Tekumel
Categories: Fantasy, Campaign Resource, Tristat Derived, Tekumel
This set of pages relate to the MAR Barker's world of Tekumel, as depicted in the online game 'Shrine of Petrified Wisdom'.
What is Tekumel?
Tekumel is a planet far, far away in a very, very distant future.
After much of dear old planet Earth got nuked civilisation was re-established by people from Central America, India and the Middle East. The civilisation that followed acheived interstellar travel and, with its alien allies, colonised numerous worlds throughout the galaxy. One such was Tekumel. When it was discovered it had two intelligent native species and was barely inhabitable by humans. The Humanspace Alliance wanted this world however and conquered and terraformed it with relative ease. For many centuries Tekumel was a luxurious pleasure planet and centre of interstellar trade. Then matters changed - the stars went out. Tekumel was wrenched from mundane reality and placed in a pocket universe of its own. The Latter Times followed, an age of chaos and destruction during which the high-tech culture of Tekumel decayed and faded from memory and finally became myth. Thirty millenia later Tekumel still struggles in a medieval quagmire of superstition abd despotism, but here and there the ancient ways survive and the nature of the catastrophe and the universe that the planet have been thrust into are remembered.
Tekumel owes comparatively little to the European cultures that dominate most FRP settings, the inspiration came from Professor Barker's interest in Indian and Central American languages. The Empires of Tekumel are more like the Incan, Moghul and Chinese empires than a European kingdom, its religions are reminiscent of Aztec and Hindu beliefs and the monsters are bizarre Lovecraftian nightmares. This is a planet that will bend your head.
For more details see Tekumel.com
The Shrine of Petrified Wisdom campaign
A group of priests from the Temple of Ksarul in Tumissa have been given a task; re-establish a shrine lost in the wild forests of Do Chaka centuries before. Given the propensity of the Temple of Ksarul to lies and subterfuge, the recent spate of wars and rebellions in the area and the mercilessly hostile nature of the wilderness this is not going to be a straightforward task.
House rules and General Background
Places
Clans
Player Characters and their Henchmen
Vinchan hiMeshkutane of the Black Stone
his slave, Üsc
Omel hiAshkhulai of the Black Monolith
Mízhotl hiSenkolum of the Black Monolith
Okhir hiSsa’atli of the Black Hand
People
Tlatlu hiDzai of the Dark Moon
Iusi hiJakkash of the Black Hood
Joruna hiHuru of the Black Stone clan
Hursai of the Dark Hood
Kir'él, merchant, Black Stone
Hakkusa hiVaisura, merchant, Black Stone
Dzai hiJurunai, Clan Elder, Black Stone
Kalume hiMeshkutáne, Clan Elder, Black Stone
Ormai hiVaisura, Clan Elder, Black Stone
Ili hiMeshkutáne, clan girl, Black Stone
Zuthau hiTlekku of the Dark Fear clan, member of the Cartographers of the Luminous Pylon
Aubshoi, alchemist, member of the Cartographers of the Luminous Pylon
Hereksa Yugyaya hiArsine of the Red Star clan, Tumissa city watch
Juruthne of the Deep Basket, caravan mistress
Pravu hiTankotle, Black Monolith clan, major domo and house manager
Choa'kei hiTankotle, Black Monolith clan, teenage clansman
Lekte hiUlu'untle, Black Monolith clan, merchant
Tsokokh hiFadhnoi, Archivist
Rashangto Oizichi hiAiya of the Weeping Stone clan, Chief Priest of Ksarul, Yi'ita
Creatures
Gods and Aspects
Cartographers of the Luminous Pylon
Uthi'in, Spirit of the Mind's Eye
Mentutékka, Lord of Blue Shadow
Kettek, Prophet of the Dark Old One