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__NOTOC__
 
__NOTOC__
=A Fantasy RPG for Cortex Prime=
+
==A Fantasy RPG for Cortex Prime==
[[File:Urchins00005.png|500px]]
+
[[File:Urchins00006.png|500px]]
 
==''We watch. We see. Your secrets are ours to sell.==
 
==''We watch. We see. Your secrets are ours to sell.==
 
----
 
----
==Track Your Character==
+
 
Click [[Urchins:_Character_Table |<u>'''HERE'''</u>]] To view the Character Table and track your resources, like PP and  Hero Dice, or look at your character sheet or another's for reference. Assets and Complications are tracked below the chart and then general useful info for this game including relevant links, etc.
+
 
 +
==Character Files/Meta Currencies==
 +
I will update the Character Table on the wiki each time I update the IC thread. Please do not update the table yourselves. I don't want anyone losing Plot Points or other resources from double subtraction. You may edit your character sheet linked in the table as much as is needful.
 +
 
 +
If you feel I have forgotten to update the table or that my math is wrong, let me know OOC or DM me and I will fix it. Likewise, if I make a mistake on the Character/GM Complications/Assets lists, let me know and I'll fix it. These also get updated when I update the IC thread.
 +
{| class="wikitable"
 +
| '''Character'''
 +
| '''Played by'''
 +
! [[file:d6a.png|24px|d6]]
 +
! [[file:d8a.png|24px|d8]]
 +
! [[file:d10a.png|24px|d10]]
 +
|
 +
! '''XP'''
 +
|
 +
! [[file:d6a.png|24px|d6]]
 +
! [[file:d8a.png|24px|d8]]
 +
! [[file:d10a.png|24px|d10]]
 +
! [[file:d12a.png|24px|d12]]
 +
|
 +
! '''PP'''
 +
|-
 +
|scope="row" colspan="14"| 
 +
|-
 +
| '''[[Waryn]]'''
 +
| ''[[User:Llayne|Llayne]]''
 +
!3
 +
!4
 +
!5
 +
|scope="col" rowspan="6"|
 +
! [[file:d0a.png|24px]]
 +
|scope="col" rowspan="6"|
 +
!
 +
!
 +
!
 +
!
 +
|scope="col" rowspan="6"|
 +
! 1
 +
|-
 +
| '''[[Urchins:_02 | Spanner]]'''
 +
| ''[https://forum.rpg.net/index.php?members/ninjapaladin.150634/ NinjaPaladin]''
 +
!3
 +
!4
 +
!5
 +
! [[file:d0a.png|24px]]
 +
!
 +
!
 +
!
 +
!
 +
! 1
 +
|-
 +
| '''[[Urchins: Eyes of the Undercity/Dodgy Tim | Dodgy Tim]]'''
 +
| ''[https://forum.rpg.net/index.php?members/sirmoogle.194395/ SirMoogle]''
 +
!3
 +
!4
 +
!5
 +
! [[file:d0a.png|24px]]
 +
!
 +
!
 +
!
 +
!
 +
! 1
 +
|-
 +
| '''[[Urchins:_04 | Character 4]]'''
 +
| ''[https://forum.rpg.net/index.php?members/kittlefish.62862/ Kittlefish]''
 +
!3
 +
!4
 +
!5
 +
! [[file:d0a.png|24px]]
 +
!
 +
!
 +
!
 +
!
 +
! 1
 +
|-
 +
| '''[[Urchins:_05 | Character 5]]'''
 +
|
 +
!3
 +
!4
 +
!5
 +
! [[file:d0a.png|24px]]
 +
!
 +
!
 +
!
 +
!
 +
! 1
 +
|-
 +
|! scope="row" colspan="14"|
 +
|-
 +
|! scope="row" colspan="14"|
 +
|-
 +
| ! scope="row" colspan="1"|'''GM'''
 +
|! scope="row" colspan="12"|''[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]''
 +
! 5
 +
|-
 +
|}
 +
[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Top of Page]]
 +
 
 +
==Complications and Assets==
 +
 
 +
===<u>Character Complications</u>===
 +
 
 +
[[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]
 +
 
 +
===<u>Character Assets</u>===
 +
 
 +
[[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]
 +
 
 +
'''Note''': Assets with 2 PP invested will be marked with an [E] to denote episode-long assets.
 +
 
 +
 
 +
[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Top of Page]]
 +
 
 +
===<u>GM Complications</u>===
 +
 +
[[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]
 +
 
 +
===<u>GM Assets</u>===
 +
*
 +
 
 +
[[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]
 
----
 
----
[[Urchins:_Eyes_of_the_Undercity#Track_Your_Character | < < < Back to Top]]
 
  
==PRIMARY TRAITS==
+
[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Top of Page]]
The Primary Traits for this game are Approaches, Roles. and Distinctions. In any test or contest requiring dice, you get to roll one die from each of your 3 primary traits as well as applicable assets, knacks, etc.
 
  
==Approaches==
+
==Bar Kesh: City of Swords==
Rather than measurable individual character attributes such as Physical | Mental | Social, this game will use Approaches, broad goals that an action is aimed at achieving. Approaches represent '''HOW''' you are trying to accomplish a given task. Approaches are the first of your three Prime Traits to be included in each roll along with, Roles, and Distinctions.
+
To explore the setting of Urchins, click [[Urchins:_Setting_Details |'''HERE''']],
----
+
 
Your Approaches each start at [[file:d8a.png|24px|d8]] but you can step an approach up if you step another back to a max of [[file:d12a.png|24px|d12]] and a minimum of [[file:d4a.png|24px|d4]] If you have done your maths right your total should add up to 32.
+
==Character Generation==
----
+
[[Urchins:_Character_Generation|'''THIS PAGE''']] has all you need to build a start of game character.  
:'''Savagery -''' ''The savage approach has you tackling a task or problem with viciousness and an utter lack of mercy.''
 
  
:'''Cunning -''' ''The cunning approach has you tackling a task or problem with razor intellect and shrewd reason.''
+
:You are welcome to use the following '''[[Urchins_-_Character_Template | Template]]''' for your character sheet or replace it with your own format.  
 +
:'''[[Urchins:_Character Advancement|Character Advancement]]'''
  
:'''Finesse -''' ''The finesse approach has you tackling a task or problem with subtlety, subterfuge, and misdirection.''
+
:'''Wiki Edits:''' If you are waiting for moderation on your character wiki, go to '''[https://forum.rpg.net/index.php?threads/rpg-net-wiki-pages-pending-approval.860604/ HERE]''' to get put on the pre-approved list.
  
:'''Rapport -''' ''The rapport approach has you tackling a task or problem with empathy and concern.''
 
 
----
 
----
[[Urchins:_Eyes_of_the_Undercity#Track_Your_Character | < < < Back to Top]]
 
  
==Roles==
+
[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Top of Page]]
Roles are the second Prime Trait, along with Approaches and Distinctions that should be included in every roll you make. If Approaches describe how you tackle a problem, the role you choose describes '''WHAT''' you are attempting to do.
 
  
Urchins are required to fill multiple roles in their daily struggle for survival, but as happens, each Urchin tends to develop more in certain roles, becoming top tier skilled in one, highly skilled in another, competent in most of the rest, and abysmally less competent at that one role that just eludes them.
+
==Mod Sets & House Rules==
 +
[[Urchins:_Mod_Sets | '''THESE''']] are the mods we will be using for this game.
 
----
 
----
Assign your primary Role the value of [[file:d10a.png|24px|d10]] || Assign your secondary Role the value of [[file:d8a.png|24px|d8]]  
+
[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Top of Page]]
  
Assign your lowest Role the value of [[file:d4a.png|24px|d4]] || Assign your remaining Roles the value of [[file:d6a.png|24px|d6]]
+
==Glossary==
----
+
:'''Asset:''' A temporary trait that represents something helpful to the PC.
:'''Fixer:''' Repair, fabricate, and maintain stuff. Sometimes even people.
 
  
:'''Infiltrator:''' Sneak about, get into places you weren't meant to get into.  
+
:'''Complication:''' A temporary trait that represents something unhelpful to the PC. If a complication would be stepped up above [[file:d12a.png|24px|d12]] (or highest trait for NPCs) that character is out of the fight.
  
:'''Runner:''' Run messages, contraband, supplies, etc.
+
:'''Dice Pool:''' A set of all the dice that will be rolled for an action.
  
:'''Saboteur:''' Destroy strategic targets, really strategy is secondary to the destroying.
+
:'''Heroic Success:''' A roll with a total that's 5 or more higher than the difficulty; it achieves an extra level of success for every 5 points higher.
  
:'''Scrapper:''' Get into it. They ain't made the fight you didn't want a piece of.
+
:'''Hitch:''' When the player rolls a 1. This die can't be used for the total, and the GM may activate a hitch, giving the player a complication and a plot point; more hitches means a worse complication.
  
:'''Tracker:''' Track shit down. Locate people, resources, and rumors.
+
:'''Opportunity:''' When the GM rolls for opposition and gets a 1, the opposite of a hitch. Players may activate opportunities with plot points.
  
:'''Trickster:''' Experts at misdirection and the use of words, gestures, and props.
+
:'''Plot Points, or PP:''' A spendable resource, either for one of the benefits listed below or to activate various SFX.
----
 
[[Urchins:_Eyes_of_the_Undercity#Track_Your_Character | < < < Back to Top]]
 
  
==Knacks==
+
:'''Relationship:''' A trait that represents both how close a PC is to another character, the help that character can give them, and finally the impressions that character has made on the PC that can help them grow and overcome challenges.
  
 +
:'''Scene:''' A scene is a somewhat flexible unit of time, usually until an immediate problem has been dealt with.
  
:Knacks are specific specialties under a given role that the Urchin is just a natural at. Starting knacks are worth an extra [[file:d6a.png|24px]] to the roll it applies to but can be stepped up as outlined below.
+
:'''Session:''' A session is a longer period of time including multiple scenes; after each session XP will be distributed and may be spent.
----
 
:Each player gets to assign one free [[file:d10a.png|24px]] knack and one free [[file:d8a.png|24px]] knack to their Character's Primary Role, one at [[file:d10a.png|24px]] and one at [[file:d8a.png|24px]]
 
----
 
:Each player gets to assign one free [[file:d8a.png|24px]] knack to their Character's Secondary Role.
 
----
 
:Each player gets to assign four additional knacks at [[file:d6a.png|24px]] to any role rated [[file:d6a.png|24px]] or higher or step up an existing knack at a one-for-one exchange rate not to exceed the rating of the Role the rank is attached to.
 
----
 
:Knacks cannot be assigned to a character's [[file:d4a.png|24px]] role.
 
----
 
:'''No knack can be stepped up higher than the dice value of the role it is assigned to.'''
 
  
----
+
==Plot Points & Opportunities==
[[Urchins:_Eyes_of_the_Undercity#Track_Your_Character | < < < Back to Top]]
+
Plot Points
 +
:'''Add another die from your roll to total:''' Hitches can never be added
  
==Distinctions==
+
:'''Activate an opportunity:''' See Opportunities below
Distinctions are unique personal traits or tropes that set characters apart from one another beyond the pure mechanics, and are the third of the prime traits that should be added to every roll along with Approaches and Roles.
 
  
If approaches tell HOW, and roles tell WHAT, then Distinctions give us a look at '''WHO''' is acting. [pp50]
+
:'''Create a D6 relationship:''' You may spend a PP to create a temporary D6 relationship with a character; this lasts until the end of the session.
  
There are three categories of distinctions for this game and you must choose one of each:
+
:'''Create a temporary D6 asset:''' You may spend a PP to gain a D6 asset until the end of a scene in which it was rolled, or it no longer makes sense to keep it. This must make sense, but can generally be fairly flexible.
  
Background | Quirk | Free.
+
:'''Let other characters use an asset:''' You may spend a PP to make an asset available to any character(s) you choose for a scene.
----
 
All distinctions default to a rating of [[File:d8a.png|24px]] except when engaging the '''Hinder''' SFX.
 
----
 
===Background Distinction===
 
Urchins are orphans, forgotten and unseen, scraping by in the streets and sewers of Rattown and the Labyrinth and in the wretched depths of the Undercity. Despite sharing a similar fate with their fellows, however, each Urchin followed their own unique path to get where they are.  
 
  
'''Sample Backgrounds''' might include Abandoned  Royal, Kidnapped, Born in the Deep, Storm Rat, etc.
+
:'''Keep an asset:''' You can spend a PP to keep an asset until the end of the session.
----
 
  
===Quirk Distinction===
+
:'''Effect an additional target:''' You may spend a PP to have an action effect an additional target, giving them an additional asset or complication (if they do not successfully defend). Please note this before rolling, in the roll's description if possible.
Urchins are a hardy lot of survivors with their own bizarre coping mechanisms. Sample Quirks might include Obsessive Guar Chewer, Wears Clothes Backwards, Speaks in Rhyme, Kindness Tourette's, etc.
 
----
 
  
===Free Distinction===
+
Opportunities
A free distinction is exactly that. You are free to come up with any distinction that makes sense for the character and the setting.
+
:'''Step down a complication:''' When the GM rolls at least one opportunity, you may pay a PP to step a complication down once for each opportunity (in a single die pool).
----
 
[[Urchins:_Eyes_of_the_Undercity#Track_Your_Character | < < < Back to Top]]
 
  
==Distinction SFX==
+
:'''Temporarily step up an Asset:''' When the GM rolls at least one opportunity, you may step up an asset or signature asset by one for each opportunity (in a single die pool) until the end of the scene.
Each of your three distinctions comes with the '''Hinder SFX''' active:
 
  
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
+
==Plot Point Bidding==
 +
PBP format doesn't work well for Player/GM back and forth, so I do my best to avoid it. This means the bidding aspect of spending PP on a roll kinda drops off. Instead, I find it helpful for players to indicate (if you are able) how many resources you are willing to spend (if any) to succeed on the roll. I will do my best to make sure those PP are spent as economically as possible to achieve your desired outcome.
  
After that, each Urchin starts play with two more active '''SFX''' related to their distinctions. You decide how you want to arrange those. [pp61]
+
If my NPC is willing (presuming I have the PP to burn) to spend enough GM PP that you cannot succeed, I will let you know that so you don't have to burn PP if you don't want to on a failed action (though you always have the option to spend your PP to force me to spend mine in those situations).
  
 +
If I am requiring an action of you (defending vs an attack, random notice check, etc) I will roll stakes so you know what you are rolling against, and I will tell you what PP I am willing to spend. I don't generally pre-roll for actions I think you might take no matter how obvious it might seem, because I don't want to influence how you choose to act in a scene.
 
----
 
----
[[Urchins:_Eyes_of_the_Undercity#Track_Your_Character | < < < Back to Top]]
 
  
==Relationships==
+
[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Top of Page]]
Relationships represent an optional trait set. Relationships won't always apply to a roll, but when they do there is good reason. Urchins don't have much, and very often in their lives it is that one other soul who really matters to them or motivates them. Add a relationship die when the person or group it is attached to is affected by or affects the action in question.
+
 
 +
==PVP==
 +
While a game built around factions implies a fairly significant amount of player vs player conflict, I prefer not to run games that lean heavily to that assumption. If you want to do something that directly acts against another player there are two options.
 +
* '''Unilateral Permission:''' The other player agrees to your action. No rolls are needed. Just RP it out.
 +
* '''Limited Permission:''' The other player doesn't agree that it is an automatic thing, but does agree to let the dice decide.
 +
'''Note:''' If the players involved do not agree to PVP, it doesn't happen. Move on with something else.
  
Each urchin will start the game with a relationship to another urchin [GMC], one street vendor, shop keeper, innkeeper, artisan, guild, etc, and one free pick that cannot be a Faction at start of game.
 
 
----
 
----
Rate all relationships at [[File:d8a.png|24px]] '''OR''' one relationship at [[File:d10a.png|24px]] one at [[File:d8a.png|24px]] and one at [[File:d6a.png|24px]]
 
----
 
[[Urchins:_Eyes_of_the_Undercity#Track_Your_Character | < < < Back to Top]]
 
  
==Factions==
+
[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Top of Page]]
Factions represent another optional trait set players might access if the roll might concern that faction in some way. Keep in mind, while you can roll a faction die to get extra mechanical clout to do something on behalf of a faction, the GM can choose to add that same die as a complication to his opposition roll, where player failure means the die gets stepped back - no lower than [[File:d4a.png|24px]] - or stays the same on a tie (this is the only time a tie doesn't default to the player, it's just neutral), or get stepped up - no higher than [[File:d12a.png|24px]] - on a success on the part of the player. Two steps on an ES.
+
 
 +
=METAGAME TOOLS=
 +
==Threads==
 +
<u>[https://forum.rpg.net/index.php?threads/development-urchins-eyes-of-the-undercity-cortex-prime.886425/ Recruitment Thread]</u>
  
'''The GM decides at the outset if an action is eligible to earn or lose faction standing.'''
+
<u>[ OOC Thread]</u>
----
 
Player Characters are all rated at [[File:d4a.png|24px]] with all guilds at start of game.
 
----
 
[[Urchins:_Eyes_of_the_Undercity#Track_Your_Character | < < < Back to Top]]
 
  
==Resources==
+
<u>[ IC Thread]</u>
Resources represent another optional trait set but it works a little different from the above [pp55]. Player characters have three different resources at their disposal: Bolt Holes | Caches | Grundle
 
----
 
===Bolt Hole===
 
:Every urchin has a bolt hole or two that they can shimmy into and hide or seek emergency shelter. The bolt hole is rated at [[File:d6a.png|24px]] and comes with three dice that refresh one die a day.
 
 
----
 
----
  
===Cache===
+
[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Top of Page]]
:Bolt Holes are easily found and claimed by bigger urchins, so the smart urchin sets up caches around the city to hide their meager wealth and possessions. Caches are rated at [[File:d8a.png|24px]] and come with four dice that refresh at two per day.
 
----
 
  
===Grundle===
+
==Resources==
:The Grundle is an urchin's greatest treasure. The grundle is a carapace of elemental stone that the urchin has bonded with and allows them to explore and exploit the undercity within its protective lithic shell. The grundle cannot come to the surface during daylight hours. Grundles are rated at [[File:d8a.png|24px]] and come with five dice that all refresh at Dusk every day.
+
<u>[http://orokos.com/roll/?action=roll Orokos]</u> Online Dice Roller.
  
[[File:Litho00002.png|300px]]
+
<u>[https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread]</u> If you can't post for whatever reason let us know here or in OOC.
  
 +
[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Top of Page]]
  
[[Urchins:_Eyes_of_the_Undercity#Track_Your_Character | < < < Back to Top]]
+
==Expectations==
 +
<u>'''Post Frequency'''</u>
 +
* I am asking for a '''daily''' posting commitment for this game as a general rule, with the understanding that posting might be less frequent on weekends and holidays.
 +
 +
<u>'''Post Absences'''</u>
 +
* If you will NOT be able to post, for whatever reason, please ping us in OOC so we know what is going on or post to the <u>[https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread]</u> (I pretty much check that thing every time it lights up).
  
==Signature Assets==
+
<u>'''Post Formatting'''</u>
Each character starts with two signature assets. Signature assets are yet another optional trait set that can be added to a roll if the asset makes sense in the situation.
+
* Please bold your character's name at the top of each IC post '''OR''' bold the first instance of your character's name in the body of the post. We all game with lots of folk, sometimes with the same players in different games; this just makes it easier to keep track of which character we're addressing.
  
Each Urchin begins play with one Heirloom and one Keepsake.
+
* If you are addressing another PC in your post it is helpful to bold their character name as well so it stands out for them.
----
 
:'''Heirloom:''' This is a hidden treasure from someone important to the Urchin from before they were orphaned, a gift from a parent or sibling or other relative or a piece of family property that the urchin managed to sneak away with.
 
  
::Heirlooms function at [[file:d8a.png|24px|d8]]
+
* OOC blocks are fine for showing dice rolls and brief OOC comments directly related to a particular post. Please sblock if you need to include large blocks of text related to your IC post. All other OOC content should go in the OOC thread itself. Do not post dice rolls or actions in the OOC Thread.
  
:[[File:Check002.png|24px]] Heirlooms start with one active SFX. It cannot be the Hinder SFX.
+
* Please link all dice rolls back to your dice roller.
  
::'''Limit: '''Heirlooms cannot be used when sleeved in a grundle.
 
----
 
:'''Keepsake:''' This is a small memento, a gift from another urchin or a minor found treasure since they became an orphan.
 
  
::Keepsakes function at [[file:d6a.png|24px|d6]]  
+
[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Top of Page]]
  
::Keepsakes don't start with active SFX.
+
==Player Alternates==
 +
*-
 +
*-
  
::'''Limit: '''Keepsakes cannot be used when sleeved in a grundle.
+
[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Top of Page]]
 
----
 
----
[[Urchins:_Eyes_of_the_Undercity#Track_Your_Character | < < < Back to Top]]
 

Latest revision as of 05:32, 13 September 2021

A Fantasy RPG for Cortex Prime[edit]

Urchins00006.png

We watch. We see. Your secrets are ours to sell.[edit]



Character Files/Meta Currencies[edit]

I will update the Character Table on the wiki each time I update the IC thread. Please do not update the table yourselves. I don't want anyone losing Plot Points or other resources from double subtraction. You may edit your character sheet linked in the table as much as is needful.

If you feel I have forgotten to update the table or that my math is wrong, let me know OOC or DM me and I will fix it. Likewise, if I make a mistake on the Character/GM Complications/Assets lists, let me know and I'll fix it. These also get updated when I update the IC thread.

Character Played by d6 d8 d10 XP d6 d8 d10 d12 PP
Waryn Llayne 3 4 5 D0a.png 1
Spanner NinjaPaladin 3 4 5 D0a.png 1
Dodgy Tim SirMoogle 3 4 5 D0a.png 1
Character 4 Kittlefish 3 4 5 D0a.png 1
Character 5 3 4 5 D0a.png 1
GM brahnamin 5

< < < Top of Page

Complications and Assets[edit]

Character Complications[edit]

d6 d8 d10 d12

Character Assets[edit]

d6 d8 d10 d12

Note: Assets with 2 PP invested will be marked with an [E] to denote episode-long assets.


< < < Top of Page

GM Complications[edit]

d6 d8 d10 d12

GM Assets[edit]

d6 d8 d10 d12


< < < Top of Page

Bar Kesh: City of Swords[edit]

To explore the setting of Urchins, click HERE,

Character Generation[edit]

THIS PAGE has all you need to build a start of game character.

You are welcome to use the following Template for your character sheet or replace it with your own format.
Character Advancement
Wiki Edits: If you are waiting for moderation on your character wiki, go to HERE to get put on the pre-approved list.

< < < Top of Page

Mod Sets & House Rules[edit]

THESE are the mods we will be using for this game.


< < < Top of Page

Glossary[edit]

Asset: A temporary trait that represents something helpful to the PC.
Complication: A temporary trait that represents something unhelpful to the PC. If a complication would be stepped up above d12 (or highest trait for NPCs) that character is out of the fight.
Dice Pool: A set of all the dice that will be rolled for an action.
Heroic Success: A roll with a total that's 5 or more higher than the difficulty; it achieves an extra level of success for every 5 points higher.
Hitch: When the player rolls a 1. This die can't be used for the total, and the GM may activate a hitch, giving the player a complication and a plot point; more hitches means a worse complication.
Opportunity: When the GM rolls for opposition and gets a 1, the opposite of a hitch. Players may activate opportunities with plot points.
Plot Points, or PP: A spendable resource, either for one of the benefits listed below or to activate various SFX.
Relationship: A trait that represents both how close a PC is to another character, the help that character can give them, and finally the impressions that character has made on the PC that can help them grow and overcome challenges.
Scene: A scene is a somewhat flexible unit of time, usually until an immediate problem has been dealt with.
Session: A session is a longer period of time including multiple scenes; after each session XP will be distributed and may be spent.

Plot Points & Opportunities[edit]

Plot Points

Add another die from your roll to total: Hitches can never be added
Activate an opportunity: See Opportunities below
Create a D6 relationship: You may spend a PP to create a temporary D6 relationship with a character; this lasts until the end of the session.
Create a temporary D6 asset: You may spend a PP to gain a D6 asset until the end of a scene in which it was rolled, or it no longer makes sense to keep it. This must make sense, but can generally be fairly flexible.
Let other characters use an asset: You may spend a PP to make an asset available to any character(s) you choose for a scene.
Keep an asset: You can spend a PP to keep an asset until the end of the session.
Effect an additional target: You may spend a PP to have an action effect an additional target, giving them an additional asset or complication (if they do not successfully defend). Please note this before rolling, in the roll's description if possible.

Opportunities

Step down a complication: When the GM rolls at least one opportunity, you may pay a PP to step a complication down once for each opportunity (in a single die pool).
Temporarily step up an Asset: When the GM rolls at least one opportunity, you may step up an asset or signature asset by one for each opportunity (in a single die pool) until the end of the scene.

Plot Point Bidding[edit]

PBP format doesn't work well for Player/GM back and forth, so I do my best to avoid it. This means the bidding aspect of spending PP on a roll kinda drops off. Instead, I find it helpful for players to indicate (if you are able) how many resources you are willing to spend (if any) to succeed on the roll. I will do my best to make sure those PP are spent as economically as possible to achieve your desired outcome.

If my NPC is willing (presuming I have the PP to burn) to spend enough GM PP that you cannot succeed, I will let you know that so you don't have to burn PP if you don't want to on a failed action (though you always have the option to spend your PP to force me to spend mine in those situations).

If I am requiring an action of you (defending vs an attack, random notice check, etc) I will roll stakes so you know what you are rolling against, and I will tell you what PP I am willing to spend. I don't generally pre-roll for actions I think you might take no matter how obvious it might seem, because I don't want to influence how you choose to act in a scene.


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PVP[edit]

While a game built around factions implies a fairly significant amount of player vs player conflict, I prefer not to run games that lean heavily to that assumption. If you want to do something that directly acts against another player there are two options.

  • Unilateral Permission: The other player agrees to your action. No rolls are needed. Just RP it out.
  • Limited Permission: The other player doesn't agree that it is an automatic thing, but does agree to let the dice decide.

Note: If the players involved do not agree to PVP, it doesn't happen. Move on with something else.


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METAGAME TOOLS[edit]

Threads[edit]

Recruitment Thread

[ OOC Thread]

[ IC Thread]


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Resources[edit]

Orokos Online Dice Roller.

Absences Thread If you can't post for whatever reason let us know here or in OOC.

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Expectations[edit]

Post Frequency

  • I am asking for a daily posting commitment for this game as a general rule, with the understanding that posting might be less frequent on weekends and holidays.

Post Absences

  • If you will NOT be able to post, for whatever reason, please ping us in OOC so we know what is going on or post to the Absences Thread (I pretty much check that thing every time it lights up).

Post Formatting

  • Please bold your character's name at the top of each IC post OR bold the first instance of your character's name in the body of the post. We all game with lots of folk, sometimes with the same players in different games; this just makes it easier to keep track of which character we're addressing.
  • If you are addressing another PC in your post it is helpful to bold their character name as well so it stands out for them.
  • OOC blocks are fine for showing dice rolls and brief OOC comments directly related to a particular post. Please sblock if you need to include large blocks of text related to your IC post. All other OOC content should go in the OOC thread itself. Do not post dice rolls or actions in the OOC Thread.
  • Please link all dice rolls back to your dice roller.


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Player Alternates[edit]

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