Fort Garland Adventurers' Society

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"Adventure Abounds!"

~Combat Shows, Salvage Operations, Specialized Search & Rescue, Humanitarian Works~

~Creative Thinkers, Problem Solvers, Shadow Miners, Undead Slayers~

ADVENTURERS' SOCIETY SURVIVAL RULES

Adventurers Society Survival Rules Pic2.png

A.L.W.A.Y.S.

AWARENESS Keeps You Alive.

  • Keep Your Head On A Swivel
  • Paying Attention Buys You Time
  • Having Time Buys You Options
  • Be Aware of People Waiting near Transitional Spaces
  • Make Eye Contact to Let Others Know You See Them

LOOK But DON'T Touch.

  • Best to Look from a Distance
  • It could be Covered in Poison
  • It could Activate a Defense System
  • It could Trigger a Trap
  • It could Have a Spell upon It

WARY Is Your Mindset.

  • Think that People are Up to No Good
  • People ARE up to No Good
  • Expect Agendas, Dangers, Motives and Traps

ACCEPT It For What It Appears To Be.

  • Those Who Live By This Rule, Survive
  • Don't Hesitate in Disbelief
  • Don't Waste Time Rationalizing
  • It IS What It Appears To Be

(If it Looks like a Zombie, Acts like a Zombie, Smells like a Zombie: IT'S A FUCKING ZOMBIE!)

YOU Can Do It.

  • YOU Can Make A Difference
  • Be Confident in What YOU Can Do, and Do It
  • YOU Won't Know What YOU Are Fully Capable of Until YOU Try

SAFETY Third.

  • We've Got a Job To Do, First and Foremost.
  • There Is Risk in What We Do and We Accept That.
  • Safety IS Awareness and PERSONAL Responsibility.

R.E.S.P.E.C.T. the Location.

RESEARCH the Destination.

  • Environment, Inhabitants, Culture, Society
  • Regional News and Events
  • Location's History
  • Local Myths & Legends
  • Routes and Travel Times

EXPLORE Carefully & Thoroughly.

  • Don't Rush In
  • Move Quietly or Blend In
  • Watch Your Back ALWAYS
  • Make a Map or Mark your Way

STAY Together.

  • Don't Split-up Too Far
  • Line of Sight is Best
  • Stay In Communication
  • Always Know Where Your Team Is

PREPARE Accordingly.

  • What might you need to do in order to 'fit in'?
  • What Supplies, Equipment and Gear will be needed?
  • What Specialty Items might be needed?
  • What Spells might be needed?
  • Do you have current and accurate maps of the area?

EXPECT the Unexpected.

  • Think about anything that could go wrong.
  • Think about things that 'can't go wrong'.
  • Think of at least one thing you can do if something goes wrong.
  • Don't freeze up when it happens.

CHECK For Traps! (and Secret Doors)

  • Traps, Ambushes, Setups & Tests
  • Mechanical, Magical & Natural
  • (Look behind and under everything.)
  • (Look for lines, wear patterns and paths.)
  • Surveillance Systems, Motion Sensors, Spells & Wards
  • Scrying: Do you feel like someone is watching you?
  • Spies: Is someone or something watching or following you?

TEAMWORK At All Times.

  • Aid your Allies with Skills and Powers
  • Buff your Buddies before and during combat
  • Counter your Teammates weakness with your Strengths
  • Focus your Fire and Efforts for better results
  • Heal! You can't fight if you're dead, for fuck's sake!

Coat of Arms

A peaked Knight's Shield of Vert that bears a Cross of Argent. At the center of the Cross is a Fireball of Sable with lines of Argent to define its features.

Each of the four fields of Vert surrounding the Cross of Argent have symbols within them.

  • In the Upper Dexter; a Silhouette of a Sable Mountain Peak with a snowy peak of Argent and cut-out pine trees showing the Vert beneath.
  • In the Upper Sinister; a Crumbling Tower of Sable Blocks and Argent Mortar with partial Crenelated Parapet atop.
  • In the Lower Dexter; a Cut-away of a Sable Cavern with tiny Vert Explorers carrying Argent Weapons & Lights.
  • In the Lower Sinister; a Warhammer with a rectangular head of Argent and a handle of Sable crosses a Sword with a hilt of Sable and a long wavy blade of Argent. Beneath the crossed weapons is a gauntleted fist of Argent with lines of Sable defining its features.

To the Dexter (left) of the Shield is a Rampant Dragon of Argent with lines of Sable defining its features Facing to the Sinister. To the Sinister (right) of the Shield is a Rampant Griffin of Vert with lines of Sable defining its features Facing to the Dexter.

Atop the Shield is a Visored Helm facing to the Dexter with the Visor open. It is crowned with a Triple Plume of Vert, Argent & Sable.

Below the Shield there is a Ribbon of Argent with a Border of Vert that bears the words "Adventure Abounds" in Sable.

History

The Fort Garland Adventurers' Society became an Official Society/Guild at the same time the Guardians' Guild of Garland became an Official Guild. However, the Adventurers' Society had existed for over a year unofficially; accounting for the time Raphael and his Companions had been 'adventuring' together under his leadership. Raphael wanted a name for himself and his group of Companions, other than 'my Team'. So, being that Raphael always thought of himself as an Adventurer, even before his Grand Adventure into the Amberverse began, he decided to refer to his Companions and himself as Adventurers... but Adventuring Team or Party lacked the 'official' feel he was looking for... and Adventurers' Guild seemed a bit too much for a group their size. So he decided on Adventurers' Society and through on then tacked on the Fort Garland part as an additional identifier and in honor of the place they all met and the place they all fought together in defense of... well, most to them; others from other places have joined since.

It was only when Fortunadus Enright, an acquaintance of Raphael's, came a callin' with a job offer for Rafe and Company... including Rodak and all the newly acquired Arco Boys that joined up then joined Raphael when they all joined the circus; Hepplewhite's Traveling Circus, to be specific. They all spent a full season training and learning, hands-on, how to set-up, tear-down, operate and perform in, a traveling circus... Rafe thought it would make a great cover, when needed, for an Adventurers' Society filled with Dwarves out looking for trouble to fix, and fame and fortune to claim.

Member Roster

Members

  • Raphael de la Varga:[[1]] Founder, Director/Leader, Public Relations
    • Human-Mesobian-Dufiro, Male
      • Human, Dwarf, Elf, Orc, Gnome (Magical Creature)
      • Elemental Dufiro of Change. Aspires to Earth, Sound and Air.
    • Psy: 10, Str: A, End: 1, War: C (MMP, PW, FGS, SC, LoS, C, GnM, DuP)
      • Adventurer, Sorcerer, Bard, Outdoorsman(Druid)
  • The Poodles Boys (3):[[2]] Raphael's Pets & Guard Dogs.
    • Avasa Dufiro of Guard, Miniature Poodles, Male
    • Psy: C, Str: C, End: A, War: C (DuP,)
  • Gadget:[[3]] Raphael's Traveling Companion, Leader of the Poodle Boys Pack,
    • Huge Wolf, Hound of Mandalay, Female
      • Massive Wolf, Silky Terrier, Wolf, Dogo Argentino, Huge Orc, (Human, Elf & Dwarf((???)))
    • Psy: 12, Str: 13, End: 39, War: C (FGS, SC, HMP, MM)
  • Slugger:[[4]] Animal Handler, First Aid
    • Amberite-Avalonian-Mesobian, Female
      • Human, Dwarf, Elf, Orc, Nyad (Magical Creature)
    • Psy: C, Str: C, End: C, War: C (MMP, FGS, SC, LoS, C)
      • Sorceress, Fighter?, Animal Trainer?,
  • Curious:[[5]] Slugger's Guardian
    • Masoja Dufiro of Guard, Tuxedo Cat, Male
    • Psy: X, Str: X, End: X, War: X (DuP,)
  • Fitz William:[[6]] Asst. Director/Asst. Leader, General Manager
    • Dwarf(Human)-Mesobian, Male
      • Human, Dwarf, Elf, Orc, ? (Magical Creature)
    • Psy: 3, Str: 2, End: 2, War: 1 (MMP, FGS, SC, LoS, LoM, C, DwM)
      • Sorcerer, Cleric, Scholar, Soldier
  • Colette:[[7]] Certified MD, Public Relations
    • Human, Female
      • Human, Dwarf, Elf, Orc, Winged Fairy (Magical Creature)
    • Psy: 5, Str: C, End: C, War: H (FGS, SC, LoS, LoM, C, FaM)
      • Sorceress, Alchemist, Druid, Mage, Chef, Certified MD
  • Dr. Len:[[8]] Advisor, Multi-Certified MD
    • Human (Midget), Male
      • Human, Minitaur (Magical Creature)
    • Psy: X, Str: X, End: X, War: X (FGS, SC, LoS, C, )
      • Sorcerer, Certified MD (multiple worlds), Circus Performer
  • Wrecker:[[9]] Wrecking Crew, Muscle
    • Dwarf (Human), Male
      • Human, Dwarf, Elf, Orc, ? (Magical Creature)
    • Psy: H, Str: 3, End: 3, War: C (FGS, SC, C, DwM)
      • Fighter, Soldier, Wrecker Driver, Demolition (non-explosive)
  • Reggy:[[10]] Supply & Salvage Operations, Muscle
    • Orc (Human), Male
      • Human, Dwarf, Elf, Orc, ? (Magical Creature)
    • Psy: H, Str: A, End: C, War: H (FGS, SC, C, OrM)
      • Fighter/Thief???, Soldier???
  • Runner:[[11]] Security & Stealth Ops
    • Elf (Human), Male
      • Human, Dwarf, Elf, Orc, Ki-Rin (Magical Creature)
    • Psy: X, Str: X, End: X, War: X (FGS, SC, LoS, ElM, KiM)
      • Sorcerer, Mountain Guide, Soldier
  • Candy:[[12]] Scouting & Intel
    • Dwarf (Human), Female
      • Human, Dwarf, Elf, Orc, ? (Magical Creature)
    • Psy: X, Str: X, End: X, War: X (DwM, FGS, SC,)
      • Fighter, Scout,
  • Gunner:[[13]] Weapons & Equipment
    • Dwarf (Human), Male
      • Human, Dwarf, Elf, Orc, ? (Magical Creature)
    • Psy: X, Str: X, End: X, War: X (DwM, FGS, SC,)
      • Fighter, Mechanic, Weapons Specialist, Soldier
  • Kole:[[14]] Mechanics, Muscle
    • Dwarf (Human), Male
      • Human, Dwarf, Elf, Orc, ? (Magical Creature)
    • Psy: H, Str: H+5, End: C, War: H (DwM, FGS, SC,)
      • Fighter, Mechanic, Soldier
  • Olive:[[15]] Fighter / Thief. Trick Rider. Motocross. Roller Derby.
    • Orion Female
      • Human, Dwarf, Elf, Orc, ? (Magical Creature)
    • Psy: H, Str: C+3, End: 1, War: H (FGS, SC,)
      • Motorcycle Stunt Rider, Roller Derby Jammer,
  • Elmer:[[16]] Combat Trainer, Mechanics, Muscle
    • Human, Male
      • Human, Dwarf, Elf, Orc, ? (Magical Creature)
    • Psy: X, Str: X, End: X, War: X (FGS, SC,)
      • Fighter, Combat Trainer

Roster Key

C = Cantrips, DwM = Dwarven Magic, DuP = Dufiro Powers, ElM = Elven Magic, FGS = Fort Garland Sigil, FaM = Fairy Magic, GnM = Gnome Magic, HMP = Hounds of Mandalay Powers, KiM = Ki-Rin Magic, LoM = Low-order Magic System, LoS = Low-order Sorcery, MM = Mark of Mandalay, MMP = Medallion of Mesob Powers, NyM = Nyad Magic, OrM = Orcish Magic, PW = Power Words, SC = Shape Change

Members' Vehicles & Trailers

  • Total Vehicles typically Driven at one time: 12.
    • Big Rig w/Trailer: 3.
    • Lg. Motorhome w/Trailer: 5.
    • Small Motorhome w/ Small Trailer: 1.
    • Off Road 4x4 w/ Camper Trailer: 1.
    • Motorcycles: 2
  • Raphael: (shares living space w/Slugger)
    • Large Airstream Motorhome & Large Box Trailer (Matched Set; Steampunk Styled), Yellow 1958 Harley Davidson w/ Armored Sidecar, Kawasaki KTX 500 Enduro,
  • Slugger: (shares living space w/Rafe) (usually rides w/Rafe)
    • Kawasaki KTX 250 Enduro
  • Fitz William:
    • Big Rig w/Sleeper, Box Semi-Trailer, Motorcycle,
  • Colette:
    • Large Motorhome/Medical Bay, Large Camper Trailer, (motorcycle or other?),
  • Len:
    • Small Motorhome w/special controls, Box Trailer, 4x4 Golf Cart,
  • Wrecker: (shares living space w/Reggy)
    • Big Rig w/Sleeper, Box Semi-Trailer, Motorcycle, Off-Road 4x4, Personal Gyro-Copter
  • Reggy: (shares living space w/Wrecker)
    • Large Motorhome, Large Box Trailer, Motorcycle, Muscle Car, Personal Gyro-Copter
  • Runner:
    • Big Rig w/Sleeper, Box Semi-Trailer, Motorcycle, Off-Road 4x4,
  • Gunner:
    • Large Motorhome, Large Box Trailer w/Gunsmith Shop, Motorcycle,
  • Candy: (shares a living space w/Kole)
    • Motorcycle (Scouting),
  • Kole: (shares a living space w/Candy)
    • Large Motorhome, Large Box Trailer w/Mechanic Shop, Motorcycle,
  • Olive: (currently shares living space w/Candy & Kole)
    • Motorcycle,
  • Elmer:
    • Off Road 4x4, Large Camper Trailer, Motorcycle,

Group Equipment

Vehicles

  • Motorcycle; Military-styled Stealth Black Kawasaki KTX 500 (6)
  • Motorcycle w/Armored Sidecar w/Mounted .50cal Machine Gun; WWII Era Stealth Black Harley Davidson
  • Cargo Truck; Reinforced / Armored Vault (stored in Alamond with the Arco Boys)

Weapons & Tactical Gear

  • Body Armor: Bullet proof composite weave & plates (8 human sized)
  • P90 9mm Assault Rifles (8)
  • Assorted Hand Grenades (Frag, Smoke, Incendiary, White Phosphorus)
  • Remote Drones; Video & Audio (6)

Camping & Circus Gear

  • Pavilion Style Tents, Large (12)
  • Assorted Camp Stoves & Cooking Gear
  • Small Top Tent
  • Assorted Costumes & Props

Tools & Other Gear

Bases

  • Castle Garland at Fort Garland; Shadow Garland aka Change World
  • Arco Station & Retreat, Bundleton Region of Alamond
  • (Coming Soon) The Springs; Shadow Mining Base of Operations: Plague World (Rafe's Home World)

Important Links

Guardians' Guild; Fort Garland Chapter

Unfinished Ideas

...

A Heater Shield of Azure with a Chevron of Vert bears two Gauntleted Fists of Argent in the Azure field below the Chevron's peak; one on the Dexter holds a Sword with a Blade of Vert pointing to the Sinister, the other on the Sinister holds a Dagger with a Blade of Vert pointing to the Dexter below the Sword's Blade. The Shield is draped (top and sides) in a Lily Garland, has a Rampant Griffin of Vert to either side, and atop is a Visored Helmet of Argent facing to the Dexter bearing a Plume of Vert as its Crest. A pair of Ribbons across the bottom, one atop the other, read: “Always On-Duty. Always Vigilant. Always in Pairs.” “Always the First Line of Defense.”