Difference between revisions of "Theogony"

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(Character Creation)
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=Character Creation=
 
=Character Creation=
Character creation in [https://www.perilplanet.com Freeform Universal] is very simple.  There is a  
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Character creation in [https://www.perilplanet.com Freeform Universal] is very simple.  There is a [[Theogony:Character_Template | Character Template]] for your convenience, but you aren't required to use it.  (Changeable stats like Conditions and FU Points we will track here on the main page instead of on the character sheets.)
*Your character has a High Concept - This is the kernel of who or what the character is, and should be summed up in just a few words or a phrase. ''Barsoomian Revolutionary'', ''Cephalopod Uplift Pilot,'' something like that.
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*First, your character needs a High Concept - this is the kernel of who or what the character is, and should be summed up in just a few words or a phrase. ''Barsoomian Revolutionary'', ''Cephalopod Uplift Pilot,'' something like that.
 
*Fill out your biographical details: name, basic biography, etc.
 
*Fill out your biographical details: name, basic biography, etc.
*
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*Answer the questions related to your individual Drives.  Every character wants something that they can't immediately get.  The three questions are:
 
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**What do you want?
 
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**What is stopping you?
[[Theogony:Character_Template | Character Template]]
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**What will you do?
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*The mechanical core of your character is 6 ''Descriptors.'' These are single-words or short phrases that describe the relevant aspect of your character. The 6 Descriptors that we'll use for this game are:
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**Morph - relates to the morph your PC is currently wearing
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**Mind - relates to your PC's nonphysical characteristics
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**Muse - relates to your PC's Muse. If you don't want a Muse, it relates to why you don't have one.
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**Rep - relates to your PC's Rep with a particular network - which network, and why is it the way that it is?
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**Edge - an advantage that your character has.
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**Flaw - a disadvantage that your character has.
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*Your character also has 2 pieces of ''Gear''.  Of course, your character may fictionally be lugging around other stuff, but these are the two pieces of Gear that you look at as your signature items.  Batman's Utility Belt, John Wick's Fashionable Suit Armor, etc.  While other items (called "props" in the game) may be important from time to time, these are the pieces of Gear that you want to regularly have a mechanical impact.
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*Last, ''Relationships''.  All of your PCs are on the same Gatecrashing team, but please describe the particular relationships that you have with 2 other PCs.  These can be positive or negative, so long as the negative doesn't impede the game.

Revision as of 07:26, 2 November 2022

Characters At A Glance

Character Role Played by EP d6 d8 d10 d12 PP
Mel Krause Captain Muskrat D0a.png 3 1 2
Imelda Quetzal Showoff Gunslinger Kittlefish D0a.png 1 4
Garrett Waymire Reader/Sniper Strange Behaviour D0a.png 1 5
Mike Constantine Pilot camk4evr D0a.png 2
Moody Fixer Atlictoatl D0a.png 1 4
Amber Van Horn Ship's Doc Potted Plant D0a.png 2
Charlie Mechanic BlackSheep D0a.png 2 3 3
Aaron Abernathy First Name in Guidebooks Fedifensor D0a.png 1 2
Bolade Promiser PR Consultant Timon D0a.png 4
Tazwell Covington VI General Laborer Iustum D0a.png 1
GM Shenanigans brahnamin 10


Character Creation

Character creation in Freeform Universal is very simple. There is a Character Template for your convenience, but you aren't required to use it. (Changeable stats like Conditions and FU Points we will track here on the main page instead of on the character sheets.)

  • First, your character needs a High Concept - this is the kernel of who or what the character is, and should be summed up in just a few words or a phrase. Barsoomian Revolutionary, Cephalopod Uplift Pilot, something like that.
  • Fill out your biographical details: name, basic biography, etc.
  • Answer the questions related to your individual Drives. Every character wants something that they can't immediately get. The three questions are:
    • What do you want?
    • What is stopping you?
    • What will you do?
  • The mechanical core of your character is 6 Descriptors. These are single-words or short phrases that describe the relevant aspect of your character. The 6 Descriptors that we'll use for this game are:
    • Morph - relates to the morph your PC is currently wearing
    • Mind - relates to your PC's nonphysical characteristics
    • Muse - relates to your PC's Muse. If you don't want a Muse, it relates to why you don't have one.
    • Rep - relates to your PC's Rep with a particular network - which network, and why is it the way that it is?
    • Edge - an advantage that your character has.
    • Flaw - a disadvantage that your character has.
  • Your character also has 2 pieces of Gear. Of course, your character may fictionally be lugging around other stuff, but these are the two pieces of Gear that you look at as your signature items. Batman's Utility Belt, John Wick's Fashionable Suit Armor, etc. While other items (called "props" in the game) may be important from time to time, these are the pieces of Gear that you want to regularly have a mechanical impact.
  • Last, Relationships. All of your PCs are on the same Gatecrashing team, but please describe the particular relationships that you have with 2 other PCs. These can be positive or negative, so long as the negative doesn't impede the game.