Arnino Storm Picks (Tobyverse)

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Initial Pitch

In the early days of Islam, prophet Muhammad said that even Djinns or monsters could enter Paradise if they lived well and followed God's commandments. This message touched some of the strange creatures who lived in the middle-east, who banded together to protect the weak and fight evil, as a way to perhaps earn Paradise. Over the centuries, there were many incarnations of this team, and t transformed into a team of strange people using their powers for good rather than a specific group of "freaks and monsters". The last incarnation died in the 30s, but now it is needed more than ever. A group of people with special powers, of different nationality, religion and even origin of their powers are banding together to fight the good fight and help the people of the Middle-East and North Africa. Along the way they'll have to fight not only various super-powered villains, but also many of the local governments, who don't like much the idea of a super-powered team not under their control.


The Seekers[edit]

Middle Eastern monsters on a mission for good.

The Seekers' Story


The University of Light[edit]

A loose affiliation of mages around he world dedicated to the White Arts, keeping in contact as best as they can.

About The University of Light


The Sorcerer[edit]

An aging man, withered from years of trying to save the world by himself; he has acquired much wisdom and knowledge over his years in the school of hard knocks.

The Sorcerer's Story


The Shadowman[edit]

Son of a dark god, he is built for evil, yet strives to be good.

The Shadowman's Story


The Ghul[edit]

Originally an 18th-century monster hunter, disguised as a man for societal reasons. Faizal was turned into a ghul, and only gradually learned to control herself. This is the second team of Seekers she has served with.

The Ghul's Story


Graf Orlok[edit]

The history of Orlok is mostly unknown. It doesn't help that the Count is a known liar. The most probable version is that he was a Goth who became a vampire somewhere around 275 AD. He lives in his gigantic sprawling Castle of Evernight, hidden in a pocket dimension where the sun never shines, so he's still a goth, kind of.

Graf Orlok's Story


Jean-Francois Etienne Chevalier de Lavalliere, Master of the World![edit]

Somehow, the new Master of the World, walking in Robur's footsteps, has managed to gather followers, build a giant sky armada (which, despite looking definitely steampunkish, is quite in advance of modern avionic technology) and get ready to take over the world.

The Master Of The World's Story


Al-Jaziri, The Alchemist[edit]

A rich emir's son, an ancient treatise on alchemy gave meaning to his life. After a botched experiment, he hides his face behind a golden mask and his body behind heavy clothes. Unsuited for combat, he is the keeper of the Seekers' base: a secret cave of wonders he either found or built (it's not quite clear) inside a hidden mountain range within the Rub-al-Kali.

The Alchemist's Story


The Merchant[edit]

There has always been a Merchant. As far as anyone can remember, he and his strange Caravan of the strange and bizarre could be found, wandering the desert (any desert) with anything you could ever want for sale.

The Merchant's Story


The Tobyverse Players

Tobyverse