Last Requests ACKS: Difference between revisions
Line 57: | Line 57: | ||
=Treasure= | =Treasure= | ||
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&p=21515175#post21515175 Salamander Treasure] | * [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&p=21515175#post21515175 Salamander Treasure] | ||
* | * [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&p=21542061#post21542061 Stirge Lair] | ||
* | * [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&p=21552443#post21552443 Ooze Crater] | ||
* [https://forum.rpg.net/showthread.php?816388-IC-ACKS-Last-Request&p=21562761#post21562761 Thieving From Gargoyles] | |||
==To Be IDed== | ==To Be IDed== | ||
* Five potion bottles [One Flying, One Invisibility] | * Five potion bottles [One Flying, One Invisibility] | ||
Line 65: | Line 67: | ||
* A wand of crystal and quartz | * A wand of crystal and quartz | ||
* 2 swords | * 2 swords | ||
* | * A sword, cold to the touch | ||
* A wand in a case | |||
==To Be Sold== | ==To Be Sold== |
Revision as of 18:28, 18 December 2017
This is for the Last Requests ACKS campaign.
Statistics
Player Characters and Henchmen
Sir Lohenmark Human Fighter 5, AC 8 or 10 (shield), 31/31 HP, 8.15 Stone Enc, played by Waiwode.
- Warhammer or Sword 4+, 1d6/1d8+5, Initiative +1
- Ganthas the Squire Human Rogue 3, AC 4, HP 9/7, 4.85 Stone
- Magical Bow 6+, 1d6, Init +2
- Shortsword 9+, 1d6, Init +2
- Sister Mary the Confessor Human Cleric 1, AC 6, HP 7/7, 6.85 Stone Enc
- Mace 10+, 1d6, Init +0
Audrik Caspian AC 5, 27/27 HP, 7.0 Stone, played by NoMessiah
- Adlai Abbingdon AC 2, 10/10 HP, 3.5 Stone
Septimus Seneca Human Fighter 5, AC 6/8, 32/32 HP, 7.5 Stone, played by Harrowed
- Sword 6+, 1d6+3/1d8+3
- Demicus Julius Human Explorer 3, AC 3, 18/18 HP, 5.5 Stone
- Sword 9+, 1d6+2, Initiative +3, Surprise +1
- Composite Bow 7+, 1d6+2, Initiative +3, Surprise +1
- Quintia Julius Human Venturer 2, AC 3, 3/3 HP, 6.0 Stone
- Short sword 9+, 1d6+1, Initiative +1
- Crossbow 9+, 1d6+1, Initiative +1
- Galla Palacidia Human Fighter 1, AC 5/7, 8/8 HP, 8.15 Stone
- Sword 9+, 1d6+2/1d6+2, Initiative +1
- Composite Bow 9+, 1d6+2, Initiative +1
- Demicus Julius Human Explorer 3, AC 3, 18/18 HP, 5.5 Stone
Polesius Mystic 5, AC 3, 16/17 HP, 5 Stone, played by Safid
- Glaive 4+ 1d10+3, Initiative +1, Surprise +2 (note: stats assume meditative focus is active)
- Longbow 6+ 1d6+2
Spica Alaraph Level 5 Mage, AC 0, 15/15 HP, played by Kacie
- Staff, 9+, 1d6 Initiative +0 (same for silver dagger and darts, except damage is 1d4)
- Battle Orders:
- Lightning Bolt if looks bad and have a clear shot. Phantom Image as backup/clever use.
- Magic Missile if not clear. Magic Missile if hitting things with a staff is not going to clear up things fast enough. Or if hitting things with a staff is unlikely because she's a mage not a fighter. ("I'm a doctor, Jim, not a ...!")
- Mirror Image if she is taking fire or the direct target.
- Battle Orders:
- Mina (bat familiar): +1 to avoid Surprise. +4 to hear noises and detect secret doors. 18+ can notice secret doors with casual observation.
Vasha Bladedancer 5, AC 7, 20/20 HP, Sword 7+ 1d8+1, 2s+4i played by Lysus
- Viktor the Woodsman Fighter 3, AC 11, 14/14 HP, Sword 8+ 1d6+1, 9s
- Lenir Five Fingers Thief 2, AC 5, 5/5 HP, Short Sword 9+ 1d6+1, 4s+2i
PC
- Henchman
ACKS Sample Character Last Requests
Watch Order, Proficiencies, Encumbrance
Treasure
To Be IDed
- Five potion bottles [One Flying, One Invisibility]
- An arcane scroll, not yet identified.
- A divine scroll, not yet identified.
- A wand of crystal and quartz
- 2 swords
- A sword, cold to the touch
- A wand in a case
To Be Sold
In Storage
XP Awards
Maps and Locations
- Region Map
- Fort Resolute, a Class IV Market and Border to the Frontier
- Sannaris, a Class II Market and Capital of the County of Iravis
- Cornucopia, an outlying group of farms to the west of Henbar's Reach.
- Masbar River
- Henbar's Reach
- Possible lamia lair (Hex 44.82)
- Gnoll Village (Hex 40.82)
- The Crater (Hex 38.80)
- Location of the Nightfallen Ritual (Hex 49.82)
Setting
Count Regar Ivaris is a young ambitious man who has, with the wise counsel of his father Sammus, expanded his holdings quite far. Still, his reach exceeds his grasp and he seeks established adventurers to venture into the borderlands and wilderness to increase his holdings. He has offered trade and title to those who can seize territory and tame it… but whispers of his hunger and ambition are disconcerting to those closest to him, and they may have other tasks which would serve the causes of Law and civilization better than the Count’s.