Difference between revisions of "ZAL'KAZZIR"

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(Gear)
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** copper signet ring
 
** copper signet ring
 
* '''A noble estate with all the features'''
 
* '''A noble estate with all the features'''
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 +
  
 
== To-Do List ==
 
== To-Do List ==

Revision as of 11:49, 26 March 2007

Zal'Kazzir, Sarcosan Channeler

Zal'Kazzir (last name??)

  • [ Zal'Kazzir - Player Journal]: Herein are Adam's player recap journals for Zal'Kazzir's adventures.

Background

10 questions

  • Describe what your hero's glorious death might be.
    •  ??
  • Describe what your hero's worst fated death at the hands of [the ENEMY] might be.
    •  ??
  • What is the worst thing [the Shadow] could do to your hero? (this could include things done to loved ones)
    •  ??
  • Describe a victory that your hero would like to have against [the Shadow].
    •  ??
  • What action would your hero never do?
    •  ??
  • What would cause your hero to break down to sadness or fear?
    •  ??
  • What do you hope your heroe's honorific would be?
    •  ??
  • What would it take for your hero to turn traitor? (these can result from bribe or blackmail)
    •  ??
  • PLAYER: What's your favorite monster or NPCs to fight?!!
    •  ??
  • PLAYER: What do you most enjoy about RPGs & D&D? (meaning battling monsters, solving puzzles, political roleplaying, etc..?)
    •  ??

3x3

Contacts

  •  ?? -
  •  ?? -
  •  ?? -

Allies

  •  ?? -
  •  ?? -
  •  ?? -

Enemies

  •  ?? -
  •  ?? -
  •  ?? -

Locations

  •  ?? -
  •  ?? -
  •  ?? -


Covenant Items Ideas

??

??

??

??

??

??


Gear

  • Armor/Clothes:
    • Dirty courtier clothing
  • Weapons:
    • none
  • Charms:
    • (True) Alligator Tooth Necklace - +4 vs. all swamp diseases
  • Other
    • Belt pouch with mystery contents
    • copper signet ring
  • A noble estate with all the features


To-Do List

??? the familiar

Snake, Tiny Viper

Tiny Magical Beast

Hit Dice: Master’s total Hit Dice (HP are half of master’s total)

Initiative: +7

Speed: 15 ft. (3 squares), climb 15 ft., swim 15 ft.

Armor Class: 19 (+2 size, +3 Dex, +4 natural), touch 15, flat-footed 16

Base Attack/Grapple: +3/–8

Attack: Bite +8 melee (1 plus poison)

Space/Reach: 2-1/2 ft./0 ft. (must move into enemy’s square to attack)

Special Attacks: Poison

Special Qualities: Scent

Saves: Fort +2, Ref +5, Will +5

Abilities: Str 4, Dex 17, Con 11, Int 7, Wis 12, Cha 2

Skills: Balance (8 ranks) +11, Climb (8 ranks) +11, Hide (4 ranks) +15, Listen (5 ranks) +6, Spot (5 ranks) +6, Swim (8 ranks) +5

Feats: Improved Initiative, Weapon FinesseB

Alertness (Ex): While a familiar is within arm’s reach, the master gains the Alertness feat. Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

Share Spells: At the master’s option, he may have any spell (but not any spell-like ability) he casts on himself also affect his familiar. The familiar must be within 5 feet at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the familiar if it moves farther than 5 feet away and will not affect the familiar again even if it returns to the master before the duration expires. Additionally, the master may cast a spell with a target of “You” on his familiar (as a touch range spell) instead of on himself. A master and his familiar can share spells even if the spells normally do not affect creatures of the familiar’s type (magical beast). Empathic Link (Su): The master has an empathic link with his familiar out to a distance of up to 1 mile. The master cannot see through the familiar’s eyes, but they can communicate empathically. Because of the limited nature of the link, only general emotional content can be communicated.

Because of this empathic link, the master has the same connection to an item or place that his familiar does. Deliver Touch Spells (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master could. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.





PORTAL  |  THE SOUTHIES  |  DURGAZ  |  ERANON  |  ZAL'KAZZIR  |  KYUAD