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  • 0 bytes (0 words) - 09:14, 18 May 2005
  • =Spells and Kiho= Here you can find a list of new and updated spells for shugenja, tsukai, jakla or whoever might need some extra mystical prowe
    1 KB (203 words) - 19:26, 10 December 2005
  • Back to [[Spells_and_Kiho|Spells and Kiho]].<br> =New d20 Spells=
    4 KB (712 words) - 17:41, 24 September 2005
  • Back to [[Spells_and_Kiho|Spells and Kiho]]<br> =Mantis Secret Spells=
    6 KB (969 words) - 19:39, 24 September 2005
  • =Casting Spells= ...dable as well - and then you have a skill roll to activate the spell. Some spells have side effects if they aren't cast directly. In the Turakian Age publish
    6 KB (1,009 words) - 23:48, 5 January 2009
  • ...ow long you study a particular area or subject. http://www.d20srd.org/srd/spells/detectMagic.htm. Duration: Concentration to a max of 1 minute/level</font>
    9 KB (1,199 words) - 07:52, 29 September 2006
  • 8 KB (1,143 words) - 07:53, 29 September 2006
  • ...y additional bonus spells for the increased Charisma, but the save DCs for spells they cast while under this spell&#8217;s effect do increase.</font></td> ...directly, however, it immediately becomes visible along with all its gear. Spells such as bless that specifically affect allies but not foes are not attacks
    7 KB (947 words) - 07:53, 29 September 2006
  • == Spells Currently In-Game == ...metal barriers such as iron bars. Magic metal affects you normally, as do spells, spell-like abilities, and supernatural effects. Attacks delivered by meta
    21 KB (3,457 words) - 13:02, 31 March 2008
  • [[Level One Spells - All]] '''++''' = Spells granted free memorization due to magic item, skill or ability
    6 KB (1,031 words) - 20:59, 12 December 2016
  • This is the conversion of the D20 1st level spells for [[Last Emperor: Main Page|Last Emperor]].
    5 KB (546 words) - 19:47, 12 April 2007
  • Spells such as ''detect magic'' do not operate in Trinity the way they do in other In Trinity, the various Detect spells do not function as they normally do. Instead, they function as the followin
    3 KB (530 words) - 18:45, 6 October 2007
  • ...fcc"><p ALIGN="center">Gives the caster a protective shield from enemy spells</p></TD> '''Effect''': Meditation is one of the most elementary of the Arcane Order spells. Meditation causes the mage enter a dreamless slumber, allowing her to spen
    49 KB (7,472 words) - 17:54, 20 June 2010
  • ...e broken and the sorcerer is immune to all Celestial and Terrestial Circle spells. The sorcerer takes no Environmental Damage from Fire, Water, Earth, Air an
    9 KB (1,494 words) - 08:08, 16 November 2009
  • #REDIRECT [[Once more with feeling/Custom Spells]]
    50 bytes (7 words) - 15:15, 7 November 2009
  • This is the page to post custom charms and spells. It's also a place to add to the already large library of custom stuff crea [[Destiny's Custom Spells]]<br>
    357 bytes (61 words) - 13:02, 10 May 2010
  • ==Spells== ...ion for a length of time. Each compound is for one spell or combination of spells only. The spell will create a specified manipulation effect [specified at t
    1 KB (190 words) - 00:59, 17 May 2010
  • ...tribute: Power Points As in the Savage Worlds Rulesbook, Power Points fuel spells and various arcane reactions. In Savage Glorantha, though, every living cre ...limit. A character can temporarily spend his Power Points on Battle Magic spells, but he may never spend all of his points ,he must always have at least one
    1 KB (193 words) - 07:27, 27 September 2010
  • Mundi without the benefit of a Visibility spell The spells of The summoned spirit can use all spells, knowledge, and skills
    3 KB (464 words) - 06:01, 27 September 2010
  • *Dispel magic 2 80 metres, dispels spells up to 2 POW pts
    1 KB (200 words) - 12:29, 23 April 2011

Page text matches

  • ...cts! They may be multipage projects or singular resources (NPCs, monsters, spells, whatever) for your favorite game system.
    6 KB (1,010 words) - 17:11, 9 December 2013
  • Now, Nepovilo is constantly possessed by the magical spells that he Spells: Babble! (1) [TBG pg. 31], Breath of Life* (1) [Elric! pg. 77],
    16 KB (2,527 words) - 16:00, 2 March 2007
  • ...ntaneous magic fires might find their clothes, hair, or equipment on fire. Spells with an instantaneous duration don’t normally set a character on fire, si
    33 KB (5,163 words) - 15:32, 17 May 2010
  • Spells: none
    17 KB (2,839 words) - 23:45, 28 February 2021
  • ...permanently. He knows that he's spelling it correctly, but everybody else spells it the new way. No one even recognizes the old spelling. Even the diction
    2 KB (315 words) - 21:56, 25 April 2007
  • * [[TEARZ:Spells|Spells]]
    3 KB (485 words) - 11:38, 18 September 2007
  • ...success, and low numbers show failure. The same method is used for combat, spells, saving throws, and for the performance of a skill.
    11 KB (1,819 words) - 21:31, 15 June 2014
  • *Spells Known: 0(7), 1(4), 2(2), 3(1), 4(1) *Spells per Day: 0(5), 1(6), 2(6), 3(4), 4(2)
    2 KB (277 words) - 11:43, 10 December 2007
  • ...fe force and strength of will. In games of magic PW resists the affects of spells cast against your character, or can actually power the spell itself. In gam
    9 KB (1,285 words) - 21:30, 15 June 2014
  • ...n also be used by non-magic or psychic characters to resist the effects of spells or psychic intrusion. Power Points are equal to your character's PW, howeve
    10 KB (1,742 words) - 21:29, 15 June 2014
  • ...man shivered despite the heat. "I's learnin', but takes time to beat them spells outta my basement prisoner. He done tol' me thems just huntin' dawg haints,
    11 KB (2,067 words) - 18:33, 13 August 2011
  • ...like Night Vision might be gained through the use of magical artifacts, or spells. ...and would cost a point if acquired at the start. For games where powers or spells may be worth more than a point, the appropriate # of points should be added
    15 KB (2,678 words) - 21:29, 15 June 2014
  • ...as good as the PCs. They shoot at the PCs and the PCs shoot (and/or throw spells) back. Then the remaining barbarians close. The GM runs that fight alone, k
    11 KB (1,871 words) - 21:31, 15 June 2014
  • '''Sacred Space:''' All sacrifices, rituals, spells, and ceremonies associated with a Presence must be performed in a sacred sp ...second-circle Initiate are very limited spells, typically minor divinition spells as Detect Evil (sense opposed Presences) and Augury (chance to get hints of
    38 KB (6,679 words) - 21:28, 15 June 2014
  • ...spell use could be built with 15 points for the ability, 10 points for 10 spells, and 7 points to give it a spell ability of 17.'''
    6 KB (961 words) - 21:29, 15 June 2014
  • ...from the Special Attack ignores armor. It does not ignore magical defense spells (or superscientific force fields) but it still ignores any underlying armor
    30 KB (5,182 words) - 21:31, 15 June 2014
  • ...the innate ability to be able to learn and use magic, but gets no starting spells or skills. For wizards, spells are a way to manipulate reality by using the wizards own life force (PW) an
    34 KB (6,151 words) - 21:28, 15 June 2014
  • ...ATHANATOS:_Celestial_Star|Celestial Star]], a lone wizard who had used his spells to travel from world to world returned from a long voyage. He had visited n
    5 KB (924 words) - 03:38, 20 September 2011
  • ...hurled objects, arrows, projectiles, gunpowder weapons and many offensive spells. The few missile attacks that do get through the character's defense, howev
    46 KB (6,890 words) - 18:26, 14 February 2006
  • *Spells: ***Spells:
    6 KB (744 words) - 16:16, 23 November 2010

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