Ogre:CharacterCodex:Skills

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Skills

Skill entry description

Ability

Each skill is linked to an ability from which it received a modifier.

Initiative

An action initiative category essentially tells you how long the action takes to perform in combat. There are nine initiative categories: Instantaneous, Immediate, Quick, Short, Standard, Long, Very Long, Slow and Very Slow (See Combat section). If the action is done outside of combat, the Initiative will be the time it takes to complete the action in normal time. If the time to complete an action is variable, this entry will contain “See below” and more details will be given in the description text.

Armor Penalty

Some skills can receive a penalty when you are encumbered by armor. There are 4 types of armor penalties: None: This skill is unaffected by wearing an armor. Combat: This skill received a penalty for wearing an armor from someone that is not competent with armor. The more you are skilled at wearing armor, the less your skill will be hinder by tour armor. Maneuver: Penalties from armor can be reduced by someone skilled at wearing armor, but not as much as with a Combat armor penalty. Precise Maneuver: It is not important how you are skilled for wearing armor, the skill ask for such precision that armor will always hinder you.

Untrained

This entry describe if you can use this skill without having train in it. This mean if untrained entry is “Yes” you can use this skill even if you have 0 base ranks in it. A value of “No”, you can only use this skill if you have at least 1 base ranks in it. If this entry contains “See below”, this means that you can use this skill untrained, but in a limited way. More details will be given in the description text.

Concentration

If the skill asks for concentration in order to be completed. When a skill ask for concentration and you are distracted, you need to make a Concentration check to complete your action. (See Concentration Skill)

Description

General text describing what you can do with this skill.

Check

This entry contains information on resolving the outcome of using this skill. It will explain how to set the DC of the skill and which modifier may affect the skill.

Total Success

Explain the effect of having a Total Success while using this skill.

Total Failure

Explain the effect of having a Total Failure while using this skill.

Try Again

When you failed with the skill, it will explain if you can try again the same action later.

Skill Tree

Attributes - Ability

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Attributes - Resistance

Stability
Defense
Fortitude
Wits
Judgment
Will

Attributes - Perception

Listen
Spot
Scent
Taste
Touch

Attributes - Movement

Burrow
Climb
Fly
Swim
Walk

Animal

Handle Animal
Ride
Wild Empathy

Combat

Combat Awareness
Health
Melee
Range
Tactical

Combat, Defensive Maneuver

Avoid Bleeding
Dodge
Endure Pain
Stunned Maneuver

Combat, Martial Art

Strike
Sweep

Combat, Offensive Maneuver

Disarm
Feint
Move Attack

Combat, Two-Weapons

Strike, Second Fist
Melee, Second Weapon
Range, Second Weapon