Difference between revisions of "Character:Incanudian"

From RPGnet
Jump to: navigation, search
m
(Attributes)
Line 41: Line 41:
  
 
==Attributes==
 
==Attributes==
PHYSICAL: Strength 9, Dexterity 9 (in and around buildings +3, Dodge +3, Melee +3, Thrown +3), Stamina 9 (controlling own body +3)<br>
+
PHYSICAL: Strength 9, Dexterity 10 (in and around buildings +3, Dodge +3, Melee +3, Thrown +3), Stamina 9 (controlling own body +3)<br>
 
SOCIAL: Charisma 9, Manipulation 8, Appearance 8 (Precious +1)<br>
 
SOCIAL: Charisma 9, Manipulation 8, Appearance 8 (Precious +1)<br>
 
MENTAL: Perception 9 (trouble sense +1), Intelligence 9 (old things +1, magic creatures +1), Wits 9 (streetwise +1)
 
MENTAL: Perception 9 (trouble sense +1), Intelligence 9 (old things +1, magic creatures +1), Wits 9 (streetwise +1)

Revision as of 21:33, 7 September 2009

Once More, With Feeling.

Incanudian
Caste: Dawn, Night, Casteless
Concept: Entity created by Unity of the Closed Fist between Invisible Crow Hunter, Cael, Nuwa, Dhiren and Starcc Antonee, the Adamant Man.

13ft tall. Six arms. Hummingbird/Bear DBT

Motivation

  • To avenge his family on the Deathlords and their followers.
  • To protect the weak from bullies, even if he has to build a safe haven for them, himself.
  • To free the people of the east from false prophets and tyranny, starting with the Mask of Winters, so they can find their way to enlightenment.
  • Protect others from becoming slaves and rescue those who are enslaved.
  • Become the richest being in the Eastern Direction.

Intimacies

  • The Memory of Invisible Crow Hunter's family [+]
  • Hatred of the undead [-]
  • Cael's gang of fellow street urchins
  • Cael's flute (an ultimately useful tube with an attached orichalcum spell capturing cord)
  • Cael's identity (and therefore childhood)
  • Cael's summoned demon and elemental friends
  • The Neverborn (Pity)
  • The Noble Path leads to enlightenment and the Art of the Sword guides my steps.
  • Nuwa's sifu, Wisdom of the East Wind, is like a father to me.
  • Wherever possible I must avoid needless deaths, but for some people reincarnation is the only way they will learn.
  • Radiance was a good man and I will remember him as well as his killers.
  • It is our duty as Exalted to protect this world and guide its people to a better future.
  • Slavery chains people in mind and body, creating only suffering.
  • Surely-Refulgent Anshu (+)
  • Cult of the Illuminated (+)
  • Natalzu (+)
  • Radiance's eloquence and ability to inspire emotion (+)
  • Protect Creation with Anshu, Radiance, Nuwa, Salamander, and the others (+)
  • Magitech (+)
  • Alcohol (+)

(Intimacies in bold protected by Elusive Dream Defense, intimacies to other parts of the composite removed)

Anima

Describe here in full your Caste anima power. Also tell us your totemic form.

Attributes

PHYSICAL: Strength 9, Dexterity 10 (in and around buildings +3, Dodge +3, Melee +3, Thrown +3), Stamina 9 (controlling own body +3)
SOCIAL: Charisma 9, Manipulation 8, Appearance 8 (Precious +1)
MENTAL: Perception 9 (trouble sense +1), Intelligence 9 (old things +1, magic creatures +1), Wits 9 (streetwise +1)

Abilities

Caste Abilities

Martial Arts 5 (Unarmed +1), Melee 6 (Swords +3), War 5, Awareness 5 (Join Battle +1), Dodge 5, Athletics 5, Larceny 5, Stealth 5

Favored Abilities

Archery 5 (Essence Repeaters +3), Lore 5, Survival 5, Occult 5 (The Underworld +1), Ride 4, Integrity 5, Presence 5, Resistance 3, Medicine 4, Linguistics 3 (Forest-tongue, Riverspeak, Old Realm, Low Realm), Craft (Air +5, Earth +5, Fire +5, Magitech +5, Wood +5, Water +5), Socialize 5

Unfavored Abilities

Performance 3, Investigation 3, Thrown 5

Charms

Each Ability or Attribute

Charms for that Ability/Attribute (include short description and page #)

Combos, Thaumaturgy, etc

Essence & Health

Essence: 5
Personal: 36/121
Peripheral: 203/212 (266)
Committed to Charms: 15m personal (Keen+Unsurpassed Sight, Glorious Solar Weaponry)
Committed to Artifacts: 54 peripheral Anima Status: Burning Aura (8-10)

Health Levels: -0, -1, -1, -1, -1, -1 , -1, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2,-2, -2, -2, -2, -4, Incap
(wounds are designated as bashing, lethal or aggravated)

Willpower & Virtues

Willpower: 10/10

Compassion: 5
Conviction: 5
Temperance: 4
Valor: 5

Virtue channels used: None

Equipment & Combat

Join Battle:11
DDV:11
Soak: 28L/33B/24A (+24L/+24B/+24A Celestial Battle Armor), Hardness 9

Composite Weapon (no active powers): Spd 3, Acc +4, Dmg +14L/+7B (H)(+5 for Valor), Def +3, Rate 4
Composite Weapon(s) (WDC): Spd 3, Acc +9, Dmg +14L/+7B (H) (+5 for Valor), Def +6, Rate 4
Composite Weapon(s) (GSW+MSE): Spd 3, Acc +10, Dmg +19L/+12B (H, P) (+5 for Valor), Def +8, Rate 4
Composite Weapon(s) (WDC, GSW+MSE): Spd 3, Acc +10, Dmg +19L/+12B (H, P) (+5 for Valor), Def +9, Rate 6

Composite Weapon(s) (WDC), using Melee, using DBT: Spd 3, Acc 29, Dmg 29L/22B (H), PDV 13 (Def 26), Rate 4
Composite Weapon(s) (GSW+MSE), using Melee, using DBT: Spd 3, Acc 30, Dmg 34L/27B (H, P), PDV 14 (Def 28), Rate 4
Composite Weapon(s) (WDC, GSW+MSE), using Melee, using DBT: Spd 3, Acc 30, Dmg 34L/27B (H, P), PDV 15 (Def 29), Rate 6

Hearthstone of virtual level 28 (56m regained per hour), combined powers (Memorial Iron, Freedom Stone, Stone of Life's Gift, Protoshinmaic Vortex, Gem of Immortality, Gem of Sorcery, Precision of Form Gemstone, Stone of Holy Judgment)