Difference between revisions of "WarpSystem:Character Creation"

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#First off, you must find out which [[WarpSystem:Campaing Style|Campaing Style]] you will be  playing in. This will tell you how many Option Points you have, as well as how much money.
 
#First off, you must find out which [[WarpSystem:Campaing Style|Campaing Style]] you will be  playing in. This will tell you how many Option Points you have, as well as how much money.
 
 
#You must select a [[WarpSystem:Race|Race]]. This will tell you your natural abilities and starting [[WarpSystem:Attributes|Attributes]].
 
#You must select a [[WarpSystem:Race|Race]]. This will tell you your natural abilities and starting [[WarpSystem:Attributes|Attributes]].
 
 
#You must select a [[WarpSystem:Culture|Culture]]. Some cultures will be [[WarpSystem:Race|Race]] specific, while others will be universal.
 
#You must select a [[WarpSystem:Culture|Culture]]. Some cultures will be [[WarpSystem:Race|Race]] specific, while others will be universal.
 
 
#You may select one or more [[WarpSystem:Class|Classes]]. These are occupations, training regimes or other groups of [[WarpSystem:Skills|Skills]] and [[WarpSystem:Advantages|Advantages]]. Again, some will be [[WarpSystem:Race|Race]] and [[WarpSystem:Culture|Culture]] specific, while others will be open to anyone.
 
#You may select one or more [[WarpSystem:Class|Classes]]. These are occupations, training regimes or other groups of [[WarpSystem:Skills|Skills]] and [[WarpSystem:Advantages|Advantages]]. Again, some will be [[WarpSystem:Race|Race]] and [[WarpSystem:Culture|Culture]] specific, while others will be open to anyone.
 
 
#You may spend Option Points to increase your [[WarpSystem:Attributes|Attributes]], at a rate of ten OP per point.
 
#You may spend Option Points to increase your [[WarpSystem:Attributes|Attributes]], at a rate of ten OP per point.
 
 
#You must now calculate your [[WarpSystem:Derived Attributes|Derived Attributes]], and may increase them with OPs (see the page for calculation and OP costs).
 
#You must now calculate your [[WarpSystem:Derived Attributes|Derived Attributes]], and may increase them with OPs (see the page for calculation and OP costs).
 
 
#You may now increase existing and select new [[WarpSystem:Skills|Skills]], but may only increase any skill by three (see the page for OP costs).
 
#You may now increase existing and select new [[WarpSystem:Skills|Skills]], but may only increase any skill by three (see the page for OP costs).
 
 
#You may take on [[WarpSystem:Disadvantages|Disadvantages]]; these will give you extra points to spend.
 
#You may take on [[WarpSystem:Disadvantages|Disadvantages]]; these will give you extra points to spend.
 
 
#You may purchase any number of [[WarpSystem:Advantages|Advantages]].
 
#You may purchase any number of [[WarpSystem:Advantages|Advantages]].
 
 
#You may purchase [[WarpSystem:Augmentations|Augmentations]], [[WarpSystem:Magic|Magic]] and [[WarpSystem:Psionics|Psionics]].
 
#You may purchase [[WarpSystem:Augmentations|Augmentations]], [[WarpSystem:Magic|Magic]] and [[WarpSystem:Psionics|Psionics]].
 
 
#You must calculate [[WarpSystem:Humanity Loss|Humanity Loss]].
 
#You must calculate [[WarpSystem:Humanity Loss|Humanity Loss]].
  
 
Note that after step four, you do not have to proceed in the order of the list, for example you may take a [[WarpSystem:Disadvantages|Disadvantage]] and spend the OP earned on [[WarpSystem:Attributes|Attributes]].
 
Note that after step four, you do not have to proceed in the order of the list, for example you may take a [[WarpSystem:Disadvantages|Disadvantage]] and spend the OP earned on [[WarpSystem:Attributes|Attributes]].

Revision as of 15:32, 21 August 2006

  1. First off, you must find out which Campaing Style you will be playing in. This will tell you how many Option Points you have, as well as how much money.
  2. You must select a Race. This will tell you your natural abilities and starting Attributes.
  3. You must select a Culture. Some cultures will be Race specific, while others will be universal.
  4. You may select one or more Classes. These are occupations, training regimes or other groups of Skills and Advantages. Again, some will be Race and Culture specific, while others will be open to anyone.
  5. You may spend Option Points to increase your Attributes, at a rate of ten OP per point.
  6. You must now calculate your Derived Attributes, and may increase them with OPs (see the page for calculation and OP costs).
  7. You may now increase existing and select new Skills, but may only increase any skill by three (see the page for OP costs).
  8. You may take on Disadvantages; these will give you extra points to spend.
  9. You may purchase any number of Advantages.
  10. You may purchase Augmentations, Magic and Psionics.
  11. You must calculate Humanity Loss.

Note that after step four, you do not have to proceed in the order of the list, for example you may take a Disadvantage and spend the OP earned on Attributes.