WarpSystem:Character Creation: Difference between revisions
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#First off, you must find out which [[WarpSystem:Campaign Style|Campaign Style]] you will be playing in. This will tell you how many Option Points you have, as well as how much money. | #First off, you must find out which [[WarpSystem:Campaign Style|Campaign Style]] you will be playing in. This will tell you how many Option Points you have, as well as how much money. | ||
#You must select a [[WarpSystem:Race|Race]]. This will tell you your natural abilities and starting [[WarpSystem:Attributes| | #You must select a [[WarpSystem:Race|Race]]. This will tell you your natural abilities and starting [[WarpSystem:Attributes|Attribute]] bonuses. You may also select one or more [[WarpSystem:Race|Sub-Races]]. | ||
#You may select one or more [[WarpSystem:Class|Classes]]. These are occupations, training regimes or other groups of [[WarpSystem:Skills|Skills]] and [[WarpSystem:Advantages|Advantages]]. Some will be [[WarpSystem:Race|Race]]specific, while others will be open to anyone. | |||
#You may select one or more [[WarpSystem:Class|Classes]]. These are occupations, training regimes or other groups of [[WarpSystem:Skills|Skills]] and [[WarpSystem:Advantages|Advantages]]. | #You must calculate your [[WarpSystem:Attributes|Attributes]], adding any [[WarpSystem:Race|Race]] bonuses or penalites to a base of 2. You may also increase any [[WarpSystem:Attributes|Attributes]] at a cost of ten OP per point. | ||
#You may | |||
#You must now calculate your [[WarpSystem:Derived Attributes|Derived Attributes]], and may increase them with OPs (see the page for calculation and OP costs). | #You must now calculate your [[WarpSystem:Derived Attributes|Derived Attributes]], and may increase them with OPs (see the page for calculation and OP costs). | ||
#You may now increase existing and select new [[WarpSystem:Skills|Skills]], but may only increase any skill by three (see the page for OP costs). | #You may now increase existing and select new [[WarpSystem:Skills|Skills]], but may only increase any skill by three (see the page for OP costs). | ||
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#You may buy [[WarpSystem:Equipment|Equipment]]. | #You may buy [[WarpSystem:Equipment|Equipment]]. | ||
Note that after step | Note that after step three, you do not have to proceed in the order of the list, for example you may take a [[WarpSystem:Disadvantages|Disadvantage]] and spend the OP earned on [[WarpSystem:Attributes|Attributes]]. | ||
[[Category:WarpSystem]] | [[Category:WarpSystem]] |
Revision as of 23:42, 21 August 2006
- First off, you must find out which Campaign Style you will be playing in. This will tell you how many Option Points you have, as well as how much money.
- You must select a Race. This will tell you your natural abilities and starting Attribute bonuses. You may also select one or more Sub-Races.
- You may select one or more Classes. These are occupations, training regimes or other groups of Skills and Advantages. Some will be Racespecific, while others will be open to anyone.
- You must calculate your Attributes, adding any Race bonuses or penalites to a base of 2. You may also increase any Attributes at a cost of ten OP per point.
- You must now calculate your Derived Attributes, and may increase them with OPs (see the page for calculation and OP costs).
- You may now increase existing and select new Skills, but may only increase any skill by three (see the page for OP costs).
- You may take on Disadvantages; these will give you extra points to spend.
- You may purchase any number of Advantages.
- You may purchase Augmentations, Magic and Psionics.
- You must calculate Humanity Loss.
- You may buy Equipment.
Note that after step three, you do not have to proceed in the order of the list, for example you may take a Disadvantage and spend the OP earned on Attributes.