Tir Con-Escape From New York

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Set up

Description:

Its 90 years into the Reign of King Random and the Elders are still busy mopping up the left-overs from the Black Road War. The characters are young Amberites, being sent on a mission to put out one of those fires. The king has received information that a powerful artifact left over from the Black Road War was left in a particularly nasty shadow. It might be dangerous to leave it in a shadow so close to shadow earths the Elders have interests on.

The word is that the world is in the middle of an apocalypse and the item might be causing it. The governments of the world are barely recovered from the war itself and have only just started to realize that the war might not be any of the native nations fault but the truth is too bizarre for them to accept.

The item is located in a huge national prison where all the violent criminals of a world had been sent during the 20 years of the war. A federal police force surrounds the prison and just barely keeps the violence under control by keeping it within the walls. Can the young Amberites get the artifact off planet before the governments of the world lose control?

Characters:

Characters will have 80 pips to spend with Pattern free. They will also have an assigned Bodyguard, a signature artifact, and access to information from a variety of NPCs.

Convention Quick Links

This is for players in convention games. Since the majority of history isn't needed for limited play games take a look at these in general.

Find a parent here for your convention characters.

For Convention Characters skills are very important. They give the player and the GM a general side of the things a character might have spent years of their lives doing in shadow.

Characters

Running Sheet Blank for Convention Play Feel free to use this blank as a guideline for your character