Star Trek: Mercury: Difference between revisions

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===Doom Pool===
===Doom Pool===
[[file:d4.png|24px|d4]][[file:d6.png|24px|d6]][[file:d8.png|24px|d8]]
[[file:d4.png|24px|d4]][[file:d6.png|24px|d6]][[file:d8.png|24px|d8]][[file:d8.png|24px|d8]][[file:d10.png|24px|d10]]


===Crisis Pools===
===Crisis Pools===
* ''Rescue Survivors'' [[file:d6.png|24px|d6]][[file:d6.png|24px|d6]][[file:d6.png|24px|d6]][[file:d6.png|24px|d6]]
* ''Rescue Survivors'' [[file:d6.png|24px|d6]][[file:d6.png|24px|d6]][[file:d4.png|24px|d4]]


==Supporting Characters==
==Supporting Characters==
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===Scene 2 "And I Rode a Million Miles" ''(action)''===
===Scene 2 "And I Rode a Million Miles" ''(action)''===
Having sensed survivors from a shipwreck, ''Mercury'' must decide what to do about it.
Having sensed survivors from a shipwreck, ''Mercury'' must decide what to do about it.
* Chalco attempts (Roll 13, d10 Effect) to contact the crashed ship (Crisis: Roll 10, d6 Effect).
* Chalco attempts (Roll 12, d10 Effect) to reinforce the transport process (Crisis: Roll 8, d4 Effect).
* Lt. Commander Drs. Vanderkemp ease Charlie into talking.
* Chalco attempts (Roll 11, d6 Effect) to scan the blackbox (Crisis: Roll 5, d4 Effect)


==Cortex Rules Mods==
==Cortex Rules Mods==
[https://docs.google.com/document/d/1sT-pM9eN1a7rHdegAnRCQ4nC38bRfmdlPKI8y4VUfH0/edit?usp=sharing Star Trek Mercury Rules Doc]
[https://docs.google.com/document/d/1sT-pM9eN1a7rHdegAnRCQ4nC38bRfmdlPKI8y4VUfH0/edit?usp=sharing Star Trek Mercury Rules Doc]

Latest revision as of 19:13, 29 December 2021

Game Data[edit]

Character Rank Role Player PP XP Stress Challenged Values Acted?
Erin "Mac" MacAran Commander CO brahnamin 1 0
Mena Lt Cmdr XO Kittlefish 1 0
Vayla Asura Lt Cmdr Science Sage Genesis 1 0
Doctors Vanderkemp Lt Cmdr Counselor the Inmara 1 0
Chalco Ensign Engineering Brontes 1 0
Tanner van Zandt Ensign Navigation Captain Tylor 1 0
Mili Miyashita Ensign Quartermaster CitizenKeen 1 0

Doom Pool[edit]

d4d6d8d8d10

Crisis Pools[edit]

  • Rescue Survivors d6d6d4

Supporting Characters[edit]

USS Mercury NCC-1946[edit]

The ship is a Kelvin Timeline film-era variant of VOY's Nova class, developed from information retrieved from the Jellyfish. As such, she is a small short-range science, research, and surveying ship. Even though Mercury is intended to be a short-range vessel, lessons learned from the Franklin Incident caused Starfleet to include a full fabrication lab and hydroponics bay, in case of "surprise" long deployments.

Storyline[edit]

Scene 1 "Does Anybody Know What We Are Looking For?" (downtime)[edit]

Mercury, finished with her shakedown, departs from Starbase Yorktown in 2264 with a fresh-faced and excited crew.

Scene 2 "And I Rode a Million Miles" (action)[edit]

Having sensed survivors from a shipwreck, Mercury must decide what to do about it.

  • Chalco attempts (Roll 13, d10 Effect) to contact the crashed ship (Crisis: Roll 10, d6 Effect).
  • Chalco attempts (Roll 12, d10 Effect) to reinforce the transport process (Crisis: Roll 8, d4 Effect).
  • Lt. Commander Drs. Vanderkemp ease Charlie into talking.
  • Chalco attempts (Roll 11, d6 Effect) to scan the blackbox (Crisis: Roll 5, d4 Effect)

Cortex Rules Mods[edit]

Star Trek Mercury Rules Doc