MTH:Merits: Difference between revisions
added transitory condition list |
|||
(2 intermediate revisions by the same user not shown) | |||
Line 33: | Line 33: | ||
*[[MTH:Power_Trees|Power Tree Merits]] | *[[MTH:Power_Trees|Power Tree Merits]] | ||
*[[MTH: | ===New Conditions=== | ||
*[[MTH:Transitory_Conditions|Transitory Conditions]] | |||
*[[MTH:Permanent_Conditions|Permanent Conditions]] | |||
*[[MTH:Main_Page|Back to Main]] | *[[MTH:Main_Page|Back to Main]] |
Latest revision as of 08:02, 7 September 2015
Porting Merits[edit]
Some Merits created for other supernatural creatures might be appropriate for superhuman or heroic characters; perhaps a character's advanced technology could be represented by the "Imbued Item" or "Enhanced Item" Merits from Mage: the Awakening, or a superhuman who enjoys a good reputation among the heroic community could benefit from the "Repute" Merit from Promethean: The Created. Characters who wish to take Merits from other supernatural games are encouraged to speak with their ST in order to decide whether or not such a purchase would be appropriate.
Supernatural Merits[edit]
Players should consider the following merits to be valid powers for More Than Human; Aura Reading, Biokinesis, Clairvoyance, and Psychometry. These are technically supernatural powers, even though they are mechanically merits.
Updated Merits[edit]
New Merits[edit]
New Merits for superhuman and heroic characters. These are purchased in the same manner as normal Merits.
A number of these Merits refer to "effective" Attributes and Skills, usually as prerequisites; this refers to an Attribute's or Skill's rating plus a matching Mega-Attribute or Mega-Skill. For example, a character with Dexterity 3 and Mega-Dexterity 1 would have an Effective Dexterity score of 4.