Difference between revisions of "Star Trek: Mercury"

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(Crisis Pools)
 
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! Stress
 
! Stress
 
! Challenged Values
 
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! Acted?
 
|-
 
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| '''[[STM:_Isib_Chtharan|Isib Ch'tharan]]'''
+
| '''[[STM:_Erin_"Mac"_MacAran | Erin "Mac" MacAran]]'''
| Captain
+
| Commander
 
| CO
 
| CO
| [https://forum.rpg.net/index.php?members/daz-florp-lebam.5229/ Daz Florp Lebam]
+
| [https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]
 
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! 0
 
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| '''[[STM:_Mena|Mena]]'''
 
| '''[[STM:_Mena|Mena]]'''
| Commander
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| Lt Cmdr
 
| XO
 
| XO
 
| [https://forum.rpg.net/index.php?members/kittlefish.62862/ Kittlefish]
 
| [https://forum.rpg.net/index.php?members/kittlefish.62862/ Kittlefish]
 
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| '''[[STM:_Vayla_Asura|Vayla Asura]]'''
 
| '''[[STM:_Vayla_Asura|Vayla Asura]]'''
| ?
+
| Lt Cmdr
 
| Science
 
| Science
 
| [https://forum.rpg.net/index.php?members/sage-genesis.6930/ Sage Genesis]
 
| [https://forum.rpg.net/index.php?members/sage-genesis.6930/ Sage Genesis]
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| '''[[STM:_Mili_Miyashita|Mili Miyashita]]'''
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| '''[[STM:_Milagros_Miyashita|Mili Miyashita]]'''
 
| Ensign
 
| Ensign
 
| Quartermaster
 
| Quartermaster
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| '''[[Branhamin%27s_Characters_-_Trek|Doctor Aaron "Mack" MacAran]]'''
 
| Specialist
 
| Security
 
| [https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]
 
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===Doom Pool===
 
===Doom Pool===
[[file:d4.png|24px|d4]][[file:d6.png|24px|d6]][[file:d8.png|24px|d8]]
+
[[file:d4.png|24px|d4]][[file:d6.png|24px|d6]][[file:d8.png|24px|d8]][[file:d8.png|24px|d8]][[file:d10.png|24px|d10]]
  
 
===Crisis Pools===
 
===Crisis Pools===
* ''(none)''
+
* ''Rescue Survivors'' [[file:d6.png|24px|d6]][[file:d6.png|24px|d6]][[file:d4.png|24px|d4]]
 +
 
 +
==Supporting Characters==
 +
 
 +
* [[List of Star Trek: Mercury Supporting Characters]]
 +
* Chief Petty Officer [[STM:_Wenkum|Wenkum]] - Flight Controller
 +
* Junior Petty Officer [[STM:_V'Raas|V'Raas]] - Operations Support
  
 
==USS ''Mercury'' '''NCC-1946'''==
 
==USS ''Mercury'' '''NCC-1946'''==
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==Storyline==
 
==Storyline==
===Scene 1 ''(downtime)''===
+
===Scene 1 "Does Anybody Know What We Are Looking For?" ''(downtime)''===
 
''Mercury'', finished with her shakedown, departs from Starbase Yorktown in 2264 with a fresh-faced and excited crew.
 
''Mercury'', finished with her shakedown, departs from Starbase Yorktown in 2264 with a fresh-faced and excited crew.
 +
===Scene 2 "And I Rode a Million Miles" ''(action)''===
 +
Having sensed survivors from a shipwreck, ''Mercury'' must decide what to do about it.
 +
* Chalco attempts (Roll 13, d10 Effect) to contact the crashed ship (Crisis: Roll 10, d6 Effect).
 +
* Chalco attempts (Roll 12, d10 Effect) to reinforce the transport process (Crisis: Roll 8, d4 Effect).
 +
* Lt. Commander Drs. Vanderkemp ease Charlie into talking.
 +
* Chalco attempts (Roll 11, d6 Effect) to scan the blackbox (Crisis: Roll 5, d4 Effect)
  
 
==Cortex Rules Mods==
 
==Cortex Rules Mods==
 
[https://docs.google.com/document/d/1sT-pM9eN1a7rHdegAnRCQ4nC38bRfmdlPKI8y4VUfH0/edit?usp=sharing Star Trek Mercury Rules Doc]
 
[https://docs.google.com/document/d/1sT-pM9eN1a7rHdegAnRCQ4nC38bRfmdlPKI8y4VUfH0/edit?usp=sharing Star Trek Mercury Rules Doc]

Latest revision as of 12:13, 29 December 2021

STM0002.png

Game Data[edit]

Character Rank Role Player PP XP Stress Challenged Values Acted?
Erin "Mac" MacAran Commander CO brahnamin 1 0
Mena Lt Cmdr XO Kittlefish 1 0
Vayla Asura Lt Cmdr Science Sage Genesis 1 0
Doctors Vanderkemp Lt Cmdr Counselor the Inmara 1 0
Chalco Ensign Engineering Brontes 1 0
Tanner van Zandt Ensign Navigation Captain Tylor 1 0
Mili Miyashita Ensign Quartermaster CitizenKeen 1 0

Doom Pool[edit]

d4d6d8d8d10

Crisis Pools[edit]

  • Rescue Survivors d6d6d4

Supporting Characters[edit]

USS Mercury NCC-1946[edit]

The ship is a Kelvin Timeline film-era variant of VOY's Nova class, developed from information retrieved from the Jellyfish. As such, she is a small short-range science, research, and surveying ship. Even though Mercury is intended to be a short-range vessel, lessons learned from the Franklin Incident caused Starfleet to include a full fabrication lab and hydroponics bay, in case of "surprise" long deployments.

Storyline[edit]

Scene 1 "Does Anybody Know What We Are Looking For?" (downtime)[edit]

Mercury, finished with her shakedown, departs from Starbase Yorktown in 2264 with a fresh-faced and excited crew.

Scene 2 "And I Rode a Million Miles" (action)[edit]

Having sensed survivors from a shipwreck, Mercury must decide what to do about it.

  • Chalco attempts (Roll 13, d10 Effect) to contact the crashed ship (Crisis: Roll 10, d6 Effect).
  • Chalco attempts (Roll 12, d10 Effect) to reinforce the transport process (Crisis: Roll 8, d4 Effect).
  • Lt. Commander Drs. Vanderkemp ease Charlie into talking.
  • Chalco attempts (Roll 11, d6 Effect) to scan the blackbox (Crisis: Roll 5, d4 Effect)

Cortex Rules Mods[edit]

Star Trek Mercury Rules Doc