Midnight: North & South Portal

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the Campaign Connections
Midnight Basics: a very short info brief about the difference of Midnight and D&D.

Midnight Character Creation: all the notes on creation your character.
Midnight PRE-GAME Character Background: herein are all the various options for players to do character background and the awards for the efforts.

SHADOW KILLERS Yahoo Discussion: This is where the group actively discusses game events, recaps as well as the planning of game gatherings and general group chit chat.

SHADOW KILLERS Back Chapter Bin: This is the spot for game session recaps by both GM and Players, described by the chapters of our books through. SHADOW KILLERS serial campaign is broken into story arcs. What are Story Arcs?

Midnight Party Game Calendar: Here are the working calendars for the two parties.

Quotes
SHADOW KILLERS Game Inspiration Quotes

Armies of Elves, Dwarves and Men attempted to defeat Izrador the Enemy, the Shadow in the North, in the most important and final of battles in the Third Age. They met and fought valiantly against armies of Orc, Demon, Dragon and other Shadow Minion on the southern shore of the Pellurian Sea.
But… They lost.
It is the the Last Age of man…

The Light at the End of the Tunnel grows dim in these last days. Man’s Faith must be resurrected from Serf to King.
The mighty must be gathered.
The powers must be found
and if destiny be with us we shall reforge, what should not be...

From the NORTH, from the SOUTH; their call...
Salvation of mankind, elfkind, the men of stone
and those that wish to live free...

“Isil’zha Voren!” - a battle cry from the black tongue meaning “In His Name.”
These three words shall be spoken as a blessing, an oath, and a prayer for the One…
The Fey not birthed of Fey.



Welcome to the Midnight: North & South campaign wiki.
With the Campaigns beginning on October 7th 2006, this wiki site is a resource for a face-to-face tabletop fantasy role-playing game using the Midnight Setting for the Dungeons and Dragons system. This site is a wiki which is a web page that can be edited by anyone with surfing the web! The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group. A "campaign series bible".
Two seperate campaigns in the same Midnight world continuity.

All the people of [Eredane] know that freedom is a dying word. [The Shadow in the North] is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his [Night Kings].
But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow. Daily Life Under the Shadow
Through the ages destiny has searched for those with the will and want to make a difference in the Last Age of Man the Light is cast to two groups thousands of miles seperated by land but standing side by side against the Shadow in the North. One group of [Pathwalkers] begins their journey in the space between [Alvedara] and [Cambrial], while the other find their journey beginning just below [Cale] some distance from [Steel Hill] and the [Veradeen].


People & Groups

the Pathwalker Heroes

the Continent of EREDANE on the world of Aryth in the heart of MIDNIGHT.

SOUTHERN PARTY
the SOUTHERN campaign will begin somewhere South West of the city of Cambrial, but not deep into the Aruun Jungle, Erethor.
ANDREW STEVE JASON WAYNE BILL
Orc Wood Elf Erenlander Halfling Erenlander
Fighter Wildlander Defender Rogue Channeller
Seer Naturefriend Pureblood Feyblooded Foundling
DURGAZ ERANON THORTON DOCTOR KYUAD


NORTHERN PARTY
the NORTHERN campaign will begin somewhere North West of the Cale ruins, but not deep into the Veradeen, Erethor.
PAMELA PETE KRISTIAN AARON BILL
Snow Elf Dorn Dorn Erenlander Dwarf
Barbarian Rogue Wildlander Expert Defender
Healer Beast Fellhunter Faithful Giantblood
NIEVHAI COINNEACH, The Fair Haired One FALKNAR VALAN ARLAAN


EVIL in the World

NIGHT KINGS

  • JAHZIR: the Sword of Shadow. Jazir is the most known of all Night Kings, the absolute ruler of Erenland. His frequent court is in the city of  ???. Early in the winter of  ??? he began a pilgrimage to Erenhead where it's said he would name the generals that would continue leading his armies. The most feared turn of events would be to know who would take over the Kaladrune campaign.
  • SUNULAEL: the Priest of Shadow. Though little is known of the Priest, all know it is he that has the potential of being the dominant of the Night Kings. His mechinations worm as tenticles through all Shadow units. He is supreme priest of the Order of Shadow and rules the Legates through fear and promise. His court waivers between the city of Cambrial to the South and within the halls of Theros Obsidia in Highwall (??). Early in the Winter of ?? he has begun feuling Jahzir's armies with an undead host emenating from Cambrial.
  • ZARDRIX: the Wrath of Shadow. The dragon beast said to have little care left and perhaps less sanity in neverending destructive service to the Shadow. She spends a great deal of time on her perch in Theros Obsidea and amidst the land she surveys in the Norther Marches.
  •  ??? : the Sourceror of Shadow. Little to nothing is known of this Night King.


GOOD in the World

GRAY in the World

Gazetteer

HISTORY OF THE WORLD

Through the AGES

The Calendar Year

  • Months of the Year: better known as "ARCS" to folk of Aryth.
    • 1 - Shareel
    • 2 - Doshram
    • 3 - Sahaad
    • 4 - Senneach
    • 5 - Halail
    • 6 - Zimra
    • 7 - Obares
    • 8 - Hanud
    • 9 - Hisha
    • 10 - Sutara


Artifacts, Covenant Items & Charms

Prophecy & Scripture

  • the Scrolls of Aradil: These scrolls of prophecy penned for over a millenia since the last battles. Recently completed and put in the hands of her most trusted Eyes of Aradil they hope to one day united the Kingdom of Elves, the Dwarven Clans and the survivors of the Dragon Council of the First Age of Aryth.

Messages of Note

Known Covenant Items

Charm's found or rumored of

Special Materials

Riddles and Rhyme of Eredane

News & Events

RULES

House Rules in effect in The Scroll Bearers campaign:

  • No XP penalty for multiclassing. Instead, characters with levels in a preferred class gain a bonus feat at 1st, 5th, and 10th class level.
  • Bonus skill ranks from high intelligence can be used to buy a full rank in non-class skills, not a half-rank.

[These house rules were adopted from d20 Conan by Mongoose.]

  • Beyond the spells granted by Channeler levels and feats, channeling spellcasters can learn a number of spells equal to their casting ability modifier each character level. The total number of spells a character can learn in this manner is cumulative. So, if a character with a 16 (+3 modifier) in her casting ability score were to learn only one new spell at level 1 (beyond the spells granted by Channeler levels and feats), she would be able to learn five new spells at level 2. For the purposes of counting the total number of spells learned by a character, 0-level spells count as half a spell.


ALIGNMENT


SPELLS

Resources



  • Midnight Contract: this is a easy list talking about game group social things, it's just handy to know what's expected.


  • Names a list of naming reference for the different cultures of Ayrth in Midnight. You can get the idea of how to think about the NPC cultures and such, especially the humans
    • Dorns: Celtic and Norse.
    • Sarcosans: Persian and Arabic.
    • Erenlander: Spanish, English and French.
    • Dwarven: Hebrew and the catalogue on the Poetic Edda.
    • Gnomes: Slav and Italian.
    • Wood Elves: Tolkien Elvish and Celtic.
    • Sea elves: Tolkien Elvish and Celtic.
    • Jungle Elves: Central African, Hindi and Sanskrit.
    • Snow Elves: Russian.
    • Orcs: Germanic.
    • Halflings: Irish, Native American and Gypsy.

SPOILERS



Midnight RPG Wiki