Once more with feeling/Custom Manses

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Celestial

Lunar

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The Rainbow of Moonlit Snakes ∂

  • This Lunar Manse is shaped like an immense coiled anaconda. Its seven tiers glow like a rainbow, while the head of the serpent is pure moonsilver.
  • Claimed by: Silveria Arc
  • Hearthstone: Snakeskin Stone
  • Attuned Characters: Li Jin Gang, Sakura Tenchi, Silveria Arc, and Ta'an Aesin.
  • Features:
    • Network Node
      • Geomantic Relay
    • Central Control
    • Comfort Zone
    • Magical Conveniences (attuned characters only)
      • Doors open when approached.
      • A kitchen that automatically prepares the most indulgent food and drink.
      • Advanced Training Room.
    • Well-Flavoured Aspect

••••

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The Dreamspire ∂

  • A constantly self-rearranging palace of colored glass and porcelain this manse is a masterpiece of art even in its truest appearance. But more than that it is a place of infinite illusions, tethered only to the imagination of the Hearthstone keeper and the manse's guardian, a powerful automaton of sophisticated Genesis-biothaumaturgy. Its twisted arrangement of rooms, corridors and decorations spell out koans and riddles designed to stimulate insight and finding one's way around requires either solving these or for someone attuned to it asking to be guided by the guardian. The Hearthstone's keeper of course has full control over the manse's transformations and can easily create a clear path.
  • Claimed by: Nuwa
  • Hearthstone: Dreamwarden's Stone
  • Attuned Characters: Nuwa, Dhiren
  • Maintenace: 2
  • Fragility: 1
  • Features:
    • Network Node
      • Geomantic Relay
    • Palace of Unreality
    • Puzzle Manse
    • Guardian
    • Limited Architectural Fluidity
    • Magical Conveniences
    • Network Node (Denandsor Manse Grid property)
    • Geomantic Relay (Denandsor Manse Grid property)

Sidereal

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The Denandsor Terminal ∂

  • This huge glass building in a square near the edge of Denandsor has stood empty even before the Great Contagion. Before the Usurpation the Terminal was a hub of activity it's crystal screens listing thousands of destinations across Creation. Citizens of Denandsor could purchase cheap travel to anywhere and normally catch a gate after an minimal wait.
  • During the Shogunate the only use for the Terminal was for military operations, the Gate of Auspicious Passage network allowing armies to be moved with ease between major cities for peacekeeping operations and Wyld hunts. By the end of the Low First Age not even that could be accomplished as the Dragonblooded lost understanding of how to maintain the gates. By the time the Great Contagion rolled around the Daimyo of Denandsor was under pressure to knock the building down.
  • Claimed by: Solitary Talon
  • Hearthstone: Home's Hearth.
  • Fragility: 1, The structure is mostly made of glass.
  • Features:
    • Network Node
    • Geomantic Relay
    • Geomantic Nexus
    • Magical Conveniences
      • Shining Crystal Boards which display travel time and destination from the Auspicious Passage
      • Counters that prepare and serve hot food and beverages
      • Automated Check-In
      • Resetting Security
      • Comfortable Waiting Rooms
    • Minor Traps
    • Major Traps
    • Control Centre
    • Gate Of Auspicious Passage

Garden of Dreams

  • This slightly misnamed park has become just a legend, lost with whatever first age city it was originally sited in, resembles a beautiful outdoor art exhabit. Thousands of paintings and sculptures are set up throughout the garden each the gateway into a stored dream. Just a touch or a look and the laws that normally suspend such a thing fade and allow anyone to step into the exhibits. During the First Age and Shogunate the garden was open to all, the only cost imposed by the manse itself: A dream to add to its collection.
  • Hearthstone: ???
  • Habitability: 2
  • Features:
    • Wyld Revocation: Dreams
    • The Silent Voice
    • Archive of Pleasant Dreams
    • Archive of Nightmares
    • Sympathetic Dream Link

Solar

••

Denandsor Opera House ∂

  • This Manse is a immense structure, containing several separate performing venues. It's distinctive roof is composed of several shells.
  • Claimed by: Silveria Arc
  • Attuned characters: Sakura Tenchi and Silveria Arc.
  • Hearthstone: Sphere of Courtesans' Constellation
  • Features:
    • Comfort Zone
    • Network Node
      • Geomantic Relay
    • Magical Conveniences
      • Specific lights can be dimmed, raised, and/or tinted with a thought from any attuned characters.
      • Sound can be broadcast throughout at the will of any attuned character.
    • The Glorious Halo of Hesieh (2 points)

•••

Tabernacle of the Sun ∂

  • This spiritual retreat and uses a complex array of adamant and orichalcum prisms, mirrors and lenses to gather and spread the Sun's light to every room, so that all within may meditate in his radiance. It was left undisturbed and unaltered during the Shogunate because of its useful hearthstone.
  • Claimed by: Anshu
  • Hearthstone: Gem of Sorcery (Oadenol's Codex, p. 107)
  • Maintenance: 2
  • Features:
    • Network Node
      • Geomantic Relay
    • Magical Conveniences (Oadenol's Codex, p. 67)
      • As long as there is daylight, all rooms in the manse are illuminated by sunlight as though at noon.
      • Simple white robes in each room disappear every night and reappear the next morning, freshly cleaned, folded, and warmed.
      • The kitchen is capable of independently preparing meals of bread, water, and vegetables as long as it has access to fresh ingredients.
    • Immutable (DotFA: Lords, p. 99)
    • Glorious Halo of Hesiesh (Oadenol's Codex, p. 69)
    • Consecrated to Sol Invictus (DotFA: Lords, pp. 100-101)

••••

•••••

Adamantine Factory-Cathedral of the Invincible Starfall ∂

  • An immense Factory-Cathedral, maintained through the centuries by it's very own AI, Invincible Starfall.
  • Claimed by: Starcc Antonee, the Adamant Man
  • Hearthstone: Authocthon's Watchful Eye.
  • Maintenance: 5
  • Fragility: 4
  • Features:
    • Network Node
      • Geomantic Relay
    • Indestructible
    • Sentient
    • Factory-Cathedral
      • Temple of Sol Invictus
    • Wyld Revocation
    • Zone of Influence
    • Guardian

Terrestrial

Air

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Crystaline Archive ∂

  • This beautiful plaza filled with sweetly singing crystal trees was once part of the I AM network. One of five manses, each of a seperate element, within the city dedicated to the network each were repurposed during the Shogunate to act as city archives accessable from any Manse attached to the city network. Those within the plaza can see any publicly availible data shining in the crystaline leaves of the trees and chiming in the wind.
  • Claimed By:
  • Hearthstone: Jewel of Swift Comprehension
  • Attuned Characters:
  • Fragility: 1
  • Habitability: 2
  • Features:
    • Network Node (free)
      • Geomantic Relay x2 (1pts)
    • Archive x3(6pts)

•••

Bastion of Starlight ∂

  • Lying on the South-Western Edge of the City this fortress was the property of a Chosen of Battles and leader of Denandsor Skyguard in the First Age. Lost to the Sidereals during the usurpation when its owner was one of the few of their number assassinated for siding against the Bronze Faction, as the Shogunate was quick to claim and re-aspect it.
  • Today it houses the Denandsor Navy; acting as both headquarters and an operational base for the Sky Fleet. The large star shaped fortress contains runways, large landing pools, hangers and fortified buildings within concentric star shaped walls and moats. The Light Implosion Bows on its walls still as active as when they were first built.
  • Claimed By: Denandsor Navy
  • Hearthstone: ???
  • Attuned Characters: None
  • Maintainence 3, while in operation monthly prayers must be undertaken to Mars and the God of Artificial Flight.
  • Features:
    • Network Node (1pt)
      • Geomantic Manse (1pt)
    • Magical Conviniences x2 (2pts)
      • Programable Flight Training and Aerial Combat Simulators
      • Aerial Tactics Training Room with full Audio/Visual Setup
      • Latrines and other waste disposal through Elsewhere into the city reclaimation system.
      • Magically Light Runway
      • Automated System Sends Skyships to the Eagle's Nest for Repairs when necessary
      • Systems that Lock Down the Bastion and the Alcohol Supplies. (Control Room)
    • Control Room (2pts)
    • Fortress (3pts)
    • Integrated Essence Artillery (4pts, Nexus Power)
      • 2 Lighting Ballista

••••

The Harmonious Loft ∂

  • Raised high above the ground on great elevator-stilts, this manse was built as a combined studio, theater, home, and auxiliary defense manse. This manse has been claimed by Surely-Refulgent Anshu.
  • Hearthstone: Stone of Airwalking (Oadenol's Codex, p. 88)
  • Features:
    • Network Node
      • Geomantic Relay
    • Magical Conveniences (x2, Oadenol's Codex, p. 67)
      • Gentle cool or warm breezes flow through rooms on command
      • A variety of sweet scents fill rooms on command
      • Luminous globes light the rooms to whatever degree desired
      • Sonic showers
      • When the pantry is stocked, the manse can prepare meals from the ingredients available on command
      • Once made, meals can be delivered anywhere in the manse via covered trays that fly through special chutes and passages.
      • A studio which can record up to 1 hour of audio performance and play it back on command
      • Elevators from the ground up to the manse
    • Central Control (Oadenol's Codex, pp. 68-69)
    • Mela's Sweet Whisper (Oadenol's Codex, p. 70)
    • Air Dragon's Will (Oadenol's Codex, p. 72)

The Library of the Enlightenment ∂

  • A large library with walls made out of glass that at the will of attuned characters can turn impossible to see through on the other side.
  • Claimed by: The Shining Lord of Gold and Ivory
  • Hearthstone: Twice Striking Lightning Prism
  • Attuned Characters: Lilijana and Leinhart.
  • Features:
    • Maintenance •••
    • Fragility •
    • Network Node
      • Geomantic Relay
    • Magical Conveniences
      • A large book in the centre of the main library can access any book standing in any bookshelf in the manse.
      • Candles light as you enter a room and can dim at the will of an attuned character.
      • A room contains all manner of implements needed for any kind of sorcerous ritual (can not require resources).
      • Scrolls record spoken words in elegant calligraphy, erase on command and prints contents in finished books.
    • Bound Servitor Force - Librarian Automatons with skill to preserve and defend the manse.
    • Rainbow Tabernacle
    • Archive
      • (Spellcraft)
      • (Thaumaturgy)

Adamant Man (Incorporated) Tower ∂

  • This palatial orichalcum and red jade skyscraper was claimed by Cael to serve as his home.
  • Claimed by: Cael, Starcc Antonee, the Adamant Man
  • Hearthstone: Twice Striking Lightning Prism
  • Features:
    • Network Node
      • Geomantic Relay
    • Central Control
    • Comfort Zone
    • Magical Conveniences
      • Lights which brighten and dim at the will of any attuned character.
      • Scrolls record spoken words in elegant calligraphy, erase on command and prints contents in finished books.
      • Kitchen automatically produces the most luxurious of meals when provided with raw ingredients.
      • Passages speedily transport prepared meals from the kitchen to any room in the Manse.
    • Rainbow Tabernacle

•••••

The Eagle's Nest ∂

  • A Denandsor Manse dedicated to Skyship Creation. Being the city of crafters this city produced many of the great skyships of the First Age, Exalted Crafters spent years lobbying for use of such a specialist manse.
  • Claimed by: De'aneir'a Sera Vestra
  • Hearthstone: Gem of the Wind's Secrets
  • Maintence: 4
  • Fragility: 2
  • Features:
    • Magical Conveniences (1pt)
      • Levitating Platforms
      • External Lights
      • Three other Magical Conveniences
    • Comfort Zone (1pt)
    • Network Node
      • Geomantic Relay
    • Essence Vents (1pt)
      • Floating (2pts, Air Favoured)
    • Control Room (2pts)
    • Bound Servitor Force (3pts)
    • Integrated Essence Artefacts (3pts)
      • Atlas of the Unconquered General (•••••)
      • Windslave Disks x2 (••)
      • Thousand Comforts Lounge (•)
    • Cathedral Factory (5pts)

Magic Made Manifest ∂

  • A twisting changing square cube made of shimmering walls of magic. The Manse is such a puzzle that not even the entrance is obvious. The inside is as much a mystery as the outside the walls changing and twisting with will a of their own. The only stable place in the entire building is the Control Room where one can alter the features to aid in the casting of whatever the user wishes. The manse is also rumored to have a darker reflection which has not been witnessed since the Usurpation.
  • Claimed By: Cerise
  • Hearthstone: Third Hand Orb
  • Attuned Characters:
  • Fragility: 3
  • Maintainance: 2
  • Features:
    • Network Node
      • Geomantic Relay
    • Control Room (2pts)
    • Dynamic Architecture (3pts)
      • Build 1:
        • Rainbow Tabernacle (4pts)
        • Puzzle Manse (3pts)
        • Iron Circle Feedback (3pts)
      • Build 2:
        • Black Tabernacle (4pts)
        • Puzzle Manse (3pts)
        • Emerald Circle Feedback (3pts)

Earth

The Barracks of Ten Ten Thousands ∂

  • An immense and ornately decorated barracks building, sunken far into the earth. Contains small rooms for one hundred thousand humans.
  • Claimed by: Solitary Talon
  • Hearthstone: Gem of Dignity
  • Features:
    • Comfort Zone
    • Network Node
      • Geomantic Relay
    • Magical Conveniences:
      • Lights can be turned off or on at the will of any attuned character.
      • The latrines automatically empty their waste into Elsewhere, and therefore can never be blocked.

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The Smallest Cathedral ∂

  • The smallest Factory Cathedral in Denandsor is truly ancient. It was built by servants of the Great Maker during the Primordial War and adapted for use by other craftsman much later, after the adoption of the Great Geas. When Jadeborn craftsman deigned to visit the city they normally insisted on the use of this factory cathedral. After the Usurpation the factory still saw some use but the Dragonblooded only allowed the greatest of their craftsman within for fear of offending the Great Maker.
  • Hearthstone: Gem of the Master's Hand
  • Maintenance: 4
  • Habitability: 1
  • Features:
    • Network Node
      • Geomantic Relay
    • Bound Servitor (2pt)
    • Ability Enlightenment (4pts)
      • Craft(Earth)
      • Craft(Fire)
      • Craft(Air)
      • Craft(Magitech)
    • Cathedral Factory (5pts)
      • Temple to Autochton

••••

The Shogunate War Museum ∂

  • This impressive structure was converted from a first age Solar manse of some unknown purpose. These days it houses many redundant first age weapons beyond repair and display weapons of figures and maps and minatures depicting various battles from the Shogunate era. It is an impressive place for the age even going as far to have a full mock up of the Usurpation battle against the Anathema Desus at Hallow.
  • Claimed By: Crimson Meteor
  • Hearthstone: Willstone of the Strategos
  • Attuned Characters:
  • Features:
    • Network Node
      • Geomantic Relay
    • Archive: Military History (2pts)
    • Glorious Halo of Hesiesh (2pts)
    • Mela's Sweet Whisper (2pts)
    • Subtle Breath of Sextes Jylis (2pts)

•••••

Denandsor Central Manse ∂

  • This is not the palace fortress in the middle of Denandsor which looks like a giant pagoda on top of a pyramid of white marble. It is the former Daiymo's palace in the centre of the city and was once the Palace of the city's Solar Overlord. For the moment and in the interests of keeping the circle from killing one another Ziyad Antarah has claimed it for himself.
  • Claimed by: Ziyad Antarah
  • Hearthstone: Jewel of True Self - This stone subtracts five successes from all shaping effects directed towards the bearer.
  • Attuned Characters: Ziyad
  • Features:
    • Magical Convenience (1pt)
    • Network Node (1pt)
      • Geomantic Nexus (1pt)
      • Geomantic Relay (1pt)
    • Secret Passages (2pts)
    • Control Centre (2pts)
    • Mela's Sweet Whispers (2pts, Nexus Powered)
    • Bound Servant Force (3pts)
    • Fortress (3pts, Earth Favoured)
    • Provider (3pts, Nexus Powered)
    • Chasm of Material (4pts, Nexus Powered)
    • Sentient (6pts, Nexus Powered)
    • Guardian Force x10 (40 pts, Nexus Powered)

Ebon Obsidian Redoubt ∂

  • This manse, claimed by Natalzu Chandra Dhiren, lies on the northwestern edge of Denandsor, and is a fragile-looking structure built entirely of thin walls of obsidian. Appearances are deceptive, however; the Earth essence flowing through the structure makes it impervious to physical damage. In the center of the mounting, concentric walls there is a great pillar , atop which is a turret bearing two medium implosion bows and one light implosion bow. At the base of the pillar there is a small hollow where an attuned character may find the hearthstone. The weaponry can be fired either by the manse itself using its automatic targeting system, or from the Central Manse.
  • Claimed by: Natalzu Chandra Dhiren
  • Hearthstone: Iron Soul Stone (Oadenol's Codex, p. 91)
  • Fragility: 2
  • Habitability: 2
  • Features:
    • Network Node (Oadenol's Codex, p. 67)
      • Geomantic Relay
    • Pasiap's Buried Whiskers (Oadenol's Codex, p. 70)
    • Ability Enlightenment (Oadenol's Codex, p. 75)
      • Archery
      • Awareness
      • Craft (Magitech)
      • Lore
    • Integrated Essence Artillery(Oadenol's Codex, p. 76)
      • Medium Implosion Bow (x2, Wonders of the Lost Age, p. 130)
      • Light Implosion Bow (Wonders of the Lost Age, p. 130)
      • Turret-mounted
    • Indestructible (Oadenol's Codex, p. 78)

Fire

Casa De Serano ∂

  • A restuarant famed for it spicy food, run by the arch-rival of the Maestro of the Mighty Wok. The Maestro named Mouth Burning Spice is fond of using rare southern and eastern spices in his cooking which make the dishes nearly inedibly spicy to some people but those people are weak. Good food is for the strong, or so the Maestro says and he makes some awesome spicy food.
  • Hearthstone: Stone of Spice
  • Maintenance: 2, like the Mighty Wok the kitchen must be cleaned regularly.
  • Features:
    • Magical Conveniences (1pt)
      • The restuarant doesn't need waiters.
    • Workshop Manse: Water (3pts)

••

The Coal Fields ∂

  • These fields of black rock lie at the eastern edge of the city. Few remember how they got there but they were apparently the result of an ancient Fair Folk invasion which destroyed an experimental flame weapon the area. The resulting area was cultivated into a manse by a curious Dragonblooded Gens leader when he was ordered to send his men to do something about the cleanup. He converted the area into a type of manse for measuring the Valour of his soldiers, as they must charge across the fields random pyromantic discharges to the centre of the field and touch the Hearth chamber pillar. Ever since then it has been used for that very purpose.
  • Claimed By: Crimson Meteor
  • Hearthstone: Battle Fire Ruby
  • Attuned Characters:
  • Habitability: 3, the plan randomly shoots jets of flmae and other earth and fire based hazards staying there for any length of time is exceedingly hazardous.
  • Features:
    • Network Node (free)
      • Geomantic Relay (free)
    • Magical Convinences (1pt)
      • Randomises Traps
      • Resets Traps
    • Dangerous Traps (2pts)
    • The Glorious Halo of Hesiesh (2pts, Fire Favoured)
    • Fire Dragon's Will (3pts)

The Smelters Heart ∂

  • In the heart of the Forge district of Denandsor sits this manse. In the first age a thousand men worked the machinery in here smelting many different types of ore and magical material and then sending the finished metal to the many craftsmen, workshops and factory cathedrals of the city. Today the plant is only just again operational and a fraction of that work force does the job, many of the originals were mortals trained to the highest levels of thaumaturgy and metallurgy, who worked besides the automatons of the day with vast swaths of equipment to protect them from the heat. Today those people have been replaced with half-trained savages who mostly rely on the automatons as they desperately learn their trade.
  • Hearthstone: Hearth's Fire
  • Maintainence: 3
  • Habitability: 3, most of the factory is full of steaming metal and too hot for any mortal worker to bear. Most workers operate round the outside desperately using Automatons to do most of the work.
  • Features:
    • Network Node
      • Geomantic Relay
    • Fire Dragons Nest (3pts)
    • Bound Servitor Force (3pts)
    • Atelier Manse: Craft(Fire) and Forge-related Thaumaturgy (4pts)

•••

Fragrant Myrrh Retreat ∂

  • This manse is small and intimate. From the outside it appears to be a simple dome of red jade and smoky adamant, shrouded in thin clouds of sweet-smelling smoke. Inside, it is richly furnished and, from the explicit bas relief sculpture covering the walls, clearly intended as a romantic retreat. Unwavering candles shed soft light over the piled cushions and thick rugs, and the scent of incense fills the interior (unless the hearthstone bearer commands the air to clear). The kitchen can prepare wondrous meals unsupervised if given the proper ingredients, and there is a shrine to Venus on one corner. It has been claimed by Cerise.
  • Claimed by: Cerise
  • Hearthstone: Gem of Desire (Oadenol's Codex, pp. 93-94)
  • Features:
    • Network Node
      • Geomantic Relay
    • Magical Conveniences (Oadenol's Codex, p. 67)
      • Unwavering candles bathe the rooms in soft illumination
      • The scent of burning incense fills rooms on command
      • When the pantry is stocked, the manse can prepare meals from the ingredients available on command
    • Veil of Shadow (Oadenol's Codex, p. 71)
    • Temple to Venus (Oadenol's Codex, pp. 73-74)

••••

The House of Every Armament ∂

  • The fourth and final Factory Cathedral built in Denandsor, this factory was built just prior to the Usurpation by orders of the Solar Prince of the City. Determined to arm those in his dominion with the most lethal and modern of weapons he had this built with little in the consideration to modern geomancy, though even in the First Age it was fire aspected. In the First Age it was said that if it was a weapon then this factory cathedral could create it. When the Usurpation came many of the troops that came for him were armed with weapons built by this factory.
  • During the Shogunate the manse was redesigned to build weapons more in line with the times and to more importantly stabilise the manses geomancy. It still produced weapons of complexity and quality not seen in the Second Age.
  • Claimed by: Starcc Antonee, the Adamant Man
  • Hearthstone: Candent Carbuncle
  • Maintenance: 4
  • Features:
    • Network Node (1pt)
      • Geomantic Relay (1pt)
    • Archive: Weapons (2pts)
    • Bound Servitor Force (3pts)
    • Cathedral Factory (5pts)
      • Temple to Hesiesh

•••••

Palace of Infinite Desire ∂

  • In the High First Age this grand building was a vast temple dedicated to the Unconquered Sun. But after the Usurpation the Shogunate redesigned those manses that recalled the rulers of the previous age. A militant Chosen of Serenity aligned with the Bronze Faction redesigned this manse to prove to the few remaining Solars free from the Jade Prison and their pathetic Lunar mates that their Patron and God truly had turned his back on them. She redesigned this temple as a vast whorehouse and brothel catering to the wealthiest crafters in the City. She desecrated the Temple in every way she could think of, including using the services of every being employed there in every room, just so when she next joined a Wyld Hunt she could truly twist a knife into their self-righteous souls.
  • Claimed by: Solitary Talon
  • Hearthstone: ???
  • Maintenance: 1
  • Features:
    • Consecrated
      • Hesieh
      • Sol Invictus
      • Venus
    • Network Node
      • Geomantic Relay
    • Magical Conveniences x2
      • Comfortable Furniture that rearranges itself to best fit those who sit in them and can double as beds.
      • Decor and lighting that subtly changes to fit the mood.
      • Suitably Erotic Music that turns off and on with a clap.
      • Doors that lock when commanded.
      • A room dedicated to teaching new sexual techniques with a glowing image of various techniques programable by attuned characters. (Attuned Characters only)
      • Hidden Compartments in all rooms, which contain a variety of items. Always to the individuals tastes.
      • The hearthstone room contains a screen for every other room in the Manse, which displays all sexual acts being performed in that room. (Attuned Characters only)
      • A kitchen that automatically prepares the most indulgent food and drink.
      • Special passages which deliver meals from the kitchen to any room.
      • The Manse never needs cleaning, nor does anything contained within.
    • One Mind Within: All creatures entering MUST entertain their darkest fantasies and carnal desires

Torrent of Flames ∂

  • This manse was a powerful way of accessing the Pole of Fire for raw materials the Artisan's of the Empty City required during its life. The Manse travels between several locations where many of the materials demanded by the city can be acquired. The manse itself appears a building covered in rolling waves of volcanic magma. A bridge swings forward and through two of the streams which part to allow enterance. Within the manse is comfortable furnished and not overtly warm at all providing comfort for those it transports from place to place.
  • Claimed By: Cerise
  • Hearthstone: Fire Eating Rock
  • Attuned Characters:
  • Features
    • Comfort Zone x2 (2pts)
    • Fire Dragon's Nest (3pts)
    • Alternate Locations: Pole of Fire (5pts)

Water

The Mighty Wok ∂

  • This is a major resturant set in the bustling downtown district of Denandsor. It sells a variety of tasty menu items and is run by the famous maestro Master of One Million Dishes.
  • Hearthstone: Jewel of the Clever Merchant
  • Maintainence: 2, The Kitchen must be cleaned regularly to avoid health code violations.
  • Features:
    • Comfort Zone (1pt)
    • Workshop Manse: Craft Water (3pts)

••

The Denandsor Harmonious Fountain ∂

  • A complex 20 by 20 grid of programmed jets of water that act as fountain in the center of one of the cities more lively squares. This strange idea was thought up by some Twilight manse builder in the First Age and he made sure most cities contained at least one manse like this. Denandsor's is a particularly complex version of the theme, the patterns it is set to so complex and in places arcane it is difficult to tell what it is up to. It has been theorised the builder hid some secret within the pattern but thus far no savant has been able to tell what that secret is.
  • Claimed By:
  • Hearthstone: Fountain-Summoning Stone
  • Attuned Characters: None
  • Habitability: 3, not really inhabitable, as camping on it will get you wet.
  • Features:
    • Network Node (free)
      • Geomantic Relay x4 (3pts)
    • Archive x2: Contents Unknown (4pts)

•••

Anshu's Temple

  • Once known simply as the Catacomb to the villagers who lived nearby, this manse was used by Anshu as a home while watching over the people of his circuit. It incorporates a temple to the Unconquered Sun, a small dojo, and a library of First Age fighting and interrogation techniques - all in Old Realm.
  • Claimed by: Anshu
  • Hearthstone: Stone of Judgement (Oadenol's Codex, pp. 97-98)
  • Features:
    • Magical Conveniences (Oadenol's Codex, p. 67)
      • Enhanced dojo
      • Magically cross-referencing library
      • Automatic doors
    • Archive (Oadenol's Codex, p. 71)
      • Investigation (interviews +1)
      • Martial Arts (tiger claws +2)
    • Temple to Sol Invictus (Oadenol's Codex, pp. 73-74)

Fountains of Coin

  • A gambling house situated in Kirighast. It is owned by Tarafa Antarah and dates back to when he was Chief Tax Collector in Kirighast.
  • Claimed By: Tarafa Antarah
  • Attuned Characters: Tarafa Antarah
  • Hearthstone: The Gamblers Stone (Lucky Merit x3)
  • Features:
    • Magical Conveniences(1pt)
      • Self-Running and Watching Games
      • An Automated Cashier System
      • Dramatic Lighting
    • Guardian (3pts)
      • This Large Air Elemental acts as bouncer.
    • The Eyeless Sight of Daana'd (3pts, Water Favoured)
    • Well-Flavoured Aspect (1pt)

Hall of Justice ∂

  • The location from which she governs as a Minister of Justice, full of bureaucrats, police, gods and the people of Denandsor; all going about their own business within it.
  • The building was a grand stone building with sheets of water streaming down the large glass windows that occupy the front face. The building has existed since the mid the First Age when a Night Caste with an interest in Manse constuction took interest in building for the Dragonblooded Magistrates.
  • Claimed By: Ta'an Aesin
  • Hearthstone: Stone of Judgement
  • Maintainence: 2
  • Features:
    • Network Node
      • Geomantic Relay
    • Magical Conviniences (1pt)
      • Abjured Cells that are magically reinforced
      • Special Interrogation Rooms
      • Moniters and Recording Equipment that watch the enterance, the cells, and the interrogation rooms.
    • Archive: The Law
      • One Mind Within: Those within must confess any crime they have committed. (5pts)

Pool of Reflection ∂

  • A large deep midnight black pool of water situated in the Garden of the Central Manse. In the centre raises a plinth made of Obsidian, lined with veins of Blue Jade. The water is about three foot deep, incredibly still and appears to contain twinkling stars in the night. Looking into the pool is said to give one visions of the future or of the past. It has been claimed by Ziyad, and its hearthstone is one of the the three powering DCS Defiance in the Night.
  • Claimed by: Ziyad Antarah
  • Attuned Characters: Ziyad, Rhyming Cadence, Rhythmic Harmony
  • Hearthstone: Jewel of Daana'd
  • Habitability: 2
  • Features:
    • Network Node (1pt)
    • Magical Conveniences (1pt)
      • The water will randomly show someone who watches either the future or the past using the Divine Observatory power to project images onto the water.
      • The water is always the same temperature and never freezes despite the weather
      • The water doesn't ripple naturally.
    • Geomantic Relay x 3 (3pts)
    • Divine Observatory (3pts)

Watchers of the Depths ∂

  • A Square full of many shaped pools which can be glanced in or queries by the city network for the data they store. Many of the cities Patents are stored within, as well as images of famous forgetten art work lost to the ages.
  • Claimed By: Cerise
  • Hearthstone: The Freedom Stone
  • Attuned Characters:
  • Features:
    • Network Node
      • Geomantic Relay
    • Archive x3

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Denandmere ∂

  • This sprawling underground cavern was artifically created during the First Age to supply the city with water. Machinery lines one wall maintaining the supply up to the city, even as the underground springs flow up into the chamber and out along the current. The lake is remarkably deep, even the bioluminescence of the roots above the chamber cannot light all its depths.

Wood

The Last Homely Home ∂

  • Located on the fringes of the city, this sprawling farm remains in good order, not overgrown even after centuries of disuse. The majority of this manse is made up of its neatly plowed fields; in the center of the fields stand a sturdy farmhouse and a barn. The hearthstone crystallizes in the farmhouse kitchen. The entire farm ploughs, sows, and harvests itself.
  • Claimed by: Natalzu Chandra Dhiren
  • Attuned Characters:
  • Hearthstone: The Farmer's Stone (Oadenol's Codex, p. 98)
  • Fragility: 1
  • Features:
    • Network Node
      • Geomantic Relay
    • Magical Conveniences (x2)
      • Tallies the crops grown on its fields
      • Tallies the crops that benefit from the use of its hearthstone
    • Provider

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The Hub ∂

  • Halfway between the Central Palace and the Terminal lies a Great Oak Tree in a large grassy square fenced by marble streets and marble columned banisters. The tree has a set of naturally formed steps which work their way up high into the old tree, It is in the branches that the manse truly is. Filled with a variety of natural traps to those not authorised to be here this is a relatively dangerous manse to those who do not know its secret ways. At the centre lies of a room of great comfort with naturally occuring fruit and access to water, comfortable beds made of leaves and a great control room made of twisted wood and crystalised water. And deceptively it is from here that this Manse controls the connected manses known as the Network, along with their artefacts the Many Modes of Transport. The leaves can act as screens and lights to allow this place to work at all hours and the hearthstone like the manse allows steady passage through the most complicated of places.
  • Hearthstone: Stone of Sure Path
  • Fragility: 1, It's a Tree.
  • Features:
    • Network Node (1pt)
    • Magical Convinences (1pt)
      • Leaves can act as Screens
      • Keeps its operator sustained and comfortable.
      • Traps magically reset.
    • Control Room (2pts)
    • Minor Traps (1pt)
    • Major Traps x2(4pts)

Infinite Fermentation Factory ∂

  • A vast brewery in the south side of the city. The vast raised grain gardens lie on the rooftops of all the surrounding building which are dedicated to the brewing of any alcoholic beverage imaginable.
  • Claimed by:
  • Attuned Characters:
  • Hearthstone:
  • Maintainance: 3 points. The Roof Gardens must be maintained to be served up as various beverages.
  • Features:
    • Network Node (1pt)
      • Geomantic Relay (1pt)
    • Bound Servitor (2pts)
    • Subtle Breath of Sextes Jylis (2pts, Wood Favoured)
    • Provider (3pts, Wood Favoured)
    • Atelier-Manse: Craft(water) (4pts)

Salar Novo's Last Rest ∂

  • A small multistoried house in the Northern Section of the city. This artistic wooden home is surrounded by a fair sized garden, containing a pond, paths and neat flowerbeds. The entire place radiates peace. It was constructed late in the Shogunate as a retirement home for one of the Greatest Artists and Doctors of that Age, the Wood Aspected Terrestrial Salar Novo. Salar himself carved many of the beautiful scenes into the beams and walls of his home, making the place not only a manse but his final masterpiece. A single grave marker lies in the centre of the garden, belonging to Salar himself which is where the manse acquired its name.
  • Claimed By: Ta'an Aesin
  • Hearthstone: Gemstone of Mental Health
  • Maintainence: 1
  • Features:
    • Network Nodes
      • Geomantic Relay
    • Comfort Zone (1pt)
    • Magical Convinences (1pt)
    • Life Sustaining (3pts, Wood Favoured)
    • Workshop Manse: Wood (3pt)

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Nursery of Ten Thousand Fruits ∂

  • This immense orchard dates to the early Shogunate. It was created by a Wood Aspected Dragon-Blooded who had grown tired of the Usurpation's endless bloodshed and wished to dedicate the rest of her life to creation and prayer.
  • Claimed by: Silveria Arc
  • Hearthstone: Song of Life Stone
  • Habitability: 2
  • Features:
    • Network Node
      • Geomantic Relay
    • Provider
    • Subtle Breath of Sextes Jylis
    • Temple Manse
    • Well-Flavoured Aspect
    • Wood Dragon's Nest.

Pagoda of Healing ∂

  • Comprised of a great tree subtly manipulated into forming a large wooded and paper Pagoda this was one of several such manses scattered throughout the City from the First Age. Those who were sick were brought to the place and examined by the doctors of the place who treated any ailment they had for little or no cost. Most are surrounded by a grove of Aspen trees, those too far gone for the Pagoda and her staff to heal end up buried under a new sapling. Those found in Denandsor today are full of bleached skeletons. Every bed full, unable to cope with the ferocity of the Contagion.
  • Claimed by: Rowan Marmalade
  • Hearthstone: ???
  • Maintenance: 2
  • Fragility: 2
  • Features:
    • Comfort Zone (1pt)
    • Network Node (1pt)
    • Geometric Relay (1pt)
    • Living Manse (1pt)
    • Archive: Known Diseases (2pts)
    • Subtle Breath of Sextes Jylis (2pt, Wood Favoured)
    • Life Sustaining (3pts, Wood Favoured)
    • Zone of Influence (3pts)

The House of Sextes Jylis ∂

A large grove, mighty gardens and workshops that extend for several miles. This Manse combines many different aspects of both the natural world and civilisation. Cultivated in worship of the Wood Dragon, Sextes Jylis, this manse has stood here for time immemorial. First constructed in the earliest days of the city it has always seen the most talented of carpenters, horticulturalists and herbalists pass through its mighty acres. Today it stands much as it has since its construction, workers beginning to flow into it called by the beauty of the place or the images of beauty in their head they wish to create.

  • Claimed By: Crimson Meteor
  • Hearthstone: The Stone of Feral Beauty
  • Attuned Characters:
  • Fragility: 1
  • Habitability: 2
  • Features:
    • Network Node
      • Geomantic Relay
    • Comfort Zone (1pt)
    • Subtle Breath of Sextes Jylis (2pts, Wood Favoured)
    • Provider (3pts, Wood Favoured)
    • Temple Manse (3pts)
      • Sextes Jylis
    • Workshop Manse (4pts)
      • Wood
      • Water

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The Roots of All-Life ∂

This huge system of bioluminesent roots steam all across the ceiling of a giant cavern deep below Denandsor. Below it is the Denandmere, the mighty underground lake that supplies all of Denandsor's fresh water. Almost all the trees of the city past a certain size lead here, if one knows how to access it. Even when it was constructed during the High First Age this mighty complex was a highly kept secret, only several dozen members of the deliberative new it existed at all. This was where the twisted genius of the Twilight Life Artificers truly took shape. It was here that the Blessed Mortals and Slave Races were constructed and initially tested before the few prototypes were shipped to more known facilities for unveiling. No Exalt or Mortal has stepped in this place since the time of Usurpation, though the places halls pulse and it awaits a new master.

  • Claimed By:
  • Hearthstone: ???
  • Attuned Characters:
  • Maintainence: 3
  • Features:
    • Network Node
      • Geomantic Relay
      • Geomantic Nexus (1pt)
    • Magical Convienences (1pt)
      • At any tree of a certain diameter in the city, anyone who knows the password can summon a pod that swims through wood like water. Upon entering this pod it decends into the complex.
      • Clear-Pods exist to contain experimental subjects. Many of the powers of the manse can be adjusted to ONLY effect the inside of these clear pods.
      • Vast Quantities of the Manse are sealed off from the section used by the Life Artificer and can be used to run test subjects through without them gaining access to the Artificer sections. Test Enviroments can also be set up in certain rooms sealed from both previously described sections.
      • All organic waste including failed subjects are digested by the manse leaving no waste.
      • The entire manse is magically lit by Bio-Luminescent Fungi attached to the Tree.
    • Living Manse (1pt)
    • Passwords (1pt)
    • Simple Traps (1pt, Nexus Powered)
    • Subtle Breath of Sextes Jylis (2pts, Wood Favoured)
    • Deadly Traps (2pts, Nexus Powered)
    • Control Room (2pts)
    • Life Sustaining (3pts, Wood Favoured)
    • Puzzle Manse (3pts, Nexus Powered)
    • Regeneration (3pts, Nexus Powered)
    • Genesis Laboratory (5pts)
      • Analytical Senses

Miscellaneous

General

The Network ∂

  • This isn't really one manse, it is rather a series of 25 manses of the lowest rating scattered around the city. The actual type of manse tends to vary but all are Terrestrial Manses. Most take the form of statues or other features and monuments associated with their element and appear near major buildings and neighborhoods. This web network of manses is connected to the Denandsor Central Manse, the Terminal and the Manse which controls most of the Network: the Transport Hub. Each operates one major Artefact known as the Many Modes of Transport on set routes round the city. The Many Modes of Transport follow the Dragonlines between the various manses within the network and tend to complete a circuit once an hour. This of course makes both travelling and navigating the vast city much easier.
  • Hearthstone: Varies
  • Habitability: 3
  • Features:
    • Network Node
      • Geomantic Relay
    • Integrated Utility Artefacts
      • The Many Modes of Transport (Artefact ••)

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