Difference between revisions of "MTH:Merits"
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− | = | + | =Porting Merits= |
− | + | Some Merits created for other supernatural creatures might be appropriate for superhuman or heroic characters; perhaps a character's advanced technology could be represented by the "Imbued Item" or "Enhanced Item" Merits from ''Mage: the Awakening,'' or a superhuman who enjoys a good reputation among the heroic community could benefit from the "Repute" Merit from ''Promethean: The Created.'' Characters who wish to take Merits from other supernatural games are encouraged to speak with their ST in order to decide whether or not such a purchase would be appropriate. | |
− | + | =Supernatural Merits= | |
+ | Players should consider the following merits to be valid powers for More Than Human; Aura Reading, Biokinesis, Clairvoyance, and Psychometry. These are technically supernatural powers, even though they are mechanically merits. | ||
− | == | + | =Updated Merits= |
+ | * [[MTH:Altered_Merits|Altered Merits]] | ||
− | + | =New Merits= | |
+ | New Merits for superhuman and heroic characters. These are purchased in the same manner as normal Merits. | ||
− | + | A number of these Merits refer to "effective" Attributes and Skills, usually as prerequisites; this refers to an Attribute's or Skill's rating plus a matching Mega-Attribute or Mega-Skill. For example, a character with Dexterity 3 and Mega-Dexterity 1 would have an Effective Dexterity score of 4. | |
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− | + | *[[MTH:Enhancement_Merits|Enhancement Merits]] | |
+ | *[[MTH:Equipment_Merits|Equipment Merits]] | ||
− | + | *[[MTH:Mental_Merits|Mental Merits]] | |
− | + | *[[MTH:Physical_Merits|Physical Merits]] | |
+ | |||
+ | *[[MTH:Social_Merits|Social Merits]] | ||
+ | |||
+ | *[[MTH:General_Merits|General Merits]] | ||
+ | |||
+ | *[[MTH:Fighting_Style_Merits|Fighting Style Merits]] | ||
+ | |||
+ | *[[MTH:Power_Trees|Power Tree Merits]] | ||
+ | |||
+ | ===New Conditions=== | ||
+ | |||
+ | *[[MTH:Transitory_Conditions|Transitory Conditions]] | ||
+ | *[[MTH:Permanent_Conditions|Permanent Conditions]] | ||
+ | |||
+ | *[[MTH:Main_Page|Back to Main]] |
Latest revision as of 01:02, 7 September 2015
Porting Merits[edit]
Some Merits created for other supernatural creatures might be appropriate for superhuman or heroic characters; perhaps a character's advanced technology could be represented by the "Imbued Item" or "Enhanced Item" Merits from Mage: the Awakening, or a superhuman who enjoys a good reputation among the heroic community could benefit from the "Repute" Merit from Promethean: The Created. Characters who wish to take Merits from other supernatural games are encouraged to speak with their ST in order to decide whether or not such a purchase would be appropriate.
Supernatural Merits[edit]
Players should consider the following merits to be valid powers for More Than Human; Aura Reading, Biokinesis, Clairvoyance, and Psychometry. These are technically supernatural powers, even though they are mechanically merits.
Updated Merits[edit]
New Merits[edit]
New Merits for superhuman and heroic characters. These are purchased in the same manner as normal Merits.
A number of these Merits refer to "effective" Attributes and Skills, usually as prerequisites; this refers to an Attribute's or Skill's rating plus a matching Mega-Attribute or Mega-Skill. For example, a character with Dexterity 3 and Mega-Dexterity 1 would have an Effective Dexterity score of 4.