Difference between revisions of "Shadowwalkers: Cortex Prime by Night"

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(Roles)
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Characters tend to fill multiple roles in the regular course of things, but as might be expected, different characters develop more in certain roles than others, becoming top tier skilled in one, highly skilled in another, competent in most of the rest, and abysmally less competent at that one role that just eludes them.
 
Characters tend to fill multiple roles in the regular course of things, but as might be expected, different characters develop more in certain roles than others, becoming top tier skilled in one, highly skilled in another, competent in most of the rest, and abysmally less competent at that one role that just eludes them.
  
Each character is ranked in four roles:
+
Each character is ranked in six roles:
 
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'''FIXER | RUNNER | SCRAPPER | SKULKER | TRACKER |  TRICKSTER'''
 
'''FIXER | RUNNER | SCRAPPER | SKULKER | TRACKER |  TRICKSTER'''

Revision as of 06:55, 19 September 2022

Shadowwalkers0002.png

between light and dark, shadows are cast, and that's where shit gets weird

Charcter Files/Meta Currencies

I will update the Character Table on the wiki each time I update the IC thread. Please do not update the table yourselves. I don't want anyone losing Plot Points or Hero Dice from double subtraction.

If you feel I have forgotten to update the table or that my math is wrong, let me know OOC or DM me and I will fix it. Likewise, if I make a mistake on the Character/GM Complications/Assets lists, let me know and I'll fix it. These also get updated when I update the IC thread.

Character Played by XP d6 d8 d10 d12 PP
Character 1 player D0a.png 1
Character 2 player D0a.png 1
Character 3 player D0a.png 1
Character 4 player D0a.png 1
Character 5 player D0a.png 1
Character 6 player D0a.png 1
Character 7 player D0a.png 1
Character 8 player D0a.png 1
Character 9 player D0a.png 1
GM brahnamin 9

Complications and Assets

Character Complications

d6 d8 d10 d12

Character Assets

d6 d8 d10 d12

Note: Assets with 2 PP invested will be marked with an [E] to denote episode-long assets.


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GM Complications

d6 d8 d10 d12

GM Assets

d6 d8 d10 d12

Note: Assets with 2 PP invested will be marked with an [E] to denote episode-long assets


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Game Premise

You are a Shadowwalker, a mortal who has been touched by the supernatural. Touched and changed. There aren't many like you, and each shadowwalker is different from the next in deep and fundamental ways.

That said, some things remain true of all shadowwalkers. You are no longer a mere mortal, no longer frail and small. No longer insignificant. The power of a specific supernatural bloodline courses through your veins, giving you the ability to stand, however briefly, between the supernatural and mortal realms.

Character Generation

You are welcome to use the following Template for your character sheet or replace it with your own format. Just make sure everything is clearly labeled with their appropriate die notations.

Wiki Edits: If you are waiting for moderation on your character wiki, go HERE to get put on the pre-approved list.


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Objectives

The first Prime Trait set we will be using is Objectives, broad goals that a given action is aimed at achieving. Each character is ranked in four Objectives:


INFILTRATION | INVESTIGATION | NEGOTIATION | SABOTAGE


Chosing the Infiltration Objective means a character is trying to insert themselves into a given place or headspace or situation.
Chosing the Investigation Objective means a character is trying to learn something about a given situation either in the moment or via research or interrogation, etc.
Chosing the Negotiation Objective means a character is trying to get someone to alter their thinking or action via intimidation or reason or misdirection or compromise.
Chosing the Sabotage Objective means a character is just trying to fuck up a given situation.

Set one Objective value at d10 one at d8 and two at d6

If none of the objectives above would apply to the action at hand and the GM determines that the stakes are such that a roll is still required, the player may roll a d6 as their objective die, indicating that completing the task is, in and of itself, the charcter's primary motivation. Sometimes stuff just needs to get done.

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Roles

Second in the Prime Traits sets are Roles. If Objectives define the primary goal of a character's action. Roles give scope to the means by which those goals are achieved.

Characters tend to fill multiple roles in the regular course of things, but as might be expected, different characters develop more in certain roles than others, becoming top tier skilled in one, highly skilled in another, competent in most of the rest, and abysmally less competent at that one role that just eludes them.

Each character is ranked in six roles:


FIXER | RUNNER | SCRAPPER | SKULKER | TRACKER | TRICKSTER


Fixer: Fixers are skilled at setting a messed up situation right. Political scandal? Didn't happen. Messy murder behind the Dean's office? You would not believe what this solvent can make go gone.
Runner: Runners move things - information, people, cargo, etc. They are the smugglers, the digital pirates, and the traffickers of the new world. Need a ward bound demon? Runner can get you a greqt price.
Scrapper: Scrappers get into it. They ain't met the fight they didn't like and often act as enforcers, skirmishers, etc, for those that have need of their professional talent.
Skulker: Skulkers excel at getting things done in such a way that no one is the wiser, whether it be physically moving unseen, accessing systems via unknown back doors, or hiding a cache in plain sight.
Tracker: Trackers are skilled at hunting down things that don't want to be found, locating people, resources, and rumors as needed, dogging them relentlessly until their quarry is in hand.
Tricksters: Tricksters are experts at misdirection, be it sleight of hand or the clever turn of phrase that changes the subject or the explosion at the old factory that keeps the cops busy while someone deals with the demonic familiar masquerading as a python at the local animal shelter.

Assign one of the following dice to each Role: d10 d8 d6 d6 d6 d4

Knacks

Knacks are specific specialties under a given role that the Urchin is just a natural at. Starting knacks are worth an extra D6a.png to the roll it applies to but can be stepped up during chargen or advancement as outlined below.

Each player gets to assign two free knacks at D6a.png to their Character's D10a.png role.

Each player gets to assign one free knack at D6a.png to their Character's D8a.png role.

Each player gets to assign two additional knacks at D6a.png to any role rated D6a.png or higher or step up an existing knack (or two) at a one-for-one exchange rate.

Knacks cannot be assigned to a character's D4a.png role.

No knack can be stepped up higher than the dice value of the role it is assigned to.


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Distinctions

Distinctions are the third set of Prime Traits and thematically define aspects of each character to paint a clear picture of them as a whole.

Each character is loosely defined by three Distinctions:


ECHO | PROFESSION | WILDCARD


All Distinctions are rated at d8

Echo

Echo describes where your character's life intersected with the supernatural and how that changed them. Echo also determines your character's Power Set.

Bloodless - An encounter with vampires left you half in and half out of their world. You have access to the Bloodless power set.
Changeling - An encounter with a specific species of lycanthrope left you infected or cursed to share their form and appetites. You have access to the Changeling power set.
Fallen - An encounter with disposessed angelic beings branded you, searing your soul to your flesh and claiming you as a soldier in their fight. You have access to the Fallen power set.
Mystic - An encounter with elemental forces opened you to worlds beyond the mortal realm, enabling you to call forth powers from one realm to another. You have access to the Mystic power set.
Null - Despite countless encounters with the supernatural, you have remained stubbornly untouched and relentlessly human throughout. You have access to the Null power set.
Revenant - An encounter with literal ghosts nearly drew you entirely over to the other side, but you fought your way back. Changed. But alive. Sort of. You have access to the Revenant power set.
Touched - An encounter with creatures of the Fae realms marked you as one of their own. You have access to the Touched power set.
Unfettered - An encounter with beings from beyond time and space has left you seriously disconnected from what most folk consider to define reality, to the point that your mind reverberates with a near constant sense of cognative dissonance. You have access to the Unfettered power set.

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Profession

A character's Rrofession is what they do outside their place in the supernatural world, though Profession and Lineage are often a hand in glove prosopect, the one supporting and enhancing the other.

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Wildcard

The Wildcard distinction represents something truly unique about your character that sets them apart from their fellows.


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Plot Point Bidding

PBP format doesn't work well for Player/GM back and forth, so I do my best to avoid it. This means the bidding aspect of spending PP on a roll kinda drops off. Instead, I find it helpful for players to indicate (if you are able) how many PP/HD you are willing to spend (if any) to succeed on the roll. I will do my best to make sure those PP are spent as economically as possible to achieve your desired outcome.

If I am willing to spend enough GMPP that you cannot succeed, I will let you know that so you don't have to burn PP if you don't want to on a failed action (though you always have the option to spend your PP to force me to spend mine in those situations).

If I am requiring an action of you (defending vs an attack, random notice check, etc) I will roll stakes or set a static difficulty so you know what you are rolling against, and I will tell you what PP I am willing to spend. I don't generally pre-roll for actions I think you might take no matter how obvious it might seem, because I don't want to influence how you choose to act in a scene.


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PVP

While many games in the vampire genre imply a fairly significant amount of player vs player conflict, I prefer not to run games that lean heavily to that assumption. Games like that simply do not need a GM, and I would rather spend my time running games that do need a GM.

If you wan't to do something that directly acts against another player's character, these are your options.

  • Unilateral Permission: The other player agrees to your action. No rolls are needed. Just RP it out.
  • Limited Permission: The other player doesn't agree that it is an automatic thing, but does agree to let the dice decide.
  • Declined Permission: If the other player does not agree to PVP, it doesn't happen. Move on with something else.


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METAGAME TOOLS

Threads

Development Thread

OOC Thread

IC Thread


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Resources

Orokos Online Dice Roller. It is not mandatory that you use Orokos, it is just my personal preferred roller.

Absences Thread If you can't post for whatever reason let us know here or in OOC.


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Expectations

Post Frequency

  • I am asking for a daily posting commitment for this game as a general rule, with the understanding that posting might be less frequent on weekends and holidays.

Post Absences

  • If you will NOT be able to post, for whatever reason, please ping us in OOC so we know what is going on or post to the Absences Thread (I pretty much check that thing every time it lights up).

Post Formatting

  • Please bold your character's name at the top of each IC post or bold the first instance of your character's name in the body of the post. We all game with lots of folk, sometimes with the same players in different games; this just makes it easier to keep track of which character we're addressing.
  • If you are addressing another PC in your post it is helpful to bold their character name as well so it stands out for them.
  • OOC blocks are fine for showing dice rolls and brief OOC comments directly related to a particular post. Please sblock if you need to include large blocks of text related to your IC post. All other OOC content should go in the OOC thread itself.
  • Do not place action statements or dice rolls in the OOC Thread. I will never keep up with those. All action statements and dice rolls should go in the IC Thread [with dice rolls OOC Blocked].
  • Please link all dice rolls back to your dice roller.


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Player Alternates

  • -


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