Strange Horizon: Difference between revisions
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[[Edith]] | [[Edith]] | ||
* The spokesperson for [[The Chapel]] sent to Dakota´s peace meeting. It is unclear why August abstained. | * The spokesperson for [[The Chapel]] sent to Dakota´s peace meeting. It is unclear why August abstained. | ||
'''Sapper''' - One of the fighters of [[The Chapel]]. Bodyguards [[Edith]] when needed. Bearded. Owns a prized flannel shirt. | |||
[[Emberville|EMBERVILLE]] | [[Emberville|EMBERVILLE]] | ||
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'''Friendly''' - Joygirl working at [[Tip]]´s place in [[Emberville]]. Long blond hair, 20ish, pretty. Likes shawls. | '''Friendly''' - Joygirl working at [[Tip]]´s place in [[Emberville]]. Long blond hair, 20ish, pretty. Likes shawls. | ||
'''Gorgeous''' - "restaurant" owner in [[Emberville]]. | '''Gorgeous''' - Guesthouse/"restaurant" owner in [[Emberville]]. | ||
'''Grome (RIP)''' - a guard from the market, blooded and hurt by [[The Russian]] because of a gambling "incident". Came into [[Sioux]]´s ´Firm with a gun to try to steal [[Mercy]]. He got shot by Sioux, then stabbed to death by his intended prize. | '''Grome (RIP)''' - a guard from the market, blooded and hurt by [[The Russian]] because of a gambling "incident". Came into [[Sioux]]´s ´Firm with a gun to try to steal [[Mercy]]. He got shot by Sioux, then stabbed to death by his intended prize. | ||
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'''Hatchet (RIP)''' - One of the blackfingers working under [[Ambergrease]] in [[The Garage]]. Had a fight in the underground market with [[Lord B4]] about a lost shipment of stimulants. Died fighting beside him in a fight in Emberville´s Market. | '''Hatchet (RIP)''' - One of the blackfingers working under [[Ambergrease]] in [[The Garage]]. Had a fight in the underground market with [[Lord B4]] about a lost shipment of stimulants. Died fighting beside him in a fight in Emberville´s Market. | ||
'''Hawthorne''' - A day-laborer in Emberville who broke his leg clearing a roof. | '''Hawthorne''' - A day-laborer in Emberville who broke his leg clearing a roof. Recuperated thanks to [[Sioux]]. | ||
'''Jay''' - One of [[Roark]]'s crew, bodyguard/assistant. | '''Jay (RIP)''' - One of [[Roark]]'s crew, bodyguard/assistant. Got shot in the face by raiders and died on [[Sioux]]´s operating table. | ||
'''Jo''' - a pleasure boy/bartender working at [[Tip]]´s establishment. | '''Jo''' - a pleasure boy/bartender working at [[Tip]]´s establishment. | ||
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* The maelstrom has told Mr Static that he is a harbinger of destruction, decay and barbarism - he will bring ruin. (Nothing tried to deescalate and explain himself; Static wanted none of it but didn´t hurt him as he haven´t yet commited a crime.) | * The maelstrom has told Mr Static that he is a harbinger of destruction, decay and barbarism - he will bring ruin. (Nothing tried to deescalate and explain himself; Static wanted none of it but didn´t hurt him as he haven´t yet commited a crime.) | ||
* He explained his visions to [[Mr Static]] and [[Rum]], both who did change their minds and followed him on a vision-quest out in the [[Changing Lands]] to search for the elusive [[Solace]]. Instead, [[Mr Static]] was possessed by an entity of the Storm and bit out [[Nothing]]´s eye before they were all caught by soldiers of [[The Cold House]]. | |||
''' | * After he got back to [[Emberville]], Nothing is weakened and speaks less often. | ||
'''Post-it''' - a camp follower. Used to drive his crappy car between [[Emberville], [[The Garage]] and [[The Chapel]] before he lost it in the [[Market]] massacre. | |||
[[Rum]] - One of [[Roark]]´s men who had a strange change of heart after a chat with [[Nothing]] and [[Mr. Static]]. | |||
[[Roark]] | [[Roark]] | ||
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* [[Dakota]] often helps them get where they need to go | * [[Dakota]] often helps them get where they need to go | ||
'''Shepsi''' - a wandering beggar, rumor-seller and mendicant serving as informant to [[Lord B4]] and others. Older woman dressed in rags and smelling of alcohol. | |||
''' | '''Snuffy''' - one of [[Mr Static]]´s knight and a constant Doubting Thomas. | ||
[[Tip]] - owner of "Tip´s" ,the best bar/pleasure establishment in [[Emberville]]. | |||
[[Evermore|EVERMORE]] | |||
''' | '''Prime''' - [[Thrice]]´s second-in-command. Veteran fighter and leader. Theater fiend. | ||
[[Russian]] '''RIP''' | [[Russian]] '''RIP''' | ||
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* Poisoned by [[Dakota]] who then covered it up as the result of a firefight. | * Poisoned by [[Dakota]] who then covered it up as the result of a firefight. | ||
[[Sunset]] - A beautiful guitar player and singer who was saved from bandits by [[Dakota]]. Now a treasured artist in [[Evermore]]. | |||
[[Thrice]] - "Emperex" Thrice, the warlord who controls and demands tribute from the Holds in the region. Burned, wearing full-covering clothing and a gas mask. | |||
[[The Garage|THE GARAGE]] | |||
[[Ambergrease]] | |||
[[Prim]] - an Enginer, a senior mechanic, in [[The Garage]]. Tasked by [[Ambergrease]] to fix [[Dakota]]´s truck. | |||
[[South Bend|SOUTH BEND]] | |||
[[ | '''Rolfball''' - A powerful drug dealer from [[South Bend]], who sent spies to [[Emberville]] to evaluate it as a possible market. | ||
==Notable places== | ==Notable places== |
Revision as of 11:32, 3 February 2023
Strange Horizon is a PbP of Apocalypse World Second Edition, run on a dedicated Discord server. This wiki serves to collect and update information.
Strange Horizon
The characters
Stats
Highlighted stats are bold/red.
Name | Playbook | Cool | Hard | Hot | Sharp | Weird |
---|---|---|---|---|---|---|
Sioux | Angel | +1 | 0 | +1 | +3 | 0 |
Dakota | Driver | +2 | 0 | +1 | +1 | -1 |
Mr Static | Faceless | +1 | +2 | +1 | 0 | +1 |
Lord B4 | Brainer | +1 | +1 | -2 | +1 | +2 |
Hx
Column has Hx on Row, as listed
Sioux has... | Dakota has... | Lord B4 has... | Mr Static has... | |
---|---|---|---|---|
...on Sioux | N/A | +1 | +1 | +2 |
...on Dakota | +3 | N/A | +3 | +2 |
...on Lord B4 | -2 | +2 | N/A | +3 |
...on Mr Static | +2 | +1 | +2 | N/A |
GROUPS AND PLACES
August - Runs The Chapel. Hasn´t been seen for a while.
- The spokesperson for The Chapel sent to Dakota´s peace meeting. It is unclear why August abstained.
Sapper - One of the fighters of The Chapel. Bodyguards Edith when needed. Bearded. Owns a prized flannel shirt.
THE KNIGHT WATCH - Mr Static´s gang of self-proclaimed knights.
Curly Q - Bloody-handed brawler from Dog´s regime who didn´t make it as a Knight under Mr Static. Resentful.
- An operator in Emberville, handling work contracts, messengers and other unstated business. Indeterminately gendered and dressed in covering clothing.
Fleece - Muscle, sometimes working for Roark. Woman, well-maintained haircut and a leather duster.
Friendly - Joygirl working at Tip´s place in Emberville. Long blond hair, 20ish, pretty. Likes shawls.
Gorgeous - Guesthouse/"restaurant" owner in Emberville.
Grome (RIP) - a guard from the market, blooded and hurt by The Russian because of a gambling "incident". Came into Sioux´s ´Firm with a gun to try to steal Mercy. He got shot by Sioux, then stabbed to death by his intended prize.
Hatchet (RIP) - One of the blackfingers working under Ambergrease in The Garage. Had a fight in the underground market with Lord B4 about a lost shipment of stimulants. Died fighting beside him in a fight in Emberville´s Market.
Hawthorne - A day-laborer in Emberville who broke his leg clearing a roof. Recuperated thanks to Sioux.
Jay (RIP) - One of Roark's crew, bodyguard/assistant. Got shot in the face by raiders and died on Sioux´s operating table.
Jo - a pleasure boy/bartender working at Tip´s establishment.
- Needs Sioux´s care and attention on a regular basis. (He ventures out into the storms to seek visions and more, and goes out of his way to help people even if he suffers from it.)
- The maelstrom has told Mr Static that he is a harbinger of destruction, decay and barbarism - he will bring ruin. (Nothing tried to deescalate and explain himself; Static wanted none of it but didn´t hurt him as he haven´t yet commited a crime.)
- He explained his visions to Mr Static and Rum, both who did change their minds and followed him on a vision-quest out in the Changing Lands to search for the elusive Solace. Instead, Mr Static was possessed by an entity of the Storm and bit out Nothing´s eye before they were all caught by soldiers of The Cold House.
- After he got back to Emberville, Nothing is weakened and speaks less often.
Post-it - a camp follower. Used to drive his crappy car between [[Emberville], The Garage and The Chapel before he lost it in the Market massacre.
Rum - One of Roark´s men who had a strange change of heart after a chat with Nothing and Mr. Static.
- A scavenger leading her team out into the wastes.
- Has access to medical supplies that Sioux needs
- Dakota often helps them get where they need to go
Shepsi - a wandering beggar, rumor-seller and mendicant serving as informant to Lord B4 and others. Older woman dressed in rags and smelling of alcohol.
Snuffy - one of Mr Static´s knight and a constant Doubting Thomas.
Tip - owner of "Tip´s" ,the best bar/pleasure establishment in Emberville.
Prime - Thrice´s second-in-command. Veteran fighter and leader. Theater fiend.
Russian RIP
- A warrior, muscle and go-between/collector for Thrice the Warlord. Enjoys his job way too much.
- Pushing Ambergrease to bend the knee and swear fealty, regardless of the foreman´s feelings on leadership.
- Poisoned by Dakota who then covered it up as the result of a firefight.
Sunset - A beautiful guitar player and singer who was saved from bandits by Dakota. Now a treasured artist in Evermore.
Thrice - "Emperex" Thrice, the warlord who controls and demands tribute from the Holds in the region. Burned, wearing full-covering clothing and a gas mask.
Prim - an Enginer, a senior mechanic, in The Garage. Tasked by Ambergrease to fix Dakota´s truck.
Rolfball - A powerful drug dealer from South Bend, who sent spies to Emberville to evaluate it as a possible market.
Notable places
Emberville One of the larger holds, having subsumed The Garage
Evermore The fortress-hold of Thrice, whom Emberville - in theory - pays tribute to.
The Garage A repair- and chop shop with the finest blackfingers in the region. Ambergrease is the elder.
Kilead A hold knows for its´ breweries.
South Bend A place that has "bullet farmers", some of which trade with the Market (and Exit).
The Chapel - A place some distance outside Emberville, mentioned by Dakota.
Gangs and other factions
Toll Killektors - a gang/militia "Protecting" the highways west. Models themselves cargo cult-style after old highway patrols of old.