Difference between revisions of "Arnino Storm Picks (Tobyverse)"

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(The University of Light)
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[[The Seekers' Story (Tobyverse)|The Seekers' Story]]
 
[[The Seekers' Story (Tobyverse)|The Seekers' Story]]
 +
  
 
==='''The University of Light'''===
 
==='''The University of Light'''===
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A loose affiliation of mages around he world dedicated to the White Arts, keeping in contact as best as they can.
 
A loose affiliation of mages around he world dedicated to the White Arts, keeping in contact as best as they can.
  
[[The University of Light's Story (Tobyverse)|The University of Light's Story]]
+
[[About The University of Light (Tobyverse)|About The University of Light]]
 +
 
  
 
==='''The Sorcerer'''===
 
==='''The Sorcerer'''===
  
Lebanese.  White mage, originally self-taught, then with the University of Light.  Has also spent time in the school of hard knocks.
+
An aging man, withered from years of trying to save the world by himself; he has acquired much wisdom and knowledge over his years in the school of hard knocks.
 +
 
 +
[[The Sorcerer's Story (Tobyverse)|The Sorcerer's Story]]
  
  
 
==='''The Shadowman'''===
 
==='''The Shadowman'''===
 +
Son of a dark god, he is built for evil, yet strives to be good.
  
Has supernatural control over shadows and weakness to fire and water, due to his status as the son of Angra Mainyu. Wants to be a hero, despite his own nature steering him otherwise.
+
[[The Shadowman's Story (Tobyverse)|The Shadowman's Story]]
  
  
==='''The Ghul (Faizal)'''===
+
==='''The Ghul'''===
  
Originally an 18th-century monster hunter, she disguised herself as a man for societal reasons.  Turned into a ghul, and much older, she is now gradually letting go of the habit.
+
Originally an 18th-century monster hunter, disguised as a man for societal reasons.  Faizal was turned into a ghul, and only gradually learned to control herself.  This is the second team of Seekers she has served with.
 +
 
 +
[[The Ghul's Story (Tobyverse)|The Ghul's Story]]
  
  
 
==='''Graf Orlok'''===
 
==='''Graf Orlok'''===
  
Ancient vampire overlord, now has a personal domain in the Expanse.
+
The history of Orlok is mostly unknown. It doesn't help that the Count is a known liar. The most probable version is that he was a Goth who became a vampire somewhere around 275 AD.  He lives in his gigantic sprawling Castle of Evernight, hidden in a pocket dimension where the sun never shines, so he's still a goth, kind of.
 +
 
 +
[[Graf Orlok's Story (Tobyverse)|Graf Orlok's Story]]
  
  
 
==='''Jean-Francois Etienne Chevalier de Lavalliere, Master of the World!'''===
 
==='''Jean-Francois Etienne Chevalier de Lavalliere, Master of the World!'''===
  
A brilliant aviation engineer, bent on conquering the world, following in the footsteps of Robur the Conqueror (Jean Robur).
+
Somehow, the new Master of the World, walking in Robur's footsteps, has managed to gather followers, build a giant sky armada (which, despite looking definitely steampunkish, is quite in advance of modern avionic technology) and get ready to take over the world.
 +
 
 +
[[The Master Of The World's Story (Tobyverse)|The Master Of The World's Story]]
  
  
==='''The Alchemist (Al-Jaziri)'''===
+
==='''Al-Jaziri, The Alchemist'''===
  
A former playboy, he discovered alchemy to be his true calling, despite some side-effects from attempting to transmute his soul.
+
A rich emir's son, an ancient treatise on alchemy gave meaning to his life.  After a botched experiment, he hides his face behind a golden mask and his body behind heavy clothes.  Unsuited for combat, he is the keeper of the Seekers' base: a secret cave of wonders he either found or built (it's not quite clear) inside a hidden mountain range within the Rub-al-Kali.
 +
 
 +
[[The Alchemist's Story (Tobyverse)|The Alchemist's Story]]
  
  
 
==='''The Merchant'''===
 
==='''The Merchant'''===
  
Always a trader, always with his caravan.  Willing to sell almost anything, for the right price.
+
There has always been a Merchant. As far as anyone can remember, he and his strange Caravan of the strange and bizarre could be found, wandering the desert (any desert) with anything you could ever want for sale.
 +
 
 +
[[The Merchant's Story (Tobyverse)|The Merchant's Story]]
 +
 
  
  
 
[[The Tobyverse Players]]
 
[[The Tobyverse Players]]
 
[[The Tobyverse Draft]]
 
  
 
[[Tobyverse]]
 
[[Tobyverse]]

Latest revision as of 21:11, 30 November 2011

Initial Pitch

In the early days of Islam, prophet Muhammad said that even Djinns or monsters could enter Paradise if they lived well and followed God's commandments. This message touched some of the strange creatures who lived in the middle-east, who banded together to protect the weak and fight evil, as a way to perhaps earn Paradise. Over the centuries, there were many incarnations of this team, and t transformed into a team of strange people using their powers for good rather than a specific group of "freaks and monsters". The last incarnation died in the 30s, but now it is needed more than ever. A group of people with special powers, of different nationality, religion and even origin of their powers are banding together to fight the good fight and help the people of the Middle-East and North Africa. Along the way they'll have to fight not only various super-powered villains, but also many of the local governments, who don't like much the idea of a super-powered team not under their control.


The Seekers[edit]

Middle Eastern monsters on a mission for good.

The Seekers' Story


The University of Light[edit]

A loose affiliation of mages around he world dedicated to the White Arts, keeping in contact as best as they can.

About The University of Light


The Sorcerer[edit]

An aging man, withered from years of trying to save the world by himself; he has acquired much wisdom and knowledge over his years in the school of hard knocks.

The Sorcerer's Story


The Shadowman[edit]

Son of a dark god, he is built for evil, yet strives to be good.

The Shadowman's Story


The Ghul[edit]

Originally an 18th-century monster hunter, disguised as a man for societal reasons. Faizal was turned into a ghul, and only gradually learned to control herself. This is the second team of Seekers she has served with.

The Ghul's Story


Graf Orlok[edit]

The history of Orlok is mostly unknown. It doesn't help that the Count is a known liar. The most probable version is that he was a Goth who became a vampire somewhere around 275 AD. He lives in his gigantic sprawling Castle of Evernight, hidden in a pocket dimension where the sun never shines, so he's still a goth, kind of.

Graf Orlok's Story


Jean-Francois Etienne Chevalier de Lavalliere, Master of the World![edit]

Somehow, the new Master of the World, walking in Robur's footsteps, has managed to gather followers, build a giant sky armada (which, despite looking definitely steampunkish, is quite in advance of modern avionic technology) and get ready to take over the world.

The Master Of The World's Story


Al-Jaziri, The Alchemist[edit]

A rich emir's son, an ancient treatise on alchemy gave meaning to his life. After a botched experiment, he hides his face behind a golden mask and his body behind heavy clothes. Unsuited for combat, he is the keeper of the Seekers' base: a secret cave of wonders he either found or built (it's not quite clear) inside a hidden mountain range within the Rub-al-Kali.

The Alchemist's Story


The Merchant[edit]

There has always been a Merchant. As far as anyone can remember, he and his strange Caravan of the strange and bizarre could be found, wandering the desert (any desert) with anything you could ever want for sale.

The Merchant's Story


The Tobyverse Players

Tobyverse