Difference between revisions of "Ironclaw Fur and Fury"

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(Running the game)
(Dramatic Theme)
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1-16 move toward PC thread (PC thread a personal thread for a single PC, move towards -> make profess)
 
1-16 move toward PC thread (PC thread a personal thread for a single PC, move towards -> make profess)
 +
 
17-32 Move away from PC thread (move away lose progress)  
 
17-32 Move away from PC thread (move away lose progress)  
 +
 
33-40 Drop a Bomb (Learn an NPC's secret)  
 
33-40 Drop a Bomb (Learn an NPC's secret)  
 +
 
41-48 Escalate thread (Take a PC or normal thread and hit it up a notch)
 
41-48 Escalate thread (Take a PC or normal thread and hit it up a notch)
 +
 
49-52 Remote event (an event that shapes the wider world)
 
49-52 Remote event (an event that shapes the wider world)
 +
 
53-56 NPC action (A Main NPC does something)
 
53-56 NPC action (A Main NPC does something)
 +
 
57-60 New NPC (A New main NPC added)
 
57-60 New NPC (A New main NPC added)
 +
 
61-68 move toward thread (make progress)
 
61-68 move toward thread (make progress)
 +
 
69-76 Move away from thread (lose progress)
 
69-76 Move away from thread (lose progress)
 +
 
77-80 Close thread (end a story early for better or worst)
 
77-80 Close thread (end a story early for better or worst)
 +
 
81-84 PC negative (A bad event for 1 or more PCs)
 
81-84 PC negative (A bad event for 1 or more PCs)
 +
 
85-88 PC positive (a Good event for 1 or more PCs)
 
85-88 PC positive (a Good event for 1 or more PCs)
 +
 
89-92 Ambiguous event (an event happens)
 
89-92 Ambiguous event (an event happens)
 +
 
93-96 NPC negative ( a bad event for a NPC)
 
93-96 NPC negative ( a bad event for a NPC)
 +
 
97-100 NPC positive (A good event of a NPC)
 
97-100 NPC positive (A good event of a NPC)
  

Revision as of 14:35, 26 April 2019

Indroduction

This is the Wiki page for the IronClaw Fur and Fury, Play by post game using the mythic Gm system and Ironclaw 2nd edition

Running the game

Dramatic Theme

1-16 move toward PC thread (PC thread a personal thread for a single PC, move towards -> make profess)

17-32 Move away from PC thread (move away lose progress)

33-40 Drop a Bomb (Learn an NPC's secret)

41-48 Escalate thread (Take a PC or normal thread and hit it up a notch)

49-52 Remote event (an event that shapes the wider world)

53-56 NPC action (A Main NPC does something)

57-60 New NPC (A New main NPC added)

61-68 move toward thread (make progress)

69-76 Move away from thread (lose progress)

77-80 Close thread (end a story early for better or worst)

81-84 PC negative (A bad event for 1 or more PCs)

85-88 PC positive (a Good event for 1 or more PCs)

89-92 Ambiguous event (an event happens)

93-96 NPC negative ( a bad event for a NPC)

97-100 NPC positive (A good event of a NPC)

Threads

Random table of current threads


Characters

Random table of current NPCs in Mythic groups can count as NPCs

  1. Robair family
  2. Hayip's family
  3. Master Cawn
  4. House Hawl (Coyote House)
  5. House Fin (Rabbit House)
  6. Destin
  7. Celeste
  8. Xote's Uncle
  9. House Chauveau
  10. House Robair
  11. Master Kwh

Current Combat

System

Setting

Locations

Potential plots

  • Rival house invading
  • Revolting serfs
  • Rebelling guards
  • Dashing rogue (and beautiful daughter of the lorf)
  • Evil cult
  • betrayed by the lord himself
  • House civil war brewing
  • House leadership succession crisis
  • Part of House engaged in smuggling or other illegal activities
  • Assassination/Kidnapping attempt on visiting diplomat
  • A festival/tournament, in which the House's lord has bet more than they can afford and cheating may be afoo
  • delivering a message along the Phelan border

Characters

Players


Template

NPCs

Friends and allies

Neutral

Enemies, Rivals and Threats