Medalion of Mesob
The origins of the Medallions of Mesob are lost in the antiquity of the Tosian shadows. Little is known of them save rumors of a few powers gained by those who found one of the medallions. Powers are not uniform and vary in power levels.
The following list is grouped in powers more commonly spoken of in the legends down to the powers less frequently spoken of but considered possible.
Most likely common in all stories
- Shadowwalking: The power to shadowwalk in all the levels of the Shadowlands
- Immortality: Istari Immortality
- Improved physical attributes: Raises a human to chaos rank stats
- Immunity to illness: Complete immunity to sickness
Powers common in many stories
- Immunity to magic used by the undead.
- Immunity to lycanthropy
- Immunity to poison.
Powers in some Legends
- Reverse Conjuration: The ability to return an item that has been conjured to its place and time of origin.
- Clean Body: The Power to clean a body of dirt and grime. To remove all bodily refuse emptying bladders, digestive systems and stomachs. It causes all pores to empty of retained oils.
- This power can be used in two ways. Causing all material to disappear or causing all material to eject violently from the body. If used as an attack it reacts with the target's psyche and if they lose it distracts them for at least a minute.
- Clean Mind: Cause a person to forget everything, rebooting them to a newborn's knowledge. This power can not be reversed.
- Time Travel: This may be a function of Shadowwalking.
- What is known is that the medallion melds into the holder, leaving a tattoo on the palm and the forehead only other holders of the medallion can see.
Many rumors exist concerning these items but none can be confirmed.
It is almost certainly not what you think.
The drawback to possessing one will be surprising.
Known or Rumored Wearers
Among the rumors are a few names of wearers of the medallion.
- Tolknor Scripter, King of York, Paradoxian, Time Lord, King of Plymouth, King of Amber Fallen, First Speaker of the Second Foundation.
- Conf of Shadows
- The Steel General. Fugue Master.
- Vramin. Angel of the Seventh Station. Angel of the House of the Dead.
- Kylokal. The R.
- Guiness. Employee of the Palace Commons. Member of CHAD
- Beor. Thrice Crown Bard. Crowned Bard of Paradox Translated. Crowned Bard of Tosa. Crowned Bard of Amber Fallen.
- Grog. Emperor. Wanderer
- Arloxedra Prince of Amber
- Felix Wyse A Lord of Mandalay. Runs the Bookmobile
- Raphael; Shadow Traveling Adventurer
- Slugger; Mind Blanking Amberite Child (traveling with Raphael)
- Hazarda; Shadow Traveling Adventurer, Former King of Amber-Now Fallen
- Timothy Elhue; Shadow Traveling Adventurer, Grandson of Tolknor
- Johnny Cash: Musician
- Jerry Lee Lewis: Musician
- David (Bowie) of Mandalay: Musician
- Orson (Wells): Actor
- Jerimiah (Johnson): Mountain Man
Prince Arloxedra to Sir Alexandra Mira
"Mesobians..... " He waves his hand over his forehead and a symbol appears.
"Mesob is a person sort of out of place. Unbelievably powerful. Unaligned. Impervious. There are creatures like him across shadow. Beings that ignore the boundaries. Tolknor is a lot like that. Mesob is one. A Paradoxian. He travels shadow and the many different marbles. Every so often he leave behind an artifact call the Medallion of Mesob. It gives someone greater strength, powers similar to people at the poles like Amber and Chaos. Lets them shadowwalk. lots of protections. and a whopping block of good luck and protection."
(Permanent Good Stuff 3)
"Early in my life i found such a medallion. Its what led to Eric to finding me."
Alex nods slowly she then turns a page of her sketchbook and starts to recall the man and the kid she had seen with the symbols. Just to keep it in her memories.
All the while she does listen to Arlo's explanation and show and tell of his own symbol.
"So these two we saw are not of the blood, they are not of Chaos. They both found a medallion like one you found and it gave them a symbol like that? Which gives them powers. But does it besides powers give them also strength to deal what might come on their paths in shadows?" She closes her eyes really trying to recall the details she had seen in such a quick glance.
"Even if i didn't know it i was always stronger and faster then the others in my class. But if they are able to move through shadow they can run into nasties that could seriously be a danger to them. Or is that what the protections are for? "
She turns the book to Arlo to have him look at the drawing she did of the man and the child.
"Did i miss something?"
"No. Looks good. They Medallions are mercurial.. They provide strength, health. Somewhere in the region of Chaosians. Protections from many things. But they tend to stay in safer shadows when they travel. Shadow is vast. There are uncountable number of creatures able to travel shadow. Many very bizarre. Most harmless. Many dangerous. One never knows. One might spend a century in a brutal shadow and never know a moment of danger."
Prince Arloxedra to King Random.
Random asks, "I've never heard of Mesobians. Who are they?"
Arlo picks up a scotch egg and dips it in the Calroban sauce. "Its complicated."
The king laughs,"You know its been a hundred years in Amber since anything in my life was uncomplicated. Dazzle me."
"Mesob is a Paradoxian."
"Like Tolknor and Frankfurter and the Rose Addicts?"
"No.. Well, Tolknor yes, he's a Mesobian too. No. You know I've spoken to Tolknor maybe 3 times and once was about Mesob. He says he has never seen him either. Mesob travels shadow, can travel in time, and can travel between marbles. He leaves no trail, can not be tracked, and for the most part people who dealt with him tend to forget him. But nothing can harm him. Nothing can trap him. He can't be photographed and paintings of him tend to have his image fade out. He looks different to everyone. "
"Illusive bugger, " the king says.
Arlo agrees with a him and takes another egg.
"He is invariably kind. Has a sort of aura of calm. Its infectious. I tried to transport to him using the pattern of Tirna no'gath, using the added whimsy that pattern has. I arrived in a world he had recently left. Recently enough that people still remembered him. None gave the same description. The world however bore proof of his presence. It was a fairly violent urban world. I shifted around the area and they all had sort of a 1 in 10 for 30 thing going on. A person has one in 10 chance of a violent interaction over the course of a month. That's everything from a mugging to being involved in rival gangs having a drive-by, corporations demolishing an apartment building with no notice, up to a nation state turning a city into a raging firestorm. Luckily for them that world had no atomic weapons. "
"However, the area he lived in had evidence that he had been there for 100 years. The planet had about a third of the violence as nearly identical worlds a step away. The nation state had been involved in a third of the wars that the same nation had in identical nearby shadow and had almost no corporate war involvement. The region had the lowest crime rate of the nation. The district within the region had almost no street crime and had developed local services to prevent a rise in crime. The neighborhood he lived in was used as an example to the nation about how peoples of different races could cooperate and prosper. The apartment complex I arrived in had almost a thousand people in it but was clean, calm, musical, had its own schools and libraries, and had extensive participation in sporting groups with no violent team rivalry. I tell you the whole place freaked me out. But no one could give a good memory of the old man with the fancy walking stick. The only thing they all remembered was that he planted apple, orange, lemon, and pear trees everywhere he went. "
"I am told that on occasion he leaves a foot shaped medallion behind. He may not know he does it or maybe he decides who gets them. Know one knows."
"So some super-being of extreme benevolence , leaves magic items scattered around. What do they do? That's the part I going to hate, right?""
Arlo laughs, "Well, yes it is. Their powers vary wildly. Not every Mesobian has the same powers to the same degree. A person picks up a medallion and it melts into them. They can't be removed. They don't detect as magical. The powers can't be dispelled. I don't believe they can be suppressed. Once the medallion melts away the person becomes, racially, a Mesobian though they detect and act as their original race for all practical purposes. Mesobians can detect each other. Some powers are in all the medallions. Shadowwalking, immortality of the Istari style. Improved physical attributes; strength, agility, endurance, eye-hand coordination, balance. They have no body odder. They are almost completely impervious to sickness of all kinds. Immunity to poison, which ends up also meaning immunity to hangovers. It gives them a clean body. They can get muddy and bloody but in general they don't get oily or grungy. Their hair tends to stay clean. Fingernails tend to look good. Cosmetic stuff. They can remove all their bodily refuse; emptying bladders, digestive systems and stomachs. It causes all pores to empty of retained oils. I got all of those. Other powers i know of are immunity to magic used by the undead. Immunity to lycanthropy. Regeneration, though that sort of dovetail into the istari immortality.
Some are less common but its hard to say since getting proof is tricky. Ive spoken to a handful of Mesobians and they mention these. Some i have. Reverse Conjuration, a nice trick if you want to get rid of something others conjured. Some have time travel, though i think that may be a funtion of shadow walking. Some have some incredible amount of luck. Luck being quantifiable in some ways across shadow. Meaning some just have good stuff happen around them."
"Where do I get one of these thing?" Random asks.
"They aren't always helpful. They give shadowwalking to people usually unschooled in it. So they shadowwalk randomly. Often can't get back to places they have been. Its a peaceful item so it tends to make them shadowwalk away from violent worlds unless the wielder focuses and tells it to not shadowwalk them away. So they wander into utopian realms and get sort of lost."