The Vrolk Saga

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EXPERIENCE LEVEL CHART
* 1st Level: 0
* 2nd Level: 1,000
* 3rd Level: 3,000
* 4th Level: 6,000
* 5th Level: 10,000
* 6th Level: 15,000
* 7th Level: 21,000
* 8th Level: 28,000
* 9th Level: 36,000
* 10th Level: 45,000
* 11th Level: 55,000
* 12th Level: 66,000
* 13th Level: 78,000
* 14th Level: 91,000
* 15th Level: 105,000
* 16th Level: 120,000
* 17th Level: 136,000
* 18th Level: 153,000
* 19th Level: 171,000
* 20th Level: 190,000


Experience as of 05/26/07[edit]

Note: 45,000 XP needed for level 10

  • DURGAZ: 36,000 xp Total = 9th Level
  • ERANON: 36,000 xp Total = 9th Level
  • KYUAD: 36,000 xp Total = 9th Level [-173 (spent to date)] (Bill's Edit: As of 5/27, another 200 XP spent on learning spells. 300 more XP spent on learning spells during the trip to Hamlet.)
  • ZAL'KAZZIR: 36,000 xp Total = 9th Level [-100 (spent to date)]
  • SHADAAR: 36,000 xp Total = 9th Level

xp you can spend or give others to spend for you[edit]

You may not just give your points away, determine if it makes sense in-character and a party member can help you craft items if necessary - using YOUR xp to do so. You may not give other members your xp. These amounts are the extra you each had between the lowest xp member in the party.

  • DURGAZ: 239.5 to spend on craft items, spells, fighting styles, etc...
  • ERANON: 500 to spend on craft items, spells, fighting styles, etc...
  • KYUAD: 1,091.6 to spend on craft items, spells, fighting styles, etc...
  • ZAL'KAZZIR: 479 to spend on craft items, spells, fighting styles, etc...
  • SHADAAR: 0 to spend on craft items, spells, fighting styles, etc...


BOOK 1[edit]

chapter # 17:1[edit]

  • Assassination of all of Krell's men to russles horses (Fell gets away)
  • Ride toward Vrolk's ritual, while Zal/Ahimia kill the quartermaster with poison
  • Ahimia/Zal fly in on hypogriffs, convinced not to kill Ahimia
  • Throwdown on Vrolk, armies collide (Orges,
  • Ahimia saves Eranon's life
  • Durgaz is controlled by armor, he enacts "merciful" on his blade sparing Vrolk's life
  • Kyuad heals Vrolk with Nisse
  • The Sorceror of Shadow fireballs the group and flees with Walden, nearly killing Eranon
  • Dierro tries to kill Vrolk, Nisse flies in to stop it.
  • The PCs escape, Durgaz takes the White Worm's fingers - Zal commands his worg to run and takes the Worm's Vardatch
  • Note: this game concludes the "Vrolk Saga", characters are advanced to 9th level.
  • Note: during this game Kyuad learned a spell that cost 200 XP
    • TOTAL = na - the end of this book awarded 9th level.
    • SPECIAL AWARDS: Free Bonus Feat.




chapter # 16:1[edit]

XP TOTAL: 28,225.35 [This is the MAXIMUM TOTAL XP (not counting Bluebooking) available at the beginning of this Chapter (game session).]

  • Battle with Zaindal, the Undead Wyvern (Bill, Steve, Andrew, Adam, Brandon): 412 xp per PC (Bill, Steve, Andrew, Adam, Brandon) [BATTLE: CR7 x 1 | 5PCs @ 7th]
  • Learning the truth about Shadaar, the Ungral!! (Bill, Steve, Andrew, Adam, Brandon): 100 xp per PC (Bill, Steve, Andrew, Adam, Brandon) [ENCOUNTER | 5PCs @ 7th]
  • Durgaz speaks to the dead, Rerim Ehola Curate Master of Sacrifices, Binder of Blood (Bill, Steve, Andrew, Adam, Brandon): 400 xp per PC (Bill, Steve, Andrew, Adam, Brandon) [ENCOUNTER | 5PCs @ 7th]
  • Kyuad plans a ritual to save Shadaar (Bill, Steve, Andrew, Adam, Brandon): 200 xp per PC (Bill, Steve, Andrew, Adam, Brandon) [ENCOUNTER | 5PCs @ 7th]
  • Eranon & Zal'Kazzir sneak to the Librarian's room (past the Fell Ogres) (Steve, Adam): 625 xp per PC (Bill, Steve, Andrew, Adam, Brandon) [BATTLE: CR3 x 4 /2 | 2PCs @ 7th]
  • Durgaz investivates the Cadaverous Eye through visions (Bill, Steve, Andrew, Adam, Brandon): 50 xp per PC (Bill, Steve, Andrew, Adam, Brandon) [ENCOUNTER | 5PCs @ 7th]
  • Zal'Kazzir confronts/charms Lady Ahimia (and her "familiar" Dah'hiran) (Adam): 890 xp per PC (Bill, Steve, Andrew, Adam, Brandon) [BATTLE: CR5 x 1, CR4 x1 /2 | 1PCs @ 7th]
  • Eranon retreats & the group plans to escape the Spire (Bill, Steve, Andrew, Adam, Brandon): 100 xp per PC (Bill, Steve, Andrew, Adam, Brandon) [ENCOUNTER | 5PCs @ 7th]
  • Durgaz shares that not only is Zal'Kazzir alive, but he's "sleeping with the enemy" (Bill, Steve, Andrew, Adam, Brandon): 100 xp per PC (Bill, Steve, Andrew, Adam, Brandon) [ENCOUNTER | 5PCs @ 7th]
  • The group splits: Durgaz/Kyuad go toward Vrolk's ritual, Eranon/Shadaar go north tracking Krell's men, Belal stays in the Spire to find his master Zal'Kazzir. (Bill, Steve, Andrew, Adam, Brandon): 300 xp per PC (Bill, Steve, Andrew, Adam, Brandon) [ENCOUNTER | 5PCs @ 7th]
  • Eranon & Shadaar attempt assassinations and horse rustling (Steve, Brandon): 1275.5 xp per PC (Bill, Steve, Andrew, Adam, Brandon) [BATTLE: CR5 x 5 /2 | 2PCs @ 7th]
    • TOTAL = 4452.5 [XP for this Chapter (game session).]
    • SPECIAL AWARDS:
      • NA


chapter # 15.1:1[edit]

  • Wiki Bluebooking: Everyone talks about Vrolk's plans of Lichdom...: ( none x0 ( 0 xp)..


chapter # 14.1:1[edit]

  • Wiki Bluebooking: the formal introduction of Nazif Kor'ahn...: ( Adam x5, Bill x3 (Adam = 239.5, Bill = 143.7 xp)..


chapter # 14.2a:1[edit]

  • Wiki Bluebooking: Nazif's introduction talk with - Zal'Kazzir: ( Adam x6 (287.4 xp)..


chapter # 14.2b:1[edit]

  • Wiki Bluebooking: Nazif's introduction talk with - Durgaz...: ( Andrew x3 (143.7 xp)..


chapter # 14.2c:1[edit]

  • Wiki Bluebooking: Nazif's introduction talk with - Eranon...: ( Steve x0 (0 xp)..


chapter # 14.2d:1[edit]

  • Wiki Bluebooking: Nazif's introduction talk with - Kyuad...: ( Bill x1 (47.9 xp)..


chapter # 14.2e:1[edit]

  • Wiki Bluebooking: Nazif's introduction talk with - Shadaar...: ( Brandon x2 (95.8 xp)..


chapter # 14.3:1[edit]

  • Wiki Bluebooking: Durgaz's Vision of things beyond the Spire: ( Andrew x3 (143.7 xp)..


chapter # 14.4:1[edit]

  • Wiki Bluebooking: Zalkazzir talks with Eranon...: ( Adam x1 (47.9 xp)..


chapter # 14.5:1[edit]

  • Wiki Bluebooking: Zalkazzir talks with Shadaar...: ( Adam x2, Brandon x2 (Adam = 95.8, Brandon = 95.8 xp)..


chapter # 15:1[edit]

XP TOTAL: 23,772.85 [This is the MAXIMUM TOTAL XP (not counting Bluebooking) available at the beginning of this Chapter (game session).]

  • Flashback Introduction, the Village of Festrun (Bill, Steve, Andrew, Adam): 250 xp per PC (Andrew, Steve, Bill, Adam) [ENCOUNTER | 5PCs @ 7th]
  • Festrun resistance battles the orc troop (Bill, Steve, Andrew, Adam): 221 xp per PC (Andrew, Steve, Bill, Adam) [BATTLE: CR1 x 6 | 5PCs @ 7th]
  • Analyzing Vrolk's laboritory and developing plans (Bill, Steve, Andrew, Adam): 500 xp per PC (Andrew, Steve, Bill, Adam) [ENCOUNTER | 5PCs @ 7th]
  • the battle and killing of Rerim Ehola Curate Master of Sacrifices, Binder of Blood & his Undead Ogres (Bill, Steve, Andrew, Adam): 341 xp per PC (Andrew, Steve, Bill, Adam) [BATTLE: CR3 x 2, CR4 x1 | 5PCs @ 7th]
    • TOTAL = 1312 [XP for this Chapter (game session).]
    • SPECIAL AWARDS:
      • NA



chapter # 14:1[edit]

XP TOTAL: 22,460.85 [This is the MAXIMUM TOTAL XP (not counting Bluebooking) available at the beginning of this Chapter (game session).]

  • Exploring the Spire's ground floor (Bill, Steve, Andrew, Adam): 75 xp per PC (Andrew, Steve, Bill, Adam) [ENCOUNTER | 4PCs @ 7th]
  • Dealing with the insects of the Spire (Bill, Steve, Andrew, Adam): 262.5 xp per PC (Andrew, Steve, Bill, Adam) [BATTLE: CR3 x 4 /2 | 4PCs @ 7th]
  • Getting the Lift down (Bill, Steve, Andrew, Adam): 75 xp per PC (Andrew, Steve, Bill, Adam) [ENCOUNTER | 4PCs @ 7th]
  • rescuing Valendil and Shadaar (Bill, Steve, Andrew, Adam): 300 xp per PC (Andrew, Steve, Bill, Adam, Brandon) [ENCOUNTER | 5PCs @ 7th]
  • Throwing Valendil from the Spire (Bill, Steve, Andrew, Adam): 131 xp per PC (Andrew, Steve, Bill, Adam, Brandon) [BATTLE: CR3 x 1 | 4PCs @ 7th]
  • Confirming Shadaar (Bill, Steve, Andrew, Adam): 150 xp per PC (Andrew, Steve, Bill, Adam, Brandon) [ENCOUNTER | 5PCs @ 7th]
  • Searching Vrolk's lab, finding Nazif (Bill, Steve, Andrew, Adam): 400 xp per PC (Andrew, Steve, Bill, Adam, Brandon) [ENCOUNTER | 4PCs @ 7th]
    • TOTAL = 1393.5 [XP for this Chapter (game session).]
    • SPECIAL AWARDS:
      • NA


chapter # 13:1[edit]

XP TOTAL: 21,067.35 [This is the MAXIMUM TOTAL XP (not counting Bluebooking) available at the beginning of this Chapter (game session).]

  • Kyuda & Zal'Kazzir hide in the chapel, while the others sneak in (Bill, Steve, Andrew, Adam): 75 xp per PC (Andrew, Steve, Bill, Adam) [ENCOUNTER | 4PCs @ 7th]
  • Recovery, investigation & conjecture within the Chapel (Bill, Steve, Andrew, Adam): 250 xp per PC (Andrew, Steve, Bill, Adam) [ENCOUNTER | 4PCs @ 7th]
  • Scouting the Legate Lair, Disquised (Bill, Steve, Andrew, Adam): 300 xp per PC (Andrew, Steve, Bill, Adam) [ENCOUNTER | 4PCs @ 7th]
  • Breaking into the Librarian's Room, the Poison Lock Trap (Bill, Steve, Andrew, Adam): 113 xp per PC (Andrew, Steve, Bill, Adam) [TRAP: CR2 x 1 | 4PCs @ 7th]
  • Searching the Librarian's Room, while Zal'Kazzir plans the ruse on him (Bill, Steve, Andrew, Adam): 400 xp per PC (Andrew, Steve, Bill, Adam) [ENCOUNTER | 4PCs @ 7th]
  • the Killing of Suman Wikuya Curate Librarian I, Keeper of Forbidden Lore, Keeper of the Key (Bill, Steve, Andrew, Adam): 87.5 xp per PC (Andrew, Steve, Bill, Adam) [BATTLE: CR4 x 1 /2 | 4PCs @ 7th]
  • Dealing the the Owl Asterix (Bill, Steve, Andrew, Adam): 131 xp per PC (Andrew, Steve, Bill, Adam) [BATTLE: CR3 x 1 | 4PCs @ 7th]
  • Leading up and through the secret tunnel into the Library after cleaning the killing room (Bill, Steve, Andrew, Adam): 150 xp per PC (Andrew, Steve, Bill, Adam) [ENCOUNTER | 4PCs @ 7th]
  • Discovering the Library (Bill, Steve, Andrew, Adam): 75 xp per PC (Andrew, Steve, Bill, Adam) [ENCOUNTER | 4PCs @ 7th]
  • Bypassing the Undead Orges to move up the stair (Bill, Steve, Andrew, Adam): 262.5 xp per PC (Andrew, Steve, Bill, Adam) [BATTLE: CR3 x 4 /2 | 4PCs @ 7th]
    • TOTAL = 1844 [XP for this Chapter (game session).]
    • SPECIAL AWARDS:
      • NA


chapter # 12.13:1[edit]

  • Wiki Bluebooking: Zal'Kazzir & Kyuad talk in the darkness...: (Adam x3 (143.7xp), Bill x2 (95.8xp).


chapter # 12.24:1[edit]

  • Wiki Bluebooking: Legates of the Spire talk while Zal and Kyua hide...: (Adam x0 (0xp), Bill x5 (239.5xp).


chapter # 12:1[edit]

XP TOTAL: 19,223.35 [This is the MAXIMUM TOTAL XP (not counting Bluebooking) available at the beginning of this Chapter (game session).]

  • Dealing with the Scourge (Bill, Steve, Andrew, Adam): 300 xp per PC (Andrew, Steve, Bill, Adam) [ENCOUNTER | 4PCs @ 6th]
  • Investigating the Caverns and the Legate skeleton (Bill, Steve, Andrew, Adam): 75 xp per PC (Andrew, Steve, Bill, Adam) [ENCOUNTER | 4PCs @ 6th]
  • Finding the second Sleeper complex (Bill, Steve, Andrew, Adam): 25 xp per PC (Andrew, Steve, Bill, Adam) [ENCOUNTER | 4PCs @ 6th]
  • The Needles of the Legate Trap (Bill, Steve, Andrew, Adam): 113 xp per PC (Andrew, Steve, Bill, Adam) [TRAP: CR2 x 1 | 4PCs @ 6th]
  • Crossing the Necro-Chamber (Bill, Steve, Andrew, Adam): 56 xp per PC (Andrew, Steve, Bill, Adam) [TRAP: CR1 x 1 | 4PCs @ 6th]
  • Facing the Sleeper called Bazzida Hanishee (Bill, Steve, Andrew, Adam): 1,200 xp per PC (Andrew, Steve, Bill, Adam) [BATTLE: CR?? x ? | 4PCs @ 6th]
  • Killing the Carrion Thing (Bill, Steve, Andrew, Adam): 225 xp per PC (Andrew, Steve, Bill, Adam) [BATTLE: CR?? x ? | 4PCs @ 6th]
  • Escaping the Sleeper's Fell Minions (Bill, Steve, Andrew, Adam): 25 xp per PC (Andrew, Steve, Bill, Adam) [BATTLE: CR?? x ? | 4PCs @ 6th]
  • Navigating the dead trough (Bill, Steve, Andrew, Adam): 100 xp per PC (Andrew, Steve, Bill, Adam) [ENCOUNTER | 4PCs @ 6th]
    • TOTAL = 2096 [XP for this Chapter (game session).]
    • SPECIAL AWARDS:
      • NA


chapter # 11.77:1[edit]

  • Wiki Bluebooking: Zal'Kazzir's questions/RPing with the DM...: 47.9 xp per PC per bluebook article (Adam x1 (47.9xp).


chapter # 11.44:1[edit]

  • Wiki Bluebooking: Durgaz and Zal"kazzir talk...: 47.9 xp per PC per bluebook article (Andrew x3 (143.7xp), Adam x3 (143.7xp).


chapter # 11:1[edit]

XP TOTAL: 15975.35 [This is the MAXIMUM TOTAL XP (not counting Bluebooking) available at the beginning of this Chapter (game session).]

  • Discussing the mystery of the entry cavern (Bill, Steve, Andrew, Adam): 100 xp per PC (Andrew, Steve, Bill, Adam) [ENCOUNTER | 4PCs @ 6th]
  • Investigating the Passageway: the statues and the hidden room (Bill, Steve, Andrew, Adam): 150 xp per PC (Andrew, Steve, Bill, Adam) [ENCOUNTER | 4PCs @ 6th]
  • Negotiations with Dire Maggots (Bill, Steve, Andrew, Adam): 225 xp per PC (Andrew, Steve, Bill, Adam) [BATTLE: CR2 x 4 (/2) | 4PCs @ 6th]
  • The Undead Carrion Beast (Bill, Steve, Andrew, Adam): 112 xp per PC (Andrew, Steve, Bill, Adam) [BATTLE: CR4 x 1 (/2) | 4PCs @ 6th]
  • Zal'Kazzir charms Durgaz, and the reprecussions of it (Bill, Steve, Andrew, Adam): 25 xp per PC (Andrew, Steve, Bill, Adam) [ENCOUNTER | 4PCs @ 6th]
  • The Remenants of the Sleeper (the bowl, the towl and the scourge) (Bill, Steve, Andrew, Adam): 50 xp per PC (Andrew, Steve, Bill, Adam) [ENCOUNTER | 4PCs @ 6th]
  • Beneath the Flotsam Oozes (Bill, Steve, Andrew, Adam): 2186 xp per PC (Andrew, Steve, Bill, Adam) [BATTLE: CR2 x 20 | 4PCs @ 6th]
  • The Heartbeat of the Spire threatens (Bill, Steve, Andrew, Adam): 300 xp per PC (Andrew, Steve, Bill, Adam) [TRAP: CR5 x 1 | 4PCs @ 6th]
    • TOTAL = 3,248 [XP for this Chapter (game session).]
    • SPECIAL AWARDS:
      • Breakfast!! = 100 xp


chapter # 10.64:1[edit]

  • Wiki Bluebooking: Durgaz begins talking to all about the Spire...: 47.9 xp per PC per bluebook article (Andrew x2 (95.8xp), Steve x1 (47.9xp), Bill x2 (95.8xp), Adam x2 (95.8xp).


chapter # 10.89:1[edit]

  • Wiki Bluebooking: Durgaz & Eranon chat...: 47.9 xp per PC per bluebook article (Andrew x3 (143.7xp), Steve x3 (143.7xp).


chapter # 10.01:1[edit]

  • Wiki Bluebooking: Durgaz the Seer and Missing time...: 47.9 xp per PC per bluebook article (Andrew 1 (47.9xp).


chapter # 10:1[edit]

XP TOTAL: 14,558.35 [This is the MAXIMUM TOTAL XP (not counting Bluebooking) available at the beginning of this Chapter (game session).]

  • Underwater Passage Solutions (Bill, Steve, Andrew, Adam): 200 xp per PC (Andrew, Steve, Bill, Adam) [ENCOUNTER | 4PCs @ 5th]
  • Saving Durgaz! (& Durgaz's Couragous Fighting, Never Say Die!) (Bill, Steve, Andrew, Adam): 300 xp per PC (Andrew, Steve, Bill, Adam) [ENCOUNTER | 4PCs @ 5th]
  • Against the Minotaur Skeletons! (Bill, Steve, Andrew, Adam): 542 xp per PC (Andrew, Steve, Bill, Adam) [BATTLE: CR3 x 3 | 4PCs @ 5th]
  • Escaping the Marching Army/Slave Train (Bill, Steve, Andrew, Adam): 50 xp per PC (Andrew, Steve, Bill, Adam) [ENCOUNTER | 4PCs @ 5th]
  • Marching & Planning to the Spire (Bill, Steve, Andrew, Adam): 75 xp per PC (Andrew, Steve, Bill, Adam) [ENCOUNTER | 4PCs @ 5th]
  • (Why) Is Eranon Lying?!?? (Bill, Steve, Andrew, Adam): 100 xp per PC (Andrew, Steve, Bill, Adam) [ENCOUNTER | 4PCs @ 5th]
  • Drowning in the Swamp! (Bill, Steve, Andrew, Adam): 150 xp per PC (Andrew, Steve, Bill, Adam) [ENCOUNTER | 4PCs @ 5th]
    • TOTAL = 1,417 [XP for this Chapter (game session).]
    • SPECIAL AWARDS:
      • NA


chapter # 9.03:1[edit]

  • Wiki Bluebooking: Journey through the Trees of the Dead Marsh... : 47.9 xp per PC per bluebook article (Steve x3 (143.7). Each Bluebook post is worth the equivalent of one Challenge Rating .5 defeat.
    • TOTAL = 47.9 (x number of articles) [XP for this Chapter (Bluebooking session).]


chapter # 9.02:1[edit]

  • Wiki Bluebooking: Kyuad talking about the possible aid of his legate friend.: 47.9 xp per PC per bluebook article (Bill x2 (95.8), Andrew x1 (47.9) Each Bluebook post is worth the equivalent of one Challenge Rating .5 defeat.
    • TOTAL = 47.9 (x number of articles) [XP for this Chapter (Bluebooking session).]


chapter # 9.01:1[edit]

  • Wiki Bluebooking: Kyuad & Eranon talk about the Bog Hag disease that is slowly taking Eranon! : 47.9 xp per PC per bluebook article (Steve x4 (191.6), Bill x3 (143.7)) Each Bluebook post is worth the equivalent of one Challenge Rating .5 defeat.
    • TOTAL = 47.9 (x number of articles) [XP for this Chapter (Bluebooking session).]


chapter # 9:1[edit]

XP TOTAL: 11,792.35 [This is the MAXIMUM TOTAL XP (not counting Bluebooking) available at the beginning of this Chapter (game session).]

  • Wiki Gear Updates: 200 xp per PC (Andrew, Steve, Bill, Adam)
  • Snake Pit battle! (Bill, Steve, Andrew - DMing and Jamming): 1,322 xp per PC (Andrew, Steve, Bill, Adam) [BATTLE: CR8 x 1, CR4 x 6 x .5 | 4PCs @ 5th]
  • Escaping the Undead Worg & the Orc Armies & the Forced March Travel planning & work actions: 100 xp per PC (Andrew, Steve, Bill, Adam) [ENCOUNTER | 4PCs @ 5th]
  • Driving away the Undead Worg tracker: 94 xp per PC (Andrew, Steve, Bill, Adam) [BATTLE: CR3 x 1 x .5 | 4PCs @ 5th]
  • Meeting Ossion and his Dragon Arrow rangers: 300 xp per PC (Andrew, Steve, Bill, Adam) [ENCOUNTER | 4PCs @ 5th]
  • Delivery of the Dragon into Elven hands: 750 xp per PC (Andrew, Steve, Bill, Adam) [ENCOUNTER | 4PCs @ 5th]
    • TOTAL = 2,766 [XP for this Chapter (game session).]
    • SPECIAL AWARDS:
      • Bill - for DMing: 300 xp
      • Bill - for making cool scroll prop: 100 xp


chapter # 8:1[edit]

XP TOTAL: 10,388.35 [This is the MAXIMUM TOTAL XP (not counting Bluebooking) available at the beginning of this Chapter (game session).]

  • Investigations & Planning to destroy the mirror: 25 xp per PC (Andrew, Steve, Bill, Adam) [ENCOUNTER | 3PCs @ 5th, 1PC @ 4th]
  • Scouting the Orc Army: 40 xp per PC (Andrew, Steve, Bill, Adam) [ENCOUNTER | 3PCs @ 5th, 1PC @ 4th]
  • Investigations & Planning of the Demong rituals: 40 xp per PC (Andrew, Steve, Bill, Adam) [ENCOUNTER | 3PCs @ 5th, 1PC @ 4th]
  • Saving the Dire Tortouses: 150 xp per PC (Andrew, Steve, Bill, Adam) [ENCOUNTER | 3PCs @ 5th, 1PC @ 4th]
  • Dirty Deal with Snakerates: 365 xp per PC (Andrew, Steve, Bill, Adam) [ENCOUNTER | 3PCs @ 5th, 1PC @ 4th]
  • Tasks: ready mirror, make sled, investigate demon, deal with snakes [CR3]: 75 xp per PC (Andrew, Steve, Bill, Adam) [ENCOUNTER | 3PCs @ 5th, 1PC @ 4th]
  • the Grey Speckled Horse: 132 xp per PC (Andrew, Steve, Bill, Adam) [BATTLE: CR2 x 1 | 3PCs @ 5th, 1PC @ 4th]
  • the getaway from mirror: 50 xp per PC (Andrew, Steve, Bill, Adam) [ENCOUNTER | 3PCs @ 5th, 1PC @ 4th]
  • Breaking the,natural, Black Mirror of Gator Swamp [CR6]: 527 xp per PC (Andrew, Steve, Bill, Adam) [ENCOUNTER | 3PCs @ 5th, 1PC @ 4th]
    • SPECIAL NOTE: All PCs delete all current taint points. Recover from any Wisdom/Willpower drained. Gain a special "mirror breaker" +1 Wisdom modifier (until further notice)
    • TOTAL = 1,404 [XP for this Chapter (game session).]



chapter # 7.01:1[edit]

  • Wiki Bluebooking: Kyuad, Eranon & Durgaz talk about plans and traitors!: 47.9 xp per PC per bluebook article (Andrew x3 (143.7), Steve x2 (95.8), Bill x1 (47.9) Each Bluebook post is worth the equivalent of one Challenge Rating .5 defeat.
    • TOTAL = 47.9 (x number of articles) [XP for this Chapter (Bluebooking session).]


chapter # 7:1[edit]

XP TOTAL: 6,564 [This is the TOTAL XP available at the beginning of this Chapter (game session).]

  • the Battle in the Bog, the hag and her bog orc: 1181.2 xp per PC (Andrew, Steve, Bill, Adam) [BATTLE: CR5 x 1, CR2 x5 | 4PCs @ 4th]
  • the Battle in the Bog, the Splinter Steed and the bog orc: 1200 xp per PC (Andrew, Steve, Bill, Adam) [BATTLE: CR4 x 1, CR2 x14 | 4PCs @ 4th]
  • The Pact with the Dire Reptilians: Aligators [CR6 x 5 /4]: 793.15 xp per PC (Andrew, Steve, Bill, Adam) [ENCOUNTER | 4PCs @ 4th]
  • Laying down with the beasts; conversations, politics and deals made: Serpents & Tortouses [CR3 x 12 /4]: 650 xp per PC (Andrew, Steve, Bill, Adam) [ENCOUNTER | 4PCs @ 4th]
    • TOTAL = 3,824.35 [XP for this Chapter (game session).]


chapter # 6:1[edit]

XP TOTAL: 3,500 [This is the TOTAL XP available at the beginning of this Chapter (game session).]

  • Dealing with Frostbitten Taint on "Satan Rock".: 250 xp per PC (Andrew, Steve, Bill, Adam[playing Thorton]) [ENCOUNTER | 4PCs @ 3rd]
  • Deep Heart to Heart Talks on "Satan Rock".: 250 xp per PC (Andrew, Steve, Bill, Adam[playing Thorton]) [ENCOUNTER | 4PCs @ 3rd]
  • The meeting of IVILOSE.: 125 xp per PC (Andrew, Steve, Bill, Adam[playing Thorton]) [ENCOUNTER | 4PCs @ 3rd]
  • The Cratering of an Undead Wyvern!: 337.5 xp per PC (Andrew, Steve, Bill, Adam[playing Thorton]) [BATTLE: CR6 x 1 /2 | 4PCs @ 3rd]
  • Fast Thinking, Saving Nisse.: 50 xp per PC (Andrew, Steve, Bill, Adam[playing Thorton]) [ENCOUNTER | 4PCs @ 3rd]
  • Losing Minds, Durgaz and Kyuad taken by "the Spying Eye".: 325 xp per PC (Andrew, Steve, Bill, Adam[playing Thorton]) [ENCOUNTER | 4PCs @ 3rd]
  • Crossing the Shadow's Highway.: 300 xp per PC (Andrew, Steve, Bill, Adam[playing Thorton]) [ENCOUNTER | 4PCs @ 3rd]
  • Redirection/Defeating FORK and the Sniffers on Dung Patrol.: 1200 xp per PC (Andrew, Steve, Bill, Adam[playing Thorton]) [BATTLE: CR2 x 20 /2 | 4PCs @ 3rd]
  • The Destruction of NEEGA, or Just Another Crow.: 76.5 xp per PC (Andrew, Steve, Bill, Adam[playing Thorton]) [BATTLE: CR1/3 x 3 | 4PCs @ 3rd]
  • The Importance of Survival: Scouting, Trail Masking, Travel Planning - Well Done.: 100 xp per PC (Andrew, Steve, Bill, Adam[playing Thorton]) [ENCOUNTER | 4PCs @ 3rd]
  • Leaving SHADOWWALL in good/safe conditions.: 50 xp per PC (Andrew, Steve, Bill, Adam[playing Thorton]) [ENCOUNTER | 4PCs @ 3rd]
    • TOTAL = 3,064 [XP for this Chapter (game session).]


chapter # 5:1[edit]

XP TOTAL: 3,000 [This is the TOTAL XP available at the beginning of this Chapter (game session).]

  • Toil & Trouble, Work & Rest at Walden Mikhail's SHADOWWALL: 50 xp per PC (Steve, Bill, Jason) [ENCOUNTER | 3PCs @ 3rd]
  • Encumberance Encalculations, the time and trouble: 275 xp per PC (Steve, Bill, Jason) [ENCOUNTER | 3PCs @ 3rd]
  • Disection & Diagnosis of the Aranasil beast, Crowbeast Feathers & such: 125 xp per PC (Steve, Bill, Jason) [ENCOUNTER | 3PCs @ 3rd]
  • Determining the wyrmling's Destiny, the Elves will have him!: 50 xp per PC (Steve, Bill, Jason) [ENCOUNTER | 3PCs @ 3rd]
    • TOTAL = 500 [XP for this Chapter (game session).]


chapter # 4:1[edit]

XP TOTAL: 3,000 [This is the TOTAL XP available at the beginning of this Chapter (game session).]

  • 3rd Level is gained. (GM Fiat)


chapter # 3:1[edit]

XP TOTAL: 1,000 [This is the TOTAL XP available at the beginning of this Chapter (game session).]

  • 2nd Level.


chapter # 2:1[edit]

XP TOTAL: 1,000 [This is the TOTAL XP available at the beginning of this Chapter (game session).]

  • 2nd Level is gained. (GM Fiat)


chapter # 1:1[edit]

XP TOTAL: 0 [This is the TOTAL XP available at the beginning of this Chapter (game session).]

  • 1st Level.

XP Awards Explained[edit]

Awarding Experience Points in D&D is a combination of exact numbers (for monster kills/defeats) and GM Fiat based awards (for Non-Combat Encounters, Role-Play, etc...). For combat encounters I use The Encounter Calculator (Difficulty based Individual XP column). Non-Combat encounters are based on player creativity and situational danger/potential. Bluebook post are each worth the equivalent of one Challenge Rating .5 defeat, if a player writes/replies 3 times to Bluebooking articles that PC will recive the xp total x3.
Since many of the encounters ARE NOT built on a "Challenge Rating" scale, some are meant to NOT be defeated in combat. While that is an option (if PCs get lucky) the method of reward is usually the Combat Award Value of the Combat divided by 2 (give or take) for "defeating" the situation in another way. This can result in a LARGE Experience Point reward in many higher Challenge Rating Encounters, well worth the effort of overcoming the obsticle in a Non-Combat way.
Players recieve the XP awards based on their attendance of the games, unless special circumstances are noted.
If you have questions regarding XP Totals please ask.




"SHADOW TO SPITE SUN" | Book 1[edit]

In this story arc we meet the main characters of the Midnight Chronicles of the Southern region.


chapter # 9:1[edit]

  • "THE SPIRE part I" , March 24, 2007.
    • RECAP:
      .


chapter # 8:1[edit]

  • "FOUL FRIEND" , March 17, 2007.
    • RECAP:
      Paranoid of the Sarcosan that had recently joined the heroes - Durgaz, Eranon and Kyuad watched as the silver-tongued man examined the floor of the swamp beneath the spot where the Splinter-Steed of the Bog-Hag had fell. This fragile crystaline surface seemed to eminate the indications that it was a natrually occuring zordin corinth! Kyuad, searched through his lorebooks but found nothing of the kind - this natural phenominon was quite unnatural indeed...
      Many mysteries surround this area of the Dead Marshes. The Elven Trail Sign Eranon had found that morning was the calling card of his good friend Valendil, but it proved to be unusual, like the mirror, Kyuad searched his knowledge base for details. Gathering clues and information he determined that the site was the zero point of a ritual of demons, known only as the "Dance of Ruin".
      Much was learned from the Dire Serpents on this day... The inquisitive green boa-constictor about these and other events. Tracks and trails of those passing through the swamps, but it would hold at the last moment tempting our heroes with knowledge known for a price - kill the great cobra and they would know all! Meanwhile Kyuad continued his learnings from other serpents... They would tell him about the scene of this ritual. Three demons entered nearly two weeks ago, one morphed from shadow into a buzzard-like beast, then into the form described as Valendil - Eranon's old friend!
      As the group discussed their options and direction they concluded that they must move soon. The mirror would need to be destroyed and the Dire Reptilians moved. It was on the evening wind that brought sound of the horns of marching orc south of their camp. This camp held several unusual factions: a large contingent of the Feykiller's units, a smaller group of Legate and Orc of the Priest in Shadow, and a mercenary band known to be led by Krell of Sharuun (contact of Zal'Kazzir). When the army began moving Kyuad's friend and companion, Nesse saw a most dangerous twist - as a grey speckled horse seemed to sense the magic cast in the air by our hero's new Sarcosan companion!
      Soon the horse would turn his master around and lead the orc army into the swampy camp, but not before rushing there to find it's way to the spellcaster itself... As our hero's plan swings into action they rush from the scene as Durgaz throws his body into the path of the horse bent on running down Zal'Kazzir, crude armored spikes skewer the beast and with a great shove Durgaz becomes a Mirror-Breaker!! Protected by magics placed on him by Kyuad, Durgaz watches intently as energy sweeps around him. Zal'Kazzir dives into the hollow of a tree, for cover as well as to rescue his pet familiar now being held by the green boa (Snakerates)... Rolling into the caverns beneath the great tree Zal'Kazzir comes face to face with the massive Dire Serpents squaring off in final battle for domination of the Dire Reptiles - one look and Snakerates hisses... "TRAAAAITOR..." as the ground above shakes and fuses with the energy unleashed!


chapter # 7:1[edit]

  • "SWAMPED" , March 9, 2007.
    • RECAP:
      In the clearing ahead the wirey haired elf-thing swept under her steed's neck, stroking her twisted pet. Taunting and calling our heroes in they got a good look at her emaciated figure. This was a bog hag, perhaps one of the sisters of legend to have been twisted from elves so long ago in the Foul Bogs of Eris Aman. To the rear Eranon was the first to spook, Durgaz and Thorton began seeing movement to the right and left. Soon the entire party would be hit with the ambush lying in the muck - Bog Orcs that seemed to be subverted to the swamp's demand for which the hag claimed to control. As Durgaz rushed the creature his challenge was met as the twisted Splinter Steed erupted on the orc with hoof and horn, breaking a large shard off in his wound! The others took action, Thorton fending off orc, Kyuad bringing his defenses up, and Eranon moving for a shot on the one in control. She would retreat to the forest tree cover as vines began engulfing both bog orc and hero alike. It seemed our Elf and the Hag had similar ideas - the jungle swamp entangled the area, even the great steed and their dragon friend were tied.
      But perhaps the old hag wanted more than just a meal, delighting in a fresh hansome elf she began to court Eranon... As his friends fell the tongue of the hag probed the elf's mouth beginning the twist that would hope to eventually make he like her!
      When their eyes opened their heads we half submerged in the muck of swamp water. The hag was talking with something and backing into her captive's clearing. Before she knew it Durgaz (now under dillusions from the Splinter Steed's shard still embedded in his hide) crushed the tortured elf's head under his boot! Looking up our heroes saw the deal the hag was trying to make... For a portion of their swamp she would offer these DIRE Reptillians the tastey delights of man flesh. Soon our heroes would understand their most dire situation, these beasts while not as noble as the Wolves or Bears of the great Dire Pact did have some measure of nobility.
      Soon our heroes would be introduced to another human. As their friend Thorton fell to the orc, another would join them as Zal'Kazzir a Sarcosan haggler aiding in striking a bargain. For safe passage and protection through their portion of the Dead Marsh our heroes would form a pact with the Dire Reptiles. The Dire Alligators would take them to the edges of the jungle/forests, but in return before the last of the pact expires they would be asked to bring 4 and 20 fat horses to settle the score.
      This newfound protection was a boon to the party as they rested and planned their upcoming journey. Durgaz required surgery - 10 shards of the Splinter Steed remained in his wounds causing paranoia and sleepless days... Kyuad came to his aid and after two gruelling days of surgery Durgaz found his way back to the sane.
      The Reptillians watched as the newly written pact was carved into the Elf's back, with blood from each pact signer! The long lived Elf would remain as the living document to their agreement!
      Meanwhile, the Dire Serpents took their chances making secret deals with the heroes in their quests for "words of power". It seemed when our heroes hit the trail again they would have a guide into the Obsidian Spire and a map to the City of Dead - and a young Dire Cobra will become the apprentice...


chapter # 6:1[edit]

  • "JOURNEY" , February 24, 2007.
    • RECAP:
      Today began the journey of our heroes. They packed themselves and the mule Thorton aquired from Festrun, preparing to enter the world of the resistance. Their self appointed mission - deliver the miracle hatchling (dragon) to their elven friend Valendil. The hope is Valendil will aid them in ferrying the creature of legend into hands of hope. Utilizing the equipment supplied from Shadowwall, the troupe locks the ancient Nexus but not before Kyaud casts "continual light" on the hearth.
      Moving into the wood, in fear of contact with the bear/crow beasts or the Chymera of old the team push on for a full day of hard travel. They move north, planning a 2-3 day journey before rounding west toward the elven wood. This takes them well outside the line of Cambrial, City of the Dead and it's military outpost Staging. But to do so they must cross-country and make their was over no less than two of the travel roads built for mass movement of Shadow troupe. Before nightfall they come to the first. The road is open, treeless on either side for 20-30 yards making anyone on the road targets of other travellers for several miles. Eranon's elf eyes spy an Orc troupe having just passed continuing some 1-2 miles south. Following the Shadow troupe and within ear/nose-shot of the heroes crossing point are a band of goblins (Sniffers mostly) that seem to be clearing the road of Boro, Horse, Worg and Orc dung. Durgaz takes lead and rushes north to double back on the goblins, unfortunately the wind gives his movement away and the Sniffers spot him. Reverting back to his Shadow-mind the huge Orc demands their reverance, for he was there to inspect their progress! As Durgaz shows his finely tuned art of Diplomacy the team make their way un-molested some distance down the strip. By the time Durgaz retreats to rejoin the group he has the Sniffer's Commander Fork taking his gang on a fools erand up the track.
      Passing this treacherous task the group grows weary - Durgaz, perhaps more frustrated with the weak humans, reluctantly agrees to make camp. The ground has grown soft, wet and is fusing into the Marsh land known to permeate the wooded area of their destination... The Dead Marshes. The heroes note that no insect or vermin seem to be present anylonger, making the journey much more comfortable.
      They would continue but not unmolested... Kyuad had asked that his friend and arian companion [Neese] aid Durgaz in his scouting duty. She flew high and far swinging back in for the Orc now and again. But then Kyuad felt something wrong. He fell to his knees, his heart beating and his breathing increased. The others would ask him what was wrong but not before the flashes of horror urged from the emotional touch Kyuad shared with his familiar. And then through the cloud cover the bird plummetted down on the unsuspecting party. The horror was quick to follow - Without thought Eranon let loose with arrows, piercing the dead leather wings of a beast much like the wrymling they walked with... But it was not dragon - this beast was known in this area. A beast called Wyvern, an undead pet of the Priest of Shadow's minions. For his friend to survive Kyuad must concentrate and act fast... "Unseen Hand" he uttered in the old words and with a spectral yank Neese would be saved as the dim beast tumbled toward the team. Dodging the hulk the heroes felt the impact of the crater. As they approached they saw only the twitch of undead wings. Kyuad was the first to the crater-lip but out of nowhere Durgaz dove into action - ripping the dying beast's head from it's body in one hateful swing. Standing in it's chest cavity, he and Kyuad surveyed the beast wondering why it would have attacked the lone bird... As the others rallied the mule and their supplies Durgaz would find an answer - an odd eye literally within the belly of the beast. Twisting and turning it stared at the heroes and then Durgaz "the seer" felt his soul rip from his body. Unknowing where their Orc companion had gone the others inspect the dread eye. Afraid to squash it for worry it would be dire to Durgaz, Kyuad ripped it from the gizzards ready to place in a box. But when his fingers gripped the ball, the next thing he would remember is pulling his dagger from Eranon's gut! With the tentacled eye captured the team began to pull themselves from the husk crater... Welcomed by a voice both elven and otherworldly. Looking much like a Jungle Elf the black eyed gaunt warrior questioned the heroes. His confusing tones soon waking the mezmerized Orc. Upon waking Durgaz snatched the eye from the box squishing it to puss!
      The strange Elf would prove to be the first of what they assumed will be many to the crater site. Apparently a passerby on his way to Alvedara in envoy for the Witch Queen! Speaking in riddles the Elf, Ivilose, happily watched as Eranon repacked the mule while Kyuad and Durgaz retrieved bits from the beast carcass. The most strange of his utterings positioned Durgaz as "the one" and Kyuad as carrying "the word". Saying goodbye to the Elf the team made way quickly to avoid any continued scout parties.
      Near nightfall - Eranon, tired from masking the team's trail for a solid 10 hours askes that Durgaz find a dry and defensable campsite for the night. He does. What soon comes to be dubbed Satan's Rock is a perfect spot, a huge flat rock standing out of the marsh - a sunning spot for the crocadiles that make up the bulk wildlife of in area. With a touch further inspection the group clearly see this rock isn't a natural formation. Seemingly carved by goblins, it is a crude representation of the Shadow In The North. An un-holy symbol of the skull of the Dark God. Two spires some 10-12' tall stand for the sharp eyes of the skull and a "fire-pit" rests in the center. Thorton spurs the thought and soon the group realizes that this must be some ancient unholy spot for ritual, worship, orgy, and evil - funnelling that energy toward the Obsidian Spire in the Dead Marshes. Seeing that it was in disrepair and likely not used in some years the group is content to stay for the night/moment dry... They talk about the events of the last week. The events that seem to compell their grouping. Durgaz and Kyuad make connections from visions of the Orc and the lorebook of Kyuad regarding a man called Vrolk, Cambrial, the Obsidian Spire, the Dead Marshes, and more. As the others listen Thorton begins to see the resemblance of one of the spires of the eye of the rock to a mountain... a mountain of fire... a "Fire Peak". This combined with the other eye-spire looking much like the Obsidian Spire from Durgaz's visions chill the group and they realize that the normal temperature has dropped some 30 degrees since sundown! Thorton hears it first... A voice whisper...

      Sun-Eater, Dark Father, Scourge of witches, The Judge, Master of all, Devourer of kingdoms, The Winter Hermit, Dread Emperor, Father of Curses, Doom of the World, Fell-Master, Sovereign of Demons, Worship and have peace...
      Source of All Pain, The Great Hunger, Lightbane, Ruin of Trees, Water's Taint, Soulblight, Ever-gloom, Master of All, Father in Darkness, Believe and sleep...
      Devouver of Souls, Guardian of Secrets, Night Everlasting, The Devourer of Hope, Worship and live....
      The End of Hope, End of Dawn, Father of Murder...


      The voices continued, as if taunting. Thorton made jest at the night noises and he would be the first to feel it. The Erenlanders fingers grew black and began to loose feeling... Frostbight was setting in, the others, while cold, had no such effect. Fearing that their new friend would die of the cold Durgaz threw him on shoulder and made way north, an hour off the site Thorton would survive the night. The others planned to sleep, with warmth of the dragon and rejoin them in the morning following and cleaning Durgaz path.
      On their way again all but Durgaz felt the remaining touch of this dark place, tainted by the very evil in the air.
      They would make a good day of travel this day. As the swamp grew denser they knew the Dead Marsh loomed... It was an Elf they sought and before nightfall it was an Elf they would find. From afar she appeared to be of the ferral Jungle Elf, her wirey hair silhouetted by the sun. She brushed her horse, but was it a horse? It clearly displayed a sharp horn jutting from it's forehead... Eranon called out as the heroes grew closer. The woman answered. They sought "answers"? She had many to give! As the Bog Hag revealed her Splinter Steed!!


chapter # 5:1[edit]

  • "HOUSEKEEPING" , February 16, 2007.
    • RECAP:
      The Pathwalkers settle for a breath before determining their next move, stalling for 7 full days utilizing the time and the materials provided by their stay at old man Walden's "ShadowWall". Rummaging for ingredients to fight the Shadow, the group also took time to study the beasts left behind from the previous battles and consider tracking into the wood beyond now occupied by the strange bear-bird creatures and the legendary Chymera. The spidery-elf amalgamation thing is disected by Kyuad with the aid of Eranon while Thorton toils away with his supplies bought in Festrun and Durgaz rarely peeks his head from the forge as his cobbled armor comes together. Considering options the heroes agree that protection of the scaley beast (assumed to be a hatchling dragon) is of utmost importance. The quest to find Walden will have to wait a short time as the band plan to move toward the great forests in search of Eranon's childhood friend...


chapter # 4:1[edit]

  • "REFLECTION" , Decmeber 16, 2006.
    • RECAP:
      In which our heroes seek answers from one another. Knowing that they hold less danger toward one another than the shadow, but still not being able to trust one another they bicker, argue, point fingers of blame and call names. They come to the realitization that they still must do something - the beast they've found, they believe to be a dragon. Yet a baby it is the first in millenia. But hurt and angered by the others calling him names, speaking like he's not even there - Doctor secrets off with his new friend. Eranon finds that his new companion has fled and tracks him - upon finding him the two bond promising never to reveal the reasons for running. Meanwhile as Kyuad pours through his lorebooks, Durgaz makes use of the ShadowWall blacksmith tools and Thorton sneaks into his recent home disguised by charms found at ShadowWall. In the end Kyuad has conjured an ally, Durgaz has armor and Thorton brings travelling supplies as well as interesting intelligence from Festerun. After 1-2 weeks planning and preparing the group readies to deal with this Dragon problem.


chapter # 3:1[edit]

  • "HAVOK" , November 11, 2006.
    • RECAP:
      In which our heroes have little luck convincing the Legate to leave finding themselves fighting for their lives after the situation goes bad. But the group is shock to foundations when they learn that Kyuad has held back something, the legate is missing when the battles end. Is he escaped, is he dead?


chapter # 2:1[edit]

  • "REFUGE" , October 28, 2006.
    • RECAP:
      In which our heroes having secured the execution area seek a place to hide. Durgaz is missing though - they realize he has ran to try and save the old man Walden. The others move to ShadowWall where they know he will return. ShadowWall will also afford them cover being the "Place that Shadow cannot enter." When arriving something is amiss, the group quickly learns of a new little resitance to the Shadow as they meet Doctor. But seeing the approach of a shadow patrol all but Kyuad have time to hide in the attic above. Kyuad speaks with the Legate as if familiar, while the others uncover a mysterious beast in the basement. This chapter ends with the group beginning to escape as Kyuad continues talking with the Legate as they spot Durgaz rushing from the forest!


chapter # 1:1[edit]

  • "EXECUTE" , October 14, 2006.
    • RECAP:
      The sun loomed over the southern land like a vulture circling rotting meat. Our story begins amid the damp gloom of the sparsely wooded region only a few days from the Aruun Jungles of the lower Erethor. Kyuad's face slaps against the rot of a tree stump set just below a small ridge, his head resting beside the Sarcosan war hero ShadowWall. The Erenland sage and the elder captive had been routed off the land by a roudy Goblin scout squad. Not more than a stride away a fellow Erenlander called Thorton felt his muscles stress as he was hoisted to his feet. Both men clasp in iron manacles seemingly prone to the shadow's maw. With a putrid belch the Orc called Radagug the Dog spewed commands to the young defender in a tongue barely understood by either men. Jerking Thorton about the noose fell around his neck and quickly tightened - the Dog stepped back the full distance this man-catcher noose would allow at his goblin horde cackled with glee.
      "ROUK-DROK FRAGA KILL OOL KROGLE HU-MON!! ROUK-DROK FRAGA KILL!! ROOG DWORF-AXE"
      The sickly Orc blasted motioning for Thorton to catch the Dwarven Urgosh he was about to throw...
      It seemed this hellish band delighted in torturing their victims by forcing one to sever the other's head! The twisted cadre amid the Goblin Dogs bound one over the other to watch ripping and tearing skin and cloth from the neck of poor Kyuad. The disgusting mounts best described as rat-things seemed to be coralling their goblin masters as the mob grew with anticipation. While the other mounts, two malnutritioned wolves and Radagug's own worg, seemed bored by the entertainment.

      But the Erenlanders would not be alone this day. Downwind spying from beyond the tree cover the spry Elf Eranon watched with the most unusual of companions - an Orc called Durgaz. Durgaz knew this land, he had just been here less than a week ago visiting with the old Sarcosan rider hereabouts... Only moments from seeing heads roll, one way or another, Durgaz stepped from the trees. Durgaz also knew this Orc, the Dog was his elder brother!!

      It hadn't been long that Durgaz had broken from his tribe. If Orc family names could be descraced this would have surely done so, but as one brother turned from the Shadow to have the light wash over his face the other stepped into his footfalls hoping to prove that even thoguh he had been the runt of their family, he would not be the black sheep. The challenge was issued and Radagug accepted as only a slimy Orc would, he barked orders to the Goblin Dogs to KILL THE TRAITOR - so much for honor! Meanwhile beyond in the trees Erenon showered arrows down on the rat-things as both Thorton and Kyuad looked to free themselves while the distraction was made. The men did not know these fey coming to their aid, but they needed no invitation to escape. Several theatres of combat opened as most of the Goblin Dogs, numbering some 20+, threw themselves at the Orc Hero as he again belowed to challenge his brother. Rat-things encroached on the elf, surprising him as they climbed the tree - they began to speak!! The mounts these goblins road could only be the twisted form of Dire Rats, and they seemed to be craving the sweet meats of elf flesh regardless of the Dire Beast truce with the Witch Queen. The battles would end as Durgaz sliced his elder brother nearly in half. But rather than run, the orc commander's goblin horde and their animals crowded around Durgaz as if mezmerized... And from where Radagug's corspe fell a monster arose cradling a child amid his entrails that buldged from his wound!

      But this would not be... As Durgaz's eyes blurred, coming back to focus on a dead child at his feet! This battle was not a battle at all! These visions had flooded the Orc turncoat's mind for monthes before he finally took action to emerge from shadow. And it would be the pool of viscus in the cavity of the little dead girl's chest that would take him into tomorrow's events... Sniffing the air and hearing the crackle of twigs he slowly remembered his place. It was the dawn, the fading hour, the time when the shadow is weakest for a full half hour Aryth could rest. And as the morning fog faded from the Orc's mind he remembered... The elf, Erenon, he is in grave danger!!

      MEANWHILE...
      A day's journey away two Erenlanders found their prize. Thorton had led Kyuad to this place, he knew the grove the children called "Shadow Wall". It was a place they were warned against going, a place where shadow could not go. But it was also a place feared by those in the hamlet of Festrun. The grove of elven trees was only 10-12 miles from Festrun, but no one ventured there in fear that shadow patrols would learn they had gone in. Thorton had just made his home in Festrun in recent years, so while he knew of the bedtime warnings he had no fear they were real - and less than 30 yards they stood from the center of the Shadow Wall. As Thorton pointed the way for Kyuad a voice echoed from within. It was a strong voice, but hollowed with age.
      "Come now SIRE, you and those opposed to the enemy in the north may enter. And you Master Kyuad step forth and be FOUND. You are both welcome in my home. The shadow cannot enter in this place."
      And as the door krept open the two young rebels made their way. Across the cottage filled with objects of beauty and danger sat Walden Mikhail, once called SIR MIKHAIL FRIEND TO ARADRIL, A WALL TO SHADOW (aka. Shadow Wall). Kyuad sought out this man who would have a gift for him, an item found long ago and destined for Kyuad's hand... It was Caffel who directed Kyuad to the Shadow Wall and it would seem her abilities proved correct.
      Now blind, Walden explained to the two men his tale of woe. How the enemy had torn out his eyes at the fall of the last great war 99 years before. How his new battle would be to seclude himself to wait for Aradril's rally call. He told them of the fall of the battle and of his lost love, who broke her promise to Aradril and didnot join the battle so long ago - breaking the back of the resistance. He spoke of his gift to see the paths, the souls of men and fey - he saw these two were emerging from the dark. This is Aradril's call. And as the men talked over whipser-leaf tea Walden would raise his head to see beyond the walls of the Shadow Wall cottage... The enemy approached. They could not enter here, but the shadow has ways to extract their prey and with the wood around them burning smoke drove the rebels into the maw of Shadow and the shackles that would take them to Gallow Valley where Thorton would be given the choice as prophecied in a vision the day prior...

      As Erenon took aim at this morning's meal, the buck deer rushed beneath him. The tree the elf had taken cover in was strong but not strong enough to quake from the large stag's rut as it felt the pain of arrows rushing into it's tough hide. Racing to help his new ally Durgaz saw the elf fall, landing just on the otherside of the deer. And as he ran Durgaz yelled
      "CARRION STAG!! ELF EATING DEER!! GET CLEAR!!"
      Smashing the orc vardatch into the hind quarter of the huge buck, the hammering cut did little but to enrage the fanged deer! When it finally fell no less than 6 arrows and 4 hacking rips scarred the Carrion Stag but it didnot fall alone. Durgaz found that he could barely hold his footing with the stag's antler rack still driven through his armor, protruding from his lower back! That would not deter the orc though. The carcass lay behind them as he argued the explanation to Eranon why they
      "MUST GO NOW"...
      Durgaz's vision was distined to happen less than 24 hours away, and if they could not get there three lights amid the darkness would be doused - Kyuad, Walden and Thorton would DIE!!

      The two unlikely allies pushed themselves to the limits rushing to the clearing nearby Walden's cottage. Gallow's Valley took it's nickname from the locals who would gather to watch the enemy punish lawbreakers. It was a minor entertainment recently created by entrepreneurs of the hamlet of Festrun that would draw several from the larger cities nearby. Today three men would be put in the gallow of their own torture. And a small audience of locals watched from the clifface above as the orc called Radagug the Dog barked his order for Thorton to chop the necks of his fellow lawbreakers!
      "ROUK-DROK FRAGA KILL OOL KROGLE HU-MON!! ROUK-DROK FRAGA KILL!! ROOG DWORF-AXE"

      But yesterday's vision would not play in exactly the same manner. Durgaz's vision pushed him to arrive at the site of the gallows some three hours prior to Radagug's entourage would arrive! Still wounded from the Carrion Stag earlier that morning the orc and elf set their trap. And it would be sprung! But not fully as intended. While Durgaz's vision seemed to exagerate Radagug's number of Goblin Dog forces, he also over estimated his brother's intimidation factor. Radagug would NOT rush to one-on-one battle quite so quickly as he did in the dream... Eranon from the trees let loose the log trap, that would swing decimating nearly half the Goblin Dogs!
      The goblin captain and keymaster Forc would also prove to take a different path, as the other goblins rallied around Radagug to battle Forc slobbered over the men on the tree stump, for he knew the secondary forces that Radagug had in tow. When the battle began to fail the elder orc brother he barked another order and from beyond the few rat-thing mounts the hyena-like wolves that made up the second half of the mounts his Goblin Dogs road shed their saddles and stood up fully errect!! Unsure if the rat-things were the Dire Rats of Durgaz's vision, Erenon KNEW these beasts - they were a more savagely bred version of the humanoid shadow agents called Gnolls. These Gnolls had mascaraded as wolfling mounts - THIS is the true reason Radagug would be called "the Dog"!

      As the battle wore on the turning point would be Kyuad and Walden's escape, pinning Radagug to the Gallow Stump with daggers hidden by Eranon the heroes turned the tide against the Goblin mass as Durgaz chopped his way toward his brother. Walden's age betrayed him and all saw him fall to the horde as Radagug sounded the retreat! By the end of the day Eranon stood above a fallen Gnoll nursing a malnorished wolf mount saved from the Goblin retreat, Kyuad used his arcane abilities to free himself and nearly fell Radagug, Thorton had his chance to severe the head of the elder orc but almost as if by fate was unable to wield the Dwarven Urgosh in his defender hands, and Drugaz disappeared over the ridge rushing on the trail of Radagug's Dogs as they fled to the NorthWest.

      Taking control of the clearing the three heroes saw their audience had long since disappeared, and concerned for the Orc hero and their own safety chose to make their way back to the smoke filled cottage of Shadow Wall. This would be their place of rest for the nightfall.
      Hopefully it would be a safe haven for a short time until Durgaz returned from his hunt. And if hope be with him he would return with Walden, the Shadow Wall himself...

      But that's another tale to be told...




Midnight: North & South Portal