Difference between revisions of "Parade Way Blues"

From RPGnet
Jump to: navigation, search
(Imperial Law)
m (Combat Rules)
 
(93 intermediate revisions by 17 users not shown)
Line 1: Line 1:
Chalkline's Rune Quest 3 ''City of Pavis'' game [http://forum.rpg.net/showthread.php?t=483931 Recruitment], [ In Character], [ Out of Character]
+
Chalkline's Rune Quest 3 ''City of Pavis'' game [http://forum.rpg.net/showthread.php?t=483931 Recruitment], [http://forum.rpg.net/showthread.php?t=487704 In Character], [http://forum.rpg.net/showthread.php?t=487698 Out of Character]
  
  
http://farm3.static.flickr.com/2714/4111108423_e1241737a4_o.jpg
+
[[File:Pavis Street.jpg|200px|thumb|Right|]]
 +
 
 +
=Pavis Constabulary Information=
  
 
=Dramatis Personae=
 
=Dramatis Personae=
Line 8: Line 10:
 
==Player Characters==
 
==Player Characters==
  
==Non-Player Characters==
+
[[Acyls]] played by Shadowjack
 +
 
 +
[[Jawad]] played by Asen_G
 +
 
 +
[[Hastur Lilmer]] played by Bulya
 +
 
 +
[[Berdan Strongbreeze]] played by MonsterMash
  
=Pavic Law and Customs=
+
[[Vinyarazelm]] played by Uqbarian.
  
Pavis is a ''polis''; a city-state with surrounding lands that answer to the central town. Oddly enough, it is also a colony of a battered old polis; The Real City in the heart of The Rubble. It is also more than this, as the Empire has appointed a Count to oversee, tax and govern this state. This means a series of unusual relationships has arisen, and these had had strange effects on law and customs.
+
[[Askul Garhound]] played by Mandacaru
  
As an Imperial ''colonna'', Pavis is subordinate to the Empire and its hierarchy. However, even after years of occupation the Imperials still know little of what they have come to own, and on a mystical level they are almost completely ignorant of the mythic mechanisms of how and especially ''where'' Pavis operates. The total indifference of the higher members of the Pavis temple to the dangers of marrying in the Lunar Pantheon have caused some Imperial mystics to wonder if they know exactly what they are dealing with, and has caused some misgivings. The worst dangers are buried deeply.
+
[[Alse Britigne]] played by Drifter
  
Regardless of this, Laws and Customs reflect these three factors; The Real City and its history of war with Prax and the Uz, New Pavis and its legacy of Sartarite disenfranchisement and its strong Sartar clan structures, and overlaying this the blanket of Imperial Provincial Law.
+
[[Endorl Karchian]] played by Bandos
  
==Pavis Citizens==
+
[[Gilgrim Thornak]] played by RuneMagus
Citizenship is a vital requirement for living in Pavis for any time, and those deliberately remaining outsiders are known as a ''Metic'', or 'resident foreigner'. A metic has severely curtailed rights, and may not vote, has less credibility in court than a citizen, may not be given food rations in times of hardship or siege, has no ties to the local community and is considered inherently suspicious. A metic has all the burdens of citizenship but none of the benefits,
 
  
To be a citizen one must become an initiate of Pavis, and then must be adopted by the citizenry as a fellow. In practice, it is easier to become an initiate than to become a citizen, and only by tying one's fortunes, and those of your descendants, to those of large Pavis clan (and in a subordinate or 'client' role) can a metic hope to become a Pavis citizen.
+
==[http://wiki.rpg.net/index.php/Parade_Way_Blues/Non-Characters Non Player Characters]==
  
A citizen has many benefits, not just the dole and a lesser gate tax.
+
== PCs on hold==
  
Citizens have more rights in a legal dispute than metics, and as they have familial, ritual, mystical and political ties to the city they are considered more trustworthy. Citizens do not pay more than a token payment for places in the markets, the craft guilds must accept them if they are qualified to join and then the guilds actively persecute their metic competition. Citizens may vote, and by showing their support for a candidate they place themselves, by affiliation with a faction, in the debt of the candidate and faction they support. Citizens also have equal rights as Imperial citizens within the bounds of the County of Pavis. As a citizen, it was unlikely that they would be enslaved by the state unless the citizen was found guilty of an extremely serious crime.
+
[[Indulis Massancar]] played by seasparrow
  
==Slaves==
+
[[Makao Tapia]] played by Ninevehn.
Pavis is a culture that allows the ownership of slaves.
 
Slaves form the very bottom rung of Pavic life and only 'enjoy' the rights they receive as the ''belonging'' of a citizen or metic. Slaves are not killed, they are ''destroyed''. This simple definition shows the total lack of rights they have; thier death is only noted as the reduction of another person's - the owners - wealth.
 
  
Slaves may not give witness in court. Slaves may not belong to the cult of Pavis, and by enslavement the terrible ritual of disenfranchisement rips the person from life as an equal citizen and hurls them into the purse of another citizen. Most relatives, friends or patrons of a citizen condemned to slavery undergo great hardships to prevent this terrible event, and many of those condemned to perpetual slavery will suicide instead.
+
[[Bredant Vadrek]]
  
However, there is more than one form of slavery, of which perpetual slavery is only the worst. Temporary slavery, such as Seasonal Slavery (usually for chronic debt) or Year And A day Slavery (for serious crimes) 'merely' reduce the ex-slave afterwards to the status of metic, but it is usually easy for the to be readmitted as a citizen unless they are disowned by all those who know them.
+
[[Marilla]] played by Jane
  
While it is possible for a slave to own money, it is actually illegal for a slave - a possession - to own their own possessions. Slaves have no right to their own bodies, and a male owner can legally force a slave to have sexual relations with himself or with another male of his choosing at any time. The reverse of this shows that Pavis is still something of a patriarchal society; as a female owner having sexual relationships with a slave is considered to have committed bestiality, and the slave is destroyed and the woman brought up on charges. Imperial citizens have decried this practice. All the children of slaves are considered slaves in thier own right.
+
[[Tor Arl]] played by Akula
  
Slaves who cause damage, lie, steal or are otherwise disruptive may or may not be destroyed according to the 'crime'. The owner of the slave is held accountable for any outrages a slave causes. A similar situation is if the owner of a dog allowed it to bite someone, and is the example used in the Pavic court.
+
[[Saskia]] played by Deamon
  
Any owner freeing a slave, a common practice among some groups, agrees by the act of manumission to become the patron of the slave (who is now a low-class metic). The former slave, now a 'freedman', becomes a client of the former owner but can leave that owner's patronage after a year and a day.
+
[[Psamanthe ('Sam')]] played by t@nya
  
==Imperial Law==
+
[[Minartyr Cleareyes]] played by Nexus Indivulsus
The Lunar Empire sees Pavis as a typical borderlands set of contradictions, and has set its Provincial Army and Provincial Administration to the task of making the ''colonna'' friendly to the Empire and its goals.
 
  
 +
=Pavic Law and Customs=
  
The aim of the Empire is sipmle; Assimilation.
+
[[Pavic Law and Customs]]
  
In time and with constant, impartial and pervasive administration the Empire aims to make Pavis an Imperial Outpost at the edge of the Empire, within the Glowline and with the regional variations expected within every satrapy. Should Sor-Eel
+
[[Spirits]]
  
 
=Maps=
 
=Maps=
 +
 +
[[Parade Way Blues Maps]]
 +
 +
=Pavis Price List=
 +
[[Pavis Price List]]
 +
 +
=Spells=
 +
*[[Gloranthan Spells]]
  
 
=House Rules=
 
=House Rules=
  
 
==Character Generation==
 
==Character Generation==
 +
 +
Character Generation Instructions:
 +
 +
PCs are rolled as normal, but skills are allotted slightly differently.
 +
 +
1) Roll normally for your parent’s occupation, but apply 2d4 years rather than 2d6.
 +
 +
2) Now add four years again of your parent’s occupation, but do not add any weapon skills (apart from Fist Attack), magic or equipment increments for these four years. This reflects your childhood skills.
 +
 +
3) Now add up to five years of ‘civilised noble’ career to reflect your time in the watch. Do not use the equipment from this term of experience; use the equipment from your parent’s occupation. Do not alter your magic system from your parent’s occupation, it continues into this period of experience.
 +
 +
4) When rolling ‘initiate’ experience, you do not include your childhood skill period in calculating how long you have been an initiate.
 +
 +
5) The only change to skills is ‘Fist Attack’. Instead of ‘Fist Attack x (years in occupation)’, read ‘Fist Attack or Grapple Attack or Grapple Parry x (years in occupation)’.
 +
 +
 +
What we need from PCs:
 +
 +
A family and a circle of friends, just a bunch of names or just descriptions of who/what the are.
 +
 +
An address, to be a citizen of Pavis (and this is prerequisite of Watch membership) you must 'live in your own house'. This can be, and usually is, that you live in your family's home. I also need who lives with you, in fact if you want to go all out and list favourite bars, hang outs etc, that'd be great!
 +
 +
A kit list, there's a Pavis Prices List in the Files section. Remember that your PC is an established *citizen*, some of your stuff you've had for years. While wearing non-leather armour is prohibited within Pavis, your PC can own their own armour if they must (and occasionally will be called on to) leave Pavis on a mission.
 +
 +
A brief history, we need to know who you are, where you spent your youth and why you joined the Watch.
 +
 +
Finally, you should be happy with your PC, if you want to make a change or add something special - just run it past me and we should be fine!
 +
 +
===Issue Equipment===
 +
 +
Issue Equipment
 +
 +
- Padded tunic, faded blue.
 +
 +
- Padded hood also faded blue.
 +
 +
- Light bronze helm with short blue crest.
 +
 +
- Cuirboilli breastplate.
 +
 +
- Leather boots.
 +
 +
- Leather gauntlets.
 +
 +
- Cuirboilli bracers.
 +
 +
- Cuirboilli greaves.
 +
 +
- Blue cloak.
 +
 +
- Oil lantern.
 +
 +
- Targe shield.
 +
 +
Also available at the watch house are various lengths of rope, leather buckets, leather hides (for beating out fires), manacles and keys, fire axes, stretchers, winches, pulleys and a few corroded tools.
 +
The watch house generally has a few cots available for naps; writing tools for those with the skill, various other equipment that sensibly would be there but these are not available for removal.
 +
 +
This equipment is in addition to the equipment you receive from your parent’s occupation years.
 +
 +
[[Standard PWB Character Sheet Format]]
  
 
==Combat Rules==
 
==Combat Rules==
 +
 +
* Shortswords, Broadswords, Scimitars, Bastard Swords and Greatswords all do 1d8+1 damage on a thrusting attack, they retain their existing damage for cutting attacks.
 +
 +
* All spears do 1d8+1 damage.
 +
 +
* Any Two Handed Weapon uses the next higher Damage Bonus.
 +
 +
* At Negative Fatigue Points the next lower Damage Bonus is used.
 +
 +
* Pila (the plural of Pilum) are Javelins that have 10AP.
 +
 +
Special Attacks:
 +
RuneQuest 2 Slashes, Impales, and Crushes can be declared instead of a knockback on a Special Attack roll. Shield or Weapon Special Parry rolls Bind the parried object for 10 Strike Ranks but the parrying weapon may not be used in that time, nor may the attacker or parryer close or lengthen range in that time.

Latest revision as of 23:32, 18 February 2019

Chalkline's Rune Quest 3 City of Pavis game Recruitment, In Character, Out of Character


Pavis Street.jpg

Pavis Constabulary Information[edit]

Dramatis Personae[edit]

Player Characters[edit]

Acyls played by Shadowjack

Jawad played by Asen_G

Hastur Lilmer played by Bulya

Berdan Strongbreeze played by MonsterMash

Vinyarazelm played by Uqbarian.

Askul Garhound played by Mandacaru

Alse Britigne played by Drifter

Endorl Karchian played by Bandos

Gilgrim Thornak played by RuneMagus

Non Player Characters[edit]

PCs on hold[edit]

Indulis Massancar played by seasparrow

Makao Tapia played by Ninevehn.

Bredant Vadrek

Marilla played by Jane

Tor Arl played by Akula

Saskia played by Deamon

Psamanthe ('Sam') played by t@nya

Minartyr Cleareyes played by Nexus Indivulsus

Pavic Law and Customs[edit]

Pavic Law and Customs

Spirits

Maps[edit]

Parade Way Blues Maps

Pavis Price List[edit]

Pavis Price List

Spells[edit]

House Rules[edit]

Character Generation[edit]

Character Generation Instructions:

PCs are rolled as normal, but skills are allotted slightly differently.

1) Roll normally for your parent’s occupation, but apply 2d4 years rather than 2d6.

2) Now add four years again of your parent’s occupation, but do not add any weapon skills (apart from Fist Attack), magic or equipment increments for these four years. This reflects your childhood skills.

3) Now add up to five years of ‘civilised noble’ career to reflect your time in the watch. Do not use the equipment from this term of experience; use the equipment from your parent’s occupation. Do not alter your magic system from your parent’s occupation, it continues into this period of experience.

4) When rolling ‘initiate’ experience, you do not include your childhood skill period in calculating how long you have been an initiate.

5) The only change to skills is ‘Fist Attack’. Instead of ‘Fist Attack x (years in occupation)’, read ‘Fist Attack or Grapple Attack or Grapple Parry x (years in occupation)’.


What we need from PCs:

A family and a circle of friends, just a bunch of names or just descriptions of who/what the are.

An address, to be a citizen of Pavis (and this is prerequisite of Watch membership) you must 'live in your own house'. This can be, and usually is, that you live in your family's home. I also need who lives with you, in fact if you want to go all out and list favourite bars, hang outs etc, that'd be great!

A kit list, there's a Pavis Prices List in the Files section. Remember that your PC is an established *citizen*, some of your stuff you've had for years. While wearing non-leather armour is prohibited within Pavis, your PC can own their own armour if they must (and occasionally will be called on to) leave Pavis on a mission.

A brief history, we need to know who you are, where you spent your youth and why you joined the Watch.

Finally, you should be happy with your PC, if you want to make a change or add something special - just run it past me and we should be fine!

Issue Equipment[edit]

Issue Equipment

- Padded tunic, faded blue.

- Padded hood also faded blue.

- Light bronze helm with short blue crest.

- Cuirboilli breastplate.

- Leather boots.

- Leather gauntlets.

- Cuirboilli bracers.

- Cuirboilli greaves.

- Blue cloak.

- Oil lantern.

- Targe shield.

Also available at the watch house are various lengths of rope, leather buckets, leather hides (for beating out fires), manacles and keys, fire axes, stretchers, winches, pulleys and a few corroded tools. The watch house generally has a few cots available for naps; writing tools for those with the skill, various other equipment that sensibly would be there but these are not available for removal.

This equipment is in addition to the equipment you receive from your parent’s occupation years.

Standard PWB Character Sheet Format

Combat Rules[edit]

  • Shortswords, Broadswords, Scimitars, Bastard Swords and Greatswords all do 1d8+1 damage on a thrusting attack, they retain their existing damage for cutting attacks.
  • All spears do 1d8+1 damage.
  • Any Two Handed Weapon uses the next higher Damage Bonus.
  • At Negative Fatigue Points the next lower Damage Bonus is used.
  • Pila (the plural of Pilum) are Javelins that have 10AP.

Special Attacks: RuneQuest 2 Slashes, Impales, and Crushes can be declared instead of a knockback on a Special Attack roll. Shield or Weapon Special Parry rolls Bind the parried object for 10 Strike Ranks but the parrying weapon may not be used in that time, nor may the attacker or parryer close or lengthen range in that time.