User:Asklepios
Hi!
Asklepios of rpg.net here... Doctor by day, and gamer by night. Well also, gamer by day as well when schedule allows.
My projects on the rpg.net wiki currently include:
Completed
Kingdoms
Page: Kingdoms
Kingdoms is a fantasy game set in the fae realm of Arcadia, where two opposing brother-kings clash in a highly formalised contest of warfare and intrigue to determine who will rule. This is the Game of Succession, which only one brother can win.
Kingdoms is based around the imagery and structure of a game of chess, but does not use the rules or the board of that game. Instead, the contests are based on preparation, player creativity and an element of luck!
Morturi Te Salutant
Page: Morturi Te Salutant
A Gladiatorial skirmish game.
Scum
Page: Scum
SCUM is a a darkly humorous game where players depict the scum of society and their dirty and tawdry lives.
Disclaimer: This game is designed for mature audiences only. It is recommended that you don't approach this game if you are under eighteen years of age, or if you are easily offended.
It was created for the 2009 rpg.net Game-Fu Challenge. This challenge was to create a game incorporating certain ingredients, within a seven day period.
Xia
Page: Xia
Kung fu heroes kick ass in fantasy ancient China!
Do Not Go Gentle
Page: Do Not Go Gentle
The game system for my homebrew 1950s superhero game.
Legends
Page: Legends
A very simple game system designed for legendary-level fantasy, with a similar ethos to Exalted, but a straightforward dice system reminiscent of Arkham Horror.
Texas
Page: Texas
A poker based game of spaghetti westerns. Very straightforward and light.
Work In Progress
Age of Dragons
Page: Age of Dragons
A dice-light fantasy game where the player characters are Dragons, set in a complex world riven by war. The game is designed to be set across the course of centuries, or even millennia.
Still under construction. By Asklepios.
Flamepunk
Page: Flamepunk
Brainchild of TheLoneAmigo of rpg.net, a truly awesome project which transposes cyberpunk into a magic-heavy setting, where pyromancy fills the place of technology. I contributed a few rules to it, but have now set aside contributing in place of other projects.