Once more with feeling/Denandsor Council/Cabinet/Ministry/Defense & Logistics/Navy/Hailstorm Pilots

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Hailstorm Pilot
Back to: Navy Page

Male dress uniform
Female dress uniform
Male working uniform
Female working uniform

Motivation[edit]

  • To defend their new home in Denandsor.

Intimacies[edit]

Attributes[edit]

Physical[edit]

  • Strength 4
  • Dexterity 4
  • Stamina 4

Social[edit]

  • Charisma 3
  • Manipulation 3
  • Appearance 3

Mental[edit]

  • Perception 4
  • Intelligence 2
  • Wits 4

Abilities[edit]

  • Archery 1 (+1 stutter cannon)
  • Athletics 2
  • Awareness 4
  • Dodge 2
  • Integrity 2
  • Lore 4 (in XP debt from training charm)
  • Martial Arts 2
  • Resistance 4
  • Ride 4
  • Thrown 4

Backgrounds[edit]

Artifact 5 (Hailstorm-class Warbird Bomber)[edit]

Artifact 2 (Essence Capacitor)[edit]

Plugged into bomber (DotFA Lords, p. 90)

Artifact 2 (Essence Capacitor)[edit]

Reserved in case of extended operations (DotFA Lords, p. 90)

Artifact 2 (Essence Capacitor)[edit]

Reserved in case of extended operations(DotFA Lords, p. 90)

Artifact 3 (Elsewhere Stutter Cannon)[edit]

Backing 1 (Denandsor Council Navy)[edit]

Resources 2[edit]

Essence[edit]

Essence: 2
Personal: (7) 20/20

Willpower[edit]

7/7

Virtues[edit]

Compassion: 2
Conviction: 3
Temperance: 3
Valor: 3 (increased with training charm)

Combat Values[edit]

  • Parry DV: 3
  • Dodge DV: 3
  • Parry MDV: 1
  • Dodge MDV: 6
  • Soak, Natural: 2B/0L

Health Levels[edit]

  • -0 []
  • -1 [], -1 []
  • -2 [], -2 []
  • -4 []
  • Incapacitated []

Merits & Flaws[edit]

Awakened Essence (4pts)[edit]

This character hass an Essence pool equal to (Essence x 10), all of which is considered Personal Essence. S/he can spend one-third of hir Essence pool freely. To use the rest, s/he must spend one Willpower point in each scene in which s/he wishes to access the remainder of hir Essence.

Minor Oath (-1pt, Backing)[edit]

The character has sworn an oath to serve the Denandsor Council.

Code of Honor (-2pts)[edit]

This character is incapable of lying to or betraying anyone whom s/he considers to be an ally unless hir player first fails a Conviction roll.