Difference between revisions of "Kingdoms: Main Page"

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=Premise=
 
=Premise=
  
For one thousand years the ''High King'' rules over ''Arcadia'', just as his father did before him, and his father's father before.
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For one thousand years the ''High King'' rules over ''Arcadia'', just as his father did before him, and his father's father before. Through him, ''Glamour'' flows into the realm, sustaining the very existence of his kingdom and his people.
  
Now though, the millennium draws to an end and the ''High King'' is sacrificed on the ''Altar of Seasons'', as tradition demands. At the very moment the ''High King'' dies, his ''Queen'' bears him two twin sons.  
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Now though, the millennium draws to an end and Arcadia demands that the ''High King'' is sacrificed on the ''Altar of Seasons''. At the very moment the ''High King'' dies, his ''Queen'' bears him two twin sons.  
  
Watch now as the sons grow in the adulthood. As has always been, one turns to Light and the other to Darkness. The ''Seelie Prince of the White Domain'' becomes a man of honour and nobility, beloved by his subjects. The ''Unseelie Prince of the Black Domain'' rules his thralls through fear and strength.
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Watch as the sons grow into adulthood. As has always been, one turns to Light and the other to Darkness.  
  
Now they reach their eighteenth birthday, and as is traditional each receive a bride from the opposite court - a sorceress who balances light with darkness and darkness with light.  
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The ''Seelie Prince of the White Domain'' becomes a man of honour and tradition, beloved by his loyal subjects.  
  
As they take their Queens they change from being ''Princes'' to ''Kings'', and a ''Court'' assembles around them.  
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The ''Unseelie Prince of the Black Domain'' becomes a man of passion and ambition, surrounded by like-minded followers who fear and respect his strength.
  
But there cannot be two Kings in Arcadia, so each raises ''Eight Armies'', and war is declared. This war is dubbed the ''Game of Succession'', and like each generation before them the two Kings must battle - brother against brother - till only one is left standing and only one remains to rule for the next millennium.
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They reach their eighteenth birthday, and on that day each receives a bride from realms beyond their own.
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As they take their Queens they change from being ''Princes'' to ''Kings'', and their ''Court'' assembles around them... Two Knights to lead in War, two Bishops who master Intrigue, two Rooks as defenders of the realm, and Eight Armies to fight for the kingdom.
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The two brothers realise that Arcadia will not tolerate two kings. Only one can survive, so as in generations and millennia previous a war must be fought.  
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This war, ''The Grand Game of Succession'' will rage for up to twelve years, till only one brother is left standing and remains to rule for the next millennium.
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Let the Game commence.
 
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Revision as of 05:01, 20 February 2009

Overview

Kingdoms is a fantasy game set in the fae realm of Arcadia, where two opposing brother-kings clash in a highly formalised contest of warfare and intrigue to determine who will rule. This is the Game of Succession, which only one brother can win.

Kingdoms is based around the imagery and structure of a game of chess, but does not use the rules or the board of that game. Instead, the contests are based on preparation, player creativity and an element of luck!

As a roleplaying game, Kingdoms is designed with a one-GM / four-player format in mind, with each Game of Succession typically lasting 3-4 sessions of a few hours each. It is heavily structured, and explicitly a player versus player game. It is designed to be most rewarding for players and GMs with strong imagination and the ability to roleplay and maintain multiple roles and characters, but also rewards smart strategic and tactical thinking.

This is, however, a game of narrow focus and finite length, probably most enjoyable the first two or three times you run through it! Also, it is unashamedly different from most rpgs in that the goal here is to win and to defeat the enemy players. As such, its not for everybody and probably not something you'll play forever. Still, I hope you decide to give it a go!

Premise

For one thousand years the High King rules over Arcadia, just as his father did before him, and his father's father before. Through him, Glamour flows into the realm, sustaining the very existence of his kingdom and his people.

Now though, the millennium draws to an end and Arcadia demands that the High King is sacrificed on the Altar of Seasons. At the very moment the High King dies, his Queen bears him two twin sons.

Watch as the sons grow into adulthood. As has always been, one turns to Light and the other to Darkness.

The Seelie Prince of the White Domain becomes a man of honour and tradition, beloved by his loyal subjects.

The Unseelie Prince of the Black Domain becomes a man of passion and ambition, surrounded by like-minded followers who fear and respect his strength.

They reach their eighteenth birthday, and on that day each receives a bride from realms beyond their own.

As they take their Queens they change from being Princes to Kings, and their Court assembles around them... Two Knights to lead in War, two Bishops who master Intrigue, two Rooks as defenders of the realm, and Eight Armies to fight for the kingdom.

The two brothers realise that Arcadia will not tolerate two kings. Only one can survive, so as in generations and millennia previous a war must be fought.

This war, The Grand Game of Succession will rage for up to twelve years, till only one brother is left standing and remains to rule for the next millennium.

Let the Game commence.


Rules of Engagement

This section provides all the information you need to play the game.



The Court

This section explores the different Pieces in more detail.



The Realm

This section is background information on the world and the game setting, and also includes additional resources for players and GMs. Players of the game can read this section, but it isn't essential to gain enjoy the game.



Sample Courts

This section presents sample courts. Game groups in a hurry can pick up one of these "off the shelf" to play with, but generally they're here just as examples. Creating the Court is one of the most important and enjoyable parts of the game, so the players ideally should do so themselves!

White Courts:

Black Courts:



Credits


This is a complete roleplaying game, originally created on the rpg.net wiki by Asklepios.

More by Asklepios: