Viktoria Tikhonova

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Viktoria Aleksievna Tikhonova
VictoriaT.jpg
First Episode Pilot Episode
Theme Song '
Played By Olga Kurylenko
Profile
Full Name Viktoria Aleksievna Tikhonova
Legal Status Core Citizen
Known Aliases
Age 26
Birthplace Birth Records Sealed
Favored Weapon
Abilities
Physical D8
Mental D8
Social D8
Distinctions
Role Maker
Genius Inventor: Spend 1 PP to create a d8 Asset when you fiddle with existing equipment for that scene.


Machines Are Friends: Step Back Social (to d6), Double Mental (for 2d8) in scenes dealing with "intimately interacting/empathic connection with machines."

Background Highly Educated
Trivial Pursuits: When you spend a plot point to create an Asset related to some class you took, step it up.


Conversational Dissertation: Step up or double Trick for an Action when you just keep talking. Take or step up an Annoying Complication after the roll.

Personality Naïve Idealist
Lighthearted: Spend 1 PP to make light of a situation and step back a Crewmember’s Complication on account of your positive outlook.


If At First You Don't Succeed...: Spend a Plot Point to reroll when you fail to raise the stakes, take on a complication frustrated equal to the highest die you faced.

Skills
Craft D12 (Low Tech D6), Drive D6, Fight D6, Fix D10 (Jerry-Rig D6), Fly D6, Focus D8, Influence D6, Know D12 (Wrong Side of the Tracks D6, History D6), Labor D6, Move D6, Notice D6, Operate D8, Perform D6, Shoot D6, Sneak D4, Survive D4, Throw D6, Treat D6, Trick D6
Signature Assets
Messenger Bag D8
Machine Shop Dd6
Robot Helper Dd6 (d8?)
Rechargeable Big Damn Hero Dice
D4 0
D6 0
D8 0
D10 0
D12 0
Spent Episodes
Season 1
01 Delilah Signature Asset (Machine Shop)
02 Delilah Signature Asset (Machine Shop)
03 Delilah Signature Asset (Turbo Boost)
04 Trick (d6)
05 Trick (d6)
06 Trigger (Conversational Dissertation)
07 Trigger (Conversational Dissertation)
08 Trigger (If At First You Don't Succeed...)
09 Trigger (If At First You Don't Succeed...)
10 Trigger (Lighthearted)
11 Trigger (Lighthearted)
14 Total Earned: 14; Total Spent: 11; Total Saved: 3
Season 2
01 Balance forward from S01: 3 pts
11 Balance: 14; Raise from d4 to d6 (-2pts ea.): Drive, Fly, Shoot, Sneak, Survive, Throw; Total spent: 12 pts.; Balance Remaining: 2 pts
19 Total Earned: 33; Total Spent: 23; Total Saved: 10
Season 3
01 Balance Forward from S02: 10;
02 Total Earned: 35; Balance: 12; Spend: Unlock Trigger: Machines Are Friends, -2 pts; Robot Asset (perm), -1 pt; Raise from d4 to d6 (-2 pts ea. for -8 pts): Fight, Labor, Move, Perform; Total spent 11 pts.; Balance Remaining: 1




Background[edit]

Viktoria Aleksievna Tikhonova was orphaned soon after she turned three and placed in a foster home. It was a good fit and soon after her fourth birthday she was legally adopted by her foster family. Of her origins, she knows nothing save her first name. Her birth records were sealed by the state. After she was adopted, Vikki took the name of her adoptive family, Tikhonov, and never looked back.

The Tikhonovs are solid blue collar workers. Aleksi Ivanovich is a fabricator at a ship yard, making parts big and small, for commercial utility ships. Elena Antonovna is a cafeteria cook at an elementary grade school. After several years of trying without success to have children of their own, they turned to adoption and found Vikki. Even before they took her home, they knew she was the daughter they'd been fated to have. Their humble circumstances required frugality out of necessity but the Tikhonovs were lavish with their love. Their devotion was unconditional, their support unstinting. Viki was not in the child services system for long but during her short stay, she'd seen enough: jaded teens languishing in the system, foster children demoralized from multiple failed adoptions. The Tiknonovs had saved her from such a fate and for this, and so much more, she was and ever will be grateful.


Physical Appearance[edit]

A little over medium height, slim, wiry, and infused with seemingly endless energy, Vikki can nevertheless blend into the background with her common coloring of brown hair and brown eyes. She keeps her hair short, just brushing her shoulders at its longest, and it is usually pulled back in a ponytail to keep it neat. She prefers to be well-scrubbed over being dirty and tries always to be presentable without being overly fussy. In dress she tends toward the simple and serviceable, neither expensive nor poorly made, in styles and colors that carefully avoid being dated or requiring high maintenance. She has a favorite messenger bag, in which she carries her beloved data pad and notebooks, and a cap she prefers over other headgear. Both are obviously old but wear like iron.


Psychological Profile[edit]

Sunny, optimistic, idealistic, ever ready to see the good in people, Vikki occasionally appears naïve. She believes that attitude is a little thing that makes a big difference. Therefore she refuses to allow pessimism or despair to dominate her thinking or poison her outlook. She's also quite aware that being upbeat or wishing things better does not make it so. One must back up one's optimism with work, no matter how hard that work might be. She is conscientious, meticulous, and persevering, yet is wise enough to avoid perfectionism. She possesses a restless, hungry, curious mind and does what she can to gainfully employ it. Usually this means she's reading if she's not studying or inventing something. If unable to do that, she at least tries to stay occupied in pursuits not likely to annoy others. Her results are often mixed in that area but she tries nevertheless.

No one is perfect and even Vikki has her weaknesses: in the case of her parents, she's tried very hard to repay them for their devotion and the sacrifices they've made on her behalf. She is determined to elevate them from their current circumstances so that they may retire in comfort.


Skills[edit]



Skill
______________*Specialty (d6)______________
__Die Value___
Craft
*Low Tech
       d12
Drive        d6
Fight        d6
Fix
*Jerry Rig
       d10
Fly        d6
Focus        d8
Influence        d6
Know
*Wrong Side of the Tracks
*Specialty: History
       d12
Labor        d6
Move        d6
Notice        d6
Operate        d8
Perform        d6
Shoot        d6
Sneak        d6
Survive        d6
Thow        d6
Treat        d6
Trick        d6




Distinctions & Triggers, Specialties & Signature Assets[edit]

Distinctions
All distinctions can be Triggered as a d4 to earn 1 PP.

  • Maker (Craft, Fix, Operate)
    • Genius Inventor: Spend 1 PP to create a d8 Asset from existing equipment for that scene.
    • Machines Are Friends: Step Back Social (to d6), Double Mental (for 2d8) in scenes dealing with "intimately interacting/empathic connection with machines."
  • Highly Educated (Focus, Know, Operate)
    • Trivial Pursuit: Spend 1 PP to create an Asset related to a class taken, step it up.
  • Naïve Idealist (Focus, Treat, Influence)
    • No Triggers as of Yet


Specialties

  • Craft
    • Low Tech: Able to come up with solutions that are low tech or use low tech materials and/or equipment.
  • Fix
    • Jerry Rig: Able to throw things together on the fly and/or from parts that are usually (but not always) designed for different purposes.
  • Know
    • Wrong Side of the Tracks: From a blue collar background and familiar with life in the lower/less privileged classes, enabling the character to interact with/navigate that level of society more easily.
    • History: Knowledge of history, enabling application of historical examples and lessons toward present-day situations or solutions to problems


Signature Assets

  • Messenger Bag: d8 - Messenger bag allows character to keep tools and items with her that would prove useful in situations, as long as they are a) reasonably logical for their inclusion in the bag, b) are logical/justifiable in their use and c) can reasonably fit in the bag. NO bags of holding!
  • Machine Shop: d6 - Aboard Delilah; equipped to machine parts from scrap.
  • Robot Helper: d6 - Maintenance robot rescued off Erebor (Episode 302), now aboard as a helper.

RPs & Journal Entries[edit]

PROLOGUE

SEASON ONE

Season One Hiatus

SEASON TWO

Season Two Hiatus

SEASON THREE




Points Earned & Spent[edit]

Season One
Ep.
01 Delilah Signature Asset (Machine Shop)
02 Delilah Signature Asset (Machine Shop)
03 Delilah Signature Asset (Turbo Boost)
04 Trick (d6)
05 Trick (d6)
06 Trigger (Conversational Dissertation)
07 Trigger (Conversational Dissertation)
08 Trigger (If At First You Don't Succeed...)
09 Trigger (If At First You Don't Succeed...)
10 Trigger (Lighthearted)
11 Trigger (Lighthearted)
12 Earned: 1; Balance/Total Earned: 01/12
13 Earned: 1; Balance/Total Earned: 02/13
14 Earned: 1; Balance/Total Earned: 03/14; Total Spent: 11; Balance Remaining: 03

Season Two
Ep.
201 Balance/Total Earned (carried forward): 03/14; Episode Earned: 1; Balance/Total Earned: 04/15
202 Earned: 1; Balance/Total Earned: 05/16
203 Earned: 1; Balance/Total Earned: 06/17
204 Earned: 1; Balance/Total Earned: 07/18
205 Earned: 1; Balance/Total Earned: 08/19
206 Earned: 1; Balance/Total Earned: 09/20
207 Earned: 1; Balance/Total Earned: 10/21
208 Earned: 1; Balance/Total Earned: 11/22
209 Earned: 1; Balance/Total Earned: 12/23
210 Earned: 1; Balance/Total Earned: 13/24
211 Earned: 1; Balance/Total Earned: 14/25
Post-211 Spend: Raise from d4 to d6 (-2pts ea.): Drive, Fly, Shoot, Sneak, Survive, Throw; Total spent: 12; Balance Remaining: 02; New Balance/Total Earned: 02/25
212 Earned: 1; Balance/Total Earned: 03/26
213 Earned: 1; Balance/Total Earned: 04/27
214 Earned: 1; Balance/Total Earned: 05/28
215 Earned: 1; Balance/Total Earned: 06/29
216 Earned: 1; Balance/Total Earned: 07/30
217 Earned: 1; Balance/Total Earned: 08/31
218 Earned: 1; Balance/Total Earned: 09/32
219 Earned: 1; Balance/Total Earned: 10/33

Season Three[edit]

Ep.
301 Balance/Total Earned (carried forward): 10/33; Episode Earned: 1; Balance/Total Earned: 11/34
302 Earned: 1; Balance/Total Earned: 12/35
Post-302 Spend: Unlock Trigger: Machines Are Friends, -2 pts; Robot Asset (perm), -1 pt; Raise from d4 to d6 (-2 pts ea. for -8 pts): Fight, Labor, Move, Perform; Total spent: 11; Balance Remaining: 01
303 Earned: 1; Balance/Total Earned: 02/36
304 Earned: 1; Balance/Total Earned: 03/37
305 Earned: 1; Balance/Total Earned: 04/38
306 Earned: 1; Balance/Total Earned: 05/39
307 Earned: 1; Balance/Total Earned: 06/40
308 Earned: 1; Balance/Total Earned: 07/41
309 Earned: 1; Balance/Total Earned: 08/42
310 Earned: 1; Balance/Total Earned: 09/43
311 Earned: 1; Balance/Total Earned: 10/44
312 Earned: 1; Balance/Total Earned: 11/45
313 Earned: 1; Balance/Total Earned: 12/46
314 Earned: 1; Balance/Total Earned: 13/47
315 Earned: 1; Balance/Total Earned: 14/48
Post-315 Spend: d10 Big Damn Hero Die: -10 pts; d6 Big Damn Hero Die: - 4 points; Total spent: 14;Balance Remaining: 00
316 Earned: 1; Balance/Total Earned: 01/49
317
318
319




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