Difference between revisions of "SWADE Hellboy PBP"

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(GEAR AND EQUIPMENT)
(GEAR AND EQUIPMENT)
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==GEAR AND EQUIPMENT==
 
==GEAR AND EQUIPMENT==
Standard Gear for this mission
+
Standard Gear for this mission for each agent or operative)</br>
 
'''B.P.R.D. HEAVY DUTY BACKPACK''': These versatile military backpacks come in a variety of sizes based on individual agent preference. Consisting of one large compartment, several smaller compartments, and enough straps to carry all but the largest items of equipment, this backpack is ideal for storing items that won’t be needed immediately.</br>
 
'''B.P.R.D. HEAVY DUTY BACKPACK''': These versatile military backpacks come in a variety of sizes based on individual agent preference. Consisting of one large compartment, several smaller compartments, and enough straps to carry all but the largest items of equipment, this backpack is ideal for storing items that won’t be needed immediately.</br>
 
Taking an item from the backpack takes an Action.</br>
 
Taking an item from the backpack takes an Action.</br>
 
Wt. 2lb and can hold up to 40lbs (but only counts as 20lbs or half carried weight for Encumbrance due to load bearing design). Generally the maximum size of any item place into the pack will be LARGE. You might be able to fit more the one such item into the pack, depending on what it is.</br>
 
Wt. 2lb and can hold up to 40lbs (but only counts as 20lbs or half carried weight for Encumbrance due to load bearing design). Generally the maximum size of any item place into the pack will be LARGE. You might be able to fit more the one such item into the pack, depending on what it is.</br>
'''B.P.R.D. SIDEARM (SMALL)''': The standard-issue 9mm sidearm of the B.P.R.D. The agents must register these weapons with local authorities when operating outside the US. In some regions or countries, the agents may not have access to these or similar firearms, and the GM has final say over when this occurs. Each agent can begin a Case File with up to 3 magazines of ammunition for their sidearms.</br>
+
'''B.P.R.D. SIDEARM (SMALL)''': The standard-issue 9mm sidearm of the B.P.R.D.</br>
 
Treat as Glock (9mm) from SWADE pg. 73 with the 3 extra clips totaling an extra 1lb. each. Each clip is also TINY</br>
 
Treat as Glock (9mm) from SWADE pg. 73 with the 3 extra clips totaling an extra 1lb. each. Each clip is also TINY</br>
'''B.P.R.D. TACTICAL VEST''': The iconic B.P.R.D. tactical vest (or TacVest). B.P.R.D. proudly printed on the back, this sleeveless tactical vest has a number of pockets that allow agents in the field to operate with their equipment close to hand. While backpacks are standard issue for all agents, most find that the vest is able to carry all the equipment they need. Within the vest are reinforced panels to provide agents with additional protection.</br>
+
'''B.P.R.D. TACTICAL VEST''': The iconic B.P.R.D. tactical vest (or TacVest). B.P.R.D. proudly printed on the back.</br>
 
The tactical vest has 4 pockets and one Pistol Holster. Each pocket can hold 2 Tiny items or 1 Small item for a total capacity of 8. The holster can hold one Small firearm and 3 Tiny clips.</br>
 
The tactical vest has 4 pockets and one Pistol Holster. Each pocket can hold 2 Tiny items or 1 Small item for a total capacity of 8. The holster can hold one Small firearm and 3 Tiny clips.</br>
 
POCKETS: The agent is able to access equipment in their TacVest’s pockets as it were at hand. As part of an agents turn, they can produce 1 item from the vest’s pockets. They could instead as a limited action stow 1 item and replace it with another item from their tactical vest. Any items not in the tactical vest but in an agent’s inventory are in their backpack, which requires an Action to open and retrieve an item. The tactical vest does not have a size as it is a means of organising an agent’s inventory.</br>
 
POCKETS: The agent is able to access equipment in their TacVest’s pockets as it were at hand. As part of an agents turn, they can produce 1 item from the vest’s pockets. They could instead as a limited action stow 1 item and replace it with another item from their tactical vest. Any items not in the tactical vest but in an agent’s inventory are in their backpack, which requires an Action to open and retrieve an item. The tactical vest does not have a size as it is a means of organising an agent’s inventory.</br>
TACVEST (torso) grants AP 2 with a ST Min of d4 and Wt. 5lbs. Can add advanced matierial ceramic inserts (torso) that will increase the AP to 4 but also ST Min of d6+ and Wt. 12lbs. Also serve as acts as either a 'Stab' or 'Ballistic' Vest (choice one of the following)...
+
TACVEST (torso) grants AP 2 with a ST Min of d4 and Wt. 5lbs. Can add advanced matierial ceramic inserts (torso) that will increase the AP to 4 but also ST Min of d6+ and Wt. 12lbs.</br>
*STAB VEST: Multiple layers of material to defend against stab attacks. No help against bullets, sadly. The agent wearing it subtracts 2 damage from stabbing or slashing weapon (not blunt melee weapons) include bows, crossbows, swords, daggers, claws and bite attacks, etc.  
+
Also serve as acts as either a 'Stab' or 'Ballistic' Vest (choice one of the following)...
*BALLISTIC VEST: Experimental lightweight graphite lining of the vest provides protection from traditional projectile weapons, while spreading the impact of other attacks across a wider area. Still very painful, regrettably . The agent wearing it subtracts 4 from ballistic damage before it applies to her Toughness.</br>
+
*STAB VEST: subtract 2 damage from stabbing or slashing weapon (not blunt melee weapons) include bows, crossbows, swords, daggers, claws and bite attacks, etc.  
'''HIGH-POWERED FLASHLIGHT (SMALL)''': A sturdy one-handed flashlight with a fresh set of batteries installed before you left base. While activated, it casts bright light out in a beam to 10" (20 yards) and dim light out for another 5" (15" total or 30 yards). Wt. 1lb</br>
+
*BALLISTIC VEST: subtract 4 from ballistic damage before it applies to her Toughness.</br>
'''B.P.R.D. TRACKER (TINY)''': Using a B.P.R.D. laptop, agents can determine where these trackers are located almost anywhere on the planet's surface to within 2" (4 yards). Each agent usually wears their tracker on a belt. The range on a tracker is substantial but can be blocked by physical obstacles. An agent can use an Action to attach a tracker to a hostile creature that is being grappled. Wt. 1lb</br>
+
'''HIGH-POWERED FLASHLIGHT (SMALL)''': it casts bright light out in a beam to 10" (20 yards) and dim light out for another 5" (15" total or 30 yards). Wt. 1lb</br>
'''FIRST AID KIT (SMALL)''': Each agent is issued a basic First Aid Kit for field use. Wt. 1lb, three uses for Healing (see SWADE pg. 96)</br>
+
'''B.P.R.D. TRACKER (TINY)''' Wt. 1lb</br>
 +
'''FIRST AID KIT (SMALL)''' (see SWADE pg. 96)</br>
 +
Total Wt. Carried: 16lbs with standard TacVest. 23lbs with inserts for TacVest</br>
  
 
'''Clearance Level''': 1</br>
 
'''Clearance Level''': 1</br>
 
'''Threat Level''': 1</br>
 
'''Threat Level''': 1</br>
 
'''Requistion Points Per Agent''': 3 points
 
'''Requistion Points Per Agent''': 3 points

Revision as of 16:07, 16 May 2022

This is for our PBP game of Savage Worlds AE Hellboy/B.P.R.D.

Basic Rules and Setting Rules are found [Here]

BPRD intro.4.jpg

PLAYER CHARACTERS

Hero Played by... Origin Role Parry Tough
Henry Dorgan @Talisman Deep One hybrid Psychic 4 7 (2)
Magnus Colgrave @Max Merged Soul Private Investigator 7 8 (0)
Agent Frederick Holmes @stinkyfool Cursed: Vampire Field Agent 6 12 (4)
Agent Vesper @HardKore Keltoid Fae Born Field Agent 7 9 (4)
XX @fireinthedust Fringe Scientist R&D Agent 4 4 (1)
XX @xx xx xx 4 4 (1)

MISSION #1 - JUNGLE OF THE MIND

Three months ago, B.P.R.D. agents discovered a cult of monstrous frog creatures in the hidden basement of Uxley Hall. The dilapidated structure has been scheduled for demolition. Calling in favours in the House of Lords, the Osiris Club were given sole custody of the site until its destruction. Under their instruction, a team of cave divers—who just so happen to be members of the Special Boat Service (SBS)—were sent into the depths of the pool to discover what treasures might be found.

Two of the three divers returned with tales that only those with truly open minds or insane could believe—lands of vast and dangerous jungles dotted with ruins of impossibly old machines, all inhabited by strange ethereal beings. The Osiris Club, whether unwilling to risk their own or enacting some secret machination, has reached out to its old partner, the B.P.R.D. The B.P.R.D. has once again agreed to investigate.

GEAR AND EQUIPMENT

Standard Gear for this mission for each agent or operative)
B.P.R.D. HEAVY DUTY BACKPACK: These versatile military backpacks come in a variety of sizes based on individual agent preference. Consisting of one large compartment, several smaller compartments, and enough straps to carry all but the largest items of equipment, this backpack is ideal for storing items that won’t be needed immediately.
Taking an item from the backpack takes an Action.
Wt. 2lb and can hold up to 40lbs (but only counts as 20lbs or half carried weight for Encumbrance due to load bearing design). Generally the maximum size of any item place into the pack will be LARGE. You might be able to fit more the one such item into the pack, depending on what it is.
B.P.R.D. SIDEARM (SMALL): The standard-issue 9mm sidearm of the B.P.R.D.
Treat as Glock (9mm) from SWADE pg. 73 with the 3 extra clips totaling an extra 1lb. each. Each clip is also TINY
B.P.R.D. TACTICAL VEST: The iconic B.P.R.D. tactical vest (or TacVest). B.P.R.D. proudly printed on the back.
The tactical vest has 4 pockets and one Pistol Holster. Each pocket can hold 2 Tiny items or 1 Small item for a total capacity of 8. The holster can hold one Small firearm and 3 Tiny clips.
POCKETS: The agent is able to access equipment in their TacVest’s pockets as it were at hand. As part of an agents turn, they can produce 1 item from the vest’s pockets. They could instead as a limited action stow 1 item and replace it with another item from their tactical vest. Any items not in the tactical vest but in an agent’s inventory are in their backpack, which requires an Action to open and retrieve an item. The tactical vest does not have a size as it is a means of organising an agent’s inventory.
TACVEST (torso) grants AP 2 with a ST Min of d4 and Wt. 5lbs. Can add advanced matierial ceramic inserts (torso) that will increase the AP to 4 but also ST Min of d6+ and Wt. 12lbs.
Also serve as acts as either a 'Stab' or 'Ballistic' Vest (choice one of the following)...

  • STAB VEST: subtract 2 damage from stabbing or slashing weapon (not blunt melee weapons) include bows, crossbows, swords, daggers, claws and bite attacks, etc.
  • BALLISTIC VEST: subtract 4 from ballistic damage before it applies to her Toughness.

HIGH-POWERED FLASHLIGHT (SMALL): it casts bright light out in a beam to 10" (20 yards) and dim light out for another 5" (15" total or 30 yards). Wt. 1lb
B.P.R.D. TRACKER (TINY) Wt. 1lb
FIRST AID KIT (SMALL) (see SWADE pg. 96)
Total Wt. Carried: 16lbs with standard TacVest. 23lbs with inserts for TacVest

Clearance Level: 1
Threat Level: 1
Requistion Points Per Agent: 3 points