Difference between revisions of "MTH:Merits"

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=NEW MERITS=
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=Porting Merits=
  
New Merits for superhuman and heroic characters.  These are purchased in the same manner as normal Merits, though they usually have higher prerequisites than the Merits in the corebook.
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Some Merits created for other supernatural creatures might be appropriate for superhuman or heroic characters; perhaps a character's advanced technology could be represented by the "Imbued Item" or "Enhanced Item" Merits from ''Mage: the Awakening,'' or a superhuman who enjoys a good reputation among the heroic community could benefit from the "Repute" Merit from ''Promethean: The Created.''  Characters who wish to take Merits from other supernatural games are encouraged to speak with their ST in order to decide whether or not such a purchase would be appropriate.
  
A number of these Merits refer to "effective" Attributes, usually as prerequisites; this refers to an Attribute's rating after all permanent modificatioins have been factored in, such as a Mega-Attribute.  For example, a character with Dexterity 3 and Mega-Dexterity 1 would have an effective Dexterity score of 6.
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=Supernatural Merits=
  
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Players should consider the following merits to be valid powers for More Than Human; Aura Reading, Biokinesis, Clairvoyance, and Psychometry. These are technically supernatural powers, even though they are mechanically merits.
  
==MENTAL MERITS==
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=Updated Merits=
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* [[MTH:Altered_Merits|Altered Merits]]
  
None yet . . . .
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=New Merits=
  
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New Merits for superhuman and heroic characters.  These are purchased in the same manner as normal Merits.
  
==PHYSICAL MERITS==
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A number of these Merits refer to "effective" Attributes and Skills, usually as prerequisites; this refers to an Attribute's or Skill's rating plus a matching Mega-Attribute or Mega-Skill. For example, a character with Dexterity 3 and Mega-Dexterity 1 would have an Effective Dexterity score of 4.
  
===LIGHTNING DODGE===
 
PREREQUISITES: Effective Dexterity 6+ ''or'' effective Wits 6+
 
  
EFFECT: The character's reaction time is so quick that he can literally dodge bullets.  This character may apply his Defense to firearms attacks.  At the Storyteller's discretion, this character's Defense may also apply in other situations where Defense doesn't normally apply.
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*[[MTH:Enhancement_Merits|Enhancement Merits]]
  
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*[[MTH:Equipment_Merits|Equipment Merits]]
  
==SOCIAL MERITS==
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*[[MTH:Mental_Merits|Mental Merits]]
  
None yet . . . .
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*[[MTH:Physical_Merits|Physical Merits]]
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*[[MTH:Social_Merits|Social Merits]]
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*[[MTH:General_Merits|General Merits]]
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*[[MTH:Fighting_Style_Merits|Fighting Style Merits]]
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*[[MTH:Power_Trees|Power Tree Merits]]
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===New Conditions===
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*[[MTH:Transitory_Conditions|Transitory Conditions]]
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*[[MTH:Permanent_Conditions|Permanent Conditions]]
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*[[MTH:Main_Page|Back to Main]]

Latest revision as of 01:02, 7 September 2015

Porting Merits[edit]

Some Merits created for other supernatural creatures might be appropriate for superhuman or heroic characters; perhaps a character's advanced technology could be represented by the "Imbued Item" or "Enhanced Item" Merits from Mage: the Awakening, or a superhuman who enjoys a good reputation among the heroic community could benefit from the "Repute" Merit from Promethean: The Created. Characters who wish to take Merits from other supernatural games are encouraged to speak with their ST in order to decide whether or not such a purchase would be appropriate.

Supernatural Merits[edit]

Players should consider the following merits to be valid powers for More Than Human; Aura Reading, Biokinesis, Clairvoyance, and Psychometry. These are technically supernatural powers, even though they are mechanically merits.

Updated Merits[edit]

New Merits[edit]

New Merits for superhuman and heroic characters. These are purchased in the same manner as normal Merits.

A number of these Merits refer to "effective" Attributes and Skills, usually as prerequisites; this refers to an Attribute's or Skill's rating plus a matching Mega-Attribute or Mega-Skill. For example, a character with Dexterity 3 and Mega-Dexterity 1 would have an Effective Dexterity score of 4.


New Conditions[edit]