Once more with feeling/Denandsor Council/Cabinet/Ministry/Defense & Logistics/Navy/Hailstorm Pilots
Hailstorm Pilot
Back to: Navy Page
Motivation[edit]
- To defend their new home in Denandsor.
Intimacies[edit]
- De’aneir’a Sera Vestra (Loyalty)
- Anshu (Loyalty) (+)
- Ziyad (Loyalty) (+)
- Squadronmates (Loyalty) (+)
- Denandsor Council Navy (Loyalty) (+)
Attributes[edit]
Physical[edit]
- Strength 4
- Dexterity 4
- Stamina 4
Social[edit]
- Charisma 3
- Manipulation 3
- Appearance 3
Mental[edit]
- Perception 4
- Intelligence 2
- Wits 4
Abilities[edit]
- Archery 1 (+1 stutter cannon)
- Athletics 2
- Awareness 4
- Dodge 2
- Integrity 2
- Lore 4 (in XP debt from training charm)
- Martial Arts 2
- Resistance 4
- Ride 4
- Thrown 4
Backgrounds[edit]
Artifact 5 (Hailstorm-class Warbird Bomber)[edit]
Artifact 2 (Essence Capacitor)[edit]
Plugged into bomber (DotFA Lords, p. 90)
Artifact 2 (Essence Capacitor)[edit]
Reserved in case of extended operations (DotFA Lords, p. 90)
Artifact 2 (Essence Capacitor)[edit]
Reserved in case of extended operations(DotFA Lords, p. 90)
Artifact 3 (Elsewhere Stutter Cannon)[edit]
[edit]
Resources 2[edit]
Essence[edit]
Essence: 2
Personal: (7) 20/20
Willpower[edit]
7/7
Virtues[edit]
Compassion: 2
Conviction: 3
Temperance: 3
Valor: 3 (increased with training charm)
Combat Values[edit]
- Parry DV: 3
- Dodge DV: 3
- Parry MDV: 1
- Dodge MDV: 6
- Soak, Natural: 2B/0L
Health Levels[edit]
- -0 []
- -1 [], -1 []
- -2 [], -2 []
- -4 []
- Incapacitated []
Merits & Flaws[edit]
Awakened Essence (4pts)[edit]
This character hass an Essence pool equal to (Essence x 10), all of which is considered Personal Essence. S/he can spend one-third of hir Essence pool freely. To use the rest, s/he must spend one Willpower point in each scene in which s/he wishes to access the remainder of hir Essence.
Minor Oath (-1pt, Backing)[edit]
The character has sworn an oath to serve the Denandsor Council.
Code of Honor (-2pts)[edit]
This character is incapable of lying to or betraying anyone whom s/he considers to be an ally unless hir player first fails a Conviction roll.