Difference between revisions of "Zeitgeist: The Gears of Revolution"

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*'''[https://docs.google.com/document/d/1HFlkKhtiesOXSXCAKoqbtU_GXUhcbRd3bqkBn2EywtE/edit?usp=sharing Inspector Jerixx]''', Changeling Psion & Spirit Medium, played by Atlictoatl
 
*'''[https://docs.google.com/document/d/1HFlkKhtiesOXSXCAKoqbtU_GXUhcbRd3bqkBn2EywtE/edit?usp=sharing Inspector Jerixx]''', Changeling Psion & Spirit Medium, played by Atlictoatl
 
*'''[[Zeitgeist:_The_Gears_of_Revolution/Rosalia | Rosalia Savory]]''', Human Bard & Docker, played by Bira
 
*'''[[Zeitgeist:_The_Gears_of_Revolution/Rosalia | Rosalia Savory]]''', Human Bard & Docker, played by Bira
*'''Theresa Yanus''', Human Monk & Eschatological Scholar, played by OldKentuckyShark
+
*'''[https://docs.google.com/document/d/1eofLOJM1EqYZJqML4zcpP_eFMjFpesvwO0-2zYhRhVc/edit Theresa Yanus]''', Human Monk & Eschatological Scholar, played by OldKentuckyShark
  
 
''Inactive''
 
''Inactive''
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===NPCs===
 
===NPCs===
 
*[[Zeitgeist:_The_Gears_of_Revolution/NPCs |NPCs]]
 
*[[Zeitgeist:_The_Gears_of_Revolution/NPCs |NPCs]]
 +
 +
==Forum Threads==
 +
*'''[https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins-part-two.915144/ OOC Thread 2]'''
 +
*'''[https://forum.rpg.net/index.php?threads/zeitgeist-the-grand-design.915676/ IC Thread 2]
 +
**'''[https://forum.rpg.net/index.php?threads/zeitgeist-the-grand-design.915676/post-25019189 Chapter 6: Revelations from the Mouth of a Madman]'''
 +
 +
===Old Threads===
 +
*'''[https://forum.rpg.net/index.php?threads/recruitment-closed-zeitgeist-the-gears-of-revolution-4e-dnd.868067 Recruitment and Character creation]
 +
*'''[https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins.868433/ OOC Thread 1]
 +
*'''[https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins.868432/ IC]
 +
**'''[https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins.868432/#post-23438856/ Chapter 1: The Island at the Axis of the World]'''
 +
**'''[https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins.868432/post-23604163 Chapter 2: The Dying Skyseer]'''
 +
**'''[https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins.868432/post-23944259 Chapter 3: Digging For Lies]'''
 +
** '''[https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins.868432/post-24232829/ Chapter 4: Always On Time]'''
 +
** '''[https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins.868432/post-24659608/ Chapter 5: Cauldron Born]'''
  
 
==In-Character Resources==
 
==In-Character Resources==
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|-
 
|-
 
| Athletics (Str)
 
| Athletics (Str)
| '''+15'''
+
| '''+17'''
 
| +15
 
| +15
 
| +5
 
| +5
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| '''+18''' (+19 in 5 sq of Taz)
 
| '''+18''' (+19 in 5 sq of Taz)
 
| +7 (+8 in 5 sq of Taz)
 
| +7 (+8 in 5 sq of Taz)
| +16  
+
| '''+16'''
 
| +13 (+14 in 5 sq of Taz)
 
| +13 (+14 in 5 sq of Taz)
 
|-
 
|-
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| '''+18'''
 
| '''+18'''
 
| +9/+10
 
| +9/+10
| +17
+
| '''+17'''
 
| +9 (+10 unarmoured)
 
| +9 (+10 unarmoured)
 
|-
 
|-
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*'''The Family: 3
 
*'''The Family: 3
 
*'''The Obscurati: 4
 
*'''The Obscurati: 4
 
==Links==
 
*'''[https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins-part-two.915144/ OOC Thread 2]'''
 
*'''[https://forum.rpg.net/index.php?threads/zeitgeist-the-grand-design.915676/ IC Thread 2]
 
**'''[https://forum.rpg.net/index.php?threads/zeitgeist-the-grand-design.915676/#post-25019189 Chapter 6: Revelations from the Mouth of a Madman]'''
 
 
===Old Threads===
 
*'''[https://forum.rpg.net/index.php?threads/recruitment-closed-zeitgeist-the-gears-of-revolution-4e-dnd.868067 Recruitment and Character creation]
 
*'''[https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins.868433/ OOC Thread 1]
 
*'''[https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins.868432/ IC]
 
**'''[https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins.868432/#post-23438856/ Chapter 1: The Island at the Axis of the World]'''
 
**'''[https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins.868432/page-49#post-23604163/ Chapter 2: The Dying Skyseer]'''
 
**'''[https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins.868432/page-184#post-23944259/ Chapter 3: Digging For Lies]'''
 
** '''[https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins.868432/page-283#post-24232829/ Chapter 4: Always On Time]'''
 
** '''[https://forum.rpg.net/index.php?threads/zeitgeist-the-investigation-begins.868432/page-349#post-24659608/ Chapter 5: Cauldron Born]'''
 
  
 
==Lanjyr==
 
==Lanjyr==

Latest revision as of 18:09, 11 February 2024

Zeitgeist-logo.jpg

Zeitgeist: The Gears of Revolution[edit]

Steam and soot darken the skies above the city of Flint, and winds sweeping across its majestic harbor blow the choking products of industrial forges into the fey rainforests that dot its knife-toothed mountains. Since the earliest ages when the people of Risur founded this city, they feared the capricious beings that hid in those fog-shrouded peaks, but now as the march of progress and the demands of national defense turn Flint into a garden for artifice and technology, the old faiths and rituals that kept the lurkers of the woods at bay are being abandoned.

The Unseen Court, the Great Hunt, and the many spirits of the land long ago conquered by Risur’s kings no longer receive tribute, but they cannot enter these new cities of steam and steel to demand their tithe. The impoverished workers who huddle in factory slums fear monsters of a different breed, shadowy children of the new urban labyrinth. Even their modern religions have no defenses against these fiends.

Times are turning. The skyseers—Risur’s folk prophets since their homeland’s birth—witness omens in the starry wheels of heaven, and they warn that a new age is nigh. But what they cannot foresee, hidden beyond the steam and soot of the night sky, is the face of this coming era, the spirit of the age: the zeitgeist.

Characters[edit]

Inactive

NPCs[edit]

Forum Threads[edit]

Old Threads[edit]

In-Character Resources[edit]

Newspapers[edit]

Magic Items[edit]

Skyseers' Visions[edit]

Timeline[edit]

Investigation Charts[edit]

Special Rules[edit]

Combat Maps[edit]

Chapter Two

Chapter Three

Chapter Four

Chapter 5

Skills[edit]

Skill Matrix (L.13)
Skill Berg Theresa Jerixx Tazaerich Rosalia
Acrobatics (Dex) +7 +16 +7 +17 +11 (+12 unarmoured)
Arcana (Int) +6 +7 +16 +6 +15
Athletics (Str) +17 +15 +5 +11 +8 (+9 unarmoured)
Bluff (Cha) +6 +8 +22 +5 +16
Diplomacy (Cha) +6 +13 +20 +5 +15
Dungeoneering (Wis) +12 +10 +6 +14 +12
Endurance (Con) +18 +7 +11 +8 +13 (+14 unarmoured)
Heal (Wis) +15 +10 +7 +9 +12
History (Int) +6 +12 +11 +6 +14
Insight (Wis) +10 +19 +14 +9 +13
Intimidate (Cha) +11 +13 +11 +5 +16
Nature (Wis) +10 +10 +8 +11 +12
Perception (Wis) +10 (+11 in 5 sq of Taz) +18 (+19 in 5 sq of Taz) +7 (+8 in 5 sq of Taz) +16 +13 (+14 in 5 sq of Taz)
Religion (Int) +6 +12 +11 +6 +12
Stealth (Dex) +7 +18 +9/+10 +17 +9 (+10 unarmoured)
Streetwise (Cha) +6 +6 +14 +10 +18
Thievery (Dex) +7 +13 +7 +17 +11 (+12 unarmoured)

Prestige[edit]

  • Flint: 5
  • Risur: 6
  • The Unseen Court: 6
  • The Family: 3
  • The Obscurati: 4

Lanjyr[edit]

Lanjyr.jpg


The City of Flint[edit]

Cityofflintweb2.jpg

RHC Flint HQ[edit]

RHC Office Basement.jpg

RHC Office.jpg

First Floor
1. Entrance. At least two guards are on duty at all times.
2. Lower Hallway.
3. Western Stairwell.
4. Eastern Stairwell.
5. Interrogation Rooms.
6. Quartermaster Office.
7. General Supplies. Door locked. Requires a quartermaster to access.
8. Evidence. Door locked. Requires paperwork to access.
9. Secretary Pool.
10. Guard Room. Each room typically has another two guards.
11. Morgue.

Second Floor
12. Inspector’s Desks.
13. Delft’s Office.
14. Support Offices.
15. Break Room.
16. Upper Hallway.
17. Saxby’s Office.

Basement.
18. Holding Cells. At least two guards are on duty at all times.
19. Magic Cells. Spellcasters are kept here. The cells are enchanted to function like mage-cuffs; any attempt to use magical powers sounds an alarm and does 10 damage to the prisoner. A golden ward also blocks teleportation and summoning. Two columns glow with pale white light, which grants everyone within 5 squares Resist 10 against all energy types.

Allied NPC Stats[edit]

AlliedFlintSoldier.png Allied Fey.jpg Allied Unit.png Andrei von Recklinghausen.png 1693599149855.png KvartiGorbatiy.jpg

Resources[edit]