Difference between revisions of "Shadowwalkers: Cortex Prime by Night"

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==Game Premise==
 
==Game Premise==
You are a Shadowwalker, a mortal who has been touched by the supernatural. Touched and changed. There aren't many like you, and each shadowwalker is different from the next in deep and fundamental.
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You are a Shadowwalker, a mortal who has been touched by the supernatural. Touched and changed. There aren't many like you, and each shadowwalker is different from the next in deep and fundamental ways.
  
 
That said, some things remain true of all shadowwalkers. You are no longer a mere mortal, no longer frail. The power of a specific type of supernatural lineage courses through your blood, giving you the ability to stand = however briefly - between the supernatural and mortal realms.
 
That said, some things remain true of all shadowwalkers. You are no longer a mere mortal, no longer frail. The power of a specific type of supernatural lineage courses through your blood, giving you the ability to stand = however briefly - between the supernatural and mortal realms.

Revision as of 17:50, 16 September 2022

Shadowwalkers0002.png

between light and dark, shadows are cast, and that's where shit gets weird

Charcter Files/Meta Currencies

I will update the Character Table on the wiki each time I update the IC thread. Please do not update the table yourselves. I don't want anyone losing Plot Points or Hero Dice from double subtraction.

If you feel I have forgotten to update the table or that my math is wrong, let me know OOC or DM me and I will fix it. Likewise, if I make a mistake on the Character/GM Complications/Assets lists, let me know and I'll fix it. These also get updated when I update the IC thread.

Character Played by XP d6 d8 d10 d12 PP
Character 1 player D0a.png 1
Character 2 player D0a.png 1
Character 3 player D0a.png 1
Character 4 player D0a.png 1
Character 5 player D0a.png 1
Character 6 player D0a.png 1
Character 7 player D0a.png 1
Character 8 player D0a.png 1
Character 9 player D0a.png 1
GM brahnamin 9

Complications and Assets

Character Complications

d6 d8 d10 d12

Character Assets

d6 d8 d10 d12

Note: Assets with 2 PP invested will be marked with an [E] to denote episode-long assets.


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GM Complications

d6 d8 d10 d12

GM Assets

d6 d8 d10 d12

Note: Assets with 2 PP invested will be marked with an [E] to denote episode-long assets


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Game Premise

You are a Shadowwalker, a mortal who has been touched by the supernatural. Touched and changed. There aren't many like you, and each shadowwalker is different from the next in deep and fundamental ways.

That said, some things remain true of all shadowwalkers. You are no longer a mere mortal, no longer frail. The power of a specific type of supernatural lineage courses through your blood, giving you the ability to stand = however briefly - between the supernatural and mortal realms.

As a shadowwalker, you are a member of the shadowwalker's guild, an ancient organization with the charter of studying and - at need - standing up to the things that would stalk the mortal realm from without.

Character Generation

You are welcome to use the following Template for your character sheet or replace it with your own format. Just make sure everything is clearly labeled with their appropriate die notations.

Wiki Edits: If you are waiting for moderation on your character wiki, go HERE to get put on the pre-approved list.


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Distinctions

Lineage

Bloodless- Vampire - Hinder during daylight; no pp gain
Form: Strength, Speed, Durability, Reflexes. Senses | Limit: night
Echo: Chains of Earth, Psyche
Changeling - Lycanthrope
Form: Strength, Speed, Durability, Reflexes. Senses, camouflage | limit: animal form
Echo: Animal Control/ telepathy
Departed - Spirit
Form: Senses, Phase, invisibility
Echo: Telepathy, Empathy, Fear, telekinesis
Fallen - Deposed Angel/Demon
Form: Holy Light/Dark Visage
Echo: Telepaty, ESP. Empathy, Hope/Despair, Restoration/Pain
Golem - Being of flesh or clay given a spark of life
Form: Strength, Durability, senses [darksight, tremorsense]
Echo: time sense, hex,
Mystic - Practitioner of magic
Form: Reflexes, Memory
Echo: Sorcery. Mindlink, Suggestion, conjury, telekinesis
Touched - one who has encountered and learned from the fae
Form: Senses, durability, tells [fae or animal traits], moonrime, swarm
Echo: truth, ways, familiar spirits
Unentangled - any mortal who is awwqare of the supernqatural
Form: None
Echo: None

Role

Quirk

Plot Point Bidding

PBP format doesn't work well for Player/GM back and forth, so I do my best to avoid it. This means the bidding aspect of spending PP on a roll kinda drops off. Instead, I find it helpful for players to indicate (if you are able) how many PP/HD you are willing to spend (if any) to succeed on the roll. I will do my best to make sure those PP are spent as economically as possible to achieve your desired outcome.

If I am willing to spend enough GMPP that you cannot succeed, I will let you know that so you don't have to burn PP if you don't want to on a failed action (though you always have the option to spend your PP to force me to spend mine in those situations).

If I am requiring an action of you (defending vs an attack, random notice check, etc) I will roll stakes or set a static difficulty so you know what you are rolling against, and I will tell you what PP I am willing to spend. I don't generally pre-roll for actions I think you might take no matter how obvious it might seem, because I don't want to influence how you choose to act in a scene.


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PVP

While many games in the vampire genre imply a fairly significant amount of player vs player conflict, I prefer not to run games that lean heavily to that assumption. Games like that simply do not need a GM, and I would rather spend my time running games that do need a GM.

If you wan't to do something that directly acts against another player's character, these are your options.

  • Unilateral Permission: The other player agrees to your action. No rolls are needed. Just RP it out.
  • Limited Permission: The other player doesn't agree that it is an automatic thing, but does agree to let the dice decide.
  • Declined Permission: If the other player does not agree to PVP, it doesn't happen. Move on with something else.


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METAGAME TOOLS

Threads

Development Thread

OOC Thread

IC Thread


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Resources

Orokos Online Dice Roller. It is not mandatory that you use Orokos, it is just my personal preferred roller.

Absences Thread If you can't post for whatever reason let us know here or in OOC.


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Expectations

Post Frequency

  • I am asking for a daily posting commitment for this game as a general rule, with the understanding that posting might be less frequent on weekends and holidays.

Post Absences

  • If you will NOT be able to post, for whatever reason, please ping us in OOC so we know what is going on or post to the Absences Thread (I pretty much check that thing every time it lights up).

Post Formatting

  • Please bold your character's name at the top of each IC post or bold the first instance of your character's name in the body of the post. We all game with lots of folk, sometimes with the same players in different games; this just makes it easier to keep track of which character we're addressing.
  • If you are addressing another PC in your post it is helpful to bold their character name as well so it stands out for them.
  • OOC blocks are fine for showing dice rolls and brief OOC comments directly related to a particular post. Please sblock if you need to include large blocks of text related to your IC post. All other OOC content should go in the OOC thread itself.
  • Do not place action statements or dice rolls in the OOC Thread. I will never keep up with those. All action statements and dice rolls should go in the IC Thread [with dice rolls OOC Blocked].
  • Please link all dice rolls back to your dice roller.


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Player Alternates

  • -


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