Difference between revisions of "The Valley of Cradles"

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(Plunder)
Line 94: Line 94:
 
'''''Loot from the troll battle of Pavis road'''''
 
'''''Loot from the troll battle of Pavis road'''''
  
* A bison [male, neutered.]
+
* A bison [male, neutered.][sold Kolli]
* Two watch beetles in cages.
+
* Two watch beetles in cages.[sold argan argar]
  
 
* 169 Wheels
 
* 169 Wheels
Line 103: Line 103:
  
 
* Gems and items of adornment.
 
* Gems and items of adornment.
* Bronze ring w’garnet. [200-300l]
+
* Bronze ring w’garnet. [200-300l][sold Kolli]
* Bronze earring w polished tourmaline. [50l]
+
* Bronze earring w polished tourmaline. [50l][sold Kolli]
* Big chunk of pink quartz [?]
+
* Big chunk of pink quartz [?][sold to koli for 30l]
* A gold statue of a horse w yellow diamond eyes [about 20 cm x 8cmx 15cm] [ 6000l 'ish, maybe more to sun cults.]
+
* A gold statue of a horse w yellow diamond eyes [about 20 cm x 8cmx 15cm] [ 6000l 'ish, maybe more to sun cults.][sold to Kolli for a fair price- 6000l]
* A small emerald, dwarf cut. [550l exactly]
+
* A small emerald, dwarf cut. [550l exactly][sold Kolli]
* A piece of amber. [?]
+
* A piece of amber. [?][elves love this]
* Two silver armbands inlaid with chips of green jade Beast, Fertility runes. [500l, more to Praxians?]
+
* Two silver armbands inlaid with chips of green jade Beast, Fertility runes. [500l, more to Praxians?][sold to kolli for 500l]
* A gold tooth with a diamond chip. [?]
+
* A gold tooth with a diamond chip. [?][sold Kolli]
  
 
Magical:
 
Magical:
* A silver brick that weighs a kilo and glows magic. [?] Inhabited by a spirit '''Jonall'''
+
* A silver brick that weighs a kilo and glows magic. [?] Inhabited by a spirit '''Jonall'''[This is a nascent living silver spirit. It shows no cult affiliations].
 
* Crystals: 2, [from priestess] 3 [from ransom] [?] [probably pow storage crystals]  
 
* Crystals: 2, [from priestess] 3 [from ransom] [?] [probably pow storage crystals]  
* A bronze armband with Gorakikki runes on it. [Some cult item, the runes are probably matrices for rune spells] based on where this came from, you think it is a locus for transforming into a werebee.
+
*Actually... 1: Twice pow yielding crystal, pow 5. 2: Flawed crystal - Sensitivity pow 7, impossible to unattune[til death]3: pow 1 storage crystal 4: pow 5 storage crystal 5: pow 2 storage crystal.
 +
* A bronze armband with Gorakikki runes on it. [Some cult item, the runes are probably matrices for rune spells] based on where this came from, you think it is a locus for transforming into a werebee.[sold to Argan argar for 5500l]
  
 
Matrix: These are easily identified once found.
 
Matrix: These are easily identified once found.
Line 123: Line 124:
  
 
Special/Valuable:
 
Special/Valuable:
* A Scroll in Darktongue [?] '''Jonall'''
+
* A Scroll in Darktongue [+10% Dance and play drum, worth 400l to the temple] '''Jonall'''
 
* Potion: Blade Venom. [from trollkin-bee.]
 
* Potion: Blade Venom. [from trollkin-bee.]
* Scroll: Map to some caves [writing in darktongue]. [this is recent and drawn in the field.]
+
* Scroll: Map to some caves [writing in darktongue/Tradetalk/Sartarite]. [this is recent and drawn in the field.]
 
* Four pots of bee venom. [Pot 8 blade venom]
 
* Four pots of bee venom. [Pot 8 blade venom]
 
* Stinger - An oddly constructed crossbow-looking weapon, but made partially of insect parts. The string registers as magic. The forward section of the runnel has holes in it, and a second lever squeezes a chamber below this that oozes blade venom. The whole contraption has a set of small, light quarrels that it fires [1D6+2, 1/MR, 1/SR with magic bee-sting gut string]. [no idea - but you bet someone would want it.]
 
* Stinger - An oddly constructed crossbow-looking weapon, but made partially of insect parts. The string registers as magic. The forward section of the runnel has holes in it, and a second lever squeezes a chamber below this that oozes blade venom. The whole contraption has a set of small, light quarrels that it fires [1D6+2, 1/MR, 1/SR with magic bee-sting gut string]. [no idea - but you bet someone would want it.]
  
 
Also
 
Also
* Eight bronze spearheads.
+
* Eight bronze spearheads.['''Six claimed by the troopers''']
 
* 2 poleaxes.
 
* 2 poleaxes.
 
* Four light maces,
 
* Four light maces,
Line 141: Line 142:
 
* Siz 19 Lead/Bronze armour mix [Priestess’- worth quite a bit as a set, but tricky to sell. Magic Lead was breastplate and Closed helm - worth 15-20 times normal price.]
 
* Siz 19 Lead/Bronze armour mix [Priestess’- worth quite a bit as a set, but tricky to sell. Magic Lead was breastplate and Closed helm - worth 15-20 times normal price.]
 
* Hvy mace [lead] [worth a lot to trolls, magic lead] about 10-15 times normal.
 
* Hvy mace [lead] [worth a lot to trolls, magic lead] about 10-15 times normal.
* Siz 12 Leather armour of odd make…with boiled pieces as per cuirboilli. Breasplate split.
+
* Siz 12 Leather armour of odd make…with boiled pieces as per cuirboilli. Breasplate split.[sold to Argan Argar for 185l]
  
  
 
Other.
 
Other.
* Two decent backpacks, holding bronze cookgear, flint and steel. Herbs, some bandages, 2 jars of mint extract, some leaves [healing], some fur [ three bison tails], a rope.
+
* Two decent backpacks, holding bronze cookgear, flint and steel. Herbs, some bandages, 2 jars of mint extract, some leaves [healing], some fur [ '''three bison tails'''given to eiritha Temple by Dolin], a rope.
 
* Flight badges for the trollkin bee riders.
 
* Flight badges for the trollkin bee riders.
 
* Some clan/tribe necklaces and wristbands.
 
* Some clan/tribe necklaces and wristbands.

Revision as of 06:42, 14 March 2009


Drifter's RuneQuest II game set in the Zola Fel Valley. Recruitment Thread, In Character Thread, Out of Character Thread.

Setting

Setting and plot wise, I prefer to run a general sandboxy style, in that I like to know the interests of the players before nailing specifics, which is why I'm running this in Pavis, land of plothooks.

to give the area some context, please check out...

Some maps that put everything in context...

http://www.ironfort.net/cgi-bin/wiki.pl?PavisMaps

and a very good introduction and overview of the area.

http://home.freeuk.net/wimp/roleplay...ackground.html


The default setting is very early Iron Age, with magic slowing technology a little in some areas, advancing it in others. All the RuneMetals, for example, are alloys by alchemy rather than,say, a solid gold breastplate.

Pavis will be as in 1618-19, under lunar occupation but with rebellion still a far off gleam...or is it?

You are less than a days caravan travel from New pavis, on the old east road. Most of you will be there because you were making your way to Pavis to flee troubled pasts. Chalkies local was returning home to New Pavis from cult business and fell in with the caravan because he knew the local guide and a couple of the guards.

Shortly after dusk, the caravan was attacked by trolls, who were driven off at great cost. They were well organised and well armed, not troll bandits.

If they follow a true troll pattern, they'll strike again before dawn...or so say the majority of the caravan, who have pushed off into the night toward Pavis. However, one group claims they cannot move until the suns first rays, and will make the characters an interesting offer...

Houserules and Pricelists.

Skill category table.

Complete skill list.

Strike rank Interpreations.

The characters Inborn abilities.

The Characters Starting magic items.

Potted history of local gods

The Cult of Erlin the Harper.

A standard price list


Wizards.

Wizards are a modern evolution of the shaman, losing the intimate link to ancestral spirits but adapting pow storage to charge up Battle magic to great power. If you want to go the wizards path, I'll go into greater detail...

Player Characters

- Drospin Sellinger. Pavis noble, aspiring dynast and mounted mercenary. Played by ChalkLine.

- Dunlang of the Colymar. Played by Max.

- Terasi Herlindha. Played by Stormraven.

- Iskilli Hawl-Beak. Alda Chur warrior, initiate of Humakt. Played by Mandacaru.

- Jonall Greenmile. Boldhome sage, initiate of Lankhor Mhy and Skillmaster.

Important Non-Player Characters

The party of the Earth Priestess

Ethren Deliuce, An Earth Priestess

Tollner Fireaxe, A Sergeant

Troopers.

House Sellinger

Mostly, you need to survive a melee before you get a name if you're an NPC.

Important Events

  • Several characters took part in a reading of Prophecy

Tools

- Standard Character Sheet

Why we don't have Ringmail

Henceforth, all ringmail is light chain. The Reasons

Questions

Plunder

Loot from the troll battle of Pavis road

  • A bison [male, neutered.][sold Kolli]
  • Two watch beetles in cages.[sold argan argar]
  • 169 Wheels
  • 404 Lunars
  • 1235 Clacks

[In half a dozen small sacks and a keg]

  • Gems and items of adornment.
  • Bronze ring w’garnet. [200-300l][sold Kolli]
  • Bronze earring w polished tourmaline. [50l][sold Kolli]
  • Big chunk of pink quartz [?][sold to koli for 30l]
  • A gold statue of a horse w yellow diamond eyes [about 20 cm x 8cmx 15cm] [ 6000l 'ish, maybe more to sun cults.][sold to Kolli for a fair price- 6000l]
  • A small emerald, dwarf cut. [550l exactly][sold Kolli]
  • A piece of amber. [?][elves love this]
  • Two silver armbands inlaid with chips of green jade Beast, Fertility runes. [500l, more to Praxians?][sold to kolli for 500l]
  • A gold tooth with a diamond chip. [?][sold Kolli]

Magical:

  • A silver brick that weighs a kilo and glows magic. [?] Inhabited by a spirit Jonall[This is a nascent living silver spirit. It shows no cult affiliations].
  • Crystals: 2, [from priestess] 3 [from ransom] [?] [probably pow storage crystals]
  • Actually... 1: Twice pow yielding crystal, pow 5. 2: Flawed crystal - Sensitivity pow 7, impossible to unattune[til death]3: pow 1 storage crystal 4: pow 5 storage crystal 5: pow 2 storage crystal.
  • A bronze armband with Gorakikki runes on it. [Some cult item, the runes are probably matrices for rune spells] based on where this came from, you think it is a locus for transforming into a werebee.[sold to Argan argar for 5500l]

Matrix: These are easily identified once found.

  • -Fanaticism [red quartz] Iskilli
  • -Detect Enemy [silver ring] Iskilli
  • -Bludgeon 4.[lead haft-clasp]. Drospin

Special/Valuable:

  • A Scroll in Darktongue [+10% Dance and play drum, worth 400l to the temple] Jonall
  • Potion: Blade Venom. [from trollkin-bee.]
  • Scroll: Map to some caves [writing in darktongue/Tradetalk/Sartarite]. [this is recent and drawn in the field.]
  • Four pots of bee venom. [Pot 8 blade venom]
  • Stinger - An oddly constructed crossbow-looking weapon, but made partially of insect parts. The string registers as magic. The forward section of the runnel has holes in it, and a second lever squeezes a chamber below this that oozes blade venom. The whole contraption has a set of small, light quarrels that it fires [1D6+2, 1/MR, 1/SR with magic bee-sting gut string]. [no idea - but you bet someone would want it.]

Also

  • Eight bronze spearheads.[Six claimed by the troopers]
  • 2 poleaxes.
  • Four light maces,
  • One Heavy mace.
  • 4 Small shields.
  • One Medium shield.
  • One Bronze shortsword. Iskilli
  • Siz 17 Bronze armour. [closed helm, Chain shirt, Greaves, Vambraces] Heavily decorated in darkness themes. Helm flattened.
  • Siz 20 Bronze armour [as above] x 2. 1 Set wrecked in abdomen area.
  • Siz 19 Lead/Bronze armour mix [Priestess’- worth quite a bit as a set, but tricky to sell. Magic Lead was breastplate and Closed helm - worth 15-20 times normal price.]
  • Hvy mace [lead] [worth a lot to trolls, magic lead] about 10-15 times normal.
  • Siz 12 Leather armour of odd make…with boiled pieces as per cuirboilli. Breasplate split.[sold to Argan Argar for 185l]


Other.

  • Two decent backpacks, holding bronze cookgear, flint and steel. Herbs, some bandages, 2 jars of mint extract, some leaves [healing], some fur [ three bison tailsgiven to eiritha Temple by Dolin], a rope.
  • Flight badges for the trollkin bee riders.
  • Some clan/tribe necklaces and wristbands.

Notes All the wheels are from the same place, or at least the same mint. They are relatively unused for second age coins...The horse statue is definitely second age as well. There is a heiroglyph on the troll map that looks like a man on a horse, in a cavern? There is also a light rune on a tunnel to an unexplored area.

Links

RQ 2 Player aids

http://www.maranci.net/sheets.htm

The big Glorantha site

http://www.glorantha.com/

For a general overview of Glorantha, check here.

http://www.glorantha.com/library/world/intro-world.html

This is the original map of Pavis and Prax from RQ2

http://www.glorantha.com/new/images/cop-bitmap.jpg

downloaded from http://www.glorantha.com

This page details the cult of Pavis and gives a basic history for the city.

http://www.glorantha.com/library/rel...ult-pavis.html

This page lists the lightbringer gods (Simplisticly, the nearest thing to good guys)

http://www.glorantha.com/library/rel...tbringers.html

This page, though designed for heroquest, gives a basic breakdown of the different peoples of the Pavis area. It also has some other odd bits that might interest folk.

http://www.glorantha.com/hw/tribe_pavis.html

This page will give you all you need to know and more about gods in Glorantha. Check out the Praxian pantheon for the barbarian gods, and check out the subheadings labelled Gods in Prax. This'll give you the basics on all the major gods/cults. Read other bits if you wish.

http://www.glorantha.com/library/rel...axian-pantheon

This page contains maps - check out Pavis County for the area around the city of Pavis. Nobby's Gloranthan Mapping Project has detail of the whole Valley of Ccradles and Prax, so is worth a look.

http://www.glorantha.com/new/fan/maps.html

For Chalkline for subcults

http://www.glorantha.com/hw/magical_pavis.html#joraz