Things To Do In Seattle When Your Dead

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Revision as of 17:22, 16 September 2009 by Gadget (talk | contribs) (Friends of Friends)
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Fixed Up

This is going to be my first attempt at running a chronicle style Shadowrun game. My goal is to leave the characters with a fairly open world, and a series of regular objectives to keep the characters on their toes and involved in the world. Shadowrun, like most games, is an episodic game and, hence, has a tendency to come to a screeching halt at the end of the run. At which point everyone says "well now what do we want to do?" Yeah, you can continue the current game, but honestly, how often does that happen and how often do you actually get to play the character again.

So, I shall attempt to break the shell and keep the characters constantly going. I will attempt to create a larger world using materials I possess and my own mind, and attempt to drop the characters into a more developed, constantly evolving world. And, hopefully, in the process not have an extreme phsychotic fit. The runners may not be constantly be embroiled in the quest for more money, but will instead have a number of scenarios with which to interact and develop, and maybe even profit by.

Also, like previous games I have been recently involved in, I encourage my players to become involved in the Wiki and provide character info, location descriptions, point of view stories about the last session, plot hooks, and other contributions which I will gladly award with Karma points. This is a good house rule that I find greatly improves player involvement and a I want to expand in a direction that interests the players and keeps the characters involved in their world.

On the Run

I will be including session notes for the players and myself with which to keep track of the action and character/plot development. If the players wish to leave in character accounts of their experience, I would highly encourage it, and will be awarding experience points for their contributions.

Inspired by Bill's 8 week episodes, I am making an attempt to keep this idea going, and will hopefully be following it up with a review from the players, at which point we'll determine to continue play or shift to something else.

Chapter I

Episode 1 Episode 4 Episode 7
Episode 2 Episode 5 Episode 8
Episode 3 Episode 6 Evaluation

Rounding Up The Usual Suspects

Player Characters

Nexx Overdrive The Transporter
Carlos Cortez Physical Adept Martial Artist
Validus(Deceased?) The L33t Hacker with a Criminal Record
Yuri Vladnikov Ex-Russian Mafia Hermetic mage
Mr. Bluesky (Deceased?) Chromed Social Adept
Erinyes (Deceased?) Social Technomancer/Porn Star
Wrecker Jones The "New" Transporter
Jace Sangorith Ex-Military Covert Ops Assassin

Sprawl Sites

With a bit of time and a little help from some of my old source materials I will be including a number of locations in and around the Seattle area, as well as a number of original locations. yeat again, players are encouraged to add in the fun.

Friends of Friends

This section is rserved for the wide array of NPC's the characters will meet, as well as their contacts and other major personalities of Shadowrun.

Andrew Elkhorn Salish Raven Shaman and avid comic book collector.
Blythe Waters Elf Ghoul and vocal political activist for the Ghoul Liberation League in Seattle. Licensed Surveyor and Civil Engineer in the UCAS.
Brandon Magnusen Information broker and organlegger. Rumored to have connections to Tamanous.
John Silverston An Aboriginal Kuradji; owner and proprietor of Numereji, a small talisman shop in First Hill.
KitKat Boom A changeling "catgirl" who lucked out on the cute side of SURGE. Also, an accomplished "seamstress", sticky fingered shopgirl, and an avid clubgoer.