/npcClasses.html Expert] </td>
 
      <td> [http://darknessfalls.leaderdesslok.com/midnight_defender.htm Defender]</td>
 
 
</tr>
 
<tr align="center">
 
      <td> [http://darknessfalls.leaderdesslok.com/hp-healer.htm Healer]</td>
 
      <td> [http://darknessfalls.leaderdesslok.com/hp-beast.htm Beast] </td>
 
      <td> [http://darknessfalls.leaderdesslok.com/hp-fellhunter.htm Fellhunter] </td>
 
      <td>Faithful</td>
 
      <td> [http://darknessfalls.leaderdesslok.com/hp-giantblooded.htm Giantblood] </td>
 
 
</tr>
 
<tr align="center">
 
      <th width="6%">[[NIEVHAI]]</th>
 
      <th width="6%">[[COINNEACH]], The Fair Haired One</th>
 
      <th width="6%"> [[FALKNAR]] </th>
 
      <th width="6%">[[VALAN]]</th>
 
      <th width="6%">[[Arlaan|ARLAAN]]</th>
 
</tr>
 
</table>
 
 
<br>
 
 
==EVIL in the World==
 
===NIGHT KINGS===
 
*  '''JAHZIR''':  the Sword of Shadow.  Jazir is the most known of all Night Kings, the absolute ruler of Erenland.  His frequent court is in the city of  ???.  Early in the winter of  ???  he began a pilgrimage to Erenhead where it's said he would name the generals that would continue leading his armies.  The most feared turn of events would be to know who would take over the Kaladrune campaign.
 
*  '''SUNULAEL''':  the Priest of Shadow.  Though little is known of the Priest, all know it is he that has the potential of being the dominant of the Night Kings.  His mechinations worm as tenticles through all Shadow units.  He is supreme priest of the Order of Shadow and rules the Legates through fear and promise.  His court waivers between the city of Cambrial to the South and within the halls of Theros Obsidia in Highwall (??).  Early in the Winter of ??  he has begun feuling Jahzir's armies with an undead host emenating from Cambrial.
 
*  '''ZARDRIX''':  the Wrath of Shadow.  The dragon beast said to have little care left and perhaps less sanity in neverending destructive service to the Shadow.  She spends a great deal of time on her perch in Theros Obsidea and amidst the land she surveys in the Norther Marches.
 
*  ''' ??? ''':  the Sourceror of Shadow.  Little to nothing is known of this Night King.
 
 
 
==GOOD in the World==
 
 
 
==GRAY in the World==
 
 
 
==Gazetteer==
 
 
 
==HISTORY OF THE WORLD==
 
===Through the AGES===
 
*  [[the First Age of Aryth]]
 
*  [[the Second Age of Aryth]]
 
*  [[the Third Age of Aryth]]
 
===The Calendar Year===
 
*  [[Months of the Year]]:  better known as "ARCS" to folk of Aryth.
 
**  1  - Shareel
 
**  2  - Doshram
 
**  3  - Sahaad
 
**  4  - Senneach
 
**  5  - Halail
 
**  6  - Zimra
 
**  7  - Obares
 
**  8  - Hanud
 
**  9  - Hisha
 
**  10 - Sutara
 
 
 
 
==Artifacts, Covenant Items & Charms==
 
===Prophecy & Scripture===
 
* [[the Scrolls of Aradil]]:  These scrolls of prophecy penned for over a millenia since the last battles.  Recently completed and put in the hands of her most trusted [[Eyes of Aradil]] they hope to one day united the Kingdom of Elves, the Dwarven Clans and the survivors of the Dragon Council of [[the First Age of Aryth]].
 
 
===Messages of Note===
 
 
 
===Known Covenant Items===
 
 
 
===Charm's found or rumored of===
 
 
 
===Special Materials===
 
* [[Special Materials|Other Special Materials]]
 
 
==Riddles and Rhyme of Eredane==
 
  
 +
All the people of '''[Eredane]''' know that freedom is a dying word. '''[The Shadow in the North]''' is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his '''[Night Kings]'''. <br> But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow.  [[Daily Life Under the Shadow]] <br><br> Through the ages destiny has searched for those with the will and want to make a difference in the Last Age of Man the Light is cast to two groups thousands of miles seperated by land but standing side by side against the Shadow in the North.  One group of '''[Pathwalkers]''' begins their journey in the space between '''[Alvedara]''' and '''[Cambrial]''', while the other find their journey beginning just below '''[Cale]''' some distance from '''[Steel Hill]''' and the '''[Veradeen]'''.
 +
<br><br>
 +
----
  
==News & Events==
 
  
 +
==Setting Background==
 +
All the people of Eredane know that freedom is a dying word. The Shadow in the North is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his Night Kings. <br> But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow.  [[Daily Life Under the Shadow]]
  
  
Line 196: Line 60:
 
* [http://www.wizards.com/default.asp?x=dnd/welcome Dungeons & Dragons Homepage]
 
* [http://www.wizards.com/default.asp?x=dnd/welcome Dungeons & Dragons Homepage]
 
* [http://darknessfalls.leaderdesslok.com/ Darkness Falls]:  The Midnight SRD
 
* [http://darknessfalls.leaderdesslok.com/ Darkness Falls]:  The Midnight SRD
 +
* [http://www.systemreferencedocuments.org/35/sovelior_sage/home.html System Reference Document v3.5]:  The D&D 3.5 SRD
 
----
 
----
 
*  [[Midnight Contract]]:  this is a easy list talking about game group social things, it's just handy to know what's expected.
 
*  [[Midnight Contract]]:  this is a easy list talking about game group social things, it's just handy to know what's expected.
Line 202: Line 67:
 
* [http://www.againsttheshadow.org/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=42&page=1 Intro to Midnight: Players]
 
* [http://www.againsttheshadow.org/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=42&page=1 Intro to Midnight: Players]
 
* [http://www.againsttheshadow.org/modules.php?op=modload&name=FAQ&file=index Midnight: FAQ]
 
* [http://www.againsttheshadow.org/modules.php?op=modload&name=FAQ&file=index Midnight: FAQ]
 +
*  [[Pyric Points]]: an idea for fate points in Midnight.
 
----
 
----
 
* '''Names''' a list of naming reference for the different cultures of Ayrth in Midnight. You can get the idea of how to think about the NPC cultures and such, especially the humans
 
* '''Names''' a list of naming reference for the different cultures of Ayrth in Midnight. You can get the idea of how to think about the NPC cultures and such, especially the humans

Latest revision as of 20:45, 25 February 2008


MAP OF EREDANE
Welcome to the Midnight: North & South campaign wiki.
With the Campaigns beginning on October 7th 2006, this wiki site is a resource for a face-to-face tabletop fantasy role-playing game using the Midnight Setting for the Dungeons and Dragons system. This site is a wiki which is a web page that can be edited by anyone with surfing the web! The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group. A "campaign series bible".
Two seperate campaigns in the same Midnight world continuity.
Midnight RPG - THE NORTHERS:
Midnight RPG - THE SOUTHIES:
There is also a third, mini-campaign in this continuity
Mighight RPG - RAIDING LARDUN:

the Campaign Connections
Midnight Basics: a very short info brief about the difference of Midnight and D&D.

Midnight Character Creation: all the notes on creation your character.
Midnight PRE-GAME Character Background: herein are all the various options for players to do character background and the awards for the efforts.

Midnight: North & South Yahoo Discussion: This is where the group actively discusses game events, recaps as well as the planning of game gatherings and general group chit chat.

Midnight: Chapters of the North & South: This is the spot for game session recaps by both GM and Players, described by the chapters of our books through. Midnight: North & South serial campaign is broken into story arcs. What are Story Arcs?

Midnight Party Game Calendar: Here are the working calendars for the two parties.

Quotes
Midnight: North & South Game Inspiration Quotes


Armies of Elves, Dwarves and Men attempted to defeat Izrador the Enemy, the Shadow in the North, in the most important and final of battles in the Third Age. They met and fought valiantly against armies of Orc, Demon, Dragon and other Shadow Minion on the southern shore of the Pellurian Sea.

But… They lost.
It is the the Last Age of man…

Hope takes hold for one last effort.
The dream... salvation of mankind, elfkind, the men of stone and those that wish to live free... The Queen of Elves, the King of Dwarves, Patriarch of Dragonkind, Kith & kin of halfling and gnome, the Sons of Man - they call to you.

What will you do?
WHAT MUST YOU DO?
For destiny to survive you must reforge, what would not be...

“Agh burzum-ishi krimpatul!”
The words of hope strung together in the black tongue meaning “Out of darkness bind them!”

These bainful words shall be spoken as a rally cry, a call, a voice in the darkness - asking for help...

Asking for hope...





All the people of [Eredane] know that freedom is a dying word. [The Shadow in the North] is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his [Night Kings].
But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow. Daily Life Under the Shadow

Through the ages destiny has searched for those with the will and want to make a difference in the Last Age of Man the Light is cast to two groups thousands of miles seperated by land but standing side by side against the Shadow in the North. One group of [Pathwalkers] begins their journey in the space between [Alvedara] and [Cambrial], while the other find their journey beginning just below [Cale] some distance from [Steel Hill] and the [Veradeen].



Setting Background[edit]

All the people of Eredane know that freedom is a dying word. The Shadow in the North is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his Night Kings.
But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow. Daily Life Under the Shadow


RULES[edit]

House Rules in effect in The Scroll Bearers campaign:

  • No XP penalty for multiclassing. Instead, characters with levels in a preferred class gain a bonus feat at 1st, 5th, and 10th class level.
  • Bonus skill ranks from high intelligence can be used to buy a full rank in non-class skills, not a half-rank.

[These house rules were adopted from d20 Conan by Mongoose.]

  • Beyond the spells granted by Channeler levels and feats, channeling spellcasters can learn a number of spells equal to their casting ability modifier each character level. The total number of spells a character can learn in this manner is cumulative. So, if a character with a 16 (+3 modifier) in her casting ability score were to learn only one new spell at level 1 (beyond the spells granted by Channeler levels and feats), she would be able to learn five new spells at level 2. For the purposes of counting the total number of spells learned by a character, 0-level spells count as half a spell.


ALIGNMENT[edit]


SPELLS[edit]

Resources[edit]



  • Midnight Contract: this is a easy list talking about game group social things, it's just handy to know what's expected.


  • Names a list of naming reference for the different cultures of Ayrth in Midnight. You can get the idea of how to think about the NPC cultures and such, especially the humans
    • Dorns: Celtic and Norse.
    • Sarcosans: Persian and Arabic.
    • Erenlander: Spanish, English and French.
    • Dwarven: Hebrew and the catalogue on the Poetic Edda.
    • Gnomes: Slav and Italian.
    • Wood Elves: Tolkien Elvish and Celtic.
    • Sea elves: Tolkien Elvish and Celtic.
    • Jungle Elves: Central African, Hindi and Sanskrit.
    • Snow Elves: Russian.
    • Orcs: Germanic.
    • Halflings: Irish, Native American and Gypsy.

SPOILERS[edit]



Midnight RPG Wiki