Difference between revisions of "Trinity:Mechanics"

From RPGnet
Jump to: navigation, search
m
Line 21: Line 21:
 
***[[Trinity:Elfling | Elfling]]
 
***[[Trinity:Elfling | Elfling]]
 
***[[Trinity:Esper | Esper]]
 
***[[Trinity:Esper | Esper]]
 +
***[[Trinity:Gnome | Gnome]]
 +
***[[Trinity:Goblin | Goblin]]
 +
***[[Trinity:Gremlin | Gremlin]]
 
***[[Trinity:Half-Elf | Half-Elf]]
 
***[[Trinity:Half-Elf | Half-Elf]]
 
***[[Trinity:Half-Orc | Half-Orc]]
 
***[[Trinity:Half-Orc | Half-Orc]]
 
***[[Trinity:Halfling | Halfling]]
 
***[[Trinity:Halfling | Halfling]]
***[[Trinity:Gnome | Gnome]]
 
***[[Trinity:Goblin | Goblin]]
 
***[[Trinity:Gremlin | Gremlin]]
 
 
***[[Trinity:Idilarin | Idilarin]]
 
***[[Trinity:Idilarin | Idilarin]]
 
***[[Trinity:Kobold | Kobold]]
 
***[[Trinity:Kobold | Kobold]]

Revision as of 14:55, 19 December 2006


Trinity
Index
Background
Mechanics
Essays
Campaigns

The game mechanics of the world of Trinity are based upon d20. While it would be theoretically possible to play in the setting in other systems, those systems would undoubtedly require a good deal of overhauling to handle all the mechanics that play an important role in establishing the flavor of the setting.